Deep Blue (chess computer)
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Deep Blue was a chess-playing
expert system In artificial intelligence, an expert system is a computer system emulating the decision-making ability of a human expert. Expert systems are designed to solve complex problems by reasoning through bodies of knowledge, represented mainly as ifâ ...
run on a unique purpose-built IBM
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. It was the first computer to win a game, and the first to win a match, against a reigning world champion under regular time controls. Development began in 1985 at
Carnegie Mellon University Carnegie Mellon University (CMU) is a private research university in Pittsburgh, Pennsylvania. One of its predecessors was established in 1900 by Andrew Carnegie as the Carnegie Technical Schools; it became the Carnegie Institute of Technology ...
under the name
ChipTest ChipTest was a 1985 chess playing computer built by Feng-hsiung Hsu, Thomas Anantharaman and Murray Campbell at Carnegie Mellon University. It is the predecessor of Deep Thought which in turn evolved into Deep Blue. ChipTest was based on a spec ...
. It then moved to IBM, where it was first renamed Deep Thought, then again in 1989 to Deep Blue. It first played world champion Garry Kasparov in a six-game match in 1996, where it lost four games to two. It was upgraded in 1997 and in a six-game re-match, it defeated Kasparov by winning three games and drawing one. Deep Blue's victory is considered a milestone in the history of artificial intelligence and has been the subject of several books and films.


History

While a doctoral student at
Carnegie Mellon University Carnegie Mellon University (CMU) is a private research university in Pittsburgh, Pennsylvania. One of its predecessors was established in 1900 by Andrew Carnegie as the Carnegie Technical Schools; it became the Carnegie Institute of Technology ...
, Feng-hsiung Hsu began development of a chess-playing
supercomputer A supercomputer is a computer with a high level of performance as compared to a general-purpose computer. The performance of a supercomputer is commonly measured in floating-point operations per second ( FLOPS) instead of million instructio ...
under the name
ChipTest ChipTest was a 1985 chess playing computer built by Feng-hsiung Hsu, Thomas Anantharaman and Murray Campbell at Carnegie Mellon University. It is the predecessor of Deep Thought which in turn evolved into Deep Blue. ChipTest was based on a spec ...
. The machine won the
North American Computer Chess Championship The North American Computer Chess Championship was a computer chess championship held from 1970 to 1994. It was organised by the Association for Computing Machinery and by Monty Newborn, Professor of Computer Science at McGill University. It was one ...
in 1987 and Hsu and his team followed up with a successor, Deep Thought, in 1988. After receiving his doctorate in 1989, Hsu and
Murray Campbell Murray Campbell is a Canadian computer scientist known for being part of the team that created Deep Blue; the first computer to defeat a world chess champion. Biography Campbell was involved in surveillance projects related to petroleum produc ...
joined IBM Research to continue their project to build a machine that could defeat a world chess champion. Their colleague Thomas Anantharaman briefly joined them at IBM before leaving for the finance industry and being replaced by programmer Arthur Joseph Hoane. Jerry Brody, a long-time employee of IBM Research, subsequently joined the team in 1990. After Deep Thought's two-game 1989 loss to Kasparov, IBM held a contest to rename the chess machine: the winning name was "Deep Blue," submitted by Peter Fitzhugh Brown, was a play on IBM's nickname, "Big Blue." After a scaled-down version of Deep Blue played Grandmaster Joel Benjamin, Hsu and Campbell decided that Benjamin was the expert they were looking for to help develop Deep Blue's opening book, so hired him to assist with the preparations for Deep Blue's matches against Garry Kasparov. In 1995, a Deep Blue prototype played in the eighth World Computer Chess Championship, playing Wchess to a draw before ultimately losing to Fritz in round five, despite playing as
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. In 1997, the ''
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'' mistakenly reported that Deep Blue had been sold to
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, a confusion based upon its physical resemblance to IBM's mainstream RS6000/SP2 systems. Today, one of the two racks that made up Deep Blue is held by the
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, having previously been displayed in an exhibit about the
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, while the other rack was acquired by the
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in 1997, and is displayed in the Revolution exhibit's "Artificial Intelligence and Robotics" gallery. Several books were written about Deep Blue, among them ''Behind Deep Blue: Building the Computer that Defeated the World Chess Champion'' by Deep Blue developer Feng-hsiung Hsu.


