Eurogames (tabletop games)
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A Eurogame, also called a German-style board game, German game, or Euro-style game, (generally just referred to as board games in Europe) is a class of tabletop games that generally has indirect player interaction and abstract physical components. Eurogames are sometimes contrasted with
American-style board game An Amerigame, short for American-style board game, is a loose category of tabletop game that generally features a prominent theme, encourages direct conflict between players, and has a significant degree of luck. It is distinguished from a Eurog ...
s, which generally involve more luck, conflict, and drama. They are usually less abstract than chess or Go, but more abstract than wargames. Likewise, they generally require more thought and planning than party games such as '' Pictionary'' or '' Trivial Pursuit''.


History

Contemporary Eurogames, such as ''
Acquire ''Acquire'' is a multi-player mergers and acquisitions themed board game. It is played with tiles representing hotels that are arranged on the board, play money and stock certificates. The object of the game is to earn the most money by developi ...
'', appeared in the 1960s. The 3M series of which ''Acquire'' formed a part became popular in Germany, and became a template for a new form of game, one in which direct conflict or warfare did not play a role, due in part to aversion in postwar Germany to products which glorified conflict.


German family board games

The genre developed as a more concentrated design movement in the late 1970s and early 1980s in Germany. The genre has spread to other European countries such as France, the Netherlands, and Sweden. '' The Settlers of Catan'', first published in 1995, paved the way for the genre outside Europe. Though neither the first Eurogame nor the first such game to find an audience outside Germany, it became much more popular than any of its predecessors. It quickly sold millions of copies in Germany, and in the process brought money and attention to the genre as a whole.


21st century

Germany purchased more board games ''per capita'' than any other country . While many Eurogames are published and played in Anglophone markets such as the United States and the United Kingdom, they occupy a niche status there. Other games in the genre to achieve widespread popularity include '' Carcassonne'', '' Puerto Rico'', '' Ticket to Ride'', and ''
Alhambra The Alhambra (, ; ar, الْحَمْرَاء, Al-Ḥamrāʾ, , ) is a palace and fortress complex located in Granada, Andalusia, Spain. It is one of the most famous monuments of Islamic architecture and one of the best-preserved palaces of the ...
''.


Characteristics

Eurogames tend to be focused on challenge for players. They feature economics and the acquisition of resources rather than direct conflict, and have a limited amount of luck. They also differ from abstract strategy games like chess by using themes tied to specific locales, and emphasize individual development and comparative achievement rather than direct conflict. Eurogames also emphasize the mechanical challenges of their systems over having the systems match the theme of the game. They are generally simpler than the wargames that flourished in the 1970s and 1980s from publishers such as
SPI SPI may refer to: Organizations * Indian Protection Service (''Serviço de Proteção ao Índio''), Brazil * Shotmed Paper Industries, an Egyptian paper manufacturers * Simulations Publications, Inc., a former US board game publisher * Sony P ...
and Avalon Hill, but nonetheless often have a considerable depth of play. One consequence of the increasing popularity of this genre has been an expansion upwards in complexity. Games such as Puerto Rico that were considered quite complex when Eurogames proliferated in the U.S. after the turn of the millennium are now the norm, with newer high-end titles like Terra Mystica and Tzolkin being significantly more difficult to master.


Incentive for social play

While many titles (especially the strategically heavier ones) are enthusiastically played by gamers as a hobby, Eurogames are, for the most part, well-suited to social play. In keeping with this social function, various characteristics of the games tend to support that aspect well, and these have become quite common across the genre. In contrast to games such as Risk or Monopoly, in which a close game can extend indefinitely, Eurogames usually have a mechanism to stop the game within its stated playing time. Common mechanisms include a pre-determined winning score, a set number of game turns, or depletion of limited game resources. Playing time varies from a half-hour to a few hours, with one to two hours being typical. Generally Eurogames do not have a fixed number of players like chess or bridge; although there is a sizeable body of German-style games that are designed for exactly two players, most games can accommodate anywhere from two to six players (with varying degrees of suitability). Six-player games are somewhat rare, with Power Grid and Caverna (the latter supporting seven player games) being two examples, or require expansions, as with The Settlers of Catan or Carcassonne. Players usually play for themselves individually, rather than in a partnership or team. A growing number of Eurogames support solo play with modified rulesets. To win, the player either has to achieve specific single-player campaign goals or beat the score of a simulated opponent that takes actions according to special rules outlined in the scenario. Recent Eurogames suitable for solo play include Wingspan, Terraforming Mars or Spirit Island.


