Diegesis
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Diegesis (; from the
Greek Greek may refer to: Greece Anything of, from, or related to Greece, a country in Southern Europe: *Greeks, an ethnic group. *Greek language, a branch of the Indo-European language family. **Proto-Greek language, the assumed last common ancestor ...
from , "to narrate") is a style of fiction storytelling that presents an interior view of a world in which: # Details about the world itself and the experiences of its characters are revealed explicitly through narrative. # The story is told or recounted, as opposed to shown or enacted. # There is a presumed detachment from the story of both the speaker and the audience. In diegesis, the narrator ''tells'' the story. The narrator presents the actions (and sometimes thoughts) of the characters to the readers or audience. In a rather different usage, diegetic elements are part of the fictional world ("part of the story"), as opposed to non-diegetic elements which are stylistic elements of how the narrator tells the story ("part of the storytelling").


Diegesis and mimesis according to the Greeks

''Diegesis'' (Greek διήγησις "narration") and '' mimesis'' (Greek μίμησις "imitation") have been contrasted since
Plato Plato ( ; grc-gre, Πλάτων ; 428/427 or 424/423 – 348/347 BC) was a Greek philosopher born in Athens during the Classical period in Ancient Greece. He founded the Platonist school of thought and the Academy, the first institution ...
's and
Aristotle Aristotle (; grc-gre, Ἀριστοτέλης ''Aristotélēs'', ; 384–322 BC) was a Greek philosopher and polymath during the Classical period in Ancient Greece. Taught by Plato, he was the founder of the Peripatetic school of ph ...
's times. ''Mimesis'' ''shows'' rather than ''tells'', by means of action that is enacted. ''Diegesis'' is the ''telling'' of a
story Story or stories may refer to: Common uses * Story, a narrative (an account of imaginary or real people and events) ** Short story, a piece of prose fiction that typically can be read in one sitting * Story (American English), or storey (British ...
by a narrator. The narrator may speak as a particular character, or may be the ''invisible narrator'', or even the ''all-knowing narrator'' who speaks from "outside" in the form of commenting on the action or the characters. In Book III of his '' Republic'' (c. 373 BC),
Plato Plato ( ; grc-gre, Πλάτων ; 428/427 or 424/423 – 348/347 BC) was a Greek philosopher born in Athens during the Classical period in Ancient Greece. He founded the Platonist school of thought and the Academy, the first institution ...
examines the "style" of "poetry" (the term includes comedy,
tragedy Tragedy (from the grc-gre, τραγῳδία, ''tragōidia'', ''tragōidia'') is a genre of drama based on human suffering and, mainly, the terrible or sorrowful events that befall a main character. Traditionally, the intention of tragedy ...
, epic and
lyric poetry Modern lyric poetry is a formal type of poetry which expresses personal emotions or feelings, typically spoken in the first person. It is not equivalent to song lyrics, though song lyrics are often in the lyric mode, and it is also ''not'' equi ...
): All types narrate events, he argues, but by differing means. He distinguishes between narration or report (''diegesis'') and imitation or representation ('' mimesis''). Tragedy and comedy, he goes on to explain, are wholly imitative types; the dithyramb is wholly narrative; and their combination is found in
epic poetry An epic poem, or simply an epic, is a lengthy narrative poem typically about the extraordinary deeds of extraordinary characters who, in dealings with gods or other superhuman forces, gave shape to the mortal universe for their descendants. ...
. When reporting or narrating, "the poet is speaking in his own person; he never leads us to suppose that he is any one else"; when imitating, the poet produces an "assimilation of himself to another, either by the use of voice or gesture". In dramatic texts, the poet never speaks directly; in narrative texts, the poet speaks as himself. In his '' Poetics'', the
ancient Greek Ancient Greek includes the forms of the Greek language used in ancient Greece and the ancient world from around 1500 BC to 300 BC. It is often roughly divided into the following periods: Mycenaean Greek (), Dark Ages (), the Archaic p ...
philosopher
Aristotle Aristotle (; grc-gre, Ἀριστοτέλης ''Aristotélēs'', ; 384–322 BC) was a Greek philosopher and polymath during the Classical period in Ancient Greece. Taught by Plato, he was the founder of the Peripatetic school of ph ...
argues that kinds of "poetry" (the term includes drama, flute music, and lyre music for Aristotle) may be differentiated in three ways: according to their ''medium'', according to their ''objects'', and according to their ''mode'' or "manner" (section I); "For the medium being the same, and the objects the same, the poet may imitate by narration—in which case he can either take another personality as Homer does, or speak in his own person, unchanged—or he may present all his characters as living and moving before us" (section III).