Deep Blue versus Kasparov

Subsequent to its predecessor Deep Thought's 1989 loss to Garry Kasparov, Deep Blue played Kasparov twice more. In the first game of the first match, which took place from 10 to 17 February 1996, Deep Blue became the first machine to win a chess game against a reigning world champion under regular time controls. However, Kasparov won three and drew two of the following five games, beating Deep Blue by 4–2 at the close of the match. Deep Blue's hardware was subsequently upgraded, doubling its speed before it faced Kasparov again in May 1997, when it won the six-game rematch 3½–2½. Deep Blue won the deciding game after Kasparov failed to secure his position in the opening, thereby becoming the first computer system to defeat a reigning world champion in a match under standard chess tournament time controls. The version of Deep Blue that defeated Kasparov in 1997 typically searched to a depth of six to eight moves, and twenty or more moves in some situations. David Levy and Monty Newborn estimate that each additional
ply Ply, Pli, Plies or Plying may refer to: Common uses * Ply (layer), typically of paper or wood ** Plywood, made of layers of wood ** Tire ply, a layer of cords embedded in the rubber of a tire Places * Plymouth railway station, England, station ...
(half-move) of forward insight increases the playing strength between 50 and 70
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points. In the 44th move of the first game of their second match, unknown to Kasparov, a bug in Deep Blue's code led it to enter an unintentional
loop Loop or LOOP may refer to: Brands and enterprises * Loop (mobile), a Bulgarian virtual network operator and co-founder of Loop Live * Loop, clothing, a company founded by Carlos Vasquez in the 1990s and worn by Digable Planets * Loop Mobile, an ...
, which it exited by taking a randomly selected valid move. Kasparov did not take this possibility into account, and misattributed the seemingly pointless move to "superior intelligence". Subsequently, Kasparov experienced a decline in performance in the following game, though he denies this was due to anxiety in the wake of Deep Blue's inscrutable move. After his loss, Kasparov said that he sometimes saw unusual creativity in the machine's moves, suggesting that during the second game, human chess players had intervened on behalf of the machine. IBM denied this, saying the only human intervention occurred between games. Kasparov demanded a rematch, but IBM had dismantled Deep Blue after its victory and refused the rematch. The rules allowed the developers to modify the program between games, an opportunity they said they used to shore up weaknesses in the computer's play that were revealed during the course of the match. Kasparov requested printouts of the machine's log files, but IBM refused, although the company later published the logs on the Internet.


Aftermath


Chess

Kasparov initially called Deep Blue an "alien opponent" but later belittled it, stating that it was "as intelligent as your alarm clock". According to
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, two grandmasters who played Deep Blue agreed that it was "like a wall coming at you". Hsu had the rights to use the Deep Blue design independently of IBM, but also independently declined Kasparov's rematch offer. In 2003 the
documentary film A documentary film or documentary is a non-fictional motion-picture intended to "document reality, primarily for the purposes of instruction, education or maintaining a historical record". Bill Nichols has characterized the documentary in te ...
'' Game Over: Kasparov and the Machine'' investigated Kasparov's claims that IBM had cheated. In the film, some interviewees describe IBM's investment in Deep Blue as an effort to boost its stock value.


Other games

Following Deep Blue's victory, AI specialist Omar Syed designed a new game, Arimaa, which was intended to be very simple for humans but very difficult for computers to master; however, in 2015, computers proved capable of defeating strong Arimaa players. Since Deep Blue's victory, computer scientists have developed software for other complex board games with competitive communities. AlphaGo defeated top Go players in the 2010s.


Computer science

Computer scientists such as Deep Blue developer Campbell believed that playing chess was a good measurement for the effectiveness of artificial intelligence, and by beating a world champion chess player, IBM showed that they had made significant progress. Deep Blue is also responsible for the popularity of using games as a display medium for artificial intelligence, as in the cases of
IBM Watson IBM Watson is a question-answering computer system capable of answering questions posed in natural language, developed in IBM's DeepQA project by a research team led by principal investigator David Ferrucci. Watson was named after IBM's founde ...
or AlphaGo. While Deep Blue, with its capability of evaluating 200 million positions per second, was the first computer to face a world chess champion in a formal match, it was a then-state-of-the-art
expert system In artificial intelligence, an expert system is a computer system emulating the decision-making ability of a human expert. Expert systems are designed to solve complex problems by reasoning through bodies of knowledge, represented mainly as ifâ ...
, relying upon rules and variables defined and fine-tuned by chess masters and computer scientists. In contrast, current chess engines such as Leela Chess Zero typically use supervised
machine learning Machine learning (ML) is a field of inquiry devoted to understanding and building methods that 'learn', that is, methods that leverage data to improve performance on some set of tasks. It is seen as a part of artificial intelligence. Machine ...
systems that train a
neural network A neural network is a network or circuit of biological neurons, or, in a modern sense, an artificial neural network, composed of artificial neurons or nodes. Thus, a neural network is either a biological neural network, made up of biological ...
to play, developing its own internal logic rather than relying upon rules defined by human experts. In a November 2006 match between Deep Fritz and world chess champion Vladimir Kramnik, the program ran on a computer system containing a dual-core Intel Xeon 5160 CPU, capable of evaluating only 8 million positions per second, but searching to an average depth of 17 to 18 plies (half-moves) in the middlegame thanks to
heuristic A heuristic (; ), or heuristic technique, is any approach to problem solving or self-discovery that employs a practical method that is not guaranteed to be optimal, perfect, or rational, but is nevertheless sufficient for reaching an immediate ...
s; it won 4–2.