No player elimination

Another prominent characteristic of these games is the lack of player elimination. Eliminating players before the end of the game is seen as contrary to the social aspect of such games. Most of these games are designed to keep all players in the game as long as possible, so it is rare to be certain of victory or defeat until relatively late in the game. Related to no-player-elimination, Eurogame scoring systems are often designed so that hidden scoring or end-of-game bonuses can catapult a player who appears to be in a lagging position at end of play into the lead. A second-order consequence is that Eurogames tend to have multiple paths to victory (dependent on aiming at different end-of-game bonuses) and it is often not obvious to other players which strategic path a player is pursuing. Balancing mechanisms are often integrated into the rules, giving slight advantages to lagging players and slight hindrances to the leaders. This helps to keep the game competitive to the very end, an example of which is Power Grid, where the turn order is determined by number of cities (and biggest power plant as the tie-breaker), such that players further ahead are handicapped in their option of plays.


Game mechanics

A wide variety of often innovative mechanisms or mechanics are used, and familiar mechanics such as rolling dice and moving, capture, or trick taking are avoided. If a game has a board, the board is usually irregular rather than uniform or symmetric (such as Risk rather than chess or Scrabble). The board is often random (as in The Settlers of Catan) or has random elements (such as Tikal). Some boards are merely mnemonic or organizational and contribute only to ease of play, such as a cribbage board; examples of this include Puerto Rico and
Princes of Florence ''The Princes of Florence'' is a German board game designed by Wolfgang Kramer and Richard Ulrich published in 2000 by Alea in German and by Rio Grande Games in English. Players assume the roles of Florentine Princes who wish to design their ow ...
. Random elements are often present, but do not usually dominate the game. While rules are light to moderate, they allow depth of play, usually requiring thought, planning, and a shift of tactics through the game and often with a chess- or backgammon-like opening game,
middle game The middlegame is the portion of a chess game between the opening and the endgame. It is generally considered to begin when each player has completed the development of all or most of their pieces and brought their king to relative safety, and i ...
, and end game. Stewart Woods' ''Eurogames'' cites six examples of mechanics common to eurogames: *''Tile Placement'' – spatial placement of game components on the playing board. *''Auctions'' – includes open and hidden auctions of both resources and actions from other players and the game system itself. *''Trading/Negotiation'' – not simply trading resources of equivalent values, but allowing players to set markets. *''Set Collection'' – collecting resources in specific groups that are then cashed in for points or other currency. *''Area Control'' – also known as area majority or influence, this involves controlling a game element or board space through allocation of resources. *''Worker Placement or Role Selection'' – players choose specific game actions in sequential order, with players disallowed from choosing a previously selected action.


Low randomness

Eurogame designs tend to de-emphasize luck and random elements. Often, the only random element of the game will be resource or terrain distribution in the initial setup, or (less frequently) the random order of a set of event or objective cards. The role played by deliberately random mechanics in other styles of game is instead fulfilled by the unpredictability of the behavior of other players.


Themes

Examples of themes are: * Carcassonne – build a medieval landscape complete with walled cities, monasteries, roads, and fields. * Puerto Rico – develop plantations on the island of Puerto Rico, set in the 18th century. * Power Grid – expand a power company's network and buy better plants. *
Imperial Imperial is that which relates to an empire, emperor, or imperialism. Imperial or The Imperial may also refer to: Places United States * Imperial, California * Imperial, Missouri * Imperial, Nebraska * Imperial, Pennsylvania * Imperial, Texa ...
– as an international investor, influence the politics of pre- World War I European empires. * Bruxelles 1893 – take the role of an Art Nouveau architect during the late 19th century and try to become the most famous architect in Belgium.


