Die Hard (video game)
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is the name of three video games, one released for the Commodore 64 in 1990, one released for the
TurboGrafx-16 The TurboGrafx-16, known as the outside North America, is a home video game console designed by Hudson Soft and sold by NEC Home Electronics. It was the first console marketed in the fourth generation, commonly known as the 16-bit era, thoug ...
in 1990 and the other for the
NES The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American ...
in 1991 by
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one ...
(not to be confused with the earlier DOS video game created by Dynamix in 1989). Its gameplay is based on the 1988 film of the same name. During the game, the player rescues hostages and battles with terrorists from a top view perspective at Nakatomi Plaza in
Los Angeles Los Angeles ( ; es, Los Ángeles, link=no , ), often referred to by its initials L.A., is the List of municipalities in California, largest city in the U.S. state, state of California and the List of United States cities by population, sec ...
.


Plot

John McClane John McClane is a fictional character and main protagonist of the ''Die Hard'' film series, based on Joe Leland from Roderick Thorp's action novel, '' Nothing Lasts Forever''. McClane was portrayed in all five films by actor Bruce Willis, and ...
decides to visit his wife Holly in Nakatomi Plaza, only to discover that she is taken hostage on the 30th floor, along with a number of other hostages. The terrorist leader, Hans Gruber, is after the money locked away in a safe on the 30th floor. His hacker, Theo, is slowly breaking the locks into the vault. McClane decides to fight the terrorists on his own, ascending the building as he does so.


Gameplay (NES)

There are 40 terrorists scattered throughout the building, and John McClane's task is to clear each floor of terrorists, and using the stairwell or the express elevator to travel between floors 31 and 35 (with more floors being unlocked in "Advanced" mode). By shooting at grids in the wall, John is also able to climb in the vents, dropping into a designated spot or moving down or up a floor. At the start of the game, the player character can only use a pistol (with 15 bullets) and his fists to dispose of enemies, but later acquires several weapons, such as submachine guns, explosives, rocket launchers, flamethrowers and flashbangs which the terrorists can also use. When McClane is shot, a few picked up items can drop where he must pick them up again. The player's bullets have minimal range, and due to the control scheme can only be aimed at 90 or 45 degree angles. However once acquired, the submachine gun can also fire a spray of bullets in an arc, allowing for more firing angles. McClane's health, which is drained by bullet wounds, can be restored by collecting soda cans from either enemies, snack machines (by shooting several bullets at them) or empty rooms. The player loses the game when all life is lost. The player has about four minutes before one of the six locks are opened, but can gain more time by destroying the main computer on the fourth floor. Once all the locks have been opened, the vault is opened and the game's final battle is triggered. The player has only a few minutes to go to the 30th floor, for a final confrontation with Karl, Hans, and any of the 40 terrorists left alive. During the game, the player is initially aware of Hans shouting orders to his guards through a two-way radio. After the second lock is opened, Hans will tell everyone to not use the radio. Also notable is the "foot meter". The meter starts out full, but will eventually decrease if the player character steps on shattered glass or runs around. If the meter becomes empty, McClane will walk much slower than he does when the foot meter is full. It can be restored by collecting med-kits. The game features cinematic sequences, which change the story depending on which actions the player takes. For example, if there is fewer than one minute left, and the player defeats Karl, the last scene with John and Holly will tell the player the roof has been destroyed by the helicopter sent by Hans.


Version differences

The Nintendo Entertainment System and TurboGrafx-16 versions of the game are played from a top-down perspective, as opposed to the 3rd-person perspectives seen on the Commodore 64 and DOS ports.


References


External links

* * * * {{Die Hard 1990 video games Activision games Action-adventure games Christmas video games Die Hard video games Video games developed in Japan Commodore 64 games DOS games Cancelled ZX Spectrum games Nintendo Entertainment System games TurboGrafx-16 games Run and gun games Pack-In-Video games Shoot 'em ups Third-person shooters Top-down video games Video games about police officers Video games set in Los Angeles Single-player video games Video games with alternate endings Video games about terrorism Video games developed in the United States Silent Software games