Dekker's algorithm
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Dekker's algorithm is the first known correct solution to the
mutual exclusion In computer science, mutual exclusion is a property of concurrency control, which is instituted for the purpose of preventing race conditions. It is the requirement that one thread of execution never enters a critical section while a concurrent ...
problem in
concurrent programming Concurrent means happening at the same time. Concurrency, concurrent, or concurrence may refer to: Law * Concurrence, in jurisprudence, the need to prove both ''actus reus'' and ''mens rea'' * Concurring opinion (also called a "concurrence"), ...
where processes only communicate via shared memory. The solution is attributed to
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Th. J. Dekker by Edsger W. Dijkstra in an unpublished paper on sequential process descriptions and his manuscript on cooperating sequential processes. It allows two threads to share a single-use resource without conflict, using only
shared memory In computer science, shared memory is memory that may be simultaneously accessed by multiple programs with an intent to provide communication among them or avoid redundant copies. Shared memory is an efficient means of passing data between progr ...
for communication. It avoids the strict alternation of a naïve turn-taking algorithm, and was one of the first
mutual exclusion In computer science, mutual exclusion is a property of concurrency control, which is instituted for the purpose of preventing race conditions. It is the requirement that one thread of execution never enters a critical section while a concurrent ...
algorithms to be invented.


Overview

If two processes attempt to enter a
critical section In concurrent programming, concurrent accesses to shared resources can lead to unexpected or erroneous behavior, so parts of the program where the shared resource is accessed need to be protected in ways that avoid the concurrent access. One way to ...
at the same time, the algorithm will allow only one process in, based on whose it is. If one process is already in the critical section, the other process will busy wait for the first process to exit. This is done by the use of two flags, and , which indicate an intention to enter the critical section on the part of processes 0 and 1, respectively, and a variable that indicates who has priority between the two processes. Dekker's algorithm can be expressed in pseudocode, as follows. Processes indicate an intention to enter the critical section which is tested by the outer while loop. If the other process has not flagged intent, the critical section can be entered safely irrespective of the current turn. Mutual exclusion will still be guaranteed as neither process can become critical before setting their flag (implying at least one process will enter the while loop). This also guarantees progress as waiting will not occur on a process which has withdrawn intent to become critical. Alternatively, if the other process's variable was set the while loop is entered and the turn variable will establish who is permitted to become critical. Processes without priority will withdraw their intention to enter the critical section until they are given priority again (the inner while loop). Processes with priority will break from the while loop and enter their critical section. Dekker's algorithm guarantees
mutual exclusion In computer science, mutual exclusion is a property of concurrency control, which is instituted for the purpose of preventing race conditions. It is the requirement that one thread of execution never enters a critical section while a concurrent ...
, freedom from
deadlock In concurrent computing, deadlock is any situation in which no member of some group of entities can proceed because each waits for another member, including itself, to take action, such as sending a message or, more commonly, releasing a loc ...
, and freedom from starvation. Let us see why the last property holds. Suppose p0 is stuck inside the loop forever. There is freedom from deadlock, so eventually p1 will proceed to its critical section and set (and the value of turn will remain unchanged as long as p0 doesn't progress). Eventually p0 will break out of the inner loop (if it was ever stuck on it). After that it will set to true and settle down to waiting for to become false (since , it will never do the actions in the while loop). The next time p1 tries to enter its critical section, it will be forced to execute the actions in its loop. In particular, it will eventually set to false and get stuck in the loop (since turn remains 0). The next time control passes to p0, it will exit the loop and enter its critical section. If the algorithm were modified by performing the actions in the loop without checking if , then there is a possibility of starvation. Thus all the steps in the algorithm are necessary.


Notes

One advantage of this algorithm is that it doesn't require special
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(atomic read/modify/write) instructions and is therefore highly portable between languages and machine architectures. One disadvantage is that it is limited to two processes and makes use of
busy waiting In computer science and software engineering, busy-waiting, busy-looping or spinning is a technique in which a process repeatedly checks to see if a condition is true, such as whether keyboard input or a lock is available. Spinning can also be use ...
instead of process suspension. (The use of busy waiting suggests that processes should spend a minimum amount of time inside the critical section.) Modern operating systems provide mutual exclusion primitives that are more general and flexible than Dekker's algorithm. However, in the absence of actual contention between the two processes, the entry and exit from critical section is extremely efficient when Dekker's algorithm is used. Many modern CPUs execute their instructions in an out-of-order fashion; even memory accesses can be reordered (see memory ordering). This algorithm won't work on SMP machines equipped with these CPUs without the use of
memory barrier In computing, a memory barrier, also known as a membar, memory fence or fence instruction, is a type of barrier instruction that causes a central processing unit (CPU) or compiler to enforce an ordering constraint on memory operations issued b ...
s. Additionally, many optimizing compilers can perform transformations that will cause this algorithm to fail regardless of the platform. In many languages, it is legal for a compiler to detect that the flag variables and are never accessed in the loop. It can then remove the writes to those variables from the loop, using a process called
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. It would also be possible for many compilers to detect that the ''turn'' variable is never modified by the inner loop, and perform a similar transformation, resulting in a potential
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. If either of these transformations is performed, the algorithm will fail, regardless of architecture. To alleviate this problem, volatile variables should be marked as modifiable outside the scope of the currently executing context. For example, in C# or Java, one would annotate these variables as 'volatile'. Note however that the C/C++ "volatile" attribute only guarantees that the compiler generates code with the proper ordering; it does not include the necessary memory barriers to guarantee in-order ''execution'' of that code.
C++11 C++11 is a version of the ISO/ IEC 14882 standard for the C++ programming language. C++11 replaced the prior version of the C++ standard, called C++03, and was later replaced by C++14. The name follows the tradition of naming language versions b ...
atomic variables can be used to guarantee the appropriate ordering requirements — by default, operations on atomic variables are sequentially consistent so if the wants_to_enter and turn variables are atomic a naive implementation will "just work". Alternatively, ordering can be guaranteed by the explicit use of separate fences, with the load and store operations using a relaxed ordering.


See also

* Eisenberg & McGuire algorithm * Peterson's algorithm * Lamport's bakery algorithm * Szymański's algorithm * Semaphores


References

{{Edsger Dijkstra Concurrency control algorithms Edsger W. Dijkstra Articles with example pseudocode