Computational archaeology
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Computational archaeology describes computer-based analytical methods for the study of long-term human behaviour and behavioural evolution. As with other sub-disciplines that have prefixed 'computational' to their name (e.g., computational biology,
computational physics Computational physics is the study and implementation of numerical analysis to solve problems in physics for which a quantitative theory already exists. Historically, computational physics was the first application of modern computers in science, ...
and
computational sociology Computational sociology is a branch of sociology that uses computationally intensive methods to analyze and model social phenomena. Using computer simulations, artificial intelligence, complex statistical methods, and analytic approaches like soc ...
), the term is reserved for (generally mathematical) methods that could not realistically be performed without the aid of a computer. Computational archaeology may include the use of
geographical information system A geographic information system (GIS) is a type of database containing geographic data (that is, descriptions of phenomena for which location is relevant), combined with software tools for managing, analyzing, and visualizing those data. In a ...
s (GIS), especially when applied to spatial analyses such as
viewshed A viewshed is the geographical area that is visible from a location. It includes all surrounding points that are in line-of-sight with that location and excludes points that are beyond the horizon or obstructed by terrain and other features (e.g. ...
analysis and least-cost path analysis as these approaches are sufficiently computationally complex that they are extremely difficult if not impossible to implement without the processing power of a computer. Likewise, some forms of statistical and
mathematical Mathematics is an area of knowledge that includes the topics of numbers, formulas and related structures, shapes and the spaces in which they are contained, and quantities and their changes. These topics are represented in modern mathematics ...
modelling, and the computer simulation of
human behaviour Human behavior is the potential and expressed capacity ( mentally, physically, and socially) of human individuals or groups to respond to internal and external stimuli throughout their life. Kagan, Jerome, Marc H. Bornstein, and Richard M. ...
and behavioural evolution using software tools such as
Swarm Swarm behaviour, or swarming, is a collective behaviour exhibited by entities, particularly animals, of similar size which aggregate together, perhaps milling about the same spot or perhaps moving ''en masse'' or migrating in some direction. ...
or Repast would also be impossible to calculate without computational aid. The application of a variety of other forms of complex and bespoke software to solve archaeological problems, such as human perception and movement within built environments using software such as University College London's
Space Syntax The term space syntax encompasses a set of theories and techniques for the analysis of spatial configurations. It was conceived by Bill Hillier, Julienne Hanson, and colleagues at The Bartlett, University College London in the late 1970s to ea ...
program, also falls under the term 'computational archaeology'. The acquisition, documentation and analysis of archaeological finds at excavations and in museums is an important field having
pottery Pottery is the process and the products of forming vessels and other objects with clay and other ceramic materials, which are fired at high temperatures to give them a hard and durable form. Major types include earthenware, stoneware and ...
analysis as one of the major topics. In this area 3D-acquisition techniques like structured light scanning (SLS),
photogrammetric Photogrammetry is the science and technology of obtaining reliable information about physical objects and the environment through the process of recording, measuring and interpreting photographic images and patterns of electromagnetic radiant ima ...
methods like "
structure from motion Structure from motion (SfM) is a photogrammetric range imaging technique for estimating three-dimensional structures from two-dimensional image sequences that may be coupled with local motion signals. It is studied in the fields of computer visio ...
" (SfM), computed tomography as well as their combinations provide large data-sets of numerous objects for digital pottery research. These techniques are increasingly integrated into the in-situ workflow of excavations. The
Austria Austria, , bar, Östareich officially the Republic of Austria, is a country in the southern part of Central Europe, lying in the Eastern Alps. It is a federation of nine states, one of which is the capital, Vienna, the most populous ...
n subproject of the
Corpus vasorum antiquorum Corpus Vasorum Antiquorum ("corpus of ancient vases"; abbreviated CVA) is an international research project for documentation of ancient ceramics. Its original ideal target content: any ceramic from any ancient location during any archaeological ...
(CVA) is seminal for digital research on finds within museums. Computational archaeology is also known as "archaeological informatics" (Burenhult 2002, Huggett and Ross 2004) or "archaeoinformatics" (sometimes abbreviated as "AI", but not to be confused with
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech r ...
).


