Computer interface
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In computing, an interface is a shared boundary across which two or more separate components of a
computer system A computer is a machine that can be programmed to carry out sequences of arithmetic or logical operations ( computation) automatically. Modern digital electronic computers can perform generic sets of operations known as programs. These prog ...
exchange information. The exchange can be between
software Software is a set of computer programs and associated software documentation, documentation and data (computing), data. This is in contrast to Computer hardware, hardware, from which the system is built and which actually performs the work. ...
, computer hardware, peripheral devices,
humans Humans (''Homo sapiens'') are the most abundant and widespread species of primate, characterized by bipedalism and exceptional cognitive skills due to a large and complex brain. This has enabled the development of advanced tools, culture, ...
, and combinations of these. Some computer hardware devices, such as a
touchscreen A touchscreen or touch screen is the assembly of both an input ('touch panel') and output ('display') device. The touch panel is normally layered on the top of an electronic visual display of an information processing system. The display is ofte ...
, can both send and receive data through the interface, while others such as a mouse or microphone may only provide an interface to send data to a given system.


Hardware interfaces

Hardware interfaces exist in many components, such as the various buses, storage devices, other I/O devices, etc. A hardware interface is described by the mechanical, electrical, and logical signals at the interface and the protocol for sequencing them (sometimes called signaling). See also: A standard interface, such as SCSI, decouples the design and introduction of computing hardware, such as I/O devices, from the design and introduction of other components of a computing system, thereby allowing users and manufacturers great flexibility in the implementation of computing systems. Hardware interfaces can be parallel with several electrical connections carrying parts of the data simultaneously or serial where data are sent one
bit The bit is the most basic unit of information in computing and digital communications. The name is a portmanteau of binary digit. The bit represents a logical state with one of two possible values. These values are most commonly represente ...
at a time.


Software interfaces

A software interface may refer to a wide range of different types of interface at different "levels". For example, an operating system may interface with pieces of hardware. Applications or programs running on the operating system may need to interact via data streams, filters, and pipelines. In object oriented programs, objects within an application may need to interact via methods.


In practice

A key principle of design is to prohibit access to all resources by default, allowing access only through well-defined entry points, i.e., interfaces. Software interfaces provide access to computer resources (such as memory, CPU, storage, etc.) of the underlying computer system; direct access (i.e., not through well-designed interfaces) to such resources by software can have major ramifications—sometimes disastrous ones—for functionality and stability. Interfaces between software components can provide constants, data types, types of procedures, exception specifications, and method signatures. Sometimes, public variables are also defined as part of an interface. The interface of a software module ''A'' is deliberately defined separately from the
implementation Implementation is the realization of an application, or execution of a plan, idea, model, design, specification, standard, algorithm, or policy. Industry-specific definitions Computer science In computer science, an implementation is a real ...
of that module. The latter contains the actual code of the procedures and methods described in the interface, as well as other "private" variables, procedures, etc. Another software module ''B'', for example the
client Client(s) or The Client may refer to: * Client (business) * Client (computing), hardware or software that accesses a remote service on another computer * Customer or client, a recipient of goods or services in return for monetary or other valuabl ...
to ''A'', that interacts with ''A'' is forced to do so only through the published interface. One practical advantage of this arrangement is that replacing the implementation of ''A'' with another implementation of the same interface should not cause ''B'' to fail—how ''A'' internally meets the requirements of the interface is not relevant to ''B'', which is only concerned with the specifications of the interface. (See also Liskov substitution principle.)


