Darkon Wargaming Club
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The Darkon Wargaming Club is a
non-profit A nonprofit organization (NPO) or non-profit organisation, also known as a non-business entity, not-for-profit organization, or nonprofit institution, is a legal entity organized and operated for a collective, public or social benefit, in co ...
battle gaming and live-action role-playing (LARP) club in the
United States The United States of America (U.S.A. or USA), commonly known as the United States (U.S. or US) or America, is a country Continental United States, primarily located in North America. It consists of 50 U.S. state, states, a Washington, D.C., ...
based in the Baltimore/Washington/Virginia area. Founded in 1985 and built upon the rules of the now-defunct ''Emarthnguarth Outdoor Wargaming System'',''The Darkon Wargaming Club Official Rulebook'', page 1. Darkon grew from a handful of
LARP A live action role-playing game (LARP) is a form of role-playing game where the participants physically portray their characters.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique feature ...
enthusiasts to almost 2,000 members in 2005, with a small number of chapters dotting the country. Darkon is notable for its age and media coverage. The club was featured on two
Fox News The Fox News Channel, abbreviated FNC, commonly known as Fox News, and stylized in all caps, is an American multinational conservative cable news television channel based in New York City. It is owned by Fox News Media, which itself is o ...
broadcasts and in a CNN story by Oliver Janney. On June 3, 2009, a segment featuring several members of the Club was featured on
National Public Radio National Public Radio (NPR, stylized in all lowercase) is an American privately and state funded nonprofit media organization headquartered in Washington, D.C., with its NPR West headquarters in Culver City, California. It differs from other n ...
. There is also an award-winning feature-length documentary based on the club, '' Darkon''. Administration of The Darkon Wargaming Club is composed of three official governing bodies: the "Executive Board," the "Noble Council," and the "
Senate A senate is a deliberative assembly, often the upper house or chamber of a bicameral legislature. The name comes from the ancient Roman Senate (Latin: ''Senatus''), so-called as an assembly of the senior (Latin: ''senex'' meaning "the el ...
." The Club administration is run much like the
United States Government The federal government of the United States (U.S. federal government or U.S. government) is the national government of the United States, a federal republic located primarily in North America, composed of 50 states, a city within a feder ...
, with a system of checks and balances to prevent one body from gaining too much power.''The Darkon Wargaming Club Official Rulebook'', page 14. The group has various tie-ins with local park services and other public-grounds administrative bodies, meaning they often have opportunities to set up their events in public parks and nature preserves as well as through personal arrangements with private farmers, landowners, and
high school A secondary school describes an institution that provides secondary education and also usually includes the building where this takes place. Some secondary schools provide both '' lower secondary education'' (ages 11 to 14) and ''upper seconda ...
and
college A college (Latin: ''collegium'') is an educational institution or a constituent part of one. A college may be a degree-awarding tertiary educational institution, a part of a collegiate or federal university, an institution offerin ...
grounds.


Club administration


Executive Board

The Executive Board of Darkon handles the day-to-day administration of the Club, such as finances, registration, records, and contact with other
LARP A live action role-playing game (LARP) is a form of role-playing game where the participants physically portray their characters.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique feature ...
s. Members of this governing body are the official representatives of the Darkon Wargaming Club. The Board is composed of: *the
President President most commonly refers to: *President (corporate title) * President (education), a leader of a college or university * President (government title) President may also refer to: Automobiles * Nissan President, a 1966–2010 Japanese ...
, who acts as chief representative of the Club when dealing with outside officials, and makes final interpretations of Club Rules, *the
Vice-President A vice president, also director in British English, is an officer in government or business who is below the president (chief executive officer) in rank. It can also refer to executive vice presidents, signifying that the vice president is on ...
, who chairs the Noble Council, serves as chief liaison with other
LARP A live action role-playing game (LARP) is a form of role-playing game where the participants physically portray their characters.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique feature ...
clubs and stands in as chief executive in the President's absence, *the Secretary, who maintains the Club Roster and official records, *the
Treasurer A treasurer is the person responsible for running the treasury of an organization. The significant core functions of a corporate treasurer include cash and liquidity management, risk management, and corporate finance. Government The treasury ...
, who is the chief financial officer of the club and maintains the club finances and ensures payment of accounts payable, and *the
Magistrate The term magistrate is used in a variety of systems of governments and laws to refer to a civilian officer who administers the law. In ancient Rome, a '' magistratus'' was one of the highest ranking government officers, and possessed both judic ...
, who chairs the Senate, maintains the Club's safety Marshals, and makes final interpretations of Club Bylaws. All Executive Board members are elected annually by the Senate.''The Darkon Wargaming Club Official Rulebook'', pp. 220-224.