In literature

For narratologists all parts of narratives—characters, narrators, existents, actors—are characterized in terms of diegesis. For definitions of diegesis, one should consult Aristotle's '' Poetics'';
Gerard Genette Gerard is a masculine forename of Proto-Germanic origin, variations of which exist in many Germanic and Romance languages. Like many other early Germanic names, it is dithematic, consisting of two meaningful constituents put together. In this ca ...
's ''Narrative Discourse: An Essay in Method'' (Cornell University Press, 1980); or (for a readable introduction) H. Porter Abbott's ''The Cambridge Introduction to Narrative'' (Cambridge University Press 2002). In literature, discussions of diegesis tend to concern discourse/sjužet (in Russian Formalism) (vs. story/ fabula). Diegesis is multi-levelled in narrative fiction. Genette distinguishes between three "diegetic levels". The extradiegetic level (the level of the narrative's telling) is, according to Prince, "external to (not part of) any diegesis." One might think of this as what we commonly understand to be the narrator's level, the level at which exists a narrator who is not part of the story being told. The diegetic level or intradiegetic level is understood as the level of the characters, their thoughts and actions. The metadiegetic level or hypodiegetic level is that part of a diegesis that is embedded in another one and is often understood as a story within a story, as when diegetic narrators themselves tell a story.


In film

In filmmaking the term is used to name the story depicted on screen, as opposed to the story in real time that the screen narrative is about. Diegesis may concern elements, such as characters, events, and things within the main or ''primary'' narrative. However, the author may include elements that are not intended for the primary narrative, such as stories within stories. Characters and events may be referred to elsewhere or in historical contexts and are therefore outside the main story; thus, they are presented in an ''extradiegetic'' situation. The classical distinction between the diegetic mode and the mimetic mode relates to the difference between the ''epos'' (or
epic poetry An epic poem, or simply an epic, is a lengthy narrative poem typically about the extraordinary deeds of extraordinary characters who, in dealings with gods or other superhuman forces, gave shape to the mortal universe for their descendants. ...
) and ''drama''. The "epos" relates stories by ''telling'' them through narration, while drama enacts stories through direct embodiment (''showing''). In terms of classical poetics, the cinema is an ''epic'' form that utilizes ''dramatic'' elements; this is determined by the technologies of ''the camera'' and ''editing''. Even in a spatially and temporally continuous scene (mimicking the theatrical situation, as it were), the camera ''chooses'' where to look for us. In a similar way, editing causes us to jump from one place (and/or time) to another, whether it be elsewhere in the room, or across town. This jump is a form of narration; it is as if a narrator whispers to us: "meanwhile, on the other side of the forest". It is for this reason that the "story-world" in cinema is referred to as "diegetic"; elements that belong to the film's narrative world are diegetic elements. This is why, in the cinema, we may refer to the film's ''diegetic world''. "Diegetic", in the cinema, typically refers to the internal world created by the story that the characters themselves experience and encounter: the narrative "space" that includes all the parts of the story, both those that are and those that are not actually shown on the screen (such as events that have led up to the present action; people who are being talked about; or events that are presumed to have happened elsewhere or at a different time). Thus, elements of a film can be "diegetic" or "non-diegetic". These terms are most commonly used in reference to sound in a film. Most soundtrack music in films is non-diegetic; heard by the audience, but not by the characters. Some films reverse this convention; for example, '' Baby Driver'' employs diegetic music, played by the characters on music devices, to which many of the film's action scenes are set. These terms can also apply to other elements. For example, an
insert shot Insert may refer to: * Insert (advertising) * Insert (composites) * Insert (effects processing) * Insert (filmmaking) * Insert key on a computer keyboard, used to switch between insert mode and overtype mode *Insert (molecular biology) *Insert (SQL ...
that depicts something that is neither taking place in the world of the film, nor is seen, imagined, or thought by a character, is a
non-diegetic insert Diegesis (; from the Greek from , "to narrate") is a style of fiction storytelling that presents an interior view of a world in which: # Details about the world itself and the experiences of its characters are revealed explicitly through narr ...
. Titles, subtitles, and
voice-over Voice-over (also known as off-camera or off-stage commentary) is a production technique where a voice—that is not part of the narrative (non- diegetic)—is used in a radio, television production, filmmaking, theatre, or other presentation ...
narration (with some exceptions) are also non-diegetic.


