Digital Performance
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Digital Performance refers to the use of computers as an interface between a creator, and consumer of images, and sounds in a wide range of artistic applications. It is performance that incorporates and integrates computer technologies and techniques.Dixon, Steve (2007). ''Digital Performance''. Cambridge: MIT Press. . Performers can incorporate
multimedia Multimedia is a form of communication that uses a combination of different content forms such as text, audio, images, animations, or video into a single interactive presentation, in contrast to tradit ...
into any type of production whether it is live on a
theatre Theatre or theater is a collaborative form of performing art that uses live performers, usually actors or actresses, to present the experience of a real or imagined event before a live audience in a specific place, often a stage. The perform ...
stage, or in the street. Anything as small as
video recording Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems ...
s or a visual image classifies the production as multimedia. When the key role in a performance is the technologies, it is considered a digital performance. This can be as little as projections on a screen in front of a live audience to creating and devising a performance in an online environment.


Introduction

The integration of technology can increase the effects, spectacles and impact of performances and
visual arts The visual arts are art forms such as painting, drawing, printmaking, sculpture, ceramics, photography, video, filmmaking, design, crafts and architecture. Many artistic disciplines such as performing arts, conceptual art, and textile art ...
. Incorporating multimedia in productions surprises the audience and keeps them engaged. The larger
social Social organisms, including human(s), live collectively in interacting populations. This interaction is considered social whether they are aware of it or not, and whether the exchange is voluntary or not. Etymology The word "social" derives from ...
impact Impact may refer to: * Impact (mechanics), a high force or shock (mechanics) over a short time period * Impact, Texas, a town in Taylor County, Texas, US Science and technology * Impact crater, a meteor crater caused by an impact event * Impac ...
after the performance includes interpretations from different cliques of people. The Digital Performance Archive stores a physical and catalogued archives from the 20th century. Its
research project Research is "creative and systematic work undertaken to increase the stock of knowledge". It involves the collection, organization and analysis of evidence to increase understanding of a topic, characterized by a particular attentiveness t ...
involved the increase and creative use of
computer technology Computing is any goal-oriented activity requiring, benefiting from, or creating computing machinery. It includes the study and experimentation of algorithmic processes, and development of both hardware and software. Computing has scientific, e ...
, techniques within live theatre and dance productions and cyberspace interactive dramas and webcasts. Looking at a broad range of diverse productions would have enhanced their research project as they saw how each type of performance was affected and even how new types of performance came about due to the involvement of computer technologies and techniques and all other multimedia sources. In the 20th century, emerging forms of drama and genres of performance reflected the active and escalating role of computer technology in society, with businesses and
education Education is a purposeful activity directed at achieving certain aims, such as transmitting knowledge or fostering skills and character traits. These aims may include the development of understanding, rationality, kindness, and honesty ...
treating computers as essential. As our society became more reliant on computers in everyday life, artists began relying on computer technology to play a significant role in film as well as live theatre. CD-ROMs,
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
s and installations raised the level of interactive potential of computers. Their accessibility and sophistication added those very aspects to performances that used advanced technology. From the first digital performance to present day, artists have followed each other's works and explored trends. Technology has its own trends and upgrades, which appeal to artists in the field. Online environments are a strong base for theoretical trends as the frameworks are similar and sometimes the same. The largest platform for theatre in the world is the
World Wide Web The World Wide Web (WWW), commonly known as the Web, is an information system enabling documents and other web resources to be accessed over the Internet. Documents and downloadable media are made available to the network through web ...
. The
Internet The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a '' network of networks'' that consists of private, pub ...
is seen as a satisfying place for relaxation and offers everyone who uses the Internet their ‘fifteen megabytes of fame.' Every single person who uses online networking sites,
blog A blog (a truncation of "weblog") is a discussion or informational website published on the World Wide Web consisting of discrete, often informal diary-style text entries (posts). Posts are typically displayed in reverse chronological order s ...
s,
chat room The term chat room, or chatroom (and sometimes group chat; abbreviated as GC), is primarily used to describe any form of synchronous conferencing, occasionally even asynchronous conferencing. The term can thus mean any technology, ranging from ...
s,
MOO A MOO ("MUD, object-oriented") is a text-based online virtual reality system to which multiple users (players) are connected at the same time. The term MOO is used in two distinct, but related, senses. One is to refer to those programs descend ...
s and
IRC Internet Relay Chat (IRC) is a text-based chat system for instant messaging. IRC is designed for group communication in discussion forums, called '' channels'', but also allows one-on-one communication via private messages as well as chat an ...
is creating their own performance with the use of e-friendships. Therefore it is not just the artists who deliberately devise theatrical events via the use of computer techniques and technologies. However, the focus of this article is on artistic performance. The field of Digital Performance generates a wide variety of visual and stylistic aspects. Computers allow the artists or companies to create extraordinary and unique experiences, such as virtual realities. Many consider the relationship between
technology Technology is the application of knowledge to reach practical goals in a specifiable and Reproducibility, reproducible way. The word ''technology'' may also mean the product of such an endeavor. The use of technology is widely prevalent in me ...
and
art Art is a diverse range of human activity, and resulting product, that involves creative or imaginative talent expressive of technical proficiency, beauty, emotional power, or conceptual ideas. There is no generally agreed definition of wha ...
stimulating, thought-provoking and complementary.‘Performance is undertaking a shift in the conception of technology’. As the educational
curriculum In education, a curriculum (; : curricula or curriculums) is broadly defined as the totality of student experiences that occur in the educational process. The term often refers specifically to a planned sequence of instruction, or to a view ...
also upgrades with the latest technologies, students who are 'digital natives' make use of technology and find it effective in connecting with a broad cross-section of audiences. Performers and devisers of digital performance productions have to approach the aspects of technology in diverse ways to be able to reach different meanings, content, drama, the impact of visuals and the audience-performer relationship. The computer is seen as the middleman, who fixes lasting problems rather than creating original and new performance processes and hype, in digital performance.


