Die Hard Trilogy
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''Die Hard Trilogy'' is an
action video game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform ga ...
based on the first three installments of the ''Die Hard'' series of action movies. ''Die Hard Trilogy'' features three games in one, each based on a movie installment and featuring a different genre and gameplay style. The game was well received and would eventually become a PlayStation Greatest Hits and PlayStation Platinum game. ''Die Hard Trilogy'' also inspired a sequel entitled '' Die Hard Trilogy 2: Viva Las Vegas''. The sequel retained the three different playing styles, but featured a spin-off storyline that was not connected to the movie series.


Gameplay


''Die Hard''

'' Die Hard'' is a
third-person shooter Third-person shooter (TPS) is a subgenre of 3D shooter games in which the gameplay consists primarily of shooting. It is closely related to first-person shooters, but with the player character visible on-screen during play. While 2D shoot 'e ...
. The player battles terrorists and rescues hostages in the Nakatomi Plaza, which is the setting of the first film in the series.


''Die Hard 2: Die Harder''

'' Die Hard 2: Die Harder'' is presented as an on rails-shooter, where the player must stop terrorists who have taken over Dulles Airport from the second film. Players control the crosshair with a gamepad,
light gun A light gun is a pointing device for computers and a control device for arcade and video games, typically shaped to resemble a pistol. Early history The first light guns were produced in the 1930s, following the development of light-sensin ...
, or mouse. ''Die Hard Trilogy'' was one of the few light gun games available for the PlayStation that was not compatible with
Namco was a Japanese multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiun ...
's GunCon/G-Con 45 controller or GunCon 2. However, it was compatible with
Sega is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division ...
's Stunner light gun for the Saturn version.


''Die Hard with a Vengeance''

In '' Die Hard with a Vengeance'', the player goes on a joyride driving a
taxicab A taxi, also known as a taxicab or simply a cab, is a type of vehicle for hire with a driver, used by a single passenger or small group of passengers, often for a non-shared ride. A taxicab conveys passengers between locations of their choi ...
,
sports car A sports car is a car designed with an emphasis on dynamic performance, such as handling, acceleration, top speed, the thrill of driving and racing capability. Sports cars originated in Europe in the early 1900s and are currently produced by ...
, and
dump truck A dump truck, known also as a dumping truck, dump trailer, dumper trailer, dump lorry or dumper lorry or a dumper for short, is used for transporting materials (such as dirt, gravel, or demolition waste) for construction as well as coal. A t ...
throughout all of New York City and is tasked with finding and defusing several explosives before they can go off.


Development

The game was developed by a UK-based development studio,
Probe Entertainment Acclaim Entertainment was an American video game publisher from Long Island, active from 1987 until filing for Chapter 7 bankruptcy on September 1, 2004. Through a series of acquisitions between 1990 and 2002, Acclaim built itself a large portfol ...
. The ''Die Hard with a Vengeance'' segment was developed first and was intended to be a standalone release, but publisher
Fox Interactive Fox Interactive was an American video game publisher based in Los Angeles, California. The company published games based on 20th Century Fox properties, yet also published several original titles, such as '' Croc: Legend of the Gobbos''. Histo ...
insisted that the game should be more closely linked to the films, leading Probe to develop the other two segments. Probe were developing ''
Alien Trilogy ''Alien Trilogy'' is a first-person shooter video game developed by Probe Entertainment and published by Acclaim Entertainment in 1996 for the PlayStation, Sega Saturn, and MS-DOS platforms. The game is based on the first three movies in the ' ...
'' at the same time. Since ''Alien Trilogy'' was being published by Probe's new owner
Acclaim Entertainment Acclaim Entertainment, Inc. was an American video game publisher based in Glen Cove, New York. Originally formed by Greg Fischbach, Robert Holmes and Jim Scoroposki out of an Oyster Bay storefront in 1987, the company established a worldwide ...
, technology and experienced personnel were prioritized towards ''Alien Trilogy'', leaving ''Die Hard Trilogy'' to be developed by a small team of young programmers and designers working with Probe's oldest equipment. Fox Interactive exerted little creative control over the project, allowing the Probe team to be unrestrained and improvisational in their designs. Lead programmer Simon Pick recounted, "There was no real design. We made it up as we went along. We knew the overall feeling we wanted and the various points we wanted to hit gameplay-wise. We had a design document, but it was written after the fact. We’d implement a feature and the designer would write it up to send over to Fox as an update." The inexperienced team found they had taken on more than they could comfortably handle by promising three games in one, forcing them to make technical compromises as they went along. Initially the ''Die Hard 2'' segment of the game was developed with polygonal enemies, but they were later replaced with digitized sprites. For the ''Die Hard with a Vengeance'' segment, the team had wanted to use an authentic recreation of New York City, but found that when driving at 200 miles per hour, an accurate model of NYC felt too small and confining. The larger models could not be built completely in RAM, so the team divided it into sections, designed a system to calculate which section to load next, and fixed the resultant errors by hand. The PlayStation was chosen as the lead platform because Pick strongly felt that it was the most powerful format of the time. In particular, he reasoned that the Saturn and PC versions would come out better if the programmers were trying to emulate impressive graphical effects on an extant PlayStation version than if they were designing the game around the hardware limitations of the Saturn. In an interview during development, Pick elaborated on how the team intended to optimize the game for Saturn:


