Construction and management simulation
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Construction and management simulation (CMS), sometimes also called management sim or building sim, is a subgenre of
simulation game Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. A simulation game attempts to copy various activities from real life in the form of a game for various purposes such ...
in which players build, expand or manage fictional communities or projects with limited resources. Strategy video games sometimes incorporate CMS aspects into their game economy, as players must manage resources while expanding their project. Pure CMS games differ from strategy games, however, in that "the player's goal is not to defeat an enemy, but to build something within the context of an ongoing process." Games in this category are sometimes also called "management games". '' SimCity'' (1989) represents an early example of success in the genre. Other games in the genre range from
city-building games A city-building game, or town-building game, is a genre of simulation video game where players act as the overall planner and leader of a city or town, looking down on it from above, and being responsible for its growth and management strategy. ...
like ''
Caesar Gaius Julius Caesar (; ; 12 July 100 BC – 15 March 44 BC), was a Roman general and statesman. A member of the First Triumvirate, Caesar led the Roman armies in the Gallic Wars before defeating his political rival Pompey in a civil war, an ...
'' (since 1992), '' The Settlers'' (since 1993), the '' Anno series'' (since 1998), mixed business/politics/building games like '' Tropico'' (since 2001), pure
business simulation game Business simulation games, also known as economic simulation games
s like ''
Capitalism Capitalism is an economic system based on the private ownership of the means of production and their operation for profit. Central characteristics of capitalism include capital accumulation, competitive markets, price system, private ...
'', and niche simulations like ''
Theme Park An amusement park is a park that features various attractions, such as rides and games, as well as other events for entertainment purposes. A theme park is a type of amusement park that bases its structures and attractions around a central ...
''. CMSs are often called "simulation games" for short. Although games can simulate many activities from
vehicles A vehicle (from la, vehiculum) is a machine that transports people or cargo. Vehicles include wagons, bicycles, motor vehicles (motorcycles, cars, trucks, buses, mobility scooters for disabled people), railed vehicles (trains, trams), ...
to
sports Sport pertains to any form of competitive physical activity or game that aims to use, maintain, or improve physical ability and skills while providing enjoyment to participants and, in some cases, entertainment to spectators. Sports can, ...
, players usually deduce the kind of simulation from the title of the game.


Gameplay


Economic challenges

Economics play a primary role in construction and management simulations, because they allow players to build things while operating within economic constraints. Some games may challenge the player to explore or recognize patterns, but the majority of the game challenges are economic in that they focus upon growth. These games are based in a setting where an economy can be built and managed, usually some kind of community, institution, or empire. The player's role seldom corresponds to a real life activity, since the player is usually more involved in detailed decisions than a real manager or administrator. Players usually have two types of tools at their disposal: tools for building and tools for managing. Construction mechanisms in CMSs tend to be one of two types: ''plan-and-build'' where the construction is completed gradually, or ''purchase and place'' where the construction appears immediately. Random disasters can also create new construction challenges, and some games impose constraints on how things must be constructed. But usually the act of construction is quite simple, and the main challenge of a CMS is obtaining the resources required to complete construction. Players must manage resources within a growing economy, where resources are produced, consumed, and exchanged. Resources are drawn from a source, such as money from a bank, or gold from a mine. Some CMSs allow players to convert resources from one type to another, such as fermenting sugar into rum. Common resources include money, people, and building materials. Resources are utilized in one of two ways: either construction, where players build or buy things to serve some purpose, or maintenance, where players must make ongoing payments to prevent loss or decay. Sometimes demolishing a structure will cost resources, but this is often done at no cost.


Goals

CMSs are usually single player games, as competition would force players to eschew creativity in favor of efficiency, and a race to accumulate resources. They typically have a free-form construction mode where players can build up as they see fit, which appeals to a player's sense of creativity and desire for control. As such, many CMSs have no victory condition, although players can always lose by bankrupting themselves of resources. These games emphasize growth, and the player must successfully manage their economy in order to construct larger creations and gain further creative power. Unlike other genres, construction and management simulations seldom offer a progression in storyline, and the level design is a simple space where the player can build. Some games offer pre-built scenarios, which include victory conditions such as reaching a level of wealth, or surviving worsening conditions. But success in one scenario seldom affects another scenario, and players can usually try them in any order.