Senate

The Senate of Darkon is made up of one or two representatives from each country (team) in Darkon. Duties of the Senate consist of introducing and voting on new rules and bylaws, electing Executive Board members, and making specific Club decisions. Additionally, the Senate may overrule any official decision made by the Executive Board.


Noble Council

The Noble Council is a governing body consisting of Club members who have earned the title of "Knight of the Realm" through Club service and high esteem of the Club members. It is this council's task to ensure that safety policies and practices are being performed by Club members at all times, and to discipline those who violate such policies. Individual Knights are held to a higher standard and expected to maintain conduct becoming of their rank at all times. Knights are expected to serve as Elders (
referee A referee is an official, in a variety of sports and competition, responsible for enforcing the rules of the sport, including sportsmanship decisions such as ejection. The official tasked with this job may be known by a variety of other tit ...
s) and safety Marshals periodically throughout the year. Any Knight may challenge the Noble Council in a contest of arms in order to gain a higher title (such as
Baron Baron is a rank of nobility or title of honour, often hereditary, in various European countries, either current or historical. The female equivalent is baroness. Typically, the title denotes an aristocrat who ranks higher than a lord or kn ...
,
Earl Earl () is a rank of the nobility in the United Kingdom. The title originates in the Old English word ''eorl'', meaning "a man of noble birth or rank". The word is cognate with the Scandinavian form ''jarl'', and meant " chieftain", particu ...
,
Marquis A marquess (; french: marquis ), es, marqués, pt, marquês. is a nobleman of high hereditary rank in various European peerages and in those of some of their former colonies. The German language equivalent is Markgraf (margrave). A woman ...
,
Count Count (feminine: countess) is a historical title of nobility in certain European countries, varying in relative status, generally of middling rank in the hierarchy of nobility. Pine, L. G. ''Titles: How the King Became His Majesty''. New York ...
,
Duke Duke is a male title either of a monarch ruling over a duchy, or of a member of royalty, or nobility. As rulers, dukes are ranked below emperors, kings, grand princes, grand dukes, and sovereign princes. As royalty or nobility, they are r ...
or
Prince A prince is a male ruler (ranked below a king, grand prince, and grand duke) or a male member of a monarch's or former monarch's family. ''Prince'' is also a title of nobility (often highest), often hereditary, in some European states. ...
) and the right to play the class Cavalier. They may also go up in higher rank via promotion from the High King or the Noble Council. Those who wish to gain nobility must submit a
petition A petition is a request to do something, most commonly addressed to a government official or public entity. Petitions to a deity are a form of prayer called supplication. In the colloquial sense, a petition is a document addressed to some offi ...
to the Noble Council. Based upon that player's merit, the Council may then accept or deny the applicant. However, Nobles approved by the Noble Council may be decommissioned by the Senate if seen unfit. Additionally, the Noble Council may bestow the title of "Knight Errant" on any Club member. Knights Errant are Nobles in title and must be regarded as such, but they do not have voting rights on the Noble Council.''The Darkon Wargaming Club Official Rulebook'', pp. 225-226.