Game designer as author

Although not relevant to actual play, the name of the game's designer is often prominently mentioned on the box, or at least in the rule book. Top designers enjoy considerable following among enthusiasts of Eurogames. For this reason, the name "designer games" is often offered as a description of the genre. Recently, there has also been a wave of games designed as spin-offs of popular novels, such as the games taking their style from the German bestsellers '' Der Schwarm'' and ''
Tintenherz ''Inkheart'' (german: Tintenherz) is a 2003 young adult fantasy novel by Cornelia Funke, and the first book of the ''Inkheart'' series, which was continued with ''Inkspell'' (2005) and ''Inkdeath'' (2007). The novel won the 2004 BookSense Boo ...
''.


Industry


Designers

Designers of Eurogames include: * Antoine Bauza, a prolific French designer, creator of 7 Wonders, Tokaido, and
Takenoko Bamboo shoots or bamboo sprouts are the edible shoots (new bamboo culms that come out of the ground) of many bamboo species including ''Bambusa vulgaris'' and ''Phyllostachys edulis''. They are used as vegetables in numerous Asian dishes and br ...
. *Bruno Cathala, a French-born game designer, creator of
Kingdomino ''Kingdomino'' is a 2016 tile board game for 2-4 players designed by Bruno Cathala and published by Blue Orange Games. In this 15-20 minute, family-oriented game, players build a five by five kingdom of oversized domino-like tiles, making sure ...
and Five Tribes. * Vlaada Chvátil, a Czech designer of board games and video games, whose games include Through the Ages: A Story of Civilization, Galaxy Trucker,
Space Alert ''Space Alert'' is a cooperative survival designer board game created by Vlaada Chvátil in 2008. Players assume the roles of space explorers on a mission to survey the galaxy. The crew is evaluated on teamwork and how they deal with problems t ...
, and Codenames. His rule books are often divided into several "learning scenarios" that gradually introduce players to the rules as they progress through the scenarios. * Leo Colovini, designer of Cartagena and Carcassonne: The Discovery. * Rüdiger Dorn, a German designer who created Istanbul, Karuba, Las Vegas, Luxor, and others. * Bruno Faidutti, French designer of Citadels. *
Stefan Feld Stefan Feld (born 1970 in Karlsruhe, Germany) is a German-style board game designer who lives in Gengenbach, Baden-Württemberg, Germany. Feld is considered one of the most prominent designers of the Eurogame genre. He is particularly known for ...
, designer particularly of games that make use of dice, and that allow players to score points in a variety of ways. He has designed games such as
Castles of Burgundy ''The Castles of Burgundy'' is a board game for two to four players, set in Medieval Burgundy. It was designed by Stefan Feld and illustrated by Julien Delval and Harald Lieske, and was published in 2011 by Ravensburger/ alea. It is considered ...
and Trajan, and three of his games (Strasbourg, Bruges, and Carpe Diem) have been nominated for the Kennerspiel des Jahres. *
Friedemann Friese Friedemann Friese (born June 5, 1970) is a German board game designer, currently residing and working in Bremen. His trademarks are his green-colored hair and games whose titles begin with the letter "F". The majority of his games, self-publish ...
, a German designer, creator of Power Grid, as well as many others. *
Mac Gerdts Walther M. Gerdts, known as Mac Gerdts, is the designer of German-style board games such as '' Imperial'', ''Imperial 2030'', '' Antike'' and '' Hamburgum''. His games introduced the concept of a rondel rather than dice as a mechanism for play. ...
, a German designer of games such as Antike,
Imperial Imperial is that which relates to an empire, emperor, or imperialism. Imperial or The Imperial may also refer to: Places United States * Imperial, California * Imperial, Missouri * Imperial, Nebraska * Imperial, Pennsylvania * Imperial, Texa ...
, Navegador, and Concordia. * Reiner Knizia, one of the most prolific German game designers, having designed over 600 published games. Recurring mechanisms in his games include auctions ( Ra and
Modern Art Modern art includes artistic work produced during the period extending roughly from the 1860s to the 1970s, and denotes the styles and philosophies of the art produced during that era. The term is usually associated with art in which the tradi ...
), tile placement (
