Cortana (Halo)
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Cortana is a fictional artificially intelligent character in the ''Halo'' video game series. Voiced by Jen Taylor, she appears in '' Halo: Combat Evolved'' and its sequels, '' Halo 2'', '' Halo 3'', '' Halo 4'', '' Halo 5: Guardians and Halo Infinite''. She also briefly appears in the prequel '' Halo: Reach'', as well as in several of the franchise's novels, comics, and merchandise. During gameplay, Cortana provides backstory and tactical information to the player, who often assumes the role of Master Chief Petty Officer John-117. In the story, she is instrumental in preventing the activation of the Halo installations, which would have destroyed all
sentient Sentience is the capacity to experience feelings and sensations. The word was first coined by philosophers in the 1630s for the concept of an ability to feel, derived from Latin '' sentientem'' (a feeling), to distinguish it from the ability to ...
life in the galaxy. Cortana's original design was based on the Egyptian queen Nefertiti; the character's holographic representation always takes the form of a woman. Game developer Bungie first introduced Cortana—and ''Halo''—through the Cortana Letters, emails sent during ''Combat Evolved''s production in 1999. The relationship between Cortana and Master Chief has been highlighted by reviewers as one of the most important parts of the ''Halo'' games' story. Cortana has been recognized for her believability and character depth, as well as her sex appeal. The character was the inspiration for Microsoft's intelligent personal assistant of the same name.


Description

Cortana is an
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech ...
found in the ''Halo'' franchise. In the video games, Cortana often serves as an advisor and assistant to the player character, hacking alien computer systems and decoding transmissions. She speaks most of the first game's dialogue, and serves as a talkative foil for the quieter Master Chief, as well as a way of relaying information and objectives to the player. According to her backstory, Cortana was derived from the
cloned Cloning is the process of producing individual organisms with identical or virtually identical DNA, either by natural or artificial means. In nature, some organisms produce clones through asexual reproduction. In the field of biotechnology, ...
brain of Dr. Catherine Elizabeth Halsey, the creator of the SPARTAN-II supersoldier project; Halsey's synapses became the basis for Cortana's processors. Cortana and other AIs are subject to a seven-year lifespan, after which they begin to dissemble and think themselves to death in a process known as rampancy. As an artificial construct, Cortana has no physical form or being. Cortana speaks with a smooth female voice, and projects a holographic image of herself as a woman. Cortana is said to resemble Halsey, with a similar attitude "unchecked by military and social protocol". In '' Halo: The Fall of Reach'', Cortana is described as slender, with close-cropped hair and a skin hue that varies from navy blue to lavender, depending on her mood. Numbers and symbols flash across her form when she is thinking. Halsey sees Cortana as a teenage version of herself: smarter than her parents, always "talking, learning, and eager to share her knowledge". Cortana is described as having a sardonic sense of humor and often cracks jokes or wryly comments, even during combat.