Gameplay


Countries and retinues

Darkon is made up of a number of teams, or "countries". A country is a group of players, usually friends, who have all pledged allegiance to the same leader, agreed to wear the same country symbol, and fight for the same goals. Country rosters are fairly static; players may drift from one country to another, but for the most part, membership in a country is very personal and moving is generally an important decision (as it is in real life). All countries in Darkon have some type of recorded history. The history may be the actual history of a
Medieval In the history of Europe, the Middle Ages or medieval period lasted approximately from the late 5th to the late 15th centuries, similar to the post-classical period of global history. It began with the fall of the Western Roman Empire a ...
or
ancient Ancient history is a time period from the beginning of writing and recorded human history to as far as late antiquity. The span of recorded history is roughly 5,000 years, beginning with the Sumerian cuneiform script. Ancient history cov ...
nation (such as
Sparta Sparta ( Doric Greek: Σπάρτα, ''Spártā''; Attic Greek: Σπάρτη, ''Spártē'') was a prominent city-state in Laconia, in ancient Greece. In antiquity, the city-state was known as Lacedaemon (, ), while the name Sparta referr ...
) or may consist of pure fiction. Most countries select a fictional background as it is generally easier to roleplay. Countries also exist on a map kept by the administration of Darkon. Land "hexes" may be discovered and claimed, wars (both land and naval) may be fought, and cities, ships, and other structures may be built. The amount of land a country owns has a direct impact on how much in-game money (represented by gold- and silver-colored metal coins minted by the Club administration) is earned.''The Darkon Wargaming Club Official Rulebook'', pp. 30-31. Presently there are seven officially recognized countries in Darkon; they are Aquilonia, Ched Nasad, Chendrolyn, Elidor, Lost Company, Minatholon and No Quarter! There are also two officially recognized guilds: the Adventurer's Guild and the Merchant's Guild. Other countries/guilds may unofficially exist in the realm, but until they petition for recognition by the Club administration they may not claim hexes on — or earn money from — the map, nor engage in a land war. Nomads are players who have no allegiance to any country. They generally are hired out (i.e. become
mercenaries A mercenary, sometimes Pseudonym, also known as a soldier of fortune or hired gun, is a private individual, particularly a soldier, that joins a military conflict for personal profit, is otherwise an outsider to the conflict, and is not a memb ...
) by a country during an event.''The Darkon Wargaming Club Official Rulebook'', page 33. Darkon also allows another form of unit, a Knight's Retinue. A person that has attained the title of Knight in the realm of Darkon may wear their own personal symbol on their tabard and manage their own personal army. The retinue members would all wear the same symbol as the Knight they serve under. Members of a retinue can sign in as any country and be members of any country.