Tigris and Euphrates ''Tigris and Euphrates'' (german: Euphrat und Tigris) is a tabletop eurogame designed by Reiner Knizia and first published in 1997 by Hans im Glück. Before its publication, it was highly anticipated by German gamers hearing rumors of a "ga ...
and Ingenious), and intricate scoring rules ( Samurai). He has also designed many card games such as
Lost Cities ''Lost Cities'' is a 60-card card game, designed in 1999 by game designer Reiner Knizia and published by several publishers. The objective of the game is to mount profitable expeditions to one or more of the five lost cities (the Himalayas, the ...
,
Schotten-Totten ''Schotten-Totten'' is a card game designed by Reiner Knizia, first published in 1999. Gameplay Gameplay in ''Schotten-Totten'' resembles simultaneous play of nine separate hands of poker, but where each hand has only three cards in it. There ar ...
, and
Blue Moon A blue moon is an additional full moon that appears in a subdivision of a year: the third of four full moons in a season. The phrase in modern usage has nothing to do with the actual color of the Moon, although a visually blue Moon (the Moon a ...
, and the
cooperative board game Cooperative board games are board games in which players work together to achieve a common goal rather than competing against each other. Either the players win the game by reaching a pre-determined objective, or all players lose the game, often b ...
The Lord of the Rings. * Wolfgang Kramer, who often works with other game designers. His titles include El Grande, Tikal,
Princes of Florence ''The Princes of Florence'' is a German board game designed by Wolfgang Kramer and Richard Ulrich published in 2000 by Alea in German and by Rio Grande Games in English. Players assume the roles of Florentine Princes who wish to design their ow ...
, and Torres. His games often have some sort of action point system, and include some geometric element. *
Alan R. Moon Alan R. Moon (born 18 November 1951) is an author of board games, born in Southampton, England. He is generally considered to be one of the foremost designers of German-style board games. Many of his games can be seen as board game variations on ...
, a British-born designer with numerous games to his credit, often with a railway theme, including the Spiel des Jahres-winning Ticket to Ride and
Elfenland ''Elfenland'' is a German-style board game designed by Alan R. Moon and published by Amigo Spiele in German and Rio Grande Games in English in 1998. ''Elfenland'' won the Spiel des Jahres award in 1998. Background The game was originally base ...
. *
Alex Randolph Alexander Randolph (4 May 1922 – 27 April 2004) was a Bohemian-American designer of board games and writer. Randolph's game creations include ''TwixT'', '' Breakthru'', '' Hol's der Geier'', '' Inkognito'' (with Leo Colovini), ''Raj'', ''Ri ...
, who created over 125 games and is responsible for the placement of the author's name on the rules and box. *
Uwe Rosenberg Uwe Rosenberg (born 27 March 1970) is a German game designer and the co-founder of Lookout Games. He initially became known for his card game ''Bohnanza'', which was successful both in Germany and internationally. He is known for complex economic ...
, designer of games such as Agricola, Le Havre, Patchwork, and several others. * Sid Sackson was a prolific American game designer whose games, particularly
Acquire ''Acquire'' is a multi-player mergers and acquisitions themed board game. It is played with tiles representing hotels that are arranged on the board, play money and stock certificates. The object of the game is to earn the most money by developi ...
, prefigured and strongly influenced the Eurogame genre. * Michael Schacht, German designer of Coloretto, Zooloretto, Aquaretto, Valdora, Africana, Web of power, China, Han, Hansa, Mondo, Mondo Sapiens, Spirits of the Forest, Coney Island. * Andreas Seyfarth, who has designed the games Puerto Rico, Manhattan, and, with Karen Seyfarth,
Thurn and Taxis The Princely House of Thurn and Taxis (german: link=no, Fürstenhaus Thurn und Taxis ) is a family of German nobility that is part of the ''Briefadel''. It was a key player in the postal services in Europe during the 16th century, until the end ...
. * Klaus Teuber, designer of Catan, which has sold more than 22 million copies. * Klaus-Jürgen Wrede, the German game designer of the ''Carcassonne'' board game series. , ''Carcassonne'' has 10 major expansions as well as numerous mini-expansions.


Events

The Internationale Spieltage, also known as Essen Spiel, or the Essen Games Fair, is the largest non-digital game convention in the world, and the place where the largest number of eurogames are released each year. Founded in 1983 and held each fall in Essen, Germany, the fair was founded with the objective of providing a venue for people to meet and play board games, and show gaming as an integral part of German culture. A "World Boardgaming Championships" is held annually in July in Pennsylvania, USA. The event is nine days long and includes tournament tracks of over a hundred games; while traditional wargames are played there, all of the most popular tournaments are Eurogames and it is generally perceived as a Eurogame-centered event. Attendance is international, though players from the U.S. and Canada predominate.


Awards

The most prestigious German board game award is the Spiel des Jahres ("game of the year"). The award is very family-oriented. Shorter, more approachable, games such as Ticket to Ride and
Elfenland ''Elfenland'' is a German-style board game designed by Alan R. Moon and published by Amigo Spiele in German and Rio Grande Games in English in 1998. ''Elfenland'' won the Spiel des Jahres award in 1998. Background The game was originally base ...
are usually preferred by the committee that gives out the award. In 2011, the jury responsible for the Spiel des Jahres created the Kennerspiel des Jahres, or connoisseur's game of the year, for more complex games. The Deutscher Spiele Preis ("German game prize") is also awarded to games that are more complex and strategic, such as Puerto Rico. However, there are a few games with broad enough appeal to win both awards: The Settlers of Catan (1995), Carcassonne (2001), Dominion (2009).


Influence

Xbox Live Arcade has included popular games from the genre, with ''Catan'' being released to strong sales on May 13, 2007, '' Carcassonne'' being released on June 27, 2007. ''
Lost Cities ''Lost Cities'' is a 60-card card game, designed in 1999 by game designer Reiner Knizia and published by several publishers. The objective of the game is to mount profitable expeditions to one or more of the five lost cities (the Himalayas, the ...
'' and '' Ticket to Ride'' soon followed. ''
Alhambra The Alhambra (, ; ar, الْحَمْرَاء, Al-Ḥamrāʾ, , ) is a palace and fortress complex located in Granada, Andalusia, Spain. It is one of the most famous monuments of Islamic architecture and one of the best-preserved palaces of the ...
'' was due to follow later in 2007 until being cancelled. The iPhone received versions of The Settlers of Catan and '' Zooloretto'' in 2009. Carcassonne was added to the iPhone App Store in June 2010. Later, Ticket to Ride was developed for both the iPhone and the iPad, significantly boosting sales of the board game tremendously.


See also

* BoardGameGeek – online forum for board gaming hobbyists *
BrettspielWelt BrettspielWelt (German: Boardgame World; often abbreviated BSW) is a German online gaming site. It contains online versions of over 70 classical and modern board games and card games, such as Backgammon, Bluff, Carcassonne, Can't Stop, Go, Settle ...
– free German online gaming site *
Cooperative board game Cooperative board games are board games in which players work together to achieve a common goal rather than competing against each other. Either the players win the game by reaching a pre-determined objective, or all players lose the game, often b ...
– board games in which players work together to achieve a common goal * '' Going Cardboard'' – documentary about German-style board games and their community *
List of game designers :''This page primarily is meant to list non-video game designers. Please see list of computer and video game industry people for a list of well-known video game designers.'' A game designer is a person who invents games at the conceptual level. ...


References


External links


Brett and Board
with information on German-style games (has not been updated in some time)
Luding.org
– board game database with over 15,000 English and German reviewed games
BoardGameGeek
– internet database of over 100,000 tabletop games, with online fan community.
Gamerate.net
– internet database of board, card and electronic games. {{Tabletop games by type Board games German culture