In video games

In video games "diegesis" comprises the narrative game world, its characters, objects and actions which can be classified as "intra-diegetic", by both being part of the narration and not breaking the
fourth wall The fourth wall is a performance convention in which an invisible, imaginary wall separates actors from the audience. While the audience can see through this ''wall'', the convention assumes the actors act as if they cannot. From the 16th cen ...
. Status icons, menu bars and other UI which are not part of the game world itself can be considered as "extra-diegetic"; a game character does not know about them even though for the player they may present crucial information. A noted example of a diegetic interface in video games is that of the ''
Dead Space ''Dead Space'' is a science fiction/ horror media franchise created by Glen Schofield and Michael Condrey, developed by Visceral Games, and published and owned by Electronic Arts. The franchise's chronology is not presented in a linear format; ...
'' series, in which the player-character is equipped with an advanced survival suit that projects holographic images to the character within the game's rendering engine that also serve as the game's user-interface to the player to show weapon selection, inventory management, and special actions that can be taken.


See also

* Mimesis *
Paratext In literary interpretation, paratext is material that surrounds a published main text (e.g., the story, non-fiction description, poems, etc.) supplied by the authors, editors, printers, and publishers. These added elements form a frame for the ma ...


References


Bibliography

* Aristotle. 1974. "Poetics". Trans. S.H. Butcher. In ''Dramatic Theory and Criticism: Greeks to Grotowski''. Ed. Bernard F. Dukore. Florence, KY: Heinle & Heinle. . p. 31–55. * Bunia, Remigius. 2010. "Diegesis and Representation: Beyond the Fictional World, on the Margins of Story and Narrative," ''Poetics Today'' 31.4, 679–720. . * Coyle, R. (2004). Pop goes the music track. Metro Magazine, 140, 94–95. * Elam, Keir. 1980. ''The Semiotics of Theatre and Drama''. New Accents Ser. London and New York: Methuen. . * Pfister, Manfred. 1977. ''The Theory and Analysis of Drama''. Trans. John Halliday. European Studies in English Literature Ser. Cambridige: Cambridge University Press, 1988. . *
Plato Plato ( ; grc-gre, Πλάτων ; 428/427 or 424/423 – 348/347 BC) was a Greek philosopher born in Athens during the Classical period in Ancient Greece. He founded the Platonist school of thought and the Academy, the first institution ...
. c. 373 BC. ''Republic''. Retrieved fro
Project Gutenberg
on 2 September 2007. * Michael Ryan, Melissa Lenos, ''An Introduction to Film Analysis: Technique and Meaning in Narrative Film'', The Continuum International Publishing Group, 2012. .


External links

* {{Aristotelianism Aesthetics Aristotelianism The arts Concepts in aesthetics Concepts in ancient Greek aesthetics Film theory Narratology Theories in ancient Greek philosophy