Weapons

Darkon is full-contact padded weapons sport and therefore must be guaranteed safe for the players. Individual members of the club are trusted to build his or her own
weapons A weapon, arm or armament is any implement or device that can be used to deter, threaten, inflict physical damage, harm, or kill. Weapons are used to increase the efficacy and efficiency of activities such as hunting, crime, law enforcement, s ...
in a manner consistent with the Club rules. The large selection of legal weapons available to players are one-handed
sword A sword is an edged, bladed weapon intended for manual cutting or thrusting. Its blade, longer than a knife or dagger, is attached to a hilt and can be straight or curved. A thrusting sword tends to have a straighter blade with a pointed ti ...
s,
Two-handed sword The English language terminology used in the classification of swords is imprecise and has varied widely over time. There is no historical dictionary for the universal names, classification or terminology of swords; a sword was simply a double ...
s,
hand axe A hand axe (or handaxe or Acheulean hand axe) is a prehistoric stone tool with two faces that is the longest-used tool in human history, yet there is no academic consensus on what they were used for. It is made from stone, usually flint or ...
s,
battle axe A battle axe (also battle-axe, battle ax, or battle-ax) is an axe specifically designed for combat. Battle axes were specialized versions of utility axes. Many were suitable for use in one hand, while others were larger and were deployed two-ha ...
s,
hammers A hammer is a tool, most often a hand tool, consisting of a weighted "head" fixed to a long handle that is swung to deliver an impact to a small area of an object. This can be, for example, to drive nails into wood, to shape metal (as wi ...
,
clubs Club may refer to: Arts, entertainment, and media * ''Club'' (magazine) * Club, a ''Yie Ar Kung-Fu'' character * Clubs (suit), a suit of playing cards * Club music * "Club", by Kelsea Ballerini from the album '' kelsea'' Brands and enterprises ...
, maces,
spear A spear is a pole weapon consisting of a shaft, usually of wood, with a pointed head. The head may be simply the sharpened end of the shaft itself, as is the case with fire hardened spears, or it may be made of a more durable material fastene ...
s,
dagger A dagger is a fighting knife with a very sharp point and usually two sharp edges, typically designed or capable of being used as a thrusting or stabbing weapon.State v. Martin, 633 S.W.2d 80 (Mo. 1982): This is the dictionary or popular-use def ...
s, chained flails, quarterstaves,
glaive A glaive (or glave) is a European polearm, consisting of a single-edged blade on the end of a pole. It is similar to the Japanese naginata, the Chinese guandao, the Korean woldo, and the Russian sovnya. Overview Typically, the blade is arou ...
s, and
halberd A halberd (also called halbard, halbert or Swiss voulge) is a two-handed pole weapon that came to prominent use during the 13th, 14th, 15th, and 16th centuries. The word ''halberd'' is cognate with the German word ''Hellebarde'', deriving from ...
s. Bows,
crossbow A crossbow is a ranged weapon using an Elasticity (physics), elastic launching device consisting of a Bow and arrow, bow-like assembly called a ''prod'', mounted horizontally on a main frame called a ''tiller'', which is hand-held in a similar ...
s, and specially-built javelins also may be used. At the simplest level, Darkon melee weapons are composed of a firm core with several layers of hard- and soft-cell
foam Foams are materials formed by trapping pockets of gas in a liquid or solid. A bath sponge and the head on a glass of beer are examples of foams. In most foams, the volume of gas is large, with thin films of liquid or solid separating the ...
taped or glued to it.
Cloth Textile is an umbrella term that includes various fiber-based materials, including fibers, yarns, filaments, threads, different fabric types, etc. At first, the word "textiles" only referred to woven fabrics. However, weaving is not the ...
must also cover the
blade A blade is the portion of a tool, weapon, or machine with an edge that is designed to puncture, chop, slice or scrape surfaces or materials. Blades are typically made from materials that are harder than those they are to be used on. Histor ...
and pommel of every weapon. As of 2012, the Club has decided to include weapons covered in a soft rubberized coat as an alternative to cloth. Cores are made using various lightweight-yet-sturdy materials. Common cores are
