Computer Space
   HOME

TheInfoList



OR:

''Computer Space'' is a
space combat Space warfare is hypothetical combat in which one or more belligerents are situated in outer space. The scope of space warfare therefore includes ''ground-to-space warfare'', such as attacking satellites from the Earth; ''space-to-space warfa ...
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade vi ...
developed in 1971. Created by
Nolan Bushnell Nolan Kay Bushnell (born February 5, 1943) is an American businessman and electrical engineer. He established Atari, Inc. and the Chuck E. Cheese's Pizza Time Theatre chain. He has been inducted into the Video Game Hall of Fame and the Consu ...
and
Ted Dabney Samuel Frederick "Ted" Dabney Jr. (May 2, 1937 – May 26, 2018) was an American electrical engineer, and the co-founder, alongside Nolan Bushnell, of Atari, Inc. He is recognized as developing the basics of video circuitry principles that ...
in partnership as Syzygy Engineering, it was the first
arcade video game An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. Most arcade video games are coin-operated, housed in an arc ...
as well as the first commercially available
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedba ...
. ''Computer Space'' is a derivative of the 1962 computer game ''
Spacewar! ''Spacewar!'' is a Space combat game, space combat video game developed in 1962 by Steve Russell (computer scientist), Steve Russell in collaboration with Martin Graetz, Wayne Wiitanen, Robert Alan Saunders, Bob Saunders, Steve Piner, and others. ...
'', which is possibly the first video game to spread to multiple computer installations. It features a
rocket A rocket (from it, rocchetto, , bobbin/spool) is a vehicle that uses jet propulsion to accelerate without using the surrounding air. A rocket engine produces thrust by reaction to exhaust expelled at high speed. Rocket engines work entir ...
controlled by the player engaged in a missile battle with a pair of hardware-controlled
flying saucer A flying saucer (also referred to as "a flying disc") is a descriptive term for a type of flying craft having a disc or saucer-shaped body, commonly used generically to refer to an anomalous flying object. The term was coined in 1947 but has ...
s set against a starfield background. The goal is to score more hits than the enemy spaceships within a set time period, which awards a free round of gameplay. The game is enclosed in a custom fiberglass
cabinet Cabinet or The Cabinet may refer to: Furniture * Cabinetry, a box-shaped piece of furniture with doors and/or drawers * Display cabinet, a piece of furniture with one or more transparent glass sheets or transparent polycarbonate sheets * Filin ...
, which Bushnell designed to look futuristic. Bushnell and Dabney designed the game in 1970–71 to be a coin-operated version of ''Spacewar!''. After the pair were unable to find a way to economically run the game on a
minicomputer A minicomputer, or colloquially mini, is a class of smaller general purpose computers that developed in the mid-1960s and sold at a much lower price than mainframe and mid-size computers from IBM and its direct competitors. In a 1970 survey, ' ...
such as the
Data General Nova The Data General Nova is a series of 16-bit minicomputers released by the American company Data General. The Nova family was very popular in the 1970s and ultimately sold tens of thousands of units. The first model, known simply as "Nova", was ...
, they hit upon the idea of instead replacing the central computer with custom-designed hardware created to run just that game. While they were working on an early
proof of concept Proof of concept (POC or PoC), also known as proof of principle, is a realization of a certain method or idea in order to demonstrate its feasibility, or a demonstration in principle with the aim of verifying that some concept or theory has prac ...
, Bushnell found a manufacturer for the game in
Nutting Associates Nutting Associates was an arcade game manufacturer based in Mountain View, California, incorporated in February 1967 by William Gilbert Nutting. In 1977 the company was purchased by William "Si" Redd and eventually absorbed into the company Sirc ...
. Working in partnership with Nutting, the pair completed the game and ran their first location test in August 1971, a few months prior to the display of a similar prototype called ''
Galaxy Game ''Galaxy Game'' is a space combat arcade game developed in 1971 during the early era of video games. ''Galaxy Game'' is an expanded version of the 1962 ''Spacewar!'', potentially the first video game to spread to multiple computer installations ...
'', also based on ''Spacewar!''. It was first shown to industry press and distributors at the annual Music Operators of America (MOA) Expo in October. With encouraging initial interest, though mixed responses from distributors, Nutting ordered an initial production run of 1,500 units, anticipating a hit game. While the game was successful and validated Syzygy's belief in the future of arcade video games, selling over 1,000 cabinets by mid-1972 and ultimately 1,300–1,500 units, it was not the runaway success that Nutting had hoped for. The game spawned one clone game, ''Star Trek'' (1972), and Nutting produced a two-player version of ''Computer Space'' in 1973 without involvement from Bushnell and Dabney. The pair left Nutting in June 1972 and incorporated Syzygy as
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc., founded in Sunnyvale, Ca ...
, launching the successful ''
Pong ''Pong'' is a table tennis–themed twitch arcade sports video game, featuring simple two-dimensional graphics, manufactured by Atari and originally released in 1972. It was one of the earliest arcade video games; it was created by Allan Al ...
'' (1972) as their next arcade game. ''Computer Space''s release marked the ending of the early history of video games and the start of the commercial
video game industry The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstrea ...
.