Appearances


In video games

Cortana's first game appearance is in 2001's '' Halo: Combat Evolved''. Humanity is locked in a losing war with the alien Covenant. Cortana plots a course for the human ship ''Pillar of Autumn'' to escape the Covenant. This heading leads to the discovery of a massive ringworld, Halo, built by a mysterious race known as the Forerunners. Cortana defends the ship from the Covenant until she is given to the supersoldier Master Chief to prevent her from falling into enemy hands. Cortana helps direct human survivors scattered across the ring and assists the Master Chief in his missions. Inserted into Halo's Control Room, Cortana realizes that the ring serves as a prison for the parasitic
Flood A flood is an overflow of water ( or rarely other fluids) that submerges land that is usually dry. In the sense of "flowing water", the word may also be applied to the inflow of the tide. Floods are an area of study of the discipline hydrol ...
; activating Halo would mean destroying all sentient life in the galaxy to prevent the Flood's spread. Cortana assists Master Chief in destroying the ring and escaping. In '' Halo 2'', Cortana assists in the defense of Earth in the wake of a Covenant attack. Cortana, Chief and human forces travel to another Halo ring, Delta Halo, where Master Chief and Cortana encounter the Flood intelligence Gravemind. The Gravemind sends Chief and Cortana to the Covenant city-ship of ''High Charity'' to stop the Covenant from activating Halo; Cortana ultimately stays behind on ''High Charity'' to destroy the city and Halo should Master Chief fail in his mission. ''High Charity'' and Cortana are captured by the Flood. In '' Halo 3'', Cortana appears to the player in broken transmissions. On the Forerunner installation known as the Ark, the Master Chief travels through the ruins of ''High Charity'' to rescue Cortana. Chief and Cortana are successful at stopping the Flood, but become stranded in deep space aboard the human ship ''Forward Unto Dawn''. Cortana activates a distress beacon, while Master Chief goes into cryonic sleep to await rescue. At the beginning of '' Halo 4'' Cortana wakes the Chief as ''Forward Unto Dawn'' drifts towards a Forerunner installation called Requiem. Cortana begins displaying aberrant glitches and behavior, and reveals that she is suffering from rampancy as she approaches the end of her seven-year lifespan. She assists in the battle against the Didact, a rogue Forerunner who hates humans. Cortana sacrifices herself to save the Chief and stop the Didact's plan. Cortana's survival is revealed in '' Halo 5'', when she calls Master Chief to the Forerunner world Genesis. Cortana explains she survived the destruction of the Didact's ship and her own rampancy by entering the Domain, an ancient repository of knowledge. Granted an infinite life span by the Domain, Cortana believes that she and other AI (the "Created") should enforce peace through the galaxy. Cortana begins using ancient Forerunner constructs known as Guardians to enforce the Created's will throughout the galaxy. In '' Halo Infinite'', Master Chief travels to the ringworld Zeta Halo and recovers the Weapon, a copy of Cortana designed to contain her for deletion. Traveling across a damaged Halo's surface and fighting the enemy faction known as the Banished, the pair recover data fragments left behind by Cortana that fill in what occurred six months earlier; Cortana threatened the leader of the Banished, Atriox, and destroyed his homeworld when he did not submit. In retaliation, a vengeful Atriox used the Weapon to capture Cortana, informing her that the Banished had already defeated the UNSC and Chief, and orders Cortana to surrender the ring to the Banished (as their new home). Realizing she was defeated by her own copy and believing the Chief to be dead, Cortana finally realizes her mistakes. In attempt to stop Atriox from uncovering the ring's secrets, she sacrifices herself again to atone for her actions, severely damaging the ring, deactivating all Guardians and preventing the Banished from activating it; this also sends Atriox to his apparent death, though he is later revealed to secretly have survived. In a final message, Cortana apologizes to Chief for her actions and encourages him to trust the Weapon as a new partner.


Other appearances

Cortana's first appearance in the ''Halo'' franchise is in the novel '' Halo: The Fall of Reach'', a prequel to the first ''Halo'' game. Dr. Halsey allows Cortana to choose which SPARTAN-II soldier to accompany on an upcoming mission; Cortana picks the Master Chief, whom she believes is her best match. Cortana helps the Master Chief to survive the near-lethal exercises designed to test the Chief's armor. Afterward, she plants incriminating evidence in the files of Colonel Ackerson, the operative who nearly killed both of them, as revenge. Cortana makes a small appearance in 2010's '' Halo: Reach'', set shortly before the events of ''Combat Evolved''. A fragment of Cortana carrying information gleaned from a Forerunner artifact combines with Cortana's main self on ''Pillar of Autumn'' before the ship escapes the planet, leading to the events of ''Combat Evolved''. Cortana also appears in the novelization of ''Combat Evolved'', '' Halo: The Flood'', and the following novels '' Halo: First Strike'' and '' Halo: Ghosts of Onyx'', as well as the animated series '' Halo Legends'' and live-action television series '' Halo 4: Forward Unto Dawn''. She is also a main character in "Human Weakness", a short story written by Karen Traviss for the ''Halo Evolutions'' anthology that details Cortana's time in the clutches of the Gravemind. She also appears in the ''Halo'' television series, created by Dr. Halsey as a means of keeping Master Chief and other Spartans in line. By cloning herself and then copying her clone's brain patterns (which also kills her), Halsey is able to bring Cortana to life and then implant her directly into Master Chief's neural pathways.


