E-Amusement
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e-Amusement, stylized as e-amusement, is an online service operated by
Konami , is a Japanese multinational video game and entertainment company headquartered in Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machines, slot machines, and arcade cabinets. Konami has casino ...
, used primarily for online functionality on its
arcade Arcade most often refers to: * Arcade game, a coin-operated game machine ** Arcade cabinet, housing which holds an arcade game's hardware ** Arcade system board, a standardized printed circuit board * Amusement arcade, a place with arcade games * ...
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
s. The system is used primarily to save progress and unlockable content between games, participate in internet high score lists, access other exclusive features depending on the game, and access the Paseli digital currency service. The system uses online
user account A user is a person who utilizes a computer or network service. A user often has a user account and is identified to the system by a username (or user name). Other terms for username include login name, screenname (or screen name), accoun ...
s tied to a contactless smart card system called the "e-Amusement Pass". Users log into an e-Amusement enabled game by holding their pass up to the card reader and using a
PIN A pin is a device used for fastening objects or material together. Pin or PIN may also refer to: Computers and technology * Personal identification number (PIN), to access a secured system ** PIN pad, a PIN entry device * PIN, a former Dutch ...
. The system is similar to parts of the functionality of the rival
Taito is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. I ...
NESYS The Taito NESYS (Network Entry System) is an arcade game network communication system by Taito. It connects up arcade machines via a network, and allows players to participate in national rankings and online play, as well as allowing arcade operato ...
and SEGA
ALL.Net ALL.Net (Amusement Linkage Live Network) is an arcade video game network communication system and digital distribution system made by Sega Corporation. It is similar to the Taito NESiCAxLive game distribution systems and NESYS arcade network; th ...
systems.


Cards

Magnetic cards Prior to 2006, e-Amusement used
magnetic stripe card The term digital card can refer to a physical item, such as a memory card on a camera, or, increasingly since 2017, to the digital content hosted as a virtual card or cloud card, as a digital virtual representation of a physical card. They share ...
s called Entry Passes that were sold separately for each game using the platform, either from an arcade desk or through a
vending machine A vending machine is an automated machine that provides items such as snacks, beverages, cigarettes, and lottery tickets to consumers after cash, a credit card, or other forms of payment are inserted into the machine or otherwise made. The ...
. Each card held data for one player, and typically came in 5 designs specific to the game (usually featuring character artwork). "Special" cards were also distributed from time to time, often alongside the console versions of certain games; these cards could sometimes be used to unlock special content in their respective game.


e-Amusement Pass

In 2006, Konami began to phase out the original magnetic card system in favor of the e-Amusement Pass; a
contactless smartcard A contactless smart card is a contactless credential whose dimensions are credit-card size. Its embedded integrated circuits can store (and sometimes process) data and communicate with a terminal via NFC. Commonplace uses include transit ticket ...
that works across all games that were upgraded to use the new system. The new cards also use a 4-digit
PIN A pin is a device used for fastening objects or material together. Pin or PIN may also refer to: Computers and technology * Personal identification number (PIN), to access a secured system ** PIN pad, a PIN entry device * PIN, a former Dutch ...
for security. In event the pass is lost, its existing data can be transferred over to a new pass through Konami's website. The pass can also be linked to a mobile phone "Konami NetDX" account, allowing players to access their scores and other data on their mobile phone. On some games, customization of the game can also be done through the NetDX system. However, only smartphones sold to Japan with
FeliCa FeliCa is a contactless Radio-frequency identification, RFID smart cards, smart card system from Sony in Japan, primarily used in electronic money cards. The name stands for ''Felicity Card''. First utilized in the Octopus card system in Hong Kong, ...
RFID support can use this function.


''Beatmania IIDX''

''Beatmania IIDX'' is one of the prominent games using the e-Amusement service. It allows players to register scores and records, use a live Internet ranking system, and unlock new songs. When registering an e-Amusement Pass for the first time with a Beatmania IIDX machine, the player is issued a "IIDX ID". The IIDX ID can be used to select other players as rivals and track your progress compared to them. Users subscribed to the Konami NetDX service can also customize the game UI, by changing the graphics, system music, displayed categories and combo counter. Beatmania IIDX 9th Style was the first version to use e-Amusement, and is the only version which allows use of the card readers without a live network connection. All subsequent versions require a direct connection to Konami's e-Amusement service for the card readers to function. Beatmania IIDX 13: DistorteD was the first version to use the new "e-Amusement Pass", previous versions used the magnetic card system.


''Dance Dance Revolution''

''
Dance Dance Revolution SuperNova , released in Europe as ''Dancing Stage SuperNova'', is an arcade and PlayStation 2 game in the ''Dance Dance Revolution'' (''DDR'') series of music video games. It was produced by Konami and released through Betson Enterprises. The game was rele ...
'' was the first ever DDR title to support the e-Amusement Pass. e-Amusement is used for a Rival system and for automatic uploading of scores to Internet Ranking. The boss songs Fascination MAXX, Fascination ~eternal love mix~, Healing-D-Vision and CHAOS were unlocked to machines with access to e-Amusement, but e-Amusement functionality was not available in America at the time. However, Fascination ~eternal love mix~ was unlocked on SuperNova in the US with a patch CD which also fixed sync issues. The song Beautiful Life by ARIA and the Nonstop course Back Dancers were also e-Amusement exclusives, only appearing from September to October to promote the release of the film Back Dancers. e-Amusement can also display player's high scores (similar to home versions) as well as display the overall machine, regional, or global high scores which would be presented during the loading screens. Most of e-Amusement functionality from ''SuperNova'' is retained in ''
Dance Dance Revolution SuperNova 2 , released in Europe as ''Dancing Stage SuperNova'', is an arcade and PlayStation 2 game in the ''Dance Dance Revolution'' (''DDR'') series of music video games. It was produced by Konami and released through Betson Enterprises. The game was rel ...
''. The game extends the functionality by adding My Groove Radar, a personal Groove Radar that is formed based on player's scores which can be used to track the player's advantages and weakness and a new level-up unlocking system called "Enjoy Level" . The workout feature, which was previously exclusive to home versions, is integrated within arcade series using e-Amusement. e-Amusement is required to participate in certain events, such as "Zukin Wars". Players are also offered with "Original Courses", custom Nonstop (or Challenge) courses that can be created through e-Amusement mobile site. A North American e-Amusement network tested for ''SuperNova 2'', with the sole connected unit located at the Brunswick Bowling and Billiards location in
Naperville, Illinois Naperville ( ) is a city in DuPage County, Illinois, DuPage and Will County, Illinois, Will counties in the U.S. state of Illinois. It is in the Chicago metro area, west of the city. Naperville was founded in 1831 by Joseph Naper. The city was ...
. In ''
Dance Dance Revolution X ''Dance Dance Revolution X'' is a music video game developed by Konami. A part of the ''Dance Dance Revolution'' series, it was announced in 2008 for Japan and on May 15, 2008 for the North American PlayStation 2. The arcade version was announced ...
'', along with the reintroduced Edit Data feature (which was absent in SuperNova series), players can transmit the edits to other machines with active e-Amusement that are frequently played by players. Players can also pay fees to e-Amusement mobile site to enable certain options, such as displaying player's high scores during gameplay and change the position of combo counter. Outside of Asia, no ''DDR X'' machines were connected to the e-Amusement network. The new cabinet design for ''X'' also introduced a revised card reader that supports data from e-Amusement. From ''Dance Dance Revolution SuperNova 2'' to ''Dance Dance Revolution X2'', unlock codes were required to unlock hidden content in North American and European builds of DDR. In DDR X3 vs 2ndMix, the Target Score function is introduced which can display the machine's (and regional) high scores during song selection screen. The North American release of ''
Dance Dance Revolution A ''Dance Dance Revolution A'' (pronounced Ace) is a music video game, the 16th installment of the ''Dance Dance Revolution'' arcade series in Japan (the 8th in Europe and the 7th in North America), and the sequel to the 2014 release of ''Dance Dan ...
'' is the first game to support e-Amusement outside of Asia. Since June 2017, an e-Amusement pass is now required to access Challenge-only charts: the 17 available Challenge remixes from '' DDRMAX2 Dance Dance Revolution 7thMix'', the six Groove Radar Specials from ''Dance Dance Revolution SuperNova 2'', and the 16 X-Specials from ''Dance Dance Revolution X''. In previous releases, and prior to this date for ''DDR A'', the e-Amusement pass was optional.


''Gitadora (GuitarFreaks and DrumMania)''

GuitarFreaks 8th Mix DrumMania 7th Mix were the first GF/DM games to support e-Amusement. GuitarFreaks and DrumMania V3 was the first version to use the new "e-Amusement Pass". The two games support rivals, unlocks, and also allow players to battle against other players over the e-Amusement network. e-Amusement support was also provided outside Japan during a location test of an English build of GuitarFreaks and DrumMania V4 at the same Naperville bowling alley e-Amusement made its American debut at with DDR SuperNova 2.


''Otomedius''

The use of e-Amusement will allow Internet Ranking and players will be accumulate special and powerful items as the player increases experience.


''Pop'n Music''

Pop'n Music uses e-Amusement extensively throughout the recent releases. Since the release of ''
Pop'n Music 9 , commonly abbreviated as ''Pop'n'', ''PM'' or ''PNM'' and stylized as ''pop'n music'', is a music video game series in the Bemani series made by Konami. The games are known for their bright colors, upbeat songs, and cute cartoon character graphic ...
'', unlocks have been exclusively remained available to arcades which subscribe to the e-Amusement service. It allows players to save scores, unlock new modifiers, songs, and characters, all varying from one card to another. ''Pop'n Music 14: Fever'' was the first version to use the new "e-Amusement Pass", previous versions used the magnetic card system.


''Silent Hill: The Arcade''

The use of e-Amusement will allow Internet Ranking and players will be able to start at stages where they previously cleared, instead of playing the game from scratch.


''World Soccer

Winning Eleven ''eFootball'', formerly known as ''Pro Evolution Soccer'' (''PES'') internationally and in Japan and North America, is a series of association football simulation video games developed and published by Konami since 1995. The series consists ...
2008 Arcade''

The use of e-Amusement is much similar to the usage of the magnetic cards in
Virtua Striker is a series of association football sports video games released by Sega for arcades. Originally developed by Sega AM2 from 1994 to 1999, the series moved to Amusement Vision with ''Virtua Striker 3'', but it later moved to Sega Sports Design R&D ...
series, allowing players to configure strategies and formations on the move.


See also

*
Taito is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. I ...
NESYS The Taito NESYS (Network Entry System) is an arcade game network communication system by Taito. It connects up arcade machines via a network, and allows players to participate in national rankings and online play, as well as allowing arcade operato ...
* SEGA
ALL.Net ALL.Net (Amusement Linkage Live Network) is an arcade video game network communication system and digital distribution system made by Sega Corporation. It is similar to the Taito NESiCAxLive game distribution systems and NESYS arcade network; th ...


Reference


External links

*
Full information on registering an e-Amusement card on Beatmania IIDX can be found
{{Software digital distribution platforms Konami games Online video game services