Background

At the beginning of the 1970s, video games existed almost entirely as novelties passed around by programmers and technicians with access to computers, primarily at research institutions and large companies. One of these games was ''
Spacewar! ''Spacewar!'' is a Space combat game, space combat video game developed in 1962 by Steve Russell (computer scientist), Steve Russell in collaboration with Martin Graetz, Wayne Wiitanen, Robert Alan Saunders, Bob Saunders, Steve Piner, and others. ...
'', created in 1962 for the
Digital Equipment Corporation Digital Equipment Corporation (DEC ), using the trademark Digital, was a major American company in the computer industry from the 1960s to the 1990s. The company was co-founded by Ken Olsen and Harlan Anderson in 1957. Olsen was president un ...
(DEC)
PDP-1 The PDP-1 (''Programmed Data Processor-1'') is the first computer in Digital Equipment Corporation's PDP series and was first produced in 1959. It is famous for being the computer most important in the creation of hacker culture at Massachusett ...
by Steve Russell and others in the programming community at the
Massachusetts Institute of Technology The Massachusetts Institute of Technology (MIT) is a private land-grant research university in Cambridge, Massachusetts. Established in 1861, MIT has played a key role in the development of modern technology and science, and is one of th ...
. This two-player game has the players engage in a
dogfight A dogfight, or dog fight, is an aerial battle between fighter aircraft conducted at close range. Dogfighting first occurred in Mexico in 1913, shortly after the invention of the airplane. Until at least 1992, it was a component in every majo ...
between two spaceships while maneuvering on a two-dimensional plane in the
gravity well The Hill sphere of an astronomical body is the region in which it dominates the attraction of satellites. To be retained by a planet, a moon must have an orbit that lies within the planet's Hill sphere. That moon would, in turn, have a Hil ...
of a star, set against the backdrop of a starfield. The game was copied to several of the early computer installations in American academic institutions after its initial release, making it probably the first video game to be available outside a single research institute. ''Spacewar!'' was extremely popular in the small programming community in the 1960s and was widely recreated on other minicomputer and
mainframe computer A mainframe computer, informally called a mainframe or big iron, is a computer used primarily by large organizations for critical applications like bulk data processing for tasks such as censuses, industry and consumer statistics, enterprise ...
s of the time, later migrating to early
microcomputer A microcomputer is a small, relatively inexpensive computer having a central processing unit (CPU) made out of a microprocessor. The computer also includes memory and input/output (I/O) circuitry together mounted on a printed circuit board (PC ...
systems. Early
computer scientist A computer scientist is a person who is trained in the academic study of computer science. Computer scientists typically work on the theoretical side of computation, as opposed to the hardware side on which computer engineers mainly focus (a ...
Alan Kay Alan Curtis Kay (born May 17, 1940) published by the Association for Computing Machinery 2012 is an American computer scientist best known for his pioneering work on object-oriented programming and windowing graphical user interface (GUI) d ...
noted in 1972 that "the game of ''Spacewar!'' blossoms spontaneously wherever there is a graphics display connected to a computer," and contributor Martin Graetz recalled in 1981 that as the game initially spread it could be found on "just about any research computer that had a programmable CRT". Although the game was widespread for the era, it was still very limited in its direct reach: the PDP-1 was priced at and only 53 were ever sold, most without a monitor, which prohibited the original ''Spacewar!'' or any game of the time from reaching beyond a narrow, academic audience. The original developers of ''Spacewar!'' considered ways to monetize the game, but saw no options given the high price of the computer on which it ran. ''Computer Space'', which would not be released until 1971, was the first commercial video game based on ''Spacewar!''.