In object-oriented languages

In some
object-oriented Object-oriented programming (OOP) is a programming paradigm based on the concept of " objects", which can contain data and code. The data is in the form of fields (often known as attributes or ''properties''), and the code is in the form of p ...
languages, especially those without full
multiple inheritance Multiple inheritance is a feature of some object-oriented computer programming languages in which an object or class can inherit features from more than one parent object or parent class. It is distinct from single inheritance, where an object or ...
, the term ''interface'' is used to define an
abstract type In programming languages, an abstract type is a type in a nominative type system that cannot be instantiated directly; a type that is not abstract – which ''can'' be instantiated – is called a ''concrete type''. Every instance of an abstrac ...
that contains no data but defines behaviours as
method Method ( grc, μέθοδος, methodos) literally means a pursuit of knowledge, investigation, mode of prosecuting such inquiry, or system. In recent centuries it more often means a prescribed process for completing a task. It may refer to: *Scien ...
signatures. A class having code and data for all the methods corresponding to that interface and declaring so is said to ''implement'' that interface. Furthermore, even in single-inheritance-languages, one can implement multiple interfaces, and hence can ''be'' of different types at the same time. An interface is thus a type definition; anywhere an object can be exchanged (for example, in a
function Function or functionality may refer to: Computing * Function key, a type of key on computer keyboards * Function model, a structured representation of processes in a system * Function object or functor or functionoid, a concept of object-oriente ...
or
method Method ( grc, μέθοδος, methodos) literally means a pursuit of knowledge, investigation, mode of prosecuting such inquiry, or system. In recent centuries it more often means a prescribed process for completing a task. It may refer to: *Scien ...
call) the ''type'' of the object to be exchanged can be defined in terms of one of its implemented ''interface''s or base-classes rather than specifying the specific class. This approach means that any class that implements that interface can be used. For example, a dummy implementation may be used to allow development to progress before the final implementation is available. In another case, a fake or mock implementation may be substituted during testing. Such stub implementations are replaced by real code later in the development process. Usually a method defined in an interface contains no code and thus cannot itself be called; it must be implemented by non-abstract code to be run when it is invoked. An interface called " Stack" might define two methods: push() and pop(). It can be implemented in different ways, for example, FastStack and GenericStack—the first being fast, working with a data structure of fixed size, and the second using a data structure that can be resized, but at the cost of somewhat lower speed. Though interfaces can contain many methods they may contain only one or even none at all. For example, the
Java Java (; id, Jawa, ; jv, ꦗꦮ; su, ) is one of the Greater Sunda Islands in Indonesia. It is bordered by the Indian Ocean to the south and the Java Sea to the north. With a population of 151.6 million people, Java is the world's mos ...
language defines the interface that has the single method; various implementations are used for different purposes, including , , , , and . Marker interfaces like contain no methods at all and serve to provide run-time information to generic processing using
Reflection Reflection or reflexion may refer to: Science and technology * Reflection (physics), a common wave phenomenon ** Specular reflection, reflection from a smooth surface *** Mirror image, a reflection in a mirror or in water ** Signal reflection, in ...
.


Programming to the interface

The use of interfaces allows for a programming style called ''programming to the interface''. The idea behind this approach is to base programming logic on the interfaces of the objects used, rather than on internal implementation details. Programming to the interface reduces dependency on implementation specifics and makes code more reusable. Pushing this idea to the extreme,
inversion of control In software engineering, inversion of control (IoC) is a design pattern in which custom-written portions of a computer program receive the flow of control from a generic framework. A software architecture with this design inverts control as co ...
leaves the ''context'' to inject the code with the specific implementations of the interface that will be used to perform the work.


User interfaces

A user interface is a point of interaction between a computer and humans; it includes any number of modalities of
interaction Interaction is action that occurs between two or more objects, with broad use in philosophy and the sciences. It may refer to: Science * Interaction hypothesis, a theory of second language acquisition * Interaction (statistics) * Interactions o ...
(such as graphics, sound, position, movement, etc.) where data is transferred between the user and the computer system.


See also

* Abstraction inversion * Application binary interface * Application programming interface * Business Interoperability Interface * Computer bus * Hard disk drive interface *
Implementation (computer science) Implementation is the realization of an application, or execution of a plan, idea, model, design, specification, standard, algorithm, or policy. Industry-specific definitions Computer science In computer science, an implementation is a realiza ...
*
Implementation inheritance In object-oriented programming, inheritance is the mechanism of basing an object or class upon another object ( prototype-based inheritance) or class ( class-based inheritance), retaining similar implementation. Also defined as deriving new classe ...
*
Interoperability Interoperability is a characteristic of a product or system to work with other products or systems. While the term was initially defined for information technology or systems engineering services to allow for information exchange, a broader defi ...
*
Inheritance semantics In object-oriented programming, behavioral subtyping is the principle that subclasses should satisfy the expectations of clients accessing subclass objects through references of superclass type, not just as regards syntactic safety (such as the abs ...
*
Modular programming Modular programming is a software design technique that emphasizes separating the functionality of a Computer program, program into independent, interchangeable modules, such that each contains everything necessary to execute only one aspect of th ...
*
Software componentry Component-based software engineering (CBSE), also called component-based development (CBD), is a branch of software engineering that emphasizes the separation of concerns with respect to the wide-ranging functionality available throughout a giv ...
*
Virtual inheritance Virtual inheritance is a C++ technique that ensures only one copy of a base classs member variables are inherited by grandchild derived classes. Without virtual inheritance, if two classes B and C inherit from a class A, and a class D inherits fr ...


References

{{DEFAULTSORT:Interface (Computing) Object-oriented programming Programming constructs