Conservation and restoration of new media art
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The conservation and restoration of new media art is the study and practice of techniques for sustaining
new media art New media art includes artworks designed and produced by means of electronic media technologies, comprising virtual art, computer graphics, computer animation, digital art, interactive art, sound art, Internet art, video games, robotics, 3D pri ...
created using from materials such as digital, biological, performative, and other variable media. New media art runs a unique risk when it comes to longevity that has resulted in the development of new and different preservation and restoration strategies and tools. To preserve and restore these pieces of new media art, there are a variety of strategies including storage, migration, emulation, and reinterpretation. There are even more tools used to implement these strategies including Archivematica, BitCurator, Conifer, Media Info, PRONOM, QC Tools, and the Variable Media Questionnaire. The common metadata schema used for new media art is Media Art Notation System (MANS). Despite the name "new media art," there is a diverse history of preservation and restoration efforts including both individual efforts and consortium efforts.


Preservation strategies


Storage

The acquisition and storage of the physical media-equipment, such as DVD players or computers, used in multi-media or digital artworks has proven a short-term tactic at best, as hardware can quickly become obsolete or can 'stale' in storage. Storage is also notoriously bad at capturing the contextual and live aspects of works such as Internet art,
performance art Performance art is an artwork or art exhibition created through actions executed by the artist or other participants. It may be witnessed live or through documentation, spontaneously developed or written, and is traditionally presented to a pu ...
and
live electronic music Live electronic music (also known as live electronics) is a form of music that can include traditional electronic sound-generating devices, modified electric musical instruments, hacked sound generating technologies, and computers. Initially the pr ...
. Storage involves keeping documents in their original formats whenever possible to maintain authenticity; keeping metadata updated to aid in finding and understanding the preservation strategies taken so far; keeping documents on reliable, non-proprietary software that users would be the most likely to already have or easily get access to; storing multiple copies of bitstreams; replacing the carriers when new, more widely used ones become available.Oliver, G. (2016). ''Digital curation.'' Chicago: ALA Neal-Schuman. .


Migration

To migrate a work of art is to upgrade its format from an aged medium to a more current one, such as from VHS to DVD, accepting that some changes in quality may occur while still maintaining the integrity of the original. This strategy assumes that preserving the content or information of an artwork, despite its change in media, trumps concerns over fidelity to the original look and feel. Migration must take place regularly or the original piece may become obsolete with no way to update it to a newer format for accessibility.Owens, T. (2018). ''The theory and craft of digital preservation.'' Johns Hopkins University Press. . Migration is especially important when the file is saved on proprietary software like Microsoft Word, Prezi, Archives Space, etc. In the process of migration, a document can be stored in its original form and also migrated to a non-proprietary form in order to maintain authenticity while also providing long-term access.


Emulation

The process of simulating an older operating system (or by extension, other supporting infrastructure) on a newer software or hardware platform is called
emulation Emulation may refer to: *Emulation (computing), imitation of behavior of a computer or other electronic system with the help of another type of system :*Video game console emulator, software which emulates video game consoles *Gaussian process em ...
. The idea behind emulation is to maintain the original format and feel of the piece of new media art. Emulation software allows users and researchers to view complex pieces of art like video games, virtual reality, etc. in a way that it was intended to be viewed. Emulation is especially important for art created on proprietary software or software that many users and researchers might not have access to. The emulation software allows them to view the document even without the original software.''Introduction to digital preservation: Emulation.'' Bodleian Libraries, (2021, July 29). University of Oxford. Retrieved December 8, 2021.


''Seeing Double'': an emulation testbed

In 2004, the
Guggenheim Museum The Guggenheim Museums are a group of museums in different parts of the world established (or proposed to be established) by the Solomon R. Guggenheim Foundation. Museums in this group include: Locations Americas * The Solomon R. Guggenhei ...
, in conjunction with the Daniel Langlois Foundation, held an exhibition entitled ''Seeing Double: Emulation in Theory and Practice'' as a trial of emulation. In the exhibition, artworks operating on their original physical media were displayed alongside versions emulated on newer physical media. The exhibition was organized with the participation of computer researcher and emulation specialist, Jeff Rothenberg. In 1998, Rothenberg had published "Avoiding Technological Quicksand: Finding a Viable Technical Foundation for Digital Preservation".