Reception

''Die Hard Trilogy'' was a commercial hit, with sales above 2 million units by 2000. The PlayStation version was positively reviewed. As of June 2017, it holds an 86% ranking at
GameRankings GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff bei ...
. Most critics considered the high value-for-money of getting three games in one to be ''Die Hard Trilogy''s strongest point. A few even stated that none of the three component games were good enough to stand on their own, but the variety offered by the collection as a whole makes it exceptionally entertaining. However, the majority commented that all three component games are outstanding even on their own terms. ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally ...
''s Scary Larry presented a dissenting opinion; while he highly praised the game's addictive quality and sound effects, he argued that the three segments are ultimately just rehashes of (respectively) ''
Resident Evil ''Resident Evil'', known in Japan as is a Japanese horror game series and media franchise created by Capcom. It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environments ...
'', '' Virtua Cop'', and ''
Twisted Metal ''Twisted Metal'' is a series of vehicular combat video games published by Sony Computer Entertainment, and developed by various companies. The series has appeared on the PlayStation, PlayStation 2, PlayStation Portable and PlayStation 3. As o ...
''. The most common criticism was that the Die Harder segment requires the Konami light gun to be enjoyable, since the cursor when using the standard controller is slow and difficult to move. The first segment of the game was particularly praised for its deep challenge, requiring players to out-think the enemy. ''Die Hard Trilogy'' was a finalist for the Computer Game Developers Conference's 1996 "Best Adaptation of Linear Media" Spotlight Award, but lost the prize to ''
I Have No Mouth, and I Must Scream "I Have No Mouth, and I Must Scream" is a post-apocalyptic science fiction short story by American writer Harlan Ellison. It was first published in the March 1967 issue of '' IF: Worlds of Science Fiction''. It won a Hugo Award in 1968. The na ...
''. However, ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The ...
'' editors named it Action Game of the Year. The Saturn port also received mostly positive reviews, though it was often compared unfavorably to the PlayStation original. ''GamePro''s The Rookie said the graphics are not as sharp as the PlayStation version's, especially in the ''Die Harder'' segment, but the gameplay is addictive enough to make this relatively unimportant. Josh Smith stated in ''GameSpot'' that the sluggish controls and poor graphics, especially as compared to the PlayStation version, make the first two segments of the game nearly unplayable, since lining up shots in time is awkward and frustrating. However, he said that in the third segment the animation is actually better than the PlayStation version's, and that the fast pace and black humor of this segment make it worth buying ''Die Hard Trilogy'' all by itself. Paul Glancey of ''
Sega Saturn Magazine ''Sega Saturn Magazine'' was a monthly UK magazine covering the Sega Saturn, a home video game console. It held the official Saturn magazine license for the UK, and some issues included a demo CD created by Sega, ''Sega Flash'', which included ...
'' summarized, "Often when you see compilations like this there's ... one section that stands out as the one that the programmers thought of first and lavished the most attention on, but all three sections of ''Die Hard Trilogy'' have their fair share of thrills, great visuals and clever ideas." In Germany, the game was banned because of its extreme violence, especially being able to drive through harmless people with blood spilling all over the windshield.


References


External links

* {{Authority control 1996 video games Christmas video games
Trilogy A trilogy is a set of three works of art that are connected and can be seen either as a single work or as three individual works. They are commonly found in literature, film, and video games, and are less common in other art forms. Three-part wor ...
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