PVC pipe Plastic pipe is a tubular section, or hollow cylinder, made of plastic. It is usually, but not necessarily, of circular cross-section, used mainly to convey substances which can flow—liquids and gases (fluids), slurries, powders and masses of sm ...
and the more expensive
fiberglass Fiberglass ( American English) or fibreglass (Commonwealth English) is a common type of fiber-reinforced plastic using glass fiber. The fibers may be randomly arranged, flattened into a sheet called a chopped strand mat, or woven into glass cl ...
.
Wood Wood is a porous and fibrous structural tissue found in the stems and roots of trees and other woody plants. It is an organic materiala natural composite of cellulose fibers that are strong in tension and embedded in a matrix of lignin ...
and
bamboo Bamboos are a diverse group of evergreen perennial flowering plants making up the subfamily Bambusoideae of the grass family Poaceae. Giant bamboos are the largest members of the grass family. The origin of the word "bamboo" is uncertain, ...
cores may only be used for spears. Metal cores are not to be used except with express permission from the Club administration. Darkon players also use different varieties of foam for their weapons ranging from simple camping mats to high-end industrial foams.
Adhesive Adhesive, also known as glue, cement, mucilage, or paste, is any non-metallic substance applied to one or both surfaces of two separate items that binds them together and resists their separation. The use of adhesives offers certain advant ...
s are also used to keep the foam and core together in one solid weapon;
contact cement Impact glue, contact glue or neoprene glue, is a type of glue, used mainly to glue plastic foams, laminates, metal panels, etc. . It also allows the mounting of supports of different types (metal on wood, cork on plaster, wood on cement, etc) ...
, double-sided tape, and
duct tape Duct tape (also called duck tape, from the cotton duck cloth it was originally made of) is cloth- or scrim-backed pressure-sensitive tape, often coated with polyethylene. There are a variety of constructions using different backings and adhesi ...
are the most common for this purpose. Javelins are long tubes built using foam and adhesive, containing a ½" PVC or hollow fiberglass core.
Arrow An arrow is a fin-stabilized projectile launched by a bow. A typical arrow usually consists of a long, stiff, straight shaft with a weighty (and usually sharp and pointed) arrowhead attached to the front end, multiple fin-like stabilizers ...
s and
crossbow bolt A bolt or quarrel is a dart-like projectile used by crossbows. The name "quarrel" is derived from the French word ''carré'', meaning square, referring to their typically square heads. Although their lengths vary, bolts are typically shorter and ...
s are built using an actual arrow or bolt with the head removed. The tip of the arrow shaft is then padded with foam and secured with tape.
Siege engine A siege engine is a device that is designed to break or circumvent heavy castle doors, thick city walls and other fortifications in siege warfare. Some are immobile, constructed in place to attack enemy fortifications from a distance, while oth ...
s are also in use in the game of Darkon for specialized battle campaigns. Siege weapons include
ballista The ballista (Latin, from Greek βαλλίστρα ''ballistra'' and that from βάλλω ''ballō'', "throw"), plural ballistae, sometimes called bolt thrower, was an ancient missile weapon that launched either bolts or stones at a distant ...
e,
catapult A catapult is a ballistic device used to launch a projectile a great distance without the aid of gunpowder or other propellants – particularly various types of ancient and medieval siege engines. A catapult uses the sudden release of stor ...
s, and
trebuchet A trebuchet (french: trébuchet) is a type of catapult that uses a long arm to throw a projectile. It was a common powerful siege engine until the advent of gunpowder. The design of a trebuchet allows it to launch projectiles of greater weight ...
s. While there are currently few specific rules governing the construction of a siege engine in Darkon, all siege engines must be built with the utmost degree of safety in mind. Ballista bolts are built much like javelins, while catapult/trebuchet stones are cloth balls filled with
cotton Cotton is a soft, fluffy staple fiber that grows in a boll, or protective case, around the seeds of the cotton plants of the genus '' Gossypium'' in the mallow family Malvaceae. The fiber is almost pure cellulose, and can contain minor pe ...
fiber, known as "spellballs" (please see the Magic section of this article for more information about spellballs.)''The Darkon Wargaming Club Official Rulebook'', pp. 37-44.