Reinterpretation

Reinterpretation is the final storage form and is only considered when all other storage forms are not available. Reinterpretation involves changing the essence of the art with or without the artist's approval for preservation purposes. This could involved re-coding for access, recasting a piece in a more modern, durable medium, and more. This technique does not maintain authenticity the way the other strategies do, but it can be the most effective. Therefore, it is considered best practice to only use reinterpretation when all other strategies are deemed inappropriate.Wijers, G. (n.d.). ''Unfold: The strategic importance of reinterpretation for media art mediation & conservation.''


Preservation tools

Because the conservation and restoration of new media art is a craft, not a science, not every preservation strategy will work for every piece of new media art. Repositories have to make decisions based on the complexities of each individual piece. They will each have their own unique needs, interests, and priorities. Repositories and individual conservators keep up with new tools and technologies available to aid in preservation.


Archivematica

Archivematica is an "integrated suite of open source software tools." It allows repositories to store their documents there for the long-term while also keeping up to date with current industry standards such as Dublin Core, AIPs, etc. Repositories started using Archivematica to address the gap between storage and actual preservation. It helps them along with every step in archival processing.


Bit Curator

Bit Curator can be used as a way to examine a collection without going through each individual piece of art. Conservators can upload bulk files and Bit Curator will examine the trends and patterns. From there, repositories can decide what to focus on and which pieces need attention.


Conifer

Conifer creates an archive of any page you visit while you browse. It is useful for conservators because they do not have to collect the webpage materials themselves. Everything you see is archived. Unlike other web archives like Wayback Machine, Conifer captures images, video, etc. of pages that can only be seen by you. They capture material that is password protected. From there, conservators can go through the collection themselves to sort, arrange, describe, add metadata, etc.


Media Info

Media Info is primarily used for audio and visual files. They only take certain formats so more unconventional formats must be converted. This software verifies technical metadata and makes sure everything is working properly and up to date.


PRONOM

PRONOM is a resource for information on "file formats, software products, and other technical components." It helps to ensure the conservation and long-term access to a variety of documents. This information is marketed toward anyone interested in learning more. It is not exclusive to archivists and conservators.


QC Tools

QC Tools filters video files to help repositories analyze the contents of the video.


Variable Media Questionnaire

The Variable Media Questionnaire is a free web service that allows new media curators and repositories to share the most effective strategies of preservation for different forms of new media art. It focuses particularly on creating guidelines for preserving the art once the original medium or software is not available. They utilize the 4 main preservation strategies while recommending the specific mediums and software and work for different types of art.''Variable media questionnaire:A forging the future project.'' (n.d.). Variable Media Questionnaire. https://variablemediaquestionnaire.net/. Retrieved October 21, 2021.


Involving artists in preservation

The future of new media conservation and restoration involves more collaboration between artists and curators. When preservation efforts are taken earlier in the creation of the work, future preservation becomes easier and more effective. The artist doesn't necessarily know the steps that must be taken to accurately preserve new media art and the curator doesn't necessarily know the artistic intentions of the creator. When these two work together throughout the creation and transfer to a repository, the conservation of the piece will last longer and the intentions of the artist will be honored. Without these efforts, many new media art pieces will not be properly preserved and will never be moved to a repository. The earlier the intervention, the easier it is going to be for the curator to ensure long-term preservation. Steps can be taken to make sure the new media art is around for future use. Those steps can involve the preservation strategies and tools described above, but the piece can only be preserved if it exists in a state where curators can access and modify it. For example, if it exists on a software that is already obsolete, it cannot be migrated.


Metadata standards


Media Art Notation System (MANS)