History

The term ''digital performance'' can usually be defined to consist of all types of performance in which computer technologies have taken on the main role rather than an auxiliary one in the content, techniques, aesthetics or the delivery forms. Digital performance will usually explore the representations of the
subliminal Subliminal may refer to: * Subliminal stimuli, sensory stimuli below an individual's threshold for conscious perception * Subliminal channel, in cryptography, a covert channel that can be used over an insecure channel * Subliminal (rapper) (born ...
,
dream A dream is a succession of images, ideas, emotions, and sensations that usually occur involuntarily in the mind during certain stages of sleep. Humans spend about two hours dreaming per night, and each dream lasts around 5 to 20 minutes, althou ...
s, and
fantasy Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and d ...
worlds. Over the past decade or so we have witnessed a very vast and incredible development within every aspect of the technological world. And as a result of this, there has been a large increase in the experimentation with computer technologies being integrated within the performing arts; and with the new technological creations and the developments of existing digital technologies they are also beginning to create a greater, more significant impact on the way in which different art forms are being practiced. Digital media now has a new and much more dramatic role to play in live theatre, dance and performance; and while digital media performances are now beginning to proliferate there are now many new forms of interactive performance genres that have emerged. These new genres are most commonly in the style of audience participatory installation pieces that can take place either on the internet or can be played on a CD – ROM. “Computers are arenas for social experience and dramatic interaction, a type of media more like public theatre, and their output is used for qualitative interaction, dialogue and conversation.” The computer is vastly becoming a significant tool and agent of performative action and creation. Computer technologies can be contextualised as being of a social, cultural and artistic change. Computers do now permit for the artistic modes of expression and for the new generic forms of networking and interactive performance. Theatre itself has always been right at the cutting edge of technology and it has been quick on the mark to be able to recognise, and to take full advantage of the dramatic and aesthetic potentials that these new and existing technologies have to offer. Theatre, dance and
performance art Performance art is an artwork or art exhibition created through actions executed by the artist or other participants. It may be witnessed live or through documentation, spontaneously developed or written, and is traditionally presented to a pu ...
have always been known to be a form of multimedia; and right at the very core of the theatre through all the manifestations right to the contemporary experimentation, as well as incorporating all of the visual elements into a production; at the foreground to any piece there is the human voice and the spoken text. Locating the roots of digital performance practices can be traced back for many decades or even centuries. There are three main periods that can be highlighted in the history of multi - media performance: Futurism during the 1910s, mixed media performance during the 1960s and experimentation with a performance and the computer during the 1990s. Both during the eras of Futurism and the experimentation with computer incorporated within performance, they are both greatly inspired by the development of new and existing technology. Researching back, digital performance practices have experimented with numerous of the different avant – garde movements which can date right back from the early twentieth century, some of these movements can include the likes of
Bauhaus The Staatliches Bauhaus (), commonly known as the Bauhaus (), was a German art school operational from 1919 to 1933 that combined crafts and the fine arts.Oxford Dictionary of Art and Artists (Oxford: Oxford University Press, 4th edn., 20 ...
,
Dada Dada () or Dadaism was an art movement of the European avant-garde in the early 20th century, with early centres in Zürich, Switzerland, at the Cabaret Voltaire (in 1916). New York Dada began c. 1915, and after 1920 Dada flourished in Pari ...
, Surrealism and many more. It could be said that digital performance can be linked to the aesthetics, philosophies and practices of the futurist movement. One of the main links that has been found which can connect futurism to digital performance was with the use of the ‘machine’ which was used in the set of
Robert Lepage Robert Lepage (born December 12, 1957) is a Canadian playwright, actor, film director, and stage director. Early life Lepage was raised in Quebec City. At age five, he was diagnosed with a rare form of alopecia, which caused complete hair l ...