Armor and shields

Armor Armour (British English) or armor (American English; see spelling differences) is a covering used to protect an object, individual, or vehicle from physical injury or damage, especially direct contact weapons or projectiles during combat, or f ...
and
shield A shield is a piece of personal armour held in the hand, which may or may not be strapped to the wrist or forearm. Shields are used to intercept specific attacks, whether from close-ranged weaponry or projectiles such as arrows, by means of ...
s in Darkon afford a player special protections against physical and magic damage. Armor may either be built by the player or bought (provided they follow the official specifications and safety guidelines), and can range from a basic leather
bracer A bracer (or arm-guard) is a strap or sheath, commonly made of leather, stone or plastic, that covers the ventral (inside) surface of an archer's bow-holding arm. It protects the archer's forearm against injury by accidental whipping from th ...
or
greave A greave (from the Old French ''greve'' "shin, shin armour") or jambeau is a piece of armour that protects the leg. Description The primary purpose of greaves is to protect the tibia from attack. The tibia, or shinbone, is very close to the sk ...
to full plate armor. In Darkon, leather armor must be at least 5-ounce genuine leather (
Pleather Artificial leather, also called synthetic leather, is a material intended to substitute for leather in upholstery, clothing, footwear, and other uses where a leather-like finish is desired but the actual material is cost prohibitive or unsuitab ...
is not acceptable) and metal armor be made of steel, brass, or bronze. Damage taken while wearing armor is determined by the type of weapon versus the class of armor worn. For example,
chain mail Chain mail (properly called mail or maille but usually called chain mail or chainmail) is a type of armour consisting of small metal rings linked together in a pattern to form a mesh. It was in common military use between the 3rd century BC and ...
(Armor Rating 2) worn on the torso would give the player one extra hit versus a "black weapon" (i.e., two-handed sword, halberd, "black" glaive, or battle axe), and the second hit would result in a mortal wound. Shields are ½" pieces of plywood (¼" for
buckler A buckler (French ''bouclier'' 'shield', from Old French ''bocle, boucle'' 'boss') is a small shield, up to 45 cm (up to 18 in) in diameter, gripped in the fist with a central handle behind the boss. While being used in Europe since ant ...
s) wrapped in hard- and soft-cell foam and covered with cloth. Any weapon (save for the ''Arrow of Piercing'' relic) may be deflected by a shield and cause no damage as long as the weapon does not solidly strike the individual before or after contact with the shield. Shields may be destroyed by a halberd, certain-sized two-handed axes, or via the ''Mace of Disruption'' relic in three solid hits, or the ''Javelin of Lightning'' relic in one hit. Additionally, certain magic spells such as ''Warp Wood'' or ''Lightning Bolt'' destroy shields. Shields may block some spells (i.e. ''Word of Holding'') but not others (i.e. ''Curse'').''The Darkon Wargaming Club Official Rulebook'', pp. 44-49.


Magic

Like most fantasy role-playing games, Magic is used in Darkon as part of the
fantasy Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and d ...
spirit of the game. Magic takes place in the form of spells, written by the player, which must be read in order for the spell to be invoked. Spells may be offensive (i.e., ''Fireball''), defensive (i.e., ''Cure Light Wounds''), or utility (i.e., ''Hold Portal'') in nature. Most spells that affect other characters utilize a "spellball," which is a round cloth ball stuffed with cotton fiber. The color of the spellball determines the magic's effect. For example, a
Mage Mage most commonly refers to: * Mage (paranormal) or magician, a practitioner of magic derived from supernatural or occult sources * Mage (fantasy) or magician, a type of character in mythology, folklore, and fiction *Mage, a character class in so ...
could read the ''Lightning Bolt'' spell from his or her spellbook, then throw a blue spellball at his or her target. If the target is hit, he or she takes a specific amount of damage to the area of the body hit. Every spell is different and it is the player's responsibility to know the effect of every spell. Green damage spellballs are used specifically with siege engines in the game, and causes immediate "death" to any player directly hit by it. Those within a three-foot radius of the spellball's landing point are "mortally wounded," which is to say he or she becomes incapacitated for 5 minutes and will "die" if not properly healed. The green spellsballs are also used in the
Druid A druid was a member of the high-ranking class in ancient Celtic cultures. Druids were religious leaders as well as legal authorities, adjudicators, lorekeepers, medical professionals and political advisors. Druids left no written accounts. Whi ...
spell "''Nature Love''".''The Darkon Wargaming Club Official Rulebook'', pp. 99-161.