Gameplay

In ''Computer Space'', the player controls a
rocket A rocket (from it, rocchetto, , bobbin/spool) is a vehicle that uses jet propulsion to accelerate without using the surrounding air. A rocket engine produces thrust by reaction to exhaust expelled at high speed. Rocket engines work entir ...
as it attempts to shoot a pair of
flying saucer A flying saucer (also referred to as "a flying disc") is a descriptive term for a type of flying craft having a disc or saucer-shaped body, commonly used generically to refer to an anomalous flying object. The term was coined in 1947 but has ...
s while avoiding their fire. The game has the three ships flying on a two-dimensional plane set against the backdrop of a starfield. Missiles are fired one at a time, and there is a cooldown period between launches. The player's rocket remains in motion even when the player is not accelerating, and rotating the ship does not change the direction of its motion, though it can rotate at a constant rate. The flying saucers stay in place or glide in a zig-zag pattern around the screen in tandem, with one staying a constant distance directly below the other. If a ship or missile moves past one edge of the screen, it reappears on the other side in a wraparound effect. While the missile is in flight, the player can turn it left or right by turning their rocket. Player controls are clockwise and counterclockwise rotation, forward thrust, and firing missiles. Whenever the player is hit by a missile or flying saucer, the screen flashes and the player's rocket spins rapidly and disappears before reappearing in the same location. If a flying saucer is hit by a missile, the screen flashes, and the saucer briefly disappears. Counters on the right side of the screen track the number of times both the player's rocket and the saucers have been destroyed, as well as how long that round of gameplay has lasted. A round has a time limit—adjustable by the operator—of 60 to 150 seconds, with a default of 90; when the time limit is reached, the game ends if the player's score is lower than the computer's. If it is higher, the black and white colors invert in a "hyperspace" feature, and another round begins for free; the game continues on to new rounds with the display colors inverting indefinitely if the player continues to win. One round costs a quarter, or two quarters if the machine is adjusted against the instruction manual's recommendations for optimal pricing. The game displays distorted characters if the player or computer scores pass 9, and each score independently resets to 0 for both visual and gameplay purposes if it reaches 16. In the two-player version of the game, a second game mode is added featuring two player-controlled rockets fighting each other instead of computer-controlled ships. The modified control panel contains two sets of controls, with
joystick A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. A joystick, also known as the control column, is the principal cont ...
s replacing the movement buttons on some machines.


