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Correspondence chess is
chess Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to dist ...
played by various forms of long-distance correspondence, traditionally through the
postal system The mail or post is a system for physically transporting postcards, letters, and parcels. A postal service can be private or public, though many governments place restrictions on private systems. Since the mid-19th century, national postal syst ...
. Today it is usually played through a correspondence chess server, a public
internet The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a '' network of networks'' that consists of private, pub ...
chess forum, or
email Electronic mail (email or e-mail) is a method of exchanging messages ("mail") between people using electronic devices. Email was thus conceived as the electronic ( digital) version of, or counterpart to, mail, at a time when "mail" mean ...
. Less common methods that have been employed include
fax Fax (short for facsimile), sometimes called telecopying or telefax (the latter short for telefacsimile), is the telephonic transmission of scanned printed material (both text and images), normally to a telephone number connected to a printer o ...
, homing pigeon and phone. It is in contrast to (OTB) chess, where the players sit at a chessboard at the same time, or play each other in real time via the internet. Correspondence chess allows people or clubs who are geographically distant to play one another without meeting in person. These distant relationships are just one of the many distinct appeals of correspondence chess. The length of a game played by correspondence can vary depending on the method used to transmit moves: a game played via server or by email might last no more than a few days, weeks, or months; a game played by post between players in different countries might last several years.


Structure

Correspondence chess differs from over-the-board (OTB) play in several respects. While players in OTB chess generally play one game at a time (an exception being a
simultaneous exhibition A simultaneous exhibition or simultaneous display is a board game exhibition (commonly chess or Go) in which one player (typically of high rank, such as a grandmaster or dan-level player) plays multiple games at a time with a number of other pl ...
), correspondence players often have several games going at once. Tournament games are played concurrently, and some players may have more than one hundred games continuing at the same time. Time limits in correspondence play are usually between 30 and 60 days for every 10 moves (plus transmission time in postal chess). This time allows for far deeper calculation, meaning that blunders can be less frequent. Certain forms of assistance, including books,
chess databases Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to disti ...
and sometimes chess programs, are often allowed. Books and databases are almost universally acceptable, but organizations vary as to whether
chess engine In computer chess, a chess engine is a computer program that analyzes chess or chess variant positions, and generates a move or list of moves that it regards as strongest. A chess engine is usually a back end with a command-line interface wit ...
use is permitted.


Computer assistance

The phenomenon of computer assistance has altered the essence of correspondence chess. In addition to profound chess knowledge and analytical discipline, the ability to interpret and guide computer analysis has also become important. Given that even players with poor chess knowledge can use the strongest
computer programs A computer program is a sequence or set of instructions in a programming language for a computer to execute. Computer programs are one component of software, which also includes documentation and other intangible components. A computer program ...
to analyse their games, the gap between the beginner and master player has narrowed in recent years. However, the influence of computer assistance remains controversial in both official and casual play, and consensus on the issue of whether to allow computer aid is still lacking. Variant chess games are often played on public chess servers or chess forums. Since the games are a modified form,
chess engines In computer chess, a chess engine is a computer program that analyzes chess or chess variant positions, and generates a move or list of moves that it regards as strongest. A chess engine is usually a back end with a command-line interface wit ...
may be less helpful, or based on the variant, completely useless. For example, chess games played on an unbounded chessboard, or
infinite chess Infinite chess is any variation of the game of chess played on an unbounded chessboard. Versions of infinite chess have been introduced independently by multiple players, chess theorists, and mathematicians, both as a playable game and as a mo ...
, are virtually untouched by chess-playing software.