Origins and objectives

In recent years, it has become clear that archaeologists will only be able to harvest the full potential of quantitative methods and computer technology if they become aware of the specific pitfalls and potentials inherent in the archaeological data and research process. AI science is an emerging discipline that attempts to uncover, quantitatively represent and explore specific properties and patterns of archaeological information. Fundamental research on data and methods for a self-sufficient archaeological approach to information processing produces quantitative methods and computer
software Software is a set of computer programs and associated software documentation, documentation and data (computing), data. This is in contrast to Computer hardware, hardware, from which the system is built and which actually performs the work. ...
specifically geared towards archaeological problem solving and understanding. AI science is capable of complementing and enhancing almost any area of
scientific Science is a systematic endeavor that builds and organizes knowledge in the form of testable explanations and predictions about the universe. Science may be as old as the human species, and some of the earliest archeological evidence for ...
archaeological research. It incorporates a large part of the methods and theories developed in quantitative archaeology since the 1960s but goes beyond former attempts at quantifying archaeology by exploring ways to represent general archaeological information and problem structures as computer
algorithms In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing ...
and
data structures In computer science, a data structure is a data organization, management, and storage format that is usually chosen for efficient access to data. More precisely, a data structure is a collection of data values, the relationships among them, a ...
. This opens archaeological analysis to a wide range of computer-based information processing methods fit to solve problems of great complexity. It also promotes a formalized understanding of the discipline's research objects and creates links between archaeology and other quantitative disciplines, both in methods and software technology. Its agenda can be split up in two major research themes that complement each other: #Fundamental research (theoretical AI science) on the structure, properties and possibilities of archaeological data, inference and knowledge building. This includes modeling and managing fuzziness and
uncertainty Uncertainty refers to epistemic situations involving imperfect or unknown information. It applies to predictions of future events, to physical measurements that are already made, or to the unknown. Uncertainty arises in partially observable ...
in archaeological data, scale effects, optimal sampling strategies and spatio-temporal effects. #Development of computer algorithms and software (applied AI science) that make this theoretical knowledge available to the user. There is already a large body of literature on the use of quantitative methods and computer-based analysis in archaeology. The development of methods and applications is best reflected in the annual publications of the CAA conference (see external links section at bottom). At least two journals, the Italian ''Archeologia e Calcolatori'' and the British ''Archaeological Computing Newsletter'', are dedicated to archaeological computing methods. AI Science contributes to many fundamental research topics, including but not limited to: * advanced statistics in archaeology, spatial and temporal archaeological data analysis *
bayesian analysis Bayesian inference is a method of statistical inference in which Bayes' theorem is used to update the probability for a hypothesis as more evidence or information becomes available. Bayesian inference is an important technique in statistics, and e ...
and advanced
probability Probability is the branch of mathematics concerning numerical descriptions of how likely an event is to occur, or how likely it is that a proposition is true. The probability of an event is a number between 0 and 1, where, roughly speakin ...
models, fuzziness and
uncertainty Uncertainty refers to epistemic situations involving imperfect or unknown information. It applies to predictions of future events, to physical measurements that are already made, or to the unknown. Uncertainty arises in partially observable ...
in archaeological data * scale-related phenomena and scale transgressions * intrasite analysis (representations of stratigraphy, 3D analysis, artefact distributions) * landscape analysis (territorial modeling, visibility analysis) * optimal
survey Survey may refer to: Statistics and human research * Statistical survey, a method for collecting quantitative information about items in a population * Survey (human research), including opinion polls Spatial measurement * Surveying, the techniq ...
and sampling strategies * process-based modeling and
simulation A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the s ...
models * archaeological
predictive modeling Predictive modelling uses statistics to predict outcomes. Most often the event one wants to predict is in the future, but predictive modelling can be applied to any type of unknown event, regardless of when it occurred. For example, predictive mod ...
and
heritage management Cultural heritage management (CHM) is the vocation and practice of managing cultural heritage. It is a branch of cultural resources management (CRM), although it also draws on the practices of cultural conservation, restoration, museology, archa ...
applications * supervised and unsupervised classification and typology,
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech r ...
applications * digital
excavations In archaeology, excavation is the exposure, processing and recording of archaeological remains. An excavation site or "dig" is the area being studied. These locations range from one to several areas at a time during a project and can be condu ...
and
virtual reality Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), e ...
* computational reproducibility of archaeological research * archaeological software development, electronic
data sharing Data sharing is the practice of making data used for scholarly research available to other investigators. Many funding agencies, institutions, and publication venues have policies regarding data sharing because transparency and openness are consid ...
and publishing AI science advocates a formalized approach to archaeological inference and knowledge building. It is interdisciplinary in nature, borrowing, adapting and enhancing method and theory from numerous other disciplines such as
computer science Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to practical disciplines (includi ...
(e.g. algorithm and software design,
database In computing, a database is an organized collection of data stored and accessed electronically. Small databases can be stored on a file system, while large databases are hosted on computer clusters or cloud storage. The design of databases s ...
design and theory),
geoinformation Geographic data and information is defined in the ISO/TC 211 series of standards as data and information having an implicit or explicit association with a location relative to Earth (a geographic location or geographic position). It is also call ...
science (
spatial statistics Spatial analysis or spatial statistics includes any of the formal techniques which studies entities using their topological, geometric, or geographic properties. Spatial analysis includes a variety of techniques, many still in their early dev ...
and modeling, geographic information systems),
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech r ...
research (supervised classification, fuzzy logic),
ecology Ecology () is the study of the relationships between living organisms, including humans, and their physical environment. Ecology considers organisms at the individual, population, community, ecosystem, and biosphere level. Ecology overl ...
(point pattern analysis),
applied mathematics Applied mathematics is the application of mathematical methods by different fields such as physics, engineering, medicine, biology, finance, business, computer science, and industry. Thus, applied mathematics is a combination of mathemati ...
(
graph theory In mathematics, graph theory is the study of ''graphs'', which are mathematical structures used to model pairwise relations between objects. A graph in this context is made up of '' vertices'' (also called ''nodes'' or ''points'') which are conn ...
,
probability theory Probability theory is the branch of mathematics concerned with probability. Although there are several different probability interpretations, probability theory treats the concept in a rigorous mathematical manner by expressing it through a set ...
) and statistics.