The Media Art Notation System is a formal notation system introduced by Richard Rinehart, Digital Media Director and Adjunct Curator,
Berkeley Art Museum The Berkeley Art Museum and Pacific Film Archive (BAMPFA, formerly abbreviated as BAM/PFA) are a combined art museum, repertory movie theater, and archive associated with the University of California, Berkeley. Lawrence Rinder was Director from ...
/Pacific Film Archive, in 2007. It was developed in response to a need for a "new approach to conceptualizing digital and media art forms."Rinehart, R. (2007). The media art notation system: Documenting and preserving digital/media art. ''Leonardo'' ''40''(2), 181-187. https://www.muse.jhu.edu/article/213065. Rinehart compares MANS to a musical score. An ensemble can change out the instruments, but it will still be the same piece of music as long as they follow the score. In the same way, digital media can be separated from its software and still produce the same computational result. When digital media is presented using a different hardware or software, it may appear slightly different, but it will still be the same piece of media art. MANS uses XML to present the metadata specifically because it allows the coder to define the framework of the digital media while allowing for variations in how it presents itself. This is particularly useful for conservation because it allows future users to examine the document in a system that works for multiple different pieces of art. If the software or materials for one piece of art becomes obsolete, future researchers will be able to examine the new media art via XML and map it onto a newer schema. MANS has three levels of implementation. The first level is Score which is mostly metadata with minimal XML. The second level is the machine-processable Score. It includes sub-component description, more XML, and even images and other media. The third level is the machine-processable Score that serves as a working model of the original. This level contains technical metadata, bitstreams, very granular description, and structural markup.


Exhibiting New Media Art

New media art is unique from other types of art in that the tools and strategies used to create the art are often the same tools and strategies used to display or exhibit the art.Graham, B. (Ed.). (2014). ''New collecting : Exhibiting and audiences after new media art : exhibiting and audiences after new media art''. Taylor & Francis Group. Because of this, exhibiting new media art becomes a part of conserving new media art. Often, a curator or specialist will be on site at the exhibit to ensure the art is being displayed and used correctly by audiences. It would be easy to assume a computer is for administrative use when really the coding on the computer is part of the exhibit. This everchanging medium is difficult to conserve, restore, and exhibit. Because of the innovative nature of new media art, it is very common for exhibits to include audience interaction. Artists will create work that is only fully complete during audience interaction such as movement, tactile pieces, or even changes made by audience members. This creates a unique challenge where only the initial artist-created portion of the piece can be conserved and the audience-interaction portion of the piece will change overtime and depending on the actions of the audience members. It is considered best practice when conserving or restoring new media art to consider the relationship with the audience. Often the aspect that sets new media art from other types of art is the "liveliness" that is represented by the relationship between the piece and the audience.England, D., Schiphorst, T., & Bryan-Kinns, N. (Eds.). (2016). ''Curating the digital : Space for art and interaction''. Springer International Publishing AG. In order to exhibit this type of art, curators and repositories must first accept this relationship as a type of art, and thus, worth exhibiting. Then, they will attempt to conserve the relationship built between the art and the audience.


Relationship to other preservation efforts

The catchall term sometimes applied to such genres, ''variable media'', suggests that it is possible to recapture the experience of these works independently of the specific physical material and equipment used to display them in a given exhibition or performance. As the nature of multi-media artworks calls for the development of new standards, techniques, and metadata within preservation strategies, the idea that certain artworks incorporating an array of media elements could be variable opens up the possibility for experimental standards of preservation and reinterpretation. Nevertheless, many new media preservationists work to integrate new preservation strategies with existing documentation techniques and metadata standards. This effort is made in order to remain compatible with previous frameworks and models on how to archive, store and maintain variable media objects in a standardized repository utilizing a systematized vocabulary, such as the
Open Archival Information System An Open Archival Information System (or OAIS) is an archive, consisting of an organization of people and systems, that has accepted the responsibility to preserve information and make it available for a Designated Community. The OAIS model can ...
model. While some of this research parallels and exploits progress made in the practice of
Digital preservation In library and archival science, digital preservation is a formal endeavor to ensure that digital information of continuing value remains accessible and usable. It involves planning, resource allocation, and application of preservation methods and ...
and
Web archiving Web archiving is the process of collecting portions of the World Wide Web to ensure the information is preserved in an archive for future researchers, historians, and the public. Web archivists typically employ web crawlers for automated captur ...
, the preservation of new media art offers special challenges and opportunities. Whereas scientific data and legal records may be easily migrated from one platform to another without losing their essential function, artworks are often sensitive to the look and feel of the media in which they are embedded. On the other hand, artists who are invited to help imagine a long-term plan for their work often respond with creative solutions.