Regulatory bodies

Correspondence chess tournaments are usually played under the auspices of an official regulatory body, most importantly the
International Correspondence Chess Federation International Correspondence Chess Federation (ICCF) was founded on 26 March 1951 as a new appearance of the International Correspondence Chess Association (ICCA), which was founded in 1945, as successor of the Internationaler Fernschachbund (IF ...
(ICCF), which is affiliated with FIDE, the international chess organization. However, the ICCF, which organizes postal and email events, is not the only organization involved in correspondence chess. There are numerous national and regional bodies for postal chess, as well as a number of organisations devoted to organizing email play for free such as the International Email Chess Group (IECG), Lechenicher SchachServer (LSS), and the Free Internet Correspondence Games Server (FICGS), that also run a world championship cycle, and International E-mail Chess Club (IECC). However, groups other than the ICCF are not sanctioned by FIDE. The ICCF awards the titles International Master, Senior International Master and
International Correspondence Chess Grandmaster International Correspondence Chess Grandmaster is a correspondence chess title created by FIDE in 1953, second only to that of world correspondence champion. Currently, this title is awarded by the International Correspondence Chess Federation (IC ...
—these are equivalent to similar titles awarded by FIDE for over-the-board chess. The ICCF also runs the World Correspondence Chess Championships. Because these events can last a long time, they may overlap: for instance, in February 2005
Joop van Oosterom Joop van Oosterom (12 December 1937 – 22 October 2016) was a Dutch billionaire, chess and billiards sponsor, and twice correspondence chess world champion. His fortune, made with the Volmac Software Group, was estimated by Dutch financial ma ...
was declared winner of the eighteenth Championship (which began in June 2003), though the winner of the seventeenth Championship (which began in March 2002) had not yet been determined. Up until 2004, ICCF correspondence chess was played only via email and postal mail. For playing by these two forms of transmission, the ICCF sanctioned the use of
ICCF numeric notation ICCF numeric notation is the official chess notation system of the International Correspondence Chess Federation. The system was devised for use in international correspondence chess to avoid the potential confusion of using algebraic notation, ...
, sometimes known as Koch notation. However, if players agreed to use a mutually agreeable notation system, this was accepted. In recent years, the use of increasingly powerful chess programs has brought forth new challenges for organizations like the ICCF and the U.S. Chess Federation, necessitating sometimes controversial decisions on the admissibility of such programs in official correspondence play. Moreover, the emergence of the Internet has brought new opportunities for correspondence chess, not all of which are organized by official bodies. Casual correspondence chess includes correspondence play initiated through correspondence chess servers and games played between individuals who meet and play on their own. Casual correspondence play does not lead to official ratings, though some chess servers will calculate ratings for the players based on results on that server.


Types

There are several types of correspondence chess, with server-based correspondence chess becoming the most popular form in the world today, with major correspondence servers becoming as large and popular as the online blitz chess servers.


Server-based correspondence chess

Correspondence chess servers are usually database-driven and carry with them a web-based interface for submitting moves to the database. But they do create the possibility of facilitating any method of transmission, as long as the transmitted moves are audited within the server's database. Server fees vary. Most casual servers use a yearly charging model, whereby players can play as many tournaments or games as they want all year round. Some servers offer basic membership for free, with more services available for a fee. Also more casual servers allow the use of nicknames, and have a real-time rating system which often adjusts a player's rating after each rated game. Casual servers also tend to have a wide range of facilities, such as online games databases, social and chess improvement forums, teams, and player homepages. More traditional correspondence chess servers often charge per tournament and force the use of real names. For example, competitors in the Correspondence Chess League of America use their real names rather than aliases.


Mobile correspondence chess

With the advent of
smartphone A smartphone is a portable computer device that combines mobile telephone and computing functions into one unit. They are distinguished from feature phones by their stronger hardware capabilities and extensive mobile operating systems, whic ...
s such as Apple's iPhone, Blackberry, and Android-based devices, correspondence chess has seen a recent rise in popularity as applications on these devices. Usually the devices use
wireless internet Wireless communication (or just wireless, when the context allows) is the transfer of information between two or more points without the use of an electrical conductor, optical fiber or other continuous guided medium for the transfer. The most ...
or
SMS Short Message/Messaging Service, commonly abbreviated as SMS, is a text messaging service component of most telephone, Internet and mobile device systems. It uses standardized communication protocols that let mobile devices exchange short text ...
technology to submit their moves to a central server.


Email-based correspondence chess

There are organizations devoted to organizing play by email, such as the International E-mail Chess Club (IECC). Email play has gradually declined in popularity due to issues such as email viruses, opponents' claims of not receiving moves, and similar impediments to the point email play has arguably been superseded by server-based correspondence chess, where usually the interface to a chess server is a web-based interface.


Postal (traditional mail) correspondence chess

There are national and regional organizations for postal chess which use traditional "
snail mail The mail or post is a system for physically transporting postcards, letters, and parcels. A postal service can be private or public, though many governments place restrictions on private systems. Since the mid-19th century, national postal sy ...
" for transmitting moves between players. The ICCF and affiliated local and national federations often organize postal events. Other examples of groups offering postal play include the Correspondence Chess League of America (CCLA) and the
United States Chess Federation The United States Chess Federation (also known as US Chess or USCF) is the governing body for chess competition in the United States and represents the U.S. in FIDE, the World Chess Federation. US Chess administers the official national rating ...
(USCF). However, groups other than the ICCF and affiliates are not sanctioned by FIDE. Traditional postal chess organizations such as the
International Correspondence Chess Federation International Correspondence Chess Federation (ICCF) was founded on 26 March 1951 as a new appearance of the International Correspondence Chess Association (ICCA), which was founded in 1945, as successor of the Internationaler Fernschachbund (IF ...
, the Correspondence Chess League of America (CCLA), and the United States Chess Federation (USCF) have added email and/or server-based options to their correspondence play. One of the older documented postal correspondence chess games is a game played in 1804 by
lieutenant-colonel Lieutenant colonel ( , ) is a rank of commissioned officers in the armies, most marine forces and some air forces of the world, above a major and below a colonel. Several police forces in the United States use the rank of lieutenant colo ...
F.W. von Mauvillon of the Dutch army in
The Hague The Hague ( ; nl, Den Haag or ) is a city and municipality of the Netherlands, situated on the west coast facing the North Sea. The Hague is the country's administrative centre and its seat of government, and while the official capital o ...
with one of his officers in Breda. Postal correspondence chess has arguably been superseded by server-based correspondence chess.


Over-the-board players who also play correspondence chess

Although nowadays the strongest correspondence players are specialists, a number of notable players in over-the-board (OTB) chess have in the past played postal games during their chess career.
Paul Keres Paul Keres (; 7 January 1916 – 5 June 1975) was an Estonian chess grandmaster and chess writer. He was among the world's top players from the mid-1930s to the mid-1960s, and narrowly missed a chance at a World Chess Championship match on five ...
, an
Estonia Estonia, formally the Republic of Estonia, is a country by the Baltic Sea in Northern Europe. It is bordered to the north by the Gulf of Finland across from Finland, to the west by the sea across from Sweden, to the south by Latvia, a ...
n sometimes regarded as the strongest player never to become
world champion A world championship is generally an international competition open to elite competitors from around the world, representing their nations, and winning such an event will be considered the highest or near highest achievement in the sport, game, ...
, played many games of correspondence chess. OTB world champions
Alexander Alekhine Alexander Aleksandrovich Alekhine, ''Aleksándr Aleksándrovich Alékhin''; (March 24, 1946) was a Russian and French chess player and the fourth World Chess Champion, a title he held for two reigns. By the age of 22, Alekhine was already a ...
and
Max Euwe Machgielis "Max" Euwe (; May 20, 1901 – November 26, 1981) was a Dutch chess player, mathematician, author, and chess administrator. He was the fifth player to become World Chess Champion, a title he held from 1935 until 1937. He served as ...
also played.
Ulf Andersson Ulf Andersson (born 27 June 1951) is a leading Swedish chess player. FIDE awarded him the International Master title in 1970 and the Grandmaster title in 1972. Career At his peak, Andersson reached number four on the FIDE rating list. Tourname ...
also achieved very high ratings in both ICCF and FIDE, remaining in the FIDE top 100 until June 2002 and consistently ranked second on ICCF. Andrei Sokolov is another OTB GM who has recently taken up email chess. World Correspondence Champion
Hans Berliner Hans Jack Berliner (January 27, 1929 – January 13, 2017) was a Professor of Computer Science at Carnegie Mellon University, and was the World Correspondence Chess Champion, from 1965–1968. He was a Grandmaster of Correspondence Chess. H ...
was also an OTB International Master. In 1999,
Garry Kasparov Garry Kimovich Kasparov (born 13 April 1963) is a Russian chess grandmaster, former World Chess Champion, writer, political activist and commentator. His peak rating of 2851, achieved in 1999, was the highest recorded until being surpassed by ...
played a chess game "
Kasparov versus the World Kasparov versus the World was a game of chess played in 1999 over the Internet. It was a , in which a World Team of thousands decided each move for the black pieces by plurality vote, while Garry Kasparov conducted the white pieces by himself. M ...
" over the
Internet The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a '' network of networks'' that consists of private, pub ...
, hosted by the
MSN Gaming Zone MSN Games (also known as Zone.com - formerly known as The Village, Internet Gaming Zone, MSN Gaming Zone, and MSN Games by Zone.com) is a casual gaming web site, with single player, multiplayer, PC download, and social casino video games. Games ...
. The "World Team" included participation of over 50,000 people from more than 75 countries, deciding their moves by
plurality vote Plurality voting refers to electoral systems in which a candidate, or candidates, who poll more than any other counterpart (that is, receive a plurality), are elected. In systems based on single-member districts, it elects just one member per ...
. The game lasted four months, with Kasparov playing "g7" on his 62nd move and announcing a forced checkmate in 28 moves. The World Team voters resigned on October 22. After the game Kasparov said "It is the greatest game in the history of chess. The sheer number of ideas, the complexity, and the contribution it has made to chess make it the most important game ever played."Harding, T. (2002). ''64 Great Chess Games'', Dublin: Chess Mail. .


See also

* Correspondence Chess Olympiad *
ICCF national member federations The International Correspondence Chess Federation national member federations number 56 nations, divided into four geographical zones: *Zone 1: Europe (35 countries) *World Zone (16 countries) *Zone 4: Africa/Asia Asia (, ) is one of the ...
*
International Correspondence Chess Grandmaster International Correspondence Chess Grandmaster is a correspondence chess title created by FIDE in 1953, second only to that of world correspondence champion. Currently, this title is awarded by the International Correspondence Chess Federation (IC ...
*
Internet chess servers The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a '' network of networks'' that consists of private, pub ...
*
Kasparov versus the World Kasparov versus the World was a game of chess played in 1999 over the Internet. It was a , in which a World Team of thousands decided each move for the black pieces by plurality vote, while Garry Kasparov conducted the white pieces by himself. M ...
– a game played in 1999 between
Garry Kasparov Garry Kimovich Kasparov (born 13 April 1963) is a Russian chess grandmaster, former World Chess Champion, writer, political activist and commentator. His peak rating of 2851, achieved in 1999, was the highest recorded until being surpassed by ...
and over 50,000 participants from over 75 countries *
World Correspondence Chess Championship The World Correspondence Chess Championship determines the World Champion in correspondence chess. Men and women of any age are eligible to contest the title. The official World Correspondence Chess Championship is managed by the International Corr ...
*
Online chess Online chess is chess that is played over the Internet, allowing players to play against each other in real time. This is done through the use of Internet chess servers, which often include a system to pair up individual players based on their rat ...


References


Further reading

* * * * * * *


External links


IECC
International E-mail Chess Club
ICCF
International Correspondence Chess Federation International Correspondence Chess Federation (ICCF) was founded on 26 March 1951 as a new appearance of the International Correspondence Chess Association (ICCA), which was founded in 1945, as successor of the Internationaler Fernschachbund (IF ...

FICGS
Free Internet Correspondence Games Server
IECG
International Email Chess Group
CCLA
Correspondence Chess League of America
CCN Archives
Correspondence Chess News {{Authority control Play-by-mail games