Design


Software

Deep Blue's evaluation function was initially written in a generalized form, with many to-be-determined parameters (e.g., how important is a safe king position compared to a space advantage in the center, etc.). Values for these parameters were determined by analyzing thousands of master games. The evaluation function was then split into 8,000 parts, many of them designed for special positions. The opening book encapsulated more than 4,000 positions and 700,000 grandmaster games, while the endgame database contained many six-piece endgames and all five and fewer piece endgames. An additional database named the “extended book” summarizes entire games played by Grandmasters. The system combines its searching ability of 200 million chess positions per second with summary information in the extended book to select opening moves. Before the second match, the program's rules were fine-tuned by grandmaster Joel Benjamin. The opening library was provided by grandmasters
Miguel Illescas Miguel Illescas CĂłrdoba (born December 3, 1965 in Barcelona) is a Spanish chess grandmaster. Chess career Illescas was a highly skilled player as a youngster and became junior champion of Catalonia at the age of 12. A trained computer scien ...
, John Fedorowicz, and Nick de Firmian. When Kasparov requested that he be allowed to study other games that Deep Blue had played so as to better understand his opponent, IBM refused, leading Kasparov to study many popular PC chess games to familiarize himself with computer gameplay.


Hardware

Deep Blue used custom VLSI chips to parallelize the alpha-beta search algorithm, an example of GOFAI (Good Old-Fashioned Artificial Intelligence). The system derived its playing strength mainly from
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computing power. It was a
massively parallel Massively parallel is the term for using a large number of computer processors (or separate computers) to simultaneously perform a set of coordinated computations in parallel. GPUs are massively parallel architecture with tens of thousands of th ...
IBM RS/6000 SP
Supercomputer A supercomputer is a computer with a high level of performance as compared to a general-purpose computer. The performance of a supercomputer is commonly measured in floating-point operations per second ( FLOPS) instead of million instructio ...
with 30 PowerPC 604e processors and 480 custom 600 Âµm
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VLSI "chess chips" designed to execute the chess-playing expert system, as well as
FPGAs A field-programmable gate array (FPGA) is an integrated circuit designed to be configured by a customer or a designer after manufacturinghence the term '' field-programmable''. The FPGA configuration is generally specified using a hardware de ...
intended to allow patching of the VLSIs (which ultimately went unused) all housed in two cabinets. Its chess playing program was written in C and ran under the AIX operating system. It was capable of evaluating 200 million positions per second, twice as fast as the 1996 version. In 1997, Deep Blue was upgraded again to become the 259th most powerful
supercomputer A supercomputer is a computer with a high level of performance as compared to a general-purpose computer. The performance of a supercomputer is commonly measured in floating-point operations per second ( FLOPS) instead of million instructio ...
according to the
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list, achieving 11.38 GFLOPS on the parallel high performance LINPACK benchmark.


See also

* Anti-computer tactics, which exploit the repetitive habits of computers *
IBM Watson IBM Watson is a question-answering computer system capable of answering questions posed in natural language, developed in IBM's DeepQA project by a research team led by principal investigator David Ferrucci. Watson was named after IBM's founde ...
, which could adeptly answer questions in human language *
Mechanical Turk The Turk, also known as the Mechanical Turk or Automaton Chess Player (german: Schachtürke, ; hu, A Török), was a fraudulent chess-playing machine constructed in the late 18th century. From 1770 until its destruction by fire in 1854 it was ...
, an 18th- and 19th-century hoax purported to be a chess-playing machine *
X3D Fritz X3D Fritz was a version of the Fritz chess program, which in November 2003 played a four-game human–computer chess match against world number one Grandmaster Garry Kasparov. The match was tied 2–2, with X3D Fritz winning game 2, Kasparov win ...
, which also tied Kasparov


References


Notes


Citations


Bibliography

* * * * * * * * * * * * * * * * *


External links

*
IBM.com
IBM Research pages on Deep Blue
IBM.com
IBM page with the computer logs from the games

Open letter from Feng-hsiung Hsu on the aborted rematch with Kasparov, '' The Week in Chess'' Magazine, issue 270, 10 January 2000
Chesscenter.com
Open Letter from Owen Williams (Garry Kasparov's manager), responding to Feng-hsiung Hsu, 13 January 2000
Sjeng.org
Deep Blue system described by Feng-hsiung Hsu, Murray Campbell and A. Joseph Hoane Jr. (
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)
Chessclub.com
ICC Interview with Feng-Hsiung Hsu, an online interview with Hsu in 2002 (annotated) {{authority control History of chess Chess computers One-of-a-kind computers IBM supercomputers PowerPC-based supercomputers