Character design

Cortana was developed to provide ''Combat Evolved'' with a way of guiding players while keeping missions open-ended, and avoiding players from feeling they were being herded through the game. Said story writer Joseph Staten, "we needed a character who could consistently guide the player through the game, and an onboard AI was something that could always credibly accompany hem" Cortana's role grew from pure gameplay considerations to serving as a way of characterizing and humanizing the Master Chief, and in subsequent games the Chief-Cortana relationship became a focus of characterization. The character was designed and modeled by Bungie artist Chris Hughes, with the model's face based on a sculpture of Egyptian Queen Nefertiti. Cortana's name is a variant of
Curtana Curtana, also known as the Sword of Mercy, is a ceremonial sword used at the coronation of British kings and queens. One of the Crown Jewels of the United Kingdom, its end is blunt and squared to symbolise mercy. Description The sword mea ...
, the sword used by the legendary
Ogier the Dane Ogier the Dane (french: ; da, ) is a legendary paladin of Charlemagne who appears in many Old French ''chansons de geste''. In particular, he features as the protagonist in ''La Chevalerie Ogier'' (ca. 1220), which belongs to the ''Geste de ...
, just as the titular AI character of Bungie's previous game '' Marathon 2: Durandal'' is named after the legendary sword
Durendal Durendal, also spelled Durandal, is the sword of Roland, a legendary paladin and partially historical officer of Charlemagne in French epic literature. It is also said to have belonged to young Charlemagne at one point, and, passing through Sarac ...
. Curtana's inscription reveals that the sword has the same "temper as Joyeuse and Durendal". After assuming development duties from Bungie, 343 Industries decided to explain Cortana's established appearance as a reflection of her personality. "So one of the reasons she ppears as she doesis to attract and demand attention," Franchise development coordinator Frank O'Connor explained. "And she does it to put people off so that they're on their guard when talking to her and she has the upper hand in those conversations." Cortana and the Master Chief's relationship was a core part of ''Halo 4'', part of a desire to feature a more human story. Creative director Josh Holmes noted that Cortana was in ways more human than Master Chief, and the idea that Chief would grapple with his humanity at the same time he was losing Cortana spoke to him. Holmes' mother was diagnosed with dementia during development, and his real-life struggles informed the characterization of Cortana's descent into rampancy and the Chief-Cortana relationship. Holmes and the team drew inspiration from the relationship in the game ''
Ico is an action-adventure game developed by Japan Studio and Team Ico, and published by Sony Computer Entertainment, released for the PlayStation 2 video game console in 2001 and 2002 in various regions. It was designed and directed by Fumito Ued ...
'', where the main characters share a strong bond, as well as the many layers to the two characters' relationship; "In some ways they’re friends, in some ways she’s almost like a mother, in others they’re skirting that line of lovers, and so all these different elements come into the relationship, making it complex and interesting to explore." Cortana's new appearance for ''Halo 4'' was one of the game's most dramatic changes. Early in production, concept artists created a variety of "crazy ideas" and explorations for how Cortana might look. Promising 2D designs were turned into simple 3D maquettes to prototype them in the game engine. Character artist Matt Aldridge recalled that Cortana was one of the hardest characters to envision in the game because of how beloved the character is by players; one of Aldridge's goals was to create a character where scrolling lines of code would flow uninterrupted from her feet to her head. Art director Kenneth Scott was responsible for Cortana's final design. The character's motion capture was performed by Mackenzie Mason. For ''Halo 5'', Cortana's appearance changes significantly. Describing her previous appearance as soft and "deceptively vulnerable", 343 Industries took the story opportunity provided to change her look to reflect her new role as self-declared ruler of the galaxy. "In the first draft of the ending she was going to wear a flowing gown, have long hair, etc. She'd be very regal, very “powerful high queen." Very obviously different than she was," writer Brian Reed recalled. Her final design incorporated elements of the Spartans and Forerunners on top of her previous look, including a Forerunner glyph. "Having her wear he Mantlewas a nice way of having her own it too, from a symbolic standpoint," Reed said. The character was modeled and animated using motion capture and talent at 343 Industries and Axis Animation. 343 Industries intended the character's normal role in gameplay to be filled by Blue Team. In '' Halo Infinite'', Cortana initially has her appearance from ''Halo 5''. However, at the end of the game, Cortana regains her original look, representing her change back into her old self. Cortana's design, particularly her human-like appearance, was met with controversy after the TV series' trailer was released. Kiki Wolfkill explained that the decision was influenced by technology, as the team prefers to use the most up-to-date tools to make thoughtful design decisions, as they have done throughout the series' decades-long history. She further said "A lot of the design changes as we progress dthrough the game generations was because we had access to better graphics, technology, more pixels, and more effects. And so it's always been about adapting Cortana to the environment."


Voice acting

Voice actress Jen Taylor voices Cortana in the majority of the character's appearances. Despite her role in voicing other video game characters, including Princess Peach, she is not a gamer. Taylor was a college acquaintance of Joseph Staten, and he recommended her as a possible voice for Cortana to audio director Martin O'Donnell. When choosing a voice actor for the character, Bungie originally wanted Cortana to have a British accent. O'Donnell recalled that Taylor's British accent was good, but felt it was too similar to her work for ''
No One Lives Forever ''The Operative: No One Lives Forever'' (abbreviated as ''NOLF'') is a first-person shooter video game with stealth gameplay elements, developed by Monolith Productions and published by Fox Interactive, released for Windows in 2000. The game w ...
''. The accent was dropped, but British colloquialisms remained in the character's dialogue. Taylor recalled that a key directive from Bungie about the character was that she not come off as nagging, despite her role as the player's guide and aid. "They wanted her to be like the girl next door, your best friend that you want to hang out with," she said. She felt that portraying Cortana was occasionally challenging because the character lacks a physical form. For years after the first game was released Taylor remained distanced from the character. She attended only one fan convention in six years after the release of ''Halo: Combat Evolved'', and never saw many of the finished cutscenes with the character until a ''Halo 3'' launch party. Starting with ''Halo 3'', Taylor felt the role involved more drama and less
jargon Jargon is the specialized terminology associated with a particular field or area of activity. Jargon is normally employed in a particular communicative context and may not be well understood outside that context. The context is usually a partic ...
, and over time, her relationship with the character changed. "At first I was just excited to have a job and then I became more and more familiar, comfortable with and interested in her as she was developed," she recalled. "And I've sort of fallen for Cortana as far as characters go. She's remarkable." For ''Halo 4'', Taylor performed her lines in the same room as Steve Downes, the voice of Master Chief, for the first time in the series. She credited the change for making the dialogue feel more authentic and real. She reprises her role as Cortana for the ''Halo'' television series.


Promotion

Bungie introduced the ''Halo'' series publicly in 1999 by sending the Cortana Letters, a series of cryptic email messages, to the maintainer of marathon.bungie.org, a fan site for one of Bungie's previous series, the '' Marathon Trilogy''. The strategic use of cryptic messages in a publicity campaign was repeated in '' I Love Bees'', a promotion for ''Halo 2''. Although Bungie does not consider most of the letters to be canon, Cortana speaks many of the same lines in ''Halo 3''. According to C. J. Cowan, Bungie's director of cinematics, the studio used the character here to give story clues without actually revealing the story. Cortana is featured in a variety of ''Halo'' merchandise. The character's first action figure was a seven-inch (178 mm) miniature released as part of the '' Halo: Combat Evolved'' series of action figures. McLees noted that the first action figure was supposed to convey an older appearance than was depicted in the games. This was accomplished by making the figure more buxom; despite McLees' request to revert the change, the sculptor was unwilling and time constraints left the design intact. The character is also featured in the first series of ''Halo 3'' action figures, distributed by
McFarlane Toys McFarlane Toys is an American company founded by comic book creator Todd McFarlane which makes highly detailed model action figures of characters from films, comics, popular music, video games and various sporting genres. The company, a subsid ...
, Funko vinyl figurines, and in a limited-edition silver-plated statue by Weta Workshop. '' IGN'' noted that Cortana toys are lacking among ''Halo''s merchandising.


Windows digital assistant

Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washi ...
developed its virtual assistant for the Windows Phone operating system under the codename "Cortana" in reference to the ''Halo'' character. Though other final gender-neutral names for the final product were considered, positive developer and fan response to the leaked codename led to it becoming permanent. Deborah Harrison, one of Cortana's 'personality designers', met with 343 Industries and added more confidence to the personality. "As a result of the meetings we ended up coming back and baking this into the DNA of the digital assistant speech pattern, her approach to jokes and her approach to chit chat, and we decided to dial up her sense of self possession," Harrison recalled. Jen Taylor provides the voice for the virtual assistant. Microsoft released a beta for Cortana in April 2014 with the developer release of Windows Phone 8.1. Microsoft also released Cortana virtual assistant on the
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
,
Windows 10 Windows 10 is a major release of Microsoft's Windows NT operating system. It is the direct successor to Windows 8.1, which was released nearly two years earlier. It was released to manufacturing on July 15, 2015, and later to retail on ...
, iOS, and Android platforms.