Development

While studying at the
University of Utah The University of Utah (U of U, UofU, or simply The U) is a public research university in Salt Lake City, Utah. It is the flagship institution of the Utah System of Higher Education. The university was established in 1850 as the University of De ...
, electrical engineering student
Nolan Bushnell Nolan Kay Bushnell (born February 5, 1943) is an American businessman and electrical engineer. He established Atari, Inc. and the Chuck E. Cheese's Pizza Time Theatre chain. He has been inducted into the Video Game Hall of Fame and the Consu ...
had a part-time job at an
amusement arcade An amusement arcade (often referred to as a video arcade, amusements or simply arcade) is a venue where people play arcade games, including arcade video games, pinball machines, electro-mechanical games, redemption games, merchandisers (such as ...
, where he became familiar with arcade
electro-mechanical game Electro-mechanical games (EM games) are types of arcade games that operate on a combination of some electronic circuitry and mechanical actions from the player to move items contained within the game's cabinet. Some of these were early light gun ...
s such as
Chicago Coin Chicago Coin was one of the early major manufacturers of pinball tables founded in Chicago, Illinois. The company was founded in 1932 by Samuel H. Gensburg to operate in the coin-operated amusement industry. In 1977, Gary Stern and Sam Stern purc ...
's racing game ''Speedway'' (1969), watching customers play and helping to maintain the machinery, while learning how it worked and developing his understanding of how the game business operates. In 1969, after graduating from college, Bushnell worked as an engineer in California for
Ampex Ampex is an American electronics company founded in 1944 by Alexander M. Poniatoff as a spin-off of Dalmo-Victor. The name AMPEX is a portmanteau, created by its founder, which stands for Alexander M. Poniatoff Excellence.AbramsoThe History ...
, an electronics company that worked in audio and video recording technology. While at a club for playing the board game Go, Bushnell met researcher Jim Stein, who worked for
Stanford University Stanford University, officially Leland Stanford Junior University, is a private research university in Stanford, California. The campus occupies , among the largest in the United States, and enrolls over 17,000 students. Stanford is conside ...
's Artificial Intelligence Project; Bushnell learned from him that ''Spacewar!'' was running on the laboratory's
PDP-6 The PDP-6, short for Programmed Data Processor model 6, is a computer developed by Digital Equipment Corporation (DEC) during 1963 and first delivered in the summer of 1964. It was an expansion of DEC's existing 18-bit systems to use a 36-bit d ...
, and played the game against him there when visiting. Bushnell had previously worked during the summer at
Lagoon Amusement Park Lagoon is a privately owned amusement park in Farmington, Utah, United States, located about 18 miles north of Salt Lake City. It has ten roller coasters, five of which are unique; '' Colossus the Fire Dragon'', the last Schwarzkopf Double Loop ...
in Utah as a manager of the games department overseeing the arcade games, and when he saw ''Spacewar!'' he believed that an arcade game version of the game would be very popular. The high price of computers capable of running the game, however, meant that any such arcade game would not be economically feasible. In the spring of 1970, however, he saw an ad for the
Data General Nova The Data General Nova is a series of 16-bit minicomputers released by the American company Data General. The Nova family was very popular in the 1970s and ultimately sold tens of thousands of units. The first model, known simply as "Nova", was ...
computer, which cost only , and thought again about his ''Spacewar!'' arcade game idea. He believed that at that price the game would be economically viable if he were able to connect four monitors and coin slots to allow multiple games to run simultaneously. He showed his office mate and fellow Ampex engineer
Ted Dabney Samuel Frederick "Ted" Dabney Jr. (May 2, 1937 – May 26, 2018) was an American electrical engineer, and the co-founder, alongside Nolan Bushnell, of Atari, Inc. He is recognized as developing the basics of video circuitry principles that ...
''Spacewar!'' at the Stanford laboratory, and the two agreed to work together to try and design a prototype of the game. Bushnell had some experience with computers and digital engineering but not enough to create the game on his own, while the older Dabney was more experienced with analog and hardware engineering, as he had designed video processing and control circuits and power supplies. After agreeing on an initial idea, Bushnell and Dabney began designing a prototype based on a Data General Nova. Over the summer they made plans for developing the game, and in the early fall they were joined by Larry Bryan, a computer programmer who also worked at Ampex. Bushnell and Dabney put US$100 each into a partnership, named Syzygy by Bryan, in order to purchase components. They soon ran into difficulties with their planned design: the computer was not powerful enough to run multiple simultaneous games and refresh the monitors as fast as was needed to make the games playable. Bryan realized this soon after starting work on the project in August 1970 while trying to design the