History of new media art preservation


Individual efforts

Numerous contemporary art conservators have contributed individual efforts toward new media art preservation: *Carol Stringari of the Solomon R. Guggenheim Museum in New York As a deputy director and chief conservator, Stringari led laser research of a monochromatic painting by
Ad Reinhardt Adolph Dietrich Friedrich Reinhardt (December 24, 1913 – August 30, 1967) was an abstract painter active in New York for more than three decades. He was a member of the American Abstract Artists (AAA) and part of the movement center ...
and project on conservation of the works of
László Moholy-Nagy László Moholy-Nagy (; ; born László Weisz; July 20, 1895 – November 24, 1946) was a Hungarian painter and photographer as well as a professor in the Bauhaus school. He was highly influenced by constructivism and a strong advocate of the ...
. She later won the CAA/Heritage Preservation Award for Distinction for Scholarship and Conservation for her work on Ad Reinhardt's technique. *Pip Laurenson of the
Tate Gallery Tate is an institution that houses, in a network of four art galleries, the United Kingdom's national collection of British art, and international modern and contemporary art. It is not a government institution, but its main sponsor is the U ...
in London Head of Time-based media conservation at the Tate, Laurenson is currently working to achieve her PhD in the care and management of time-based media works of art at University College London. *Jill Sterret of the
San Francisco Museum of Modern Art The San Francisco Museum of Modern Art (SFMOMA) is a modern and contemporary art museum located in San Francisco, California. A nonprofit organization, SFMOMA holds an internationally recognized collection of modern and contemporary art, and wa ...
. Director of Collections & Conservation at SFMOMA, Sterret is an avid collector and preserver of artworks made by contemporary artists. She is committed to the vital collaborations between artists, curators, technical experts, registrars, and conservators that support contemporary art conservation practice.


Consortium efforts

The variable media concept was developed in 1998, first as a creative strategy Ippolito brought to the adversarial collaborations produced with artists Janet Cohen and Keith Frank, and later as a preservation strategy called the Variable Media Initiative that he applied to endangered artworks in the Solomon R. Guggenheim Museum's collection. In 2002 the Guggenheim partnered with the Daniel Langlois Foundation for Art, Science and Technology in Montreal to form the Variable Media Network, a concerted effort to develop a museum-standard, best practice for the collection and preservation of
new media art New media art includes artworks designed and produced by means of electronic media technologies, comprising virtual art, computer graphics, computer animation, digital art, interactive art, sound art, Internet art, video games, robotics, 3D pri ...
. Apart from Stringari and Ippolito, other key members of the Variable Media Network included Alain Depocas, Director of the Centre for Research and Documentation, Daniel Langlois Foundation; and Caitlin Jones, former Daniel Langlois Variable Media Preservation Fellow at the Guggenheim Museum. Around this time similar investigations into the preservation of digital/media art were being led on the West Coast by Richard Rinehart, who published an article on the subject, "The Straw that Broke the Museum's Back? Collecting and Preserving Digital/Media Art for the Next Century", in 2000. Rinehart had also established Conceptual & Intermedia Arts Online (CIAO)Archiving the Avant-Garde
with Franklin Furnace, the New York-based performance art-grants giving organization and archive/advocate of performance, 'ephemeral' or non-traditional art under the directorship of
Martha Wilson Martha Wilson (born 1947 in Philadelphia, Pennsylvania) is an American feminist performance artist and the founding director of Franklin Furnace Archive art organization. Over the past four decades she has developed and "created innovative photo ...
. Members of the Variable Media Network and CIAO subsequently joined forces with other organizations, including Rhizome.org, an affiliate of New York's New Museum of Contemporary Art, for collective preservation endeavors such as Archiving the Avant Garde. This broader coalition, operating under the rubric Forging the Future, is managed by the Still Water lab at the University of Maine and offers free, open-source tools for new media preservation, including the 3rd-generation Variable Media Questionnaire. In 2002, Timothy Murray founded the
Rose Goldsen Archive of New Media Art The Cornell University Library is the library system of Cornell University. As of 2014, it holds over 8 million printed volumes and over a million ebooks. More than 90 percent of its current 120,000 periodical titles are available online. It ...
. Named after the pioneering critic of the commercialization of mass media, the late Professor Rose Goldsen of Cornell University. The Archive hosts international art work produced on CD-Rom, DVD-Rom, video, digital interfaces, and the internet. Its collection of supporting materials includes unpublished manuscripts and designs, catalogues, monographs, and resource guides to new media art. The curatorial vision emphasizes digital interfaces and artistic experimentation by international, independent artists. Designed as an experimental center of research and creativity, the Goldsen Archive includes materials by individual artists and collaborates on conceptual experimentation and archival strategies with international curatorial and fellowship projects. Other important initiatives include DOCAM, an international research alliance on the documentation and the conservation of the media arts heritage organized by the Daniel Langlois Foundation, and the International Network for the Conservation of Contemporary Art (INCCA), organized by the Netherlands Institute for Cultural Heritage (ICN).