Interface

Because the player must manage a complex internal economy, construction and management simulations frequently make use of a windowed interface. In contrast to genres such as action games, CMS players are given computer-like controls such as pull-down menus and buttons. Players may also understand the game economy through graphs and other analytic tools. This often includes advisers that warn players of problems and describe current needs. As such, CMS games have some of the most complex interfaces of any game type. These games can be quite popular even without the latest graphics. The player in a CMS is usually omnipresent, and does not have an avatar. As such, the player is usually given an isometric perspective of the world, or a free-roaming camera from an aerial viewpoint for modern 3D games. The game world often contains units and people who respond to the players' actions, but are seldom given direct orders.


History

''
The Sumerian Game ''The Sumerian Game'' is a text-based strategy video game of land and resource management. It was developed as part of a joint research project between the Board of Cooperative Educational Services of Westchester County, New York and IBM in 19 ...
'' (1964), a text-based early mainframe game designed by
Mabel Addis Mabel Addis Mergardt (21 May 1912 – 13 August 2004) was an American writer, teacher and the first female video game designer. She designed ''The Sumerian Game'', programmed by William McKay, for the IBM 7090 in 1964. It inspired similarly-styl ...
, was an
economic simulation Business simulation games, also known as economic simulation games
game based on the ancient
Sumer Sumer () is the earliest known civilization in the historical region of southern Mesopotamia (south-central Iraq), emerging during the Chalcolithic and early Bronze Ages between the sixth and fifth millennium BC. It is one of the cradles of ...
ian city-state of
Lagash Lagash (cuneiform: LAGAŠKI; Sumerian: ''Lagaš''), was an ancient city state located northwest of the junction of the Euphrates and Tigris rivers and east of Uruk, about east of the modern town of Ash Shatrah, Iraq. Lagash (modern Al-Hiba) w ...
. It was adapted into ''The Sumer Game'', a later version of which was called '' Hamurabi'', a relatively simple text-only game originally written for the DEC PDP-8 in which the player controlled the economy of a city-state. ''
Utopia A utopia ( ) typically describes an imaginary community or society that possesses highly desirable or nearly perfect qualities for its members. It was coined by Sir Thomas More for his 1516 book '' Utopia'', describing a fictional island soc ...
'' was released in 1982 for the
Intellivision The Intellivision is a home video game console released by Mattel Electronics in 1979. The name is a portmanteau of "intelligent television". Development began in 1977, the same year as the launch of its main competitor, the Atari 2600. In 198 ...
, and is credited as the game that spawned the construction and management simulation genre. ''Utopia'' put players in charge of an island, allowing them to control its entire military and economy. The population had to be kept happy, and the military had to be strong enough to thwart attacks from rebels and pirates. This game required complex thought in an era where most games were about reflexes. The game sold fairly well, and it had an influence on games of all genres. In 1983,
Koei Koei Co., Ltd. was a Japanese video game publisher, developer, and distributor founded in 1978. The company is known for its ''Dynasty Warriors'' games based on the novel ''Romance of the Three Kingdoms'', as well as simulation games based on p ...
released the historical simulation game '' Nobunaga's Ambition'', where the player takes the role of the historical figure
Oda Nobunaga was a Japanese ''daimyō'' and one of the leading figures of the Sengoku period. He is regarded as the first "Great Unifier" of Japan. Nobunaga was head of the very powerful Oda clan, and launched a war against other ''daimyō'' to unify ...
and must conquer, unify and manage the nation of Japan. It combines number crunching, Japanese history, and grand strategy simulation, including elements such as raising taxes and giving rice to
prefecture A prefecture (from the Latin ''Praefectura'') is an administrative jurisdiction traditionally governed by an appointed prefect. This can be a regional or local government subdivision in various countries, or a subdivision in certain international ...
s. ''Nobunaga's Ambition'' went on to define and set the standard for most console simulation games, and has had many sequels, while Koei continued to create other simulation games since, including the ''
Romance of the Three Kingdoms ''Romance of the Three Kingdoms'' () is a 14th-century historical novel attributed to Luo Guanzhong. It is set in the turbulent years towards the end of the Han dynasty and the Three Kingdoms period in Chinese history, starting in 184 AD ...
'' series from 1986 and ''
Bandit Kings of Ancient China ''Bandit Kings of Ancient China'', also known as in Japan, is a turn-based strategy video game developed and published by Koei, and released in 1989 for MSX, MS-DOS, Amiga, and Macintosh and in 1990 for the Nintendo Entertainment System. ...
'' in 1989. That same year,
Capcom is a Japanese video game developer and publisher. It has created a number of multi-million-selling game franchises, with its most commercially successful being '' Resident Evil'', '' Monster Hunter'', '' Street Fighter'', ''Mega Man'', ''De ...
released a simulation game of their own, '' Destiny of an Emperor'', also based on
Chinese history The earliest known written records of the history of China date from as early as 1250 BC, from the Shang dynasty (c. 1600–1046 BC), during the reign of king Wu Ding. Ancient historical texts such as the ''Book of Documents'' (early chapter ...
. ''Utopia'' had a notable influence on '' SimCity'' in 1989, which is considered the first highly successful construction and management simulation. The game allows players to build a city from the ground up and then manage it, with challenges such as balancing a budget and maintaining popular opinion, and was considered a sophisticated simulation of
city planning Urban planning, also known as town planning, city planning, regional planning, or rural planning, is a technical and political process that is focused on the development and design of land use and the built environment, including air, water, ...
when it was released. It appealed to a wide audience in part because it was not a typical high-speed, violent game, and was notable for shunning a traditional win-or-lose game paradigm. ''SimCity'' has spawned numerous successful sequels and spinoffs, and is credited with inventing the city-building subgenre. ''SimCity'' also led to several other successful games in the same mold such as '' SimTower'' and '' SimFarm'', and launched its designer Will Wright into a position as one of the most influential people in the game industry. These games influenced the eventual release of the Tycoon series of games, which are also an important part of the genre.


Subgenres

Several more specific genres have developed over time.


City-building games

City-building games are a subgenre of CMS games where the player acts as a city-planner or leader. Players normally look at the city from a point of view high in the sky, to grow and manage a simulated city. Players are only allowed to control building placement and city management features such as salaries and work priorities, while actual building is done by game citizens who are non-playable characters. The '' SimCity'' series, the ''
Caesar Gaius Julius Caesar (; ; 12 July 100 BC – 15 March 44 BC), was a Roman general and statesman. A member of the First Triumvirate, Caesar led the Roman armies in the Gallic Wars before defeating his political rival Pompey in a civil war, an ...
'' series, and '' Cities: Skylines'' are examples of city-building games.


Colony management

Colony management games are similar to city-building games, but based on the player starting a colony in an isolated location with limited resources, and thus are required to collect and combine resources from the local area to build out their colony, in contrast to city-building games where resources are only limited by available city finances. These games utilize construction and management extensively, with incredible detail in more aspects of the game than other simulation genres. They may also feature combat against hostile entities of the remote environment, typically not a feature of other subgenres, and often require the player to consider fortifications, so this genre may be named "base building games" The colony management genre has fewer titles compared to the other subgenres due to the niche market. Notable titles include '' Dwarf Fortress'', ''
Rimworld ''RimWorld'' is a construction and management simulation video game developed and published by Montreal-based developer Ludeon Studios. Originally called ''Eclipse Colony'', it was initially released as a Kickstarter crowdfunding project in early ...
'' (which takes inspiration from ''Dwarf Fortress''), ''
Oxygen Not Included ''Oxygen Not Included'' is a survival simulation video game developed and published by Klei Entertainment. After being released on Steam's early access since February 2017, the game was officially released on July 30, 2019. Gameplay ''Oxygen N ...
'', ''
Frostpunk ''Frostpunk'' is a city-building survival videogame developed and published by 11 bit studios. Players take on the role of a leader in an alternate-history late 19th century, in which they must build and maintain a city during a worldwide vol ...
'', and '' Surviving Mars''.


Business simulation and tycoon games

Business simulation games, also known as tycoon games, are a subset of CMSs that simulate a business or some other economy, with the goal for the player to help make the business financially successful. Some business games typically involve more management than construction, allowing the player to invest in virtual stock markets or similar trade systems. Rather than investing in physical buildings, construction can be abstract, such as purchasing stocks. The closest example of a 'pure' economic simulation may be ''
Capitalism Capitalism is an economic system based on the private ownership of the means of production and their operation for profit. Central characteristics of capitalism include capital accumulation, competitive markets, price system, private ...
'', the goal of which is to build an industrial and financial empire. At a smaller and more concrete scale, a business simulation may put the player in charge of a business or commercial facility, designing its layouts, hiring staff, and implementing policies to manage the flow of customers and orders as the business grows. Such business simulations include '' Theme Hospital'', '' Sim Tower'', and ''
Game Dev Story ''Game Dev Story'' is a simulation video game developed and published by Kairosoft for Microsoft Windows, iOS, Android, and Nintendo Switch. It was released for Windows in April 1997, on iOS and Android on October 9, 2010, for Windows Phone ...
''. One popular area for these simulations has included
theme park An amusement park is a park that features various attractions, such as rides and games, as well as other events for entertainment purposes. A theme park is a type of amusement park that bases its structures and attractions around a central ...
management, including the early titles ''
Theme Park An amusement park is a park that features various attractions, such as rides and games, as well as other events for entertainment purposes. A theme park is a type of amusement park that bases its structures and attractions around a central ...
'' and ''
RollerCoaster Tycoon ''RollerCoaster Tycoon'' is a series of simulation video games about building and managing an amusement park. Each game in the series challenges players with open-ended amusement park management and development, and allowing players to construc ...
'', which not only give the player the ability to manage the park but plan out and test the rides. Other niche business simulations include '' PC Building Simulator'', which lets the player manage a small business dedicated towards building custom PCs and troubleshooting computer errors. These games also may deal at a somewhat larger scale involving managing business elements across a region or nation, which often will include managing the transport of goods between various destinations in addition to other business decisions. Examples include ''
Transport Tycoon ''Transport Tycoon'' is a video game designed and programmed by Chris Sawyer, and published by MicroProse on 15 November 1994 for DOS. It is a business simulation game, presented in an isometric view in 2D with graphics by Simon Foster, in whic ...
'', '' Railroad Tycoon'', and the ''
A-Train is a series of business simulation video games developed and published by Japanese game developer Artdink in Japan. The first game in the series was published in 1985. The first release in the United States was ''Take the A-Train II'', published ...
'' series. Business and tycoon games need not present realistic business settings, as long as the player is still tasked to managing a facility of sorts with some type of economic factors. ''
Dungeon Keeper ''Dungeon Keeper'' is a strategy video game developed by Bullfrog Productions and released by Electronic Arts in June 1997 for MS-DOS and Windows 95. In ''Dungeon Keeper'', the player builds and manages a dungeon, protecting it from invading ' ...
'' and '' Evil Genius'' have the player as an evil overlord managing and expanding their base of henchmen from forces of good with limited resources and economies, for example. Active development of Internet technologies and the growth of the Internet audience in recent years gave a powerful impetus to the development of the industry of online games, and in particular, online business simulations. There are many varieties of online business simulations—browser-based and downloadable, single-player and multiplayer, real-time and turn-based. Among the most notable online business simulations such as
Virtonomics ''Virtonomics'' is a massively multiplayer business simulation video game developed by Cyprus indie developer Gamerflot. It allows the players to be in charge of fictional start-ups in several industries. There are three different versions avail ...
or IndustryPlayer.