code In communications and information processing, code is a system of rules to convert information—such as a letter, word, sound, image, or gesture—into another form, sometimes shortened or secret, for communication through a communicati ...
needed to run the games, and he left the project before Syzygy was officially formed without ever contributing any money. Bushnell and Dabney continued working on the design for several more months. The pair attempted to reduce the load on the computer by replacing
subroutine In computer programming, a function or subroutine is a sequence of program instructions that performs a specific task, packaged as a unit. This unit can then be used in programs wherever that particular task should be performed. Functions may ...
s—such as displaying the background stars—with specialized hardware, but it proved insufficient; even reducing the number of monitors was not enough. By the end of November 1970, Bushnell decided to abandon the project as untenable; Dabney had stopped working on the design a while before. It is unclear if the pair were aware that
Data General Data General Corporation was one of the first minicomputer firms of the late 1960s. Three of the four founders were former employees of Digital Equipment Corporation (DEC). Their first product, 1969's Data General Nova, was a 16-bit minicompute ...
had demonstrated a more powerful variant of the Nova, sold for US$8,000, running a single game of ''Spacewar!'' at the
Fall Joint Computer Conference The Joint Computer Conferences were a series of computer conferences in the United States held under various names between 1951 and 1987. The conferences were the venue for presentations and papers representing "cumulative work in the omputerfield ...
in December 1968, though that solution would have been too expensive for an arcade game, which typically cost US$1,000 at the time. Unable to put the game idea out of his mind, however, Bushnell soon thought of a way to manipulate the video signal on the screen with hardware without a computer having to control it, and from there the pair came up with the idea of building hardware components to handle parts of the game on behalf of the computer. Bushnell and Dabney began to design custom hardware to run the game's functions, and in January 1971 they had a dot moving on a screen. Bushnell drafted a letter dated January 26 to order six Data Nova computers. He did not send the letter, however; near the end of January, he tried to run their program on a local Nova, and found that they had miscalculated the requirements. Even with several of the functions removed from the program, now named ''Cosmic Combat'', the computer still could not run multiple instances at once. Although upset, Bushnell soon realized that it would be possible to entirely replace the Nova with custom hardware, and that the cost to build the whole game's computing systems would be much lower. As a result, they would not need to have multiple instances of the game running on the same machine in order to be profitable. On the other hand, the custom hardware was not as powerful as the more expensive Nova computer, which meant that the pair needed to make gameplay modifications. ''Spacewar!'' was a two-player game featuring dogfights around the gravitational field of a central star; neither of these features could be run on the dedicated circuits the pair were making, so the game was cut down to a single-player game wherein the player would fight against two computer-controlled spaceships in open space. In January 1971, Bushnell and Dabney founded Syzygy Engineering as an official company, now with a cash amount of US$350 each. They approached Ampex and a prior manager of Dabney's with their prototype, but found no interest. The major arcade game manufacturers were based out of Chicago at the time, limiting their ability to demonstrate their idea to an existing firm. During a dentist appointment in early 1971, Bushnell told the dentist about the game and that he was looking for a manufacturer; the dentist in turn referred him to another patient of his, Dave Ralstin, the sales manager for
Nutting Associates Nutting Associates was an arcade game manufacturer based in Mountain View, California, incorporated in February 1967 by William Gilbert Nutting. In 1977 the company was purchased by William "Si" Redd and eventually absorbed into the company Sirc ...
in Mountain View, California. Nutting had been founded in 1966 on the basis of ''Computer Quiz'', an analog quiz arcade game, and by 1971 was looking for another hit game. After meeting with Bushnell, Nutting felt that his game was the potential success it needed to replace falling sales of ''Computer Quiz'' updates, as quiz games were growing less popular and it did not have an engineering team that could design successful new games. Nutting not only agreed to manufacture the game but also hired Bushnell as their chief engineer. Furthermore, Syzygy Engineering retained ownership of the game, even though Nutting agreed to give Syzygy space to build the prototype and to manufacture the game once complete. Syzygy would be paid five percent of each cabinet sold. Bushnell negotiated to work on ''Cosmic Combat'' outside of normal working hours until it went into production in order to keep it conceptually separate from his new job at Nutting, so as to prevent Nutting from later claiming ownership due to paying for time or materials spent building the game. Dabney remained at Ampex until the summer, when he resigned to join Bushnell at Nutting, as he was initially unwilling to leave the stable job he had worked at for ten years without more proof that the game could be a success.


Location tests and release

Once he moved to Nutting, Bushnell took over the majority of the engineering work for the game; Dabney has stated that he advised Bushnell on some of the design. After Dabney joined Bushnell at Nutting, he helped with the creation of the cabinet itself, including the coin slot, control panel, and power supply, and designed a sound system that could make a noise like a rocket engine. By August 1971, an initial prototype of the game—now named ''Computer Space'' to be similar to ''Computer Quiz''—was complete, and Syzygy moved on to location testing. They installed the game at the Dutch Goose bar near Stanford University, where it met with great success. Nutting was heartened by the response and rushed to make several finished cabinets for the Music Operators of America (MOA) Music & Amusement Machines Exposition in October. Further location tests found a less enthusiastic response from customers confused by the game mechanics and controls, and Syzygy hurriedly adjusted the game's instructions to try to be more understandable to players. The final ''Computer Space'' design uses no
microprocessor A microprocessor is a computer processor where the data processing logic and control is included on a single integrated circuit, or a small number of integrated circuits. The microprocessor contains the arithmetic, logic, and control circ ...
; the entire computer system is a
state machine A finite-state machine (FSM) or finite-state automaton (FSA, plural: ''automata''), finite automaton, or simply a state machine, is a mathematical model of computation. It is an abstract machine that can be in exactly one of a finite number ...
made of
7400-series integrated circuits The 7400 series of integrated circuits (ICs) are a popular logic family of transistor–transistor logic (TTL) logic chips. In 1964, Texas Instruments introduced the SN5400 series of logic chips, in a ceramic semiconductor package. A low- ...
, with monochrome graphic elements held in
diode A diode is a two-terminal electronic component that conducts current primarily in one direction (asymmetric conductance); it has low (ideally zero) resistance in one direction, and high (ideally infinite) resistance in the other. A diod ...
arrays. The arrays, which Bushnell designed to let him rotate the rocket in 16 directions with only 4 arrays, are laid out in the shape of the ships, to make it obvious to game operators what would need to be replaced if something broke. These arrays reduced the amount of work that the game had to perform to update the screen: instead of refreshing the entire screen for any change, like ''Spacewar!'', each element could be moved independently of the others. The ships themselves are drawn on the screen as a pattern of dots, rather than connected lines, and were essentially hardwired
bitmap In computing, a bitmap is a mapping from some domain (for example, a range of integers) to bits. It is also called a bit array or bitmap index. As a noun, the term "bitmap" is very often used to refer to a particular bitmapping application: t ...
s, and are considered an early form of the concept of sprite graphics. The cabinet includes a
General Electric General Electric Company (GE) is an American multinational conglomerate founded in 1892, and incorporated in New York state and headquartered in Boston. The company operated in sectors including healthcare, aviation, power, renewable ene ...
15-inch black and white television screen as the monitor, specially modified for the game. In the rudimentary algorithm constructed by Bushnell, the enemy ships fire towards the quadrant of the screen that the player's rocket is in, rather than directly at the player's rocket. As Syzygy and Nutting prepared for the MOA show, Bushnell learned that another pair of engineers, Bill Pitts and Hugh Tuck, were also creating an arcade version of ''Spacewar!'' In August 1971 Bushnell called Pitts and Tuck, who were operating as Mini-Computer Applications, so that they could meet and discuss their solutions to the problem of running ''Spacewar!'' on an inexpensive computer. Pitts and Tuck were developing a prototype machine of ''
Galaxy Game ''Galaxy Game'' is a space combat arcade game developed in 1971 during the early era of video games. ''Galaxy Game'' is an expanded version of the 1962 ''Spacewar!'', potentially the first video game to spread to multiple computer installations ...
'' when they met with Bushnell; the game, however, while a faithful recreation of ''Spacewar!'', ran on an externally-connected DEC
PDP-11 The PDP-11 is a series of 16-bit minicomputers sold by Digital Equipment Corporation (DEC) from 1970 into the 1990s, one of a set of products in the Programmed Data Processor (PDP) series. In total, around 600,000 PDP-11s of all models were sol ...
with a
Hewlett-Packard The Hewlett-Packard Company, commonly shortened to Hewlett-Packard ( ) or HP, was an American multinational information technology company headquartered in Palo Alto, California. HP developed and provided a wide variety of hardware components ...
1300A Electrostatic Display, and the total cost of the prototype unit was . The Syzygy duo were relieved, though also somewhat disappointed, to find that ''Galaxy Game'' was not using an innovative solution Syzygy had missed to build an economically-competitive arcade game. Pitts and Tuck, conversely, felt that ''Computer Space'' was a pale imitation of ''Spacewar!'', while ''Galaxy Game'' was a superior adaptation of the game. They eventually produced two game prototypes, both displayed in the Stanford student union building, but never produced the game commercially due to the high cost of the cabinet. ''Computer Space'' debuted at the MOA show on October 15–17, 1971. Dabney's wooden cabinet for the initial prototype was replaced with a curvy, futuristic fiberglass cabinet designed by Bushnell with modelling clay and built by a swimming pool manufacturer. A control panel extended from the main body of the cabinet and contained the four control buttons; Syzygy had hoped to use a joystick to control the rocket's movement, but found that it broke too easily, failing to last a single night in a location test. The ''Galaxy Game'' designers had run into the same issue, but had solved it with expensive customized military surplus joysticks. The cabinet displayed the Nutting Associates name and logo, along with the term "Syzygy engineered". Nutting displayed four cabinets at the MOA show, one each in red, blue, white, and yellow, with the implication that the game was already in production, though they were in fact the only four cabinets then produced. These initial cabinets were in solid colors, though later ones would use a sparkle finish. The cabinets were damaged during transport, and one monitor was broken; Syzygy repaired the three working cabinets and opened up the fourth to demonstrate the internals to attendees. The game was popular with viewers, with a crowded display area, and trade magazine ''
Cash Box ''Cashbox'', also known as ''Cash Box'', was an American music industry trade magazine, originally published weekly from July 1942 to November 1996. Ten years after its dissolution, it was revived and continues as ''Cashbox Magazine'', an onli ...
'' called it "very promising" and "very glamorous". Game distributors, however, were hesitant about the game, with concerns raised about the game's potential, reliability, and the embedded monitor's attractiveness to thieves; recollections are mixed as to whether Nutting took a handful of orders or none at the show. Nutting ordered a large production run regardless, on the expectation that the distributors would come around with further exposure. The game entered initial production sometime in November or December, and began full production around the end of January 1972.


Reception

Nutting ordered an initial production run of 1,500 units of ''Computer Space'', an optimistic decision given that a hit arcade game at the time would sell around 2,000 units, though a handful had reached 10,000. Reception to the game from distributors was mixed. While some were excited by the game, others felt it confusing and would amount to nothing more than a passing fad at best. By spring 1972 the game had sold over 1,000 units, and according to Bushnell in 1976 ended up selling between 1,300 and 1,500 units. While this was a commercial success, making over , it was a disappointment to Nutting, which had been hoping for a large-scale success like ''Computer Quiz''. The game's relative lack of success was attributed to the complexity of its controls and a steep
learning curve A learning curve is a graphical representation of the relationship between how proficient people are at a task and the amount of experience they have. Proficiency (measured on the vertical axis) usually increases with increased experience (the ...
, which pushed away customers used to less complex games. Bushnell noted that the locations in which the game did well, like the Dutch Goose playtest location, were generally located near university campuses; the general market for coin-operated games, however, was in working-class bars, where the patrons were less interested in deciphering a complicated game. In the documentary ''Video Game Invasion: The History of a Global Obsession'', Bushnell explained, "Sure, I loved it, and all my friends loved it, but all my friends were engineers. It was a little too complicated for the guy with the beer in the bar." Bushnell has also stated that part of the difficulty lay in the novelty of the game; he said that even a few years later the controls and gameplay would have been more understandable to players who would have seen other video games by then. Conversely, Bushnell and Dabney have said that the game's novelty was also part of its appeal to players—most people had never seen a television screen displaying images being controlled by a person in front of it, rather than displaying a broadcast from a remote television station. While the game did not meet the high hopes of Nutting, it was successful enough that Nutting produced a two-player version of the game in July 1973 built by Steve Bristow with a green fiberglass cabinet; the design was initially contracted to Bushnell, but his design was either uncompleted or unused. Bushnell and Dabney did not work further on the game, and it was not a large success. Although the biggest successes in arcade games at the time generally spawned a dozen copycat games, only a single ''Computer Space'' clone is known, produced in 1972 by For-Play Manufacturers as ''Star Trek''. A custom white ''Computer Space'' cabinet appeared in the 1973 film '' Soylent Green'' as a futuristic entertainment device, marking the first appearance of a video game in a movie. In June 1972, Bushnell and Dabney quit Nutting Associates after Bushnell was unable to convince Nutting to give him a 33 percent stake in the company, and moved to incorporate Syzygy Engineering; they instead named it
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc., founded in Sunnyvale, Ca ...
due to another company with a similar name. Bushnell later stated that he was encouraged by the success of ''Computer Space'' in regards to future game ideas, as he had never before created something that made so much money, and additionally felt that his time at Nutting gave him confidence in running his own company because he "couldn't screw it up more than they did". Nutting Associates did not make any further ''Computer Space'' games before closing in 1976. Bushnell's enthusiasm was soon vindicated, as Atari's first game, ''
Pong ''Pong'' is a table tennis–themed twitch arcade sports video game, featuring simple two-dimensional graphics, manufactured by Atari and originally released in 1972. It was one of the earliest arcade video games; it was created by Allan Al ...
'', went on to substantially greater success than ''Computer Space''. Although not as influential as ''Pong'', as the first arcade video game, ''Computer Space'' had a strong influence on future video game design, such as using terms and designs from prior mechanical arcade games, and providing a template for transforming a medium previously designed and played on research mainframes into a commercial model for general consumers. It directly inspired several video games and game designers, such as Steve Bristow, who came up with the idea for ''
Tank A tank is an armoured fighting vehicle intended as a primary offensive weapon in front-line ground combat. Tank designs are a balance of heavy firepower, strong armour, and good battlefield mobility provided by tracks and a powerful ...
'' (1974) to correct the perceived shortcomings of the game by having easier-to-control tanks instead, and Jerry Lawson, the designer of the
Fairchild Channel F The Fairchild Channel F, short for "Channel Fun", is a video game console, the first to be based on a microprocessor and to use ROM cartridges instead of having games built-in. It was released by Fairchild Camera and Instrument in November 1976 a ...
home console (1976). It also influenced Larry Rosenthal, who was partially inspired to make the
vector graphics Vector graphics is a form of computer graphics in which visual images are created directly from geometric shapes defined on a Cartesian plane, such as points, lines, curves and polygons. The associated mechanisms may include vector display ...
-based '' Space Wars'' (1977) by his dislike of ''Computer Space''s simplification of ''Spacewar!'', and
Ed Logg George Edward "Ed" Logg (born 1948 in Seattle) is a retired American arcade video game designer, first employed at Atari, Inc. and later at Atari Games. He currently resides in Los Altos, California. Career Logg was impressed with the Atari 26 ...
, who combined the controls and movement of the game with elements of ''
Space Invaders is a 1978 shoot 'em up arcade game developed by Tomohiro Nishikado. It was manufactured and sold by Taito in Japan, and licensed to the Midway division of Bally for overseas distribution. ''Space Invaders'' was the first fixed shooter an ...
'' (1978) to make ''
Asteroids An asteroid is a minor planet of the inner Solar System. Sizes and shapes of asteroids vary significantly, ranging from 1-meter rocks to a dwarf planet almost 1000 km in diameter; they are rocky, metallic or icy bodies with no atmosphere. ...
'' (1979). ''Computer Space''s release marked the ending of the early history of video games and the start of the commercial
video game industry The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstrea ...
.


Notes


References


Sources

* * * * * * * * * {{featured article 1971 video games Arcade video games Arcade-only video games Discrete video arcade games Multidirectional shooters Multiplayer and single-player video games Space combat simulators Video games developed in the United States