Training and research

Scientific progress in archaeology, as in any other discipline, requires building abstract, generalized and transferable knowledge about the processes that underlie past human actions and their manifestations. Quantification provides the ultimate known way of abstracting and extending our scientific abilities past the limits of intuitive cognition. Quantitative approaches to archaeological information handling and inference constitute a critical body of scientific methods in archaeological research. They provide the tools,
algebra Algebra () is one of the broad areas of mathematics. Roughly speaking, algebra is the study of mathematical symbols and the rules for manipulating these symbols in formulas; it is a unifying thread of almost all of mathematics. Elementary ...
, statistics and computer
algorithms In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing ...
, to process information too voluminous or complex for purely cognitive, informal inference. They also build a bridge between archaeology and numerous quantitative sciences such as
geophysics Geophysics () is a subject of natural science concerned with the physical processes and physical properties of the Earth and its surrounding space environment, and the use of quantitative methods for their analysis. The term ''geophysics'' so ...
,
geoinformation Geographic data and information is defined in the ISO/TC 211 series of standards as data and information having an implicit or explicit association with a location relative to Earth (a geographic location or geographic position). It is also call ...
sciences and applied statistics. And they allow archaeological scientists to design and carry out research in a formal, transparent and comprehensible way. Being an emerging field of research, AI science is currently a rather dispersed discipline in need of stronger, well-funded and institutionalized embedding, especially in academic teaching. Despite its evident progress and usefulness, today's quantitative archaeology is often inadequately represented in archaeological training and education. Part of this problem may be misconceptions about the seeming conflict between mathematics and humanistic archaeology. Nevertheless, digital excavation technology, modern
heritage management Cultural heritage management (CHM) is the vocation and practice of managing cultural heritage. It is a branch of cultural resources management (CRM), although it also draws on the practices of cultural conservation, restoration, museology, archa ...
and complex research issues require skilled students and researchers to develop new, efficient and reliable means of processing an ever-growing mass of untackled archaeological data and research problems. Thus, providing students of archaeology with a solid background in quantitative sciences such as mathematics, statistics and computer sciences seems today more important than ever. Currently, universities based in the UK provide the largest share of study programmes for prospective quantitative archaeologists, with more institutes in Italy, Germany and the Netherlands developing a strong profile quickly. In Germany, the country's first lecturer's position in AI science ("Archäoinformatik") was established in 2005 at the University of Kiel. In April 2016 the first full professorship in Archaeoinformatics has been established at the University of Cologne (Institute of Archaeology). The most important platform for students and researchers in quantitative archaeology and AI science is the international conference on Computer Applications and Quantitative Methods in Archaeology (CAA) which has been in existence for more than 30 years now and is held in a different city of Europe each year. Vienna's city archaeology unit also hosts an annual event that is quickly growing in international importance (see links at bottom).


References


Further reading


Roosevelt, Cobb, Moss, Olson, and Ünlüsoy 2015: "Excavation is Digitization: Advances in Archaeological Practice," ''Journal of Field Archaeology'', Volume 40, Issue 3 (June 2015), pp. 325-346.
*Burenhult 2002: Burenhult, G. (ed.): ''Archