E.T. the Extra-Terrestrial (video game)
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''E.T. the Extra-Terrestrial'' is a 1982
adventure An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme ...
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedba ...
developed and published by Atari, Inc. for the
Atari 2600 The Atari 2600, initially branded as the Atari Video Computer System (Atari VCS) from its release until November 1982, is a home video game console developed and produced by Atari, Inc. Released in September 1977, it popularized microprocesso ...
and based on the film of the same name. The game's objective is to guide the eponymous character through various screens to collect three pieces of an interplanetary telephone that will allow him to contact his home planet. The game was designed by
Howard Scott Warshaw Howard Scott Warshaw (born July 30, 1957), also known as HSW, is an American psychotherapist and former game designer. He worked at Atari in the early 1980s, where he designed and programmed the Atari 2600 games '' Yars' Revenge'', ''Raiders of t ...
, who intended it to be an innovative
adaptation In biology, adaptation has three related meanings. Firstly, it is the dynamic evolutionary process of natural selection that fits organisms to their environment, enhancing their evolutionary fitness. Secondly, it is a state reached by the po ...
, and Atari held unrealistic expectations for sales based on the international box-office success of the film. Negotiations for the game rights ended in late July 1982, giving Warshaw just over five weeks to develop the game in time for the 1982
Christmas season The Christmas season or the festive season (also known in some countries as the holiday season or the holidays) is an annually recurring period recognized in many Western and other countries that is generally considered to run from late November ...
. The final release received negative reviews. The game is often cited as one of the worst of all time and one of the biggest commercial failures in video game history. It is cited as a major contributing factor to the
video game crash of 1983 The video game crash of 1983 (known as the Atari shock in Japan) was a large-scale recession in the video game industry that occurred from 1983 to 1985, primarily in the United States. The crash was attributed to several factors, including ma ...
, and has been frequently referenced and mocked in
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as a
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about the dangers of rushed game development and studio interference. In what was once deemed only an
urban legend An urban legend (sometimes contemporary legend, modern legend, urban myth, or urban tale) is a genre of folklore comprising stories or fallacious claims circulated as true, especially as having happened to a "friend of a friend" or a family m ...
, reports from 1983 stated that as a result of overproduction and returns, unsold cartridges were secretly buried in a landfill in
Alamogordo, New Mexico Alamogordo () is the seat of Otero County, New Mexico, United States. A city in the Tularosa Basin of the Chihuahuan Desert, it is bordered on the east by the Sacramento Mountains and to the west by Holloman Air Force Base. The population ...
, and covered with a layer of concrete. In April 2014, diggers hired to investigate the claim confirmed that the landfill contained several ''E.T.'' cartridges, among other games. James Heller, the former Atari manager who was in charge of the burial, was at the excavation and admitted to the
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that 728,000 cartridges of various games (not just ''E.T.'') were buried. Marty Goldberg, co-author of the book ''Atari Inc.: Business Is Fun'', added that the dump was in fact a clearing out of the Texas Atari manufacturing plant's unused cartridge stock of a number of titles, as well as console and computer parts. According to the 2014 documentary '' Atari: Game Over'', only 10% of the approximately 1,300 recovered were ''E.T.'' cartridges.


Gameplay

''E.T.'' is an
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based ...
in which players control the alien E.T. from a
top-down perspective A variety of computer graphic techniques have been used to display video game content throughout the history of video games. The predominance of individual techniques have evolved over time, primarily due to hardware advances and restrictions ...
. The objective is to collect three pieces of an interplanetary telephone. The pieces are found scattered randomly throughout various pits (also referred to as wells). There is no overall time limit. The player is provided with an on-screen energy bar, which decreases when E.T. performs any actions (including moving, teleporting, or falling into a pit, as well as levitating back to the top). To prevent this, E.T. can collect
Reese's Pieces Reese's Pieces are a peanut butter candy manufactured by The Hershey Company; they are oblate spheroid in shape and covered in candy shells that are colored yellow, orange, or brown. They can be purchased in plastic packets, cardboard boxes, or c ...
, which are used to restore his energy or, when nine are collected, E.T. can call Elliott to obtain a piece of the telephone, or the player can save the candy pieces for bonus points at the end. After the three phone pieces have been collected, the player must guide E.T. to an area where he can use the phone, which allows him to call his home planet. Once the call is made, a clock appears at the top right of the screen; E.T. has to arrive at the landing zone before it reaches zero. Once E.T. gets to the forest where his ship abandoned him and stands and waits in the designated area for the ship to come, the ship will appear on-screen and take him back to his home planet. Then the game starts over, with the same difficulty level, while changing the location of the telephone pieces. The score obtained during the round is carried over to the next iteration. E.T. has three lives and if he dies within those three lives Elliott will come in and revive him. E.T. can get a fourth life if the player finds a geranium in one of the wells. According to the manual, the game ends "when E.T. runs out of energy or when you decide to quit playing". The game is divided into six environments, each representing a different setting from the film. To accomplish the objective, the player must guide E.T. into the wells. Once all items found in a well are collected, the player must levitate E.T. out of them. An icon at the top of each screen represents the current area, each area enabling the player to perform different actions. Antagonists include a scientist who takes E.T. for observation and an FBI agent who chases the alien to confiscate one of the collected telephone pieces, or candy. The game offers diverse difficulty settings that affect the number and speed of humans present, and the conditions needed to accomplish the objective.


Development

Following the commercial success of ''E.T. the Extra-Terrestrial'' in June 1982, Steve Ross, CEO of Atari's parent company
Warner Communications Warner Media, LLC ( traded as WarnerMedia) was an American multinational mass media and entertainment conglomerate. It was headquartered at the 30 Hudson Yards complex in New York City, United States. It was originally established in 1972 by ...
, began negotiations with the film's director
Steven Spielberg Steven Allan Spielberg (; born December 18, 1946) is an American director, writer, and producer. A major figure of the New Hollywood era and pioneer of the modern blockbuster, he is the most commercially successful director of all time. Sp ...
and its distributor
Universal Pictures Universal Pictures (legally Universal City Studios LLC, also known as Universal Studios, or simply Universal; common metonym: Uni, and formerly named Universal Film Manufacturing Company and Universal-International Pictures Inc.) is an Americ ...
to acquire a license to produce a video game based on the film. Later that month, Warner announced its exclusive worldwide rights to market coin-operated and console games based on ''E.T.'' Although the exact details of the transaction were not disclosed in the announcement, it was later reported that Atari had paid ( when adjusted for inflation to ) for the rights, a high figure for video game licensing at the time. When asked by Ross what he thought about making an ''E.T.''-based video game, Atari CEO
Ray Kassar Raymond Edward Kassar (January 2, 1928 – December 10, 2017) was president, and later CEO, of Atari Inc. from 1978 to 1983. He had previously been executive vice-president of Burlington Industries, the world's largest textile company at the ti ...
replied, "I think it's a dumb idea. We've never really made an action game out of a movie." An
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade vi ...
based on the ''E.T.'' property had also been planned, but this was deemed to be impossible given the short deadline. On July 27, 1982, after negotiations were completed, Kassar called
Howard Scott Warshaw Howard Scott Warshaw (born July 30, 1957), also known as HSW, is an American psychotherapist and former game designer. He worked at Atari in the early 1980s, where he designed and programmed the Atari 2600 games '' Yars' Revenge'', ''Raiders of t ...
to commission him as developer of the video game adaptation. Kassar informed him that Spielberg asked for Warshaw specifically and that development had to be completed by September 1 to meet a production schedule for the
Christmas holiday season The Christmas season or the festive season (also known in some countries as the holiday season or the holidays) is an annually recurring period recognized in many Western and other countries that is generally considered to run from late November ...
. Although Warshaw had spent over a year working on consecutive development schedules for games (seven months working on '' Yars' Revenge'' and six months on ''
Raiders of the Lost Ark ''Raiders of the Lost Ark'' is a 1981 American action-adventure film directed by Steven Spielberg and written by Lawrence Kasdan, based on a story by George Lucas and Philip Kaufman. It stars Harrison Ford, Karen Allen, Paul Freeman, Ro ...
''), he accepted the offer based on the challenge of completing a game in a short time frame and at Spielberg's request. Warshaw considered it an opportunity to develop an innovative Atari 2600 game based on a film he enjoyed, "provided we reach the right arrangement". Kassar reportedly offered Warshaw and an all-expenses-paid vacation to
Hawaii Hawaii ( ; haw, Hawaii or ) is a state in the Western United States, located in the Pacific Ocean about from the U.S. mainland. It is the only U.S. state outside North America, the only state that is an archipelago, and the only stat ...
in compensation. Warshaw was flown via private jet to Warner Brothers Studios to meet with Spielberg. Warshaw used those days to design the structure and segmented the concept into four ideas: world, objective, the path to achieve the objective, and obstacles. He envisioned a six-sided world that players could "float" around as the setting, and adapted part of the film's plot, E.T. phoning home, as the goal. The player would need to gather parts for a phone to call his ship and arrive at a special landing site to achieve this goal. Warshaw considered obstacles as an element that would determine the success of a game, and experienced difficulties when taking into account the time constraints and technical limitations of the console. Inspired by the film, adults were implemented as antagonists that would chase the alien. Pits were devised as an element to hide the pieces of the phone as well as expand the game world. Warshaw and other Atari executives presented this design to Spielberg, who did not express enthusiasm. According to Warshaw, Spielberg asked him, "Couldn't you do something more like ''
Pac-Man originally called ''Puck Man'' in Japan, is a 1980 maze action video game developed and released by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. Th ...
''?" Believing the concept too derivative of a common game design, Warshaw proceeded with his concept, which he believed would capture the sentimentality he saw in the original film. In retrospect, however, Warshaw stated that Spielberg's idea might have had merit. He spent the remaining time programming. Atari anticipated enormous sales based on the popularity of the film, as well as the stability of the
video game industry The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstrea ...
at the time. Due to time limitations, Atari skipped audience testing. Emanual Gerard, then co-chief operating officer of Warner, later suggested that the company had fallen into a false sense of security by the success of its previous releases, particularly its console version of ''Pac-Man'', which was commercially successful despite poor critical reaction.


Reception

Anticipation for the ''E.T.'' video game was high, and Atari was hoping it would be a sought-after Christmas gift. In early December 1982, ''
The New York Times ''The New York Times'' (''the Times'', ''NYT'', or the Gray Lady) is a daily newspaper based in New York City with a worldwide readership reported in 2020 to comprise a declining 840,000 paid print subscribers, and a growing 6 million paid ...
'' reported that video games based on successful films, specifically ''E.T.'', would become "an increasingly profitable source" for video game development. At first, retailers ordered more supplies than what was expected to be sold, but Atari received an increasing number of order cancellations as new competitors entered the market, which the company had not anticipated. John Hubner and William Kistner of ''
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'' have attributed the cancellations to changes Atari initiated in its relationship to distributors. On November 1, 1982, Atari informed them that their contracts were canceled and that exclusive deals would be established with select distributors. Hubner and Kistner believed the action prompted retailers to cancel orders, which Atari had not properly tracked. ''E.T.'' was met with initial commercial success, being among the top four on ''
Billboard A billboard (also called a hoarding in the UK and many other parts of the world) is a large outdoor advertising structure (a billing board), typically found in high-traffic areas such as alongside busy roads. Billboards present large adverti ...
'' magazine's "Top 15 Video Games" sales list in December 1982 and January 1983. The game sold 1.5 million units upon release, and over copies by the end of 1982. However, at least 669,000 copies were later returned in 1983. Via One retailer said that "mostly grandmothers" bought the game; because of
word-of-mouth Word of mouth, or ''viva voce'', is the passing of information from person to person using oral communication, which could be as simple as telling someone the time of day. Storytelling is a common form of word-of-mouth communication where one pe ...
, children preferred the best-selling '' Pitfall!'' Hubner and Kistner commented that the large number of produced cartridges may have resulted in excess inventory regardless of ''E.T.''s success. Even though the game was a bestseller during the holiday season, retailers still stated that its sales figures did not meet expectations. Warner Communications also expressed disappointment at the number of sales. Lower-than-expected sales figures combined with excess inventory, which produced a negative supply and demand event, prompted retailers to repeatedly discount price. According to Ray Kassar, about 3.5 million of the 4 million produced were sent back to the company as unsold inventory or customer returns. A popular rumor was that there were more ''E.T.'' cartridges produced than there were Atari 2600 units in existence. According to
Lyle Rains Lyle Rains was a senior executive at the arcade game company Atari and is sometimes, with Ed Logg, listed as a co- developer of the video game ''Asteroids''. In fact, Rains called Logg into his office and said "Well, why don’t we have a game wh ...
, the most likely origin of this rumor was that Atari employees at the time widely believed that though the
installed base Installed base (also install base, install ''ed'' user base or just user base) is a measure of the number of units of a product or service that are actually in use, as opposed to market share, which only reflects sales over a particular period. ...
of the Atari 2600 was over 20 million, the number of units still in active use was less than the number of ''E.T.'' cartridges produced. Despite sales figures, the quantity of unsold merchandise, coupled with the expensive film license and the large number of returns, made ''E.T.'' a major financial failure for Atari. As recently as 2004, the cartridges were still very common and offered at very low prices.


Critical response

While reviews of the
movie A film also called a movie, motion picture, moving picture, picture, photoplay or (slang) flick is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere ...
were highly positive, the game was largely negatively-received by critics, with common complaints focused on the plot, gameplay, and visuals. In contemporary reviews, ''New York'' magazine's
Nicholas Pileggi Nicholas Pileggi (, ; born February 22, 1933) is an American author, producer and screenwriter. He wrote the non-fiction book '' Wiseguy'' and co-wrote the screenplay for ''Goodfellas'', its 1990 film adaptation, for which he received a nominati ...
described it as a loser when compared to other games Atari could have released like ''
Donkey Kong is a video game franchise created by Shigeru Miyamoto and owned by Nintendo. It follows the adventures of a gorilla named Donkey Kong (character), Donkey Kong and his clan of other Ape, apes and monkeys. The franchise primarily consists of plat ...
'' and ''
Frogger is a 1981 arcade action game developed by Konami and manufactured by Sega. In North America, it was released by Sega/Gremlin. The object of the game is to direct a series of frogs to their homes by crossing a busy road and a hazardous rive ...
'', and ''Video Games'' called it "really for kids (the littler ones)". In 1984 '' Softline'' readers named the game the second-worst Atari program of 1983, after ''
Congo Bongo , also known as , is an isometric platform game released by Sega for arcades in 1983. The game includes a ROM that contains a message indicating it was likely coded at least in part by the company Ikegami Tsushinki. The game is viewed in an is ...
''. Nevertheless, the game received some positive contemporary reviews. An editor for ''
The Miami Herald The ''Miami Herald'' is an American daily newspaper owned by the McClatchy Company and headquartered in Doral, Florida, a city in western Miami-Dade County and the Miami metropolitan area, several miles west of Downtown Miami.Vidiot''s Kevin Christopher criticized the protagonist's repeated falling down back into holes, but considered it "about the only flaw with an otherwise A-1 game." ''Arcade Express'' scored it 6 out of 10 in December 1982. In much later reviews, Kevin Bowen of
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the Ga ...
's Classic Gaming called the gameplay "convoluted and inane", also criticizing its story for departing from the serious tone of the film, and author Steven Kent described the game as "infamous" within the industry, citing "primitive" graphics, "dull" gameplay, and a "disappointing story". Modern critics have also bemoaned the gameplay's repetitive use of falling down holes. Emru Townsend of ''
PC World ''PC World'' (stylized as PCWorld) is a global computer magazine published monthly by IDG. Since 2013, it has been an online only publication. It offers advice on various aspects of PCs and related items, the Internet, and other personal tech ...
'' discussed the game with a group, and found a universal dislike for the pits that E.T. falls into, describing it as "monotonous". Writer Sean "Seanbaby" Reiley also criticized the pits, claiming that they are "time-consuming" and "difficult to leave without falling back in". Trent Ward, a former '' Next Generation Magazine'' reviewer, commented that this element prompted him to immediately return the game for a refund after purchasing it in his youth, and the children who found games in the New Mexico landfill gave the ''E.T.'' cartridges away because, as one later said, the "game sucked ... you couldn't finish it". Classic Gaming argued that despite the negative reception, the game can be enjoyable after the player has learned to navigate the pits. In published materials written more than a decade after its initial release, ''E.T.'' has been universally panned by critics and is frequently listed as the worst video game ever. Reiley ranked it number one in a list of the 20 worst games of all time in ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The ...
''s 150th issue. Michael Dolan, deputy editor of ''
FHM ''FHM'' (For Him Magazine) is a British multinational men's lifestyle magazine that was published in several countries. Its master edition contained features such as the ''FHM'' 100 Sexiest Women in the World, which has featured models, actres ...
'' magazine, said it was the worst video game of all time. Townsend placed ''E.T.'' at the top of his list of worst video games, and said that "about a third of the people I quizzed came up with this title almost instantly, and it's not hard to see why."
GameTrailers ''GameTrailers'' (''GT'') was an American video gaming website created by Geoffrey R. Grotz and Brandon Jones in 2002. The website specialized in multimedia content, including trailers and gameplay footage of upcoming and recently released v ...
ranked it second worst on their "Top Ten Best and Worst Games of All Time" list. Critics often attribute the poor quality to the short development time. Townsend commented that the rushed development was very apparent. Warshaw's contributions have been met with mixed responses. Classic Gaming called the game poorly designed, while IGN's Levi Buchanan stated the "impossibly tight schedule" given to Warshaw absolves him of blame. Warshaw does not express regret for his part in ''E.T.'', and believes he created a good game given the time available to him.


Impact

''E.T.'' is often cited as one of the most important video games. It is also one of the earliest video games based on a movie. ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally ...
'', GameTrailers, and Bowen cite the game as the first poor quality-film–video-game
tie-in A tie-in work is a work of fiction or other product based on a media property such as a film, video game, television series, board game, web site, role-playing game or literary property. Tie-ins are authorized by the owners of the original prop ...
. Patrick O'Luanaigh of
SCi Games SCi Entertainment Group plc (formerly The Sales Curve Limited and SCi (Sales Curve Interactive) Limited) was a British video game publisher based in London. The company was founded in 1988 by Jane Cavanagh and floated on the stock exchange in 1 ...
called it the most famous disaster story among film-inspired video games as well as within the industry. Describing it as one of the "games that changed the world", ''GamePro'' stated that ''E.T.'' established a standard of subpar quality video games based on movies. They further commented that other publishers adopted similar marketing and production practices with licensed movie properties. The publication named it second-worst movie game ever, citing it as an example of how poor gameplay can bring negative reception to strong licenses.


Effect on Atari

As early as January 1983, after Atari admitted that the game had sold poorly, an industry executive said that "the lesson of ''E.T.'' has not been lost on the industry". The game is cited as one of the main causes of the video game industry crisis of 1983. ''
Billboard A billboard (also called a hoarding in the UK and many other parts of the world) is a large outdoor advertising structure (a billing board), typically found in high-traffic areas such as alongside busy roads. Billboards present large adverti ...
'' magazine's Earl Paige reported that the large number of unsold ''E.T.'' games, along with an increase in competition, prompted retailers to demand official return programs from video game manufacturers. By the end of 1982, Atari had begun to lose dominance as more competitors entered the market. Poor critical reception and lack of a profitable marketing strategy made this game one of many cited decisions that led Atari to report a $536 million loss in 1983, and led to the company being divided into
Atari Games Atari Games Corporation, known as Midway Games West Inc. after 1999, was an American producer of arcade games. It was formed in 1985 when the coin-operated arcade game division of Atari, Inc. was transfered by Warner Communications to a join ...
and sold in 1984. GameSpy's Classic Gaming called ''E.T.'' Atari's biggest mistake, as well as the largest financial failure in the industry. Reiley commented that the game's poor quality was responsible for ending the product life of the Atari 2600. Occurring soon after ''Pac-Man''s negative critical response on the Atari 2600, ''E.T.''s poor reception was attributed by Kent to have had a negative impact on Atari's reputation and profitability. Authors Nick Montfort and Ian Bogost echoed similar comments about ''Pac-Man'' and ''E.T.''s combined effect on the company's reputation and the industry's reaction. Buchanan also cited the game as a factor in Atari and the industry's crash. He stated that the large amount of unsold merchandise was a financial burden to Atari, which pushed the company into debt. On December 7, 1982, Kassar announced that Atari's revenue forecasts for 1982 were cut from a 50 percent increase over 1981, down to a 15 percent increase. Immediately following the announcement, Warner Communications' stock value dropped by around 35 percent—from US$54 to $35 per share—resulting in the company losing $1.3 billion in market valuation. Kassar sold five-thousand of his Warner shares a half-hour before the announcement. This prompted an investigation for
insider trading Insider trading is the trading of a public company's stock or other securities (such as bonds or stock options) based on material, nonpublic information about the company. In various countries, some kinds of trading based on insider informati ...
against him by the U.S. Securities and Exchange Commission. Atari attempted to regain their market share by licensing popular arcade games for the Atari consoles. The games, however, did not reverse Atari's decline and they went further into debt. In 1983, the company had decreased its workforce by 30 percent and lost $356 million. Other companies—
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one ...
,
Bally Manufacturing Bally Manufacturing, later renamed Bally Entertainment, was an American company that began as a pinball and slot machine manufacturer, and later expanded into casinos, video games, health clubs, and theme parks. It was acquired by Hilton Hotel ...
, and
Mattel Mattel, Inc. ( ) is an American multinational toy manufacturing and entertainment company founded in January 1945 and headquartered in El Segundo, California. The company has presence in 35 countries and territories and sells products in mor ...
—experienced similar results as the industry declined.


Legacy


Atari video game burial

In September 1983, the ''Alamogordo Daily News'' of
Alamogordo, New Mexico Alamogordo () is the seat of Otero County, New Mexico, United States. A city in the Tularosa Basin of the Chihuahuan Desert, it is bordered on the east by the Sacramento Mountains and to the west by Holloman Air Force Base. The population ...
, reported in a series of articles that between ten and twenty
semi-trailer A semi-trailer is a trailer without a front axle. In the United States, the term is also used to refer to the combination of a truck and a semi-trailer; a tractor-trailer. A large proportion of a semi-trailer's weight is supported by a trac ...
truckloads of Atari boxes, cartridges, and systems from an Atari storehouse in
El Paso, Texas El Paso (; "the pass") is a city in and the seat of El Paso County in the western corner of the U.S. state of Texas. The 2020 population of the city from the U.S. Census Bureau was 678,815, making it the 23rd-largest city in the U.S., the ...
, were crushed and buried at the landfill within the city, which was covered with concrete. It was Atari's first dealings with the landfill, which was chosen because no scavenging was allowed and its garbage was crushed and buried nightly. Atari officials and others gave differing reports of what was buried,McQuiddy, "City to Atari." but it has been speculated that most unsold copies of ''E.T.'' are buried in this landfill, crushed and encased in cement.Smith, "Raising Alamogordo's legendary Atari 'Titanic'" The story of the buried cartridges was erroneously regarded by some as an
urban legend An urban legend (sometimes contemporary legend, modern legend, urban myth, or urban tale) is a genre of folklore comprising stories or fallacious claims circulated as true, especially as having happened to a "friend of a friend" or a family m ...
, with skeptics—including Warshaw—disregarding the official accounts. On May 28, 2013, the Alamogordo City Commission approved
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, an
Ottawa Ottawa (, ; Canadian French: ) is the capital city of Canada. It is located at the confluence of the Ottawa River and the Rideau River in the southern portion of the province of Ontario. Ottawa borders Gatineau, Quebec, and forms the c ...
-based entertainment company, for six months of landfill access both to create a documentary about the legend and to excavate the burial site. On April 26, 2014, remnants of ''E.T.'' and other Atari games were discovered in the early hours of the excavation. The burial of the E.T. cartridges were also the basis for the independent 2014 science fiction comedy '' Angry Video Game Nerd: The Movie'', based on the
webseries A web series (also known as a web show) is a series of scripted or non-scripted online videos, generally in episodic form, released on the Internet, which first emerged in the late 1990s and became more prominent in the early 2000s. A single in ...
of the same name, and featured Howard Scott Warshaw. In December 2014, the
Smithsonian Institution The Smithsonian Institution ( ), or simply the Smithsonian, is a group of museums and education and research centers, the largest such complex in the world, created by the U.S. government "for the increase and diffusion of knowledge". Found ...
added an excavated cartridge of ''E.T.'' to their collection. In 2015,
The Henry Ford The Henry Ford (also known as the Henry Ford Museum of American Innovation and Greenfield Village, and as the Edison Institute) is a history museum complex in the Detroit suburb of Dearborn, Michigan, United States. The museum collection contain ...
museum added several excavated cartridges and a video touchpad, a sample of landfill dirt taken from the site of the burial, and items of clothing worn by the excavation team to their collection. A selection of these items are on permanent display. The Centre for Computing History in Cambridge, England, also received some artefacts from the desert, which are on permanent display in the museum gallery.


Attempts to improve the game

In 2006, Dennis Debro disassembled ''E.T.'', added comments to the generated
source code In computing, source code, or simply code, is any collection of code, with or without comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the ...
, and released it to the public. In January 2013, programmer David Richardson released several unofficial fixes for the game. Patches included the removal of pixel-perfect
collision detection Collision detection is the computational problem of detecting the intersection of two or more objects. Collision detection is a classic issue of computational geometry and has applications in various computing fields, primarily in computer grap ...
, which caused E.T. to fall into a pit every time his sprite touched a pit entry.


See also

* ''E.T. the Extra-Terrestrial'' in video games *
List of commercial failures in video games The list of commercial failures in video games includes any video game software on any platform, and any video game console hardware, of all time. As a hit-driven business, the great majority of the video game industry's software releases have bee ...
*
List of video games notable for negative reception This is a list of video games that have gained an enduring negative reception, often due to being perceived by reviewers as having low-quality or outdated graphics, glitches, poor controls for gameplay, or irredeemable game design faults. Su ...
* List of Atari 2600 games


References


Bibliography


Periodicals

* Archived 2005-04-01. * Archived 2005-04-01. * * *


External links


''E.T. the Extra-Terrestrial''
at Atari Mania
''E.T. the Extra-Terrestrial''
manual at archive.org * {{Atari 2600 1980s science fiction works 1982 video games Adventure games Atari 2600 games Atari 2600-only games Atari games Cancelled Atari 5200 games E.T. the Extra-Terrestrial video games Single-player video games Top-down video games Video games developed in the United States Video games designed by Howard Scott Warshaw Video games set in California