Life simulation games

A subset of life simulation games incorporate elements of business simulation games, but which the player-character has an active role in the game's world and often tasked with activities similar to real-life functions in a business as to keep the business going. These life simulation games deemphasis the business and management elements though the player often still needs to make decisions on purchases and how they manage their time in game to be successful. Examples of such games include ''
The Sims ''The Sims'' is a series of life simulation game, life simulation video games developed by Maxis and video game publisher, published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and it is one of the best-selling ...
'' series, the ''
Story of Seasons ''Story of Seasons'', known in Japan as and formerly known as ''Harvest Moon'', is an agricultural simulation role-playing video game series created by Yasuhiro Wada and developed by Victor Interactive Software (acquired by Marvelous Entert ...
'' series, the '' Animal Crossing'' series, and '' Stardew Valley''.


Factory simulation games

Factory simulation or optimization games typically involve the efficient conversion of resources into products through a combination of a labor workforce and automated systems. Some of these are closer to business simulations, where the player is challenged to make products in a cost-effective manner by establishing production lines to compete with other virtual competitors, such as in '' Big Pharma'' and '' Good Company''. Other factory simulators are based on open-world survival games, with the goal to build enough parts from raw materials found in the world while fending off hostiles to be able to escape or achieve a very large-scale production target, such as in '' Factorio'', '' Satisfactory'', and '' Dyson Sphere Program''. Other examples of this genre are '' Mindustry'' that combines factory simulation with the ''
Tower defense Tower defense (TD) is a subgenre of strategy games where the goal is to defend a player's territories or possessions by obstructing the enemy attackers or by stopping enemies from reaching the exits, usually achieved by placing defensive struc ...
'' genre and '' Shapez.io'', which has adopted the minimalistic art style of the .io ''
Browser game A browser game or a "flash game" is a video game that is played via the internet using a web browser. They are mostly free-to-play and can be single-player or multiplayer. Some browser games are also available as mobile apps, PC games, or on ...
s''.


Government simulation games

A government simulation or political simulation is a game that attempts to simulate the government and politics of all or part of a nation. These games may include geopolitical situations (involving the formation and execution of foreign policy), the creation of domestic political policies, or the simulation of political campaigns. Early examples from the
Cold War The Cold War is a term commonly used to refer to a period of geopolitical tension between the United States and the Soviet Union and their respective allies, the Western Bloc and the Eastern Bloc. The term '' cold war'' is used because t ...
era include ''Balance of Power'', ''
Crisis in the Kremlin ''Crisis in the Kremlin'' is a 1991 Strategy video game, strategy video game with managerial aspects in which the player acts as General Secretary of the Communist Party of the Soviet Union from 1985 to 2017. The player assumes the role of the Re ...
'', '' Conflict: Middle East Political Simulator''. An early example of online play was ''
Diplomacy Diplomacy comprises spoken or written communication by representatives of states (such as leaders and diplomats) intended to influence events in the international system.Ronald Peter Barston, ''Modern diplomacy'', Pearson Education, 2006, p. ...
'', originally published as a board game in 1959, which was one of the first games to be played via e-mail.


Sports management games

Sports management games have the player as the owner or team manager of a sports team, and guides decisions related to training, player selection, and other facets of the team as they progress through a season, ideally guiding the team towards a championship title. In some games, the management facets are layered atop the actual sports simulation, as in the case of Electronic Arts' ''
FIFA FIFA (; stands for ''Fédération Internationale de Football Association'' (French), meaning International Association Football Federation ) is the international governing body of association football, beach football and futsal. It was found ...
'' or ''
Madden NFL ''Madden NFL'' (known as ''John Madden Football'' until 1993) is an American football video game series developed by EA Tiburon for EA Sports. It is named after Pro Football Hall of Fame coach and commentator John Madden and sold more than 130 ...
'' series, so that players can also play within the games as one of the athletes on the field, as well as manage the team through a season. Other sports management games, such as the '' Football Manager'' series, do not give player direct control on the actual sports matches, but may allow the player, as the team manager, to influence how they are played out, or otherwise simply simulate the games' results based on the team's composition set by the player.


References

{{Computer modeling Video game genres