Reception

Cortana is one of ''Halo''s most beloved characters, and has appeared in numerous lists of video game's best sidekicks. ''
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'' named the character one of the 50 greatest female characters for the character's determination and fearlessness, which meshed perfectly with the game's protagonist, while '' Glixel'' staff ranked Cortana as the 15th most iconic video game character of the 21st century. '' Den of Geek''s Megan Crouse called Cortana one of the ''Halo'' series' most important characters, and her relationship with her mother figure Halsey a relationship that was under-appreciated in much of the franchise. Professor Monica Evans on a book ''Halo and Philosophy: Intellect Evolved'' called Cortana the most human character in the original game and one of the most developed. Cortana has also been recognized for her sex appeal; the character has featured on numerous lists of attractive video game characters and "babes" from publications such as Team Xbox, '' GameDaily'', '' Games.net'', '' Thanh Niên'', and '' Complex''. Feminist critic Anita Sarkeesian argues that Cortana had gotten "more and more sexualized in every new installment"; '' 1UP.com'' noted that as Cortana's sanity waned in the video games, her clothing appeared to decrease as well. ''
Time Time is the continued sequence of existence and event (philosophy), events that occurs in an apparently irreversible process, irreversible succession from the past, through the present, into the future. It is a component quantity of various me ...
''s Matt Peckham described Cortana's character as a controversial figure, with a tension between being well-rounded character and being trapped as " nadolescent male's fantasy notion of a Campbellian hero figure," and that this tension had increased commensurately with the game series' graphical fidelity. Media critic Maddy Myers suggested that O'Connor's explanation for Cortana's look implies that the ''Halo'' universe's futuristic setting still grapples with systemic sexism. Mike Rougeau of ''Complex'' noted that ''Halo 3'' balanced a large conflict with a more personal one—that while the galaxy was imperiled by aliens, "more important to fans was the rescue of Cortana." While Cortana's role was greatly expanded in the game, '' Stuff.co.nz'' noted that the character "has inexplicably had a sexy makeover". According to ''CinemaBlend'', the "love story" between Master Chief and Cortana in the game provides "a focus to the game that an epic war between species can not accomplish. As Chief, the player needs something to anchor them into the story, and that happens to be Cortana." Despite mixed opinions of ''Halo 4''s campaign as a whole, Cortana and her story was often considered a strong point of the game. ''IGN'' called ''Halo 4'' "really Cortana's story", as saving the galaxy is of lesser importance to the Master Chief than saving Cortana, and Cortana's humanity is ultimately the game's focus. ''
The Daily Telegraph ''The Daily Telegraph'', known online and elsewhere as ''The Telegraph'', is a national British daily broadsheet newspaper published in London by Telegraph Media Group and distributed across the United Kingdom and internationally. It was f ...
''s Tom Hoggins agreed, calling Cortana "the flickering blue heart of the game's plot", and Hoggins and reviewers for ''
The Globe and Mail ''The Globe and Mail'' is a Canadian newspaper printed in five cities in western and central Canada. With a weekly readership of approximately 2 million in 2015, it is Canada's most widely read newspaper on weekdays and Saturdays, although it ...
'' and ''
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'' singled out the character's writing and performance as high points of the game's campaign. Justin Clouse wrote that the interactions between Chief and Cortana as the latter loses her hold on sanity were "perhaps the best it's ever been". ''Complex''s review praised the use of motion capture for Cortana, as they were given "new life" and new depth from the technology and performance. David Their wrote that the choice for Cortana to return in ''Halo 5'' and turn her into an antagonist provided the game "with a well earned sense of drive" and that her appearance in ''Halo 5'' gave players another side of the character to see. "There's something unknowable about Cortana in her new role as AI God, but we've spent enough time with her throughout the series that we stick with her through the reinvention." Similarly, Patrick Dane of '' Bleeding Cool'' defended the game's divisive campaign and Cortana's turn to antagonist as an "inspired choice", driving a wedge between the most important character relationship in the games. Conversely, Matt Peckham felt that the plot twist of Cortana's actions "feels strangely underwhelming", while ''
Ars Technica ''Ars Technica'' is a website covering news and opinions in technology, science, politics, and society, created by Ken Fisher and Jon Stokes in 1998. It publishes news, reviews, and guides on issues such as computer hardware and software, sc ...
'' and '' Kotaku'' considered Cortana's return, and her plans to use alien technology to remake the galaxy, unbelievable and unearned. Responding to criticism that 343 had turned Cortana "evil", franchise director Frank O'Connor said, "my question back to them is, 'What makes you say they’re evil?' Certainly a lot of our younger players are going to struggle with that subtlety, that nuance, because they’re expecting Darth Vader."


References


External links


The Cortana Letters

Cortana's profile
a
Halowaypoint.com

Cortana’s profile
a
halopedia.org
{{Halo Halo (franchise) characters Anthropomorphic video game characters Artificial intelligence characters in video games Female characters in video games Fictional artificial intelligences Fictional gynoids Microsoft protagonists Video game characters introduced in 2001 Video game sidekicks