Roleplaying

Roleplaying Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as ...
, or "acting out one's character" is a prominent part of Darkon. Players may elect to roleplay a valiant
nobleman Nobility is a social class found in many societies that have an aristocracy. It is normally ranked immediately below royalty. Nobility has often been an estate of the realm with many exclusive functions and characteristics. The characteris ...
, a cutthroat
rogue A rogue is a person or entity that flouts accepted norms of behavior. Rogue or rogues may also refer to: Companies * Rogue Ales, a microbrewery in Newport, Oregon * Rogue Arts, a film production company * Rogue Entertainment, a software co ...
, a chaotic abomination of some magic-twisted species, or anywhere in between. Additionally, all players choose a race for their character, be it relatively mundane (e.g., human), literary (e.g.,
elf An elf () is a type of humanoid supernatural being in Germanic mythology and folklore. Elves appear especially in North Germanic mythology. They are subsequently mentioned in Snorri Sturluson's Icelandic Prose Edda. He distinguishes "ligh ...
,
dwarf Dwarf or dwarves may refer to: Common uses *Dwarf (folklore), a being from Germanic mythology and folklore * Dwarf, a person or animal with dwarfism Arts, entertainment, and media Fictional entities * Dwarf (''Dungeons & Dragons''), a humanoid ...
, sprite) or godlike in power (e.g., storm giant). Race may play a large part of a character's motivations in Darkon. For example, one who has chosen a Drow would usually roleplay as a member of an evil and treacherous race of elves whose sole ambition is money and status. There are no set rules for roleplaying. Darkon contains a large spectrum of players, from those who play entirely for the competition of the fight and do not engage in roleplay, to those who do not fight at all and spend the majority of their time in the game roleplaying their character. Furthermore, a player is in no way required to reveal his or her personal agenda or background to another player, though it is generally considered good form to truthfully respond when a player asks, "What acedo I see?" Players may outright answer or simply give a short visual description of themselves. During "Adventure" events, plots are put into place in which the countries of Darkon work together (or against each other) to fulfill a quest, solve a puzzle, and/or defeat an enemy. Roleplaying is of particular importance at these events, as the overall "plot" of Darkon exists from one Adventure event to the next. Roleplaying still exists in "Battle" events (events where no plot is outlined; members simply fight), though to a much lesser degree.


Culture

Members of the Darkon Wargaming Club come from all walks of life, yet a strong sense of camaraderie exists regardless of background, social status, or any other factor. One thread usually common to all members, though, is a hobby for gaming in general, whether it be
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedba ...
s,
tabletop role-playing games A tabletop role-playing game (typically abbreviated as TRPG or TTRPG), also known as a pen-and-paper role-playing game, is a form of role-playing game (RPG) in which the participants describe their characters' actions through speech. Participa ...
, or others. Some players who meet in Darkon often end up becoming lifelong friends. Darkon has also been responsible for the occasional marriage or two. As with most other subcultures, Darkon utilizes a vocabulary of
slang Slang is vocabulary (words, phrases, and linguistic usages) of an informal register, common in spoken conversation but avoided in formal writing. It also sometimes refers to the language generally exclusive to the members of particular in-gr ...
borne of all live-action roleplaying games. "Rhinohiding" (the act of "blowing off" one's hits; also known as "ego armor"), " powergaming" (splitting hairs in the rules in order to gain an advantage), and "
metagaming Metagame, Hypergame, or game about the game, is an approach to a game that transcends or operates outside of the prescribed rules of the game, uses external factors to affect the game, or goes beyond the supposed limits or environment set by th ...
" (using out-of-game knowledge in-game in an advantageous fashion) are a few examples.


See also

*
Amtgard Amtgard is a battle gaming and live-action fantasy roleplaying and boffer combat game with chapters primarily based in the United States and Canada as well as Germany, Croatia, and South Korea. History Amtgard was created by Jim Haren Jr, also ...
* Belegarth Medieval Combat Society * Boffer *
Society for Creative Anachronism The Society for Creative Anachronism (SCA) is an international living history group with the aim of studying and recreating mainly Medieval European cultures and their histories before the 17th century. A quip often used within the SCA describes ...
*
Dagorhir Dagorhir Battle Games was a live action role-playing game (Battle game) local to the Washington, D.C., U.S.A. metropolitan area with full-contact melee fighting and ranged combat as its primary focus. Fighters typically use foam weapons such a ...
* ''Darkon'', the documentary based on The Darkon Wargaming Club


References


Notes

{{Reflist, 2


External links


Official website

Darkon the Movie: Documentary based on The Darkon Wargaming Club
Live-action battle gaming Live-action role-playing games Organizations established in 1985 1985 establishments in the United States