See also

*
Art conservation The conservation and restoration of cultural property focuses on protection and care of cultural property (tangible cultural heritage), including artworks, architecture, archaeology, and museum collections. Conservation activities include prev ...
*
Digital preservation In library and archival science, digital preservation is a formal endeavor to ensure that digital information of continuing value remains accessible and usable. It involves planning, resource allocation, and application of preservation methods and ...
*
Digital art Digital art refers to any artistic work or practice that uses digital technology as part of the creative or presentation process, or more specifically computational art that uses and engages with digital media. Since the 1960s, various name ...
* Internet art *
National Digital Library Program The Library of Congress National Digital Library Program (NDLP) is assembling a digital library of reproductions of primary source materials to support the study of the history and culture of the United States. Begun in 1995 after a five-year p ...
(NDLP) *
National Digital Information Infrastructure and Preservation Program The National Digital Information Infrastructure and Preservation Program (NDIIPP) of the United States was an archival program led by the Library of Congress to archive and provide access to digital resources. The program convened several working ...
(NDIIPP) *
New media art New media art includes artworks designed and produced by means of electronic media technologies, comprising virtual art, computer graphics, computer animation, digital art, interactive art, sound art, Internet art, video games, robotics, 3D pri ...
*
Virtual art Virtual art is a term for the virtualization of art, made with the technical media developed at the end of the 1980s (or a bit before, in some cases). These include human-machine interfaces such as visualization casks, stereoscopic spectacles and ...


References

* Alain Depocas, Jon Ippolito, and Caitlin Jones, eds.
Permanence Through Change: The Variable Media Approach
co-published by the
Guggenheim Museum The Guggenheim Museums are a group of museums in different parts of the world established (or proposed to be established) by the Solomon R. Guggenheim Foundation. Museums in this group include: Locations Americas * The Solomon R. Guggenhei ...
and The Daniel Langlois Foundation for Art, Science & Technology, 2003. * Jon Ippolito
"Death by Wall Label"
2007. * Jeff Rothenberg

1998. * ttp://variablemedia.net Variable Media Network*Richard Rinehart
The Media Art Notation System: Documenting and Preserving Digital / Media Art
2007.


Further reading

* Chin, Daryl. "Transmissible Evidence". PAJ: A Journal of Performance & Art Jan 2002, Vol. 24 Issue 70, p44-51, 8p, 4bw. * Steve Dietz
Collecting New Media Art: Just Like Anything Else, Only Different
* Oliver Grau. "For an Expanded Concept of Documentation: The Database of Virtual Art", ICHIM, École du Louvre, Paris 2003, Proceedings, pp. 2–15
Expanded Concept of Documentation
* Jones, Caitlin. "Does Hardware Dictate Meaning? Three Variable Media Conservation Case Studies
Horizon article
* Jones, Caitlin. "Seeing Double: Emulation in Theory and Practice, The Erl King Case Study
Case Study
* Jones, Caitlin. "Understanding Medium: preserving content and context in variable media art

*
Christiane Paul Christiane Paul (; born 8 March 1974 in Berlin-Pankow) is a German film, television and stage actress. Paul first worked as a model for magazines such as '' Bravo''. She was 17 when she obtained her first leading role in the film '. Prior to h ...

Challenges for a Ubiquitous Museum: Presenting and Preserving New Media
* Quaranta, Domenico. Interview with Jon Ippolito published in "Noemalab
Leaping into the abyss and resurfacing with a pearl


External links


erpanet
The Preservation of Digital-Born Art

– A conference on variable media
DOCAM
– Documentation and Conservation of the Media Arts Heritage / Documentation et Conservation du Patrimoine des Arts Médiatiques
Media Art and Museums: Guidelines and Case Studies

Variable Media Network
– A resource from CHIN (Canadian Heritage Information Network) {{Cultural Conservation-Restoration , state=expanded Conservation and restoration of cultural heritage Computer art Digital art Digital preservation Internet culture Multimedia New media Preservation (library and archival science)