’s Zulu Time (1999). Although, it can be said that the avant – garde movement Futurism does have a more philosophical basis for contemporary digital performance, more so than any of the other avant – garde movements such as the likes of Bauhaus, Dada and Surrealism which are mainly used to provide inspiration for a large part of the content and styles for the artistic expression. Looking back at the early twentieth century avant – garde, there were many works that would use pre – digital technologies. One of the earliest examples of when theatre and film were being integrated together in a performance, with the use of digital technology was to try to challenge the distinction between what is ‘liveness’ as in the live performer on the stage and the media imagery, it is about the relationship between the virtual and the actual performance being the dialogical
interactivity Across the many fields concerned with interactivity, including information science, computer science, human-computer interaction, communication, and industrial design, there is little agreement over the meaning of the term "interactivity", but mo ...
. With the increased usage of digital media in a performance, not all performances are necessarily live; without the body's physical presence it could be argued whether this is this still live theatre or just a set of media images and footage. Theatre pieces which have integrated digital media and computer-generated projections built into performances have a long historical lineage that stretches back to over a hundred years ago to an experiment that was conducted by
Loie Fuller Loie Fuller (born Marie Louise Fuller; January 15, 1862 – January 1, 1928), also known as Louie Fuller and Loïe Fuller, was an American actress and dancer who was a pioneer of both modern dance and theatrical lighting techniques. Career Bor ...
. Fuller was the first modern dance choreographer to try out and to use new technology within her performance work. In 1911, Fuller, a dancer, conducted an experiment where she used film footage and projected it onto diaphanous robes. In the performance, as Fuller danced the robes in which she was wearing became a sort of ‘screen’ where multi – coloured lights were projected upon it. This was one of the first pieces of theatre where film footage was integrated into becoming a part of a live theatre performance. From the early 1960s, computer-generated imagery had then begun to emerge as a distinctive art form, and in John Whitney's film ''Catalog'' (1961) viewers witnessed one of films’ first ever uses of computer transformations. Although digital arts had been developing since the 1960s, in the 1990s computer technologies had become much more accessible to artists which then led to a large increase in the digital performance activity. It was during this time that computer hardware was built to become much more “user – friendly” and we then witnessed the invention of the
digital camera A digital camera is a camera that captures photographs in digital memory. Most cameras produced today are digital, largely replacing those that capture images on photographic film. Digital cameras are now widely incorporated into mobile devices ...
and the home PC's (
Personal Computer A personal computer (PC) is a multi-purpose microcomputer whose size, capabilities, and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or tec ...
) and the establishment of the World Wide Web. It was during this period of time which would then go on to be known as being the ‘ Digital Revolution’. During the period of the ‘Digital Revolution’ there was a great influence on the aesthetics, creation and culture of the performance arts; this had a significant effect on the process for film and television production to the creative writing and the visual and performance arts. From 1970 there was a period of time of when theatrical experimentation elevated the visual over the verbal; there was a proliferation in the use of media projections in theatre, dance and performance art, using both screens and video monitors. With the ease of using these
video Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) syst ...
technologies more and more artists began to play around with the possibilities of integrating visual media within their live performance work. The use of media technology including the likes of film, video and sound equipment became some of the main characteristics for the
experimental theatre Experimental theatre (also known as avant-garde theatre), inspired largely by Wagner's concept of Gesamtkunstwerk, began in Western theatre in the late 19th century with Alfred Jarry and his Ubu plays as a rejection of both the age in particular ...
, and some of the most noted performance artists of this time were creating work by incorporating video and film footage into their theatre productions. By the 1990s multimedia and computer technologies had widely become a part of everyday life. In live multimedia theatre: the projection screens or video monitor frame additional space, in two dimensions. Media screens are able to provide a uniquely flexible space, unlike the fixed point of view in which a traditional theatre provides to the members of the audience. Moving towards the end of the twentieth century digital computer technologies have become increasingly more ubiquitous. As digital media has now become more and more popular over the years, the perception of digital images and videos now are now lacking in legitimacy as these technologies have gradually intensified over the past few years. Digital performance is an expansion of a constantly progressing history of which embracing the adaptation of these new and already existing technologies, in which to amplify a performance and the visual art aesthetic effect, and to create the sense of a spectacle as well as capturing the emotional and the sensorial impact.


Production examples

Video conferencing is also a part of digital performance, some theatre companies (such as ‘The Gertrude Stein Repertory Theatre’ and ‘Kunstwerk-Blend’Lycouris, S. "Kunstwerk-Blend", , 1997, Retrieved 24/10/2011.) introduced this into their productions to bring different performers from different locations together live on stage to create a lively new brand of digital performance. The Internet is used as a base for these productions with text-based online environments such as MUDs and MOOs as well as the use of
webcam A webcam is a video camera which is designed to record or stream to a computer or computer network. They are primarily used in videotelephony, livestreaming and social media, and security. Webcams can be built-in computer hardware or peripheral ...
s and webcasts. They all created new forms to come under the live and interactive performance area. With the ongoing increase of internet users and with more and more people are made accessible to these software's therefore more and more artists are experimenting and devising performances using computer technologies which them branches out and raises the number of digital performances and productions. Another case of what is under the title of digital performance is dance productions, using software and computer techniques such as advanced animation and motion capturing. Productions can project images of virtual dancers made on to the stage. Software that is highly involved with digital performance is custom-made motion sensing; this software can be used to control images, avatars, sounds and lighting live on stage. Communication through the Internet has been classed as a type of digital performance as it has been theorized as a type of virtual performance of the self. As this is so, people have already stated digital performance as being everywhere, which has led to digital performance being modernized itself. It has been noted as incorporating the elements of
electronics The field of electronics is a branch of physics and electrical engineering that deals with the emission, behaviour and effects of electrons using electronic devices. Electronics uses active devices to control electron flow by amplification ...
in everyday life through the communicational and production elements. Some strands of performing have always been seen as multimedia forms such as theatre, dance and performance art. Dance involves an intimate relationship with
music Music is generally defined as the art of arranging sound to create some combination of form, harmony, melody, rhythm or otherwise expressive content. Exact definitions of music vary considerably around the world, though it is an aspe ...
for a start. All three of the above are involved with visual aspects such as sets, props, lighting and costume which are all a part of the production to enhance the body/bodies in a space. Using such aspects makes the performance become multimedia and that is becoming more advanced with the new techniques that computers are upgrading to therefore making digital performance a strong and popular area to study. With the effects on the ongoing Covid 19 pandemic, artists have been experimenting with online/digital theatre, for example ''The Coronalogues'' (2021) featuring works from directors across the world
Ken Kwek Ken Kwek (born 7 May 1979) is a Singaporean screenwriter, director, playwright and author. His short film compendium, '' Sex.Violence.FamilyValues'', was banned by the Singapore and Malaysian governments in 2012. His first feature film '' Unluc ...
and
Dick Lee Richard Lee Peng Boon (born 24 August 1956) is a Singaporean singer-songwriter, playwright and film director. Early life Lee was born to a Peranakan father, Lee Kip Lee, (who wrote for ''The Straits Times'') and his wife , Elizabeth Tan. He was th ...
.


See also

*
Digital art Digital art refers to any artistic work or practice that uses digital technology as part of the creative or presentation process, or more specifically computational art that uses and engages with digital media. Since the 1960s, various name ...
* Digital theatre *
Theatre of Digital Art The Theatre of Digital Art (ToDA) is an exhibition space for digital art and a venue for digital theatre located at Souk Madinat in Jumeirah, Dubai, United Arab Emirates. ToDA was announced in 2019, providing a 1,800 m2 immersive art space, with s ...
(ToDA), Duabi, UAE


References

{{reflist Internet art Digital art Theatre