Distributed Interactive Simulation
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Distributed Interactive Simulation (DIS) is an
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standard for conducting real-time platform-level
wargaming A wargame is a strategy game in which two or more players command opposing armed forces in a realistic simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to s ...
across multiple host computers and is used worldwide, especially by
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organizations but also by other agencies such as those involved in space exploration and
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.


History

The standard was developed over a series of "DIS Workshops" at the Interactive Networked Simulation for Training symposium, held by the University of Central Florida's
Institute for Simulation and Training The Institute for Simulation and Training (IST) is a research institute of the University of Central Florida located in Orlando, Florida, United States. Grace Bochenek, Ph.D. was appointed director of IST in early 2021. She was previously the d ...
(IST). The standard itself is very closely patterned after the original
SIMNET SIMNET was a wide area network with vehicle simulators and displays for real-time distributed combat simulation: tanks, helicopters and airplanes in a virtual battlefield. SIMNET was developed for and used by the United States military. SIMNET dev ...
distributed interactive simulation protocol, developed by
Bolt, Beranek and Newman Raytheon BBN (originally Bolt Beranek and Newman Inc.) is an American research and development company, based next to Fresh Pond in Cambridge, Massachusetts, United States. In 1966, the Franklin Institute awarded the firm the Frank P. Brown ...
(BBN) for Defense Advanced Research Project Agency (DARPA) in the early through late 1980s. BBN introduced the concept of
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to efficiently transmit the state of battle field entities. In the early 1990s, IST was contracted by the United States Defense Advanced Research Project Agency to undertake research in support of the
US Army The United States Army (USA) is the land service branch of the United States Armed Forces. It is one of the eight U.S. uniformed services, and is designated as the Army of the United States in the U.S. Constitution.Article II, section 2, cla ...
Simulator Network (SimNet) program. Funding and research interest for DIS standards development decreased following the proposal and promulgation of its successor, the
High Level Architecture (simulation) The High Level Architecture (HLA) is a standard for distributed simulation, used when building a simulation for a larger purpose by combining (federating) several simulations. The standard was developed in the 1990s under the leadership of the US ...
(HLA) in 1996. HLA was produced by the merger of the DIS protocol with the
Aggregate Level Simulation Protocol The Aggregate Level Simulation Protocol (ALSP) is a protocol and supporting software that enables simulations to interoperate with one another. Replaced by the High Level Architecture (simulation) (HLA), it was used by the US military to link anal ...
(ALSP) designed by
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. There was a
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standardisation agreement (
STANAG In NATO, a standardization agreement (STANAG, redundantly: STANAG agreement) defines processes, procedures, terms, and conditions for common military or technical procedures or equipment between the member countries of the alliance. Each NATO st ...
4482, ''Standardised Information Technology Protocols for Distributed Interactive Simulation (DIS)'', adopted in 1995) on DIS for modelling and simulation interoperability. This was retired in favour of HLA in 1998 and officially cancelled in 2010 by the NATO Standardization Agency (NSA).


The DIS family of standards

DIS is defined under IEEE Standard 1278: * IEEE 1278-1993 - Standard for Distributed Interactive Simulation - Application protocols * IEEE 1278.1-1995 - Standard for Distributed Interactive Simulation - Application protocols * IEEE 1278.1-1995 - Standard for Distributed Interactive Simulation - Application protocols (Corrections) * IEEE 1278.1A-1998 - Standard for Distributed Interactive Simulation - Application protocols Errata (May 1998) * IEEE 1278.1-2012 - Standard for Distributed Interactive Simulation - Application protocols * IEEE-1278.2-1995 - Standard for Distributed Interactive Simulation - Communication Services and Profiles * IEEE 1278.3-1996 - Recommended Practice for Distributed Interactive Simulation - Exercise Management and Feedback * IEEE 1278.4-1997 - Recommended Practice for Distributed Interactive - Verification Validation & Accreditation * IEEE P1278.5-XXXX - Fidelity Description Requirements (never published) In addition to the IEEE standards, the
Simulation Interoperability Standards Organization The Simulation Interoperability Standards Organization (SISO) is an organization dedicated to the promotion of modeling and simulation interoperability and reuse for the benefit of diverse modeling and simulation communities, including developers, ...
(SISO) maintains and publishes an "enumerations and bit encoded fields" document yearly. This document is referenced by the IEEE standards and used by DIS, TENA and HLA federations. Both PDF and XML versions are available.


Current status

SISO, a sponsor committee of the IEEE, promulgates improvements in DIS. Major changes occurred in the DIS 7 update to IEEE 1278.1 to make DIS more extensible, efficient and to support the simulation of more real world capabilities.DIS 7 Overview, SISO PSG File Library
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Application protocol

Simulation state information is encoded in formatted messages, known as
protocol data unit In telecommunications, a protocol data unit (PDU) is a single unit of information transmitted among peer entities of a computer network. It is composed of protocol-specific control information and user data. In the layered architectures of c ...
s (PDUs) and exchanged between hosts using existing
transport layer In computer networking, the transport layer is a conceptual division of methods in the layered architecture of protocols in the network stack in the Internet protocol suite and the OSI model. The protocols of this layer provide end-to-end ...
protocols, including multicast, though broadcast
User Datagram Protocol In computer networking, the User Datagram Protocol (UDP) is one of the core communication protocols of the Internet protocol suite used to send messages (transported as datagrams in packets) to other hosts on an Internet Protocol (IP) network ...
is also supported. There are several versions of the DIS application protocol, not only including the formal standards, but also drafts submitted during the standards balloting process. * Version 1 - Standard for Distributed Interactive Simulation - Application Protocols, Version 1.0 Draft (1992) * Version 2 - IEEE 1278-1993 * Version 3 - Standard for Distributed Interactive Simulation - Application Protocols, Version 2.0 Third Draft (May 1993) * Version 4 - Standard for Distributed Interactive Simulation - Application Protocols, Version 2.0 Fourth Draft (March 1994) * Version 5 - IEEE 1278.1-1995 * Version 6 - IEEE 1278.1a-1998 (amendment to IEEE 1278.1-1995) * Version 7 - IEEE 1278.1-2012 (See External Link - DIS Product Development Group.) Version 7 is also called DIS 7. This is a major upgrade to DIS to enhance extensibility and flexibility. It provides extensive clarification and more details of requirements, and adds some higher-fidelity mission capabilities.


Protocol data units

The current version (DIS 7) defines 72 different PDU types, arranged into 13 families. Frequently used PDU types are listed below for each family. PDU and family names shown in ''italics'' are found in DIS 7. * Entity information/interaction family - Entity State, Collision, Collision-Elastic, Entity State Update, ''Attribute'' * Warfare family - Fire, Detonation, ''Directed Energy Fire'', ''Entity Damage Status'' * Logistics family - Service Request, Resupply Offer, Resupply Received, Resupply Cancel, Repair Complete, Repair Response * Simulation management family - Start/Resume, Stop/Freeze, Acknowledge * Distributed emission regeneration family - Designator, Electromagnetic Emission, IFF/ ATC/ NAVAIDS, Underwater Acoustic, Supplemental Emission/Entity State (SEES) * Radio communications family - Transmitter, Signal, Receiver, Intercom Signal, Intercom Control * Entity management family * Minefield family * Synthetic environment family * Simulation management with reliability family * Live entity family * Non-real time family * ''Information Operations family'' - ''Information Operations Action'', ''Information Operations Report''


Realtime Platform Reference FOM ("RPR FOM")

The
RPR FOM The Real-time Platform Reference Federation Object Model (RPR FOM) enables linking computer simulations of discrete physical entities into complex virtual worlds. It is a High Level Architecture (HLA) federation object model developed for distribut ...
is a Federation Object Model (FOM) for the High-Level Architecture designed to organize the PDUs of DIS into an HLA object class and interaction class hierarchy. It has been developed as the SISO standard SISO-STD-001. The purpose is to support transition of legacy DIS systems to the HLA, to enhance a priori interoperability among RPR FOM users and to support newly developed federates with similar requirements. The most recent version is RPR FOM version 2.0 that corresponds to DIS version 6.


See also

* Computer simulation *
Simulation Interoperability Standards Organization The Simulation Interoperability Standards Organization (SISO) is an organization dedicated to the promotion of modeling and simulation interoperability and reuse for the benefit of diverse modeling and simulation communities, including developers, ...
* Standard Interface for Multiple Platform Link Evaluation (SIMPLE)


References


External links


SISO DIS Product Support Group

DIS Data Dictionary
{{IEEE standards IEEE standards NATO Standardization Agreements Distributed computing architecture Application layer protocols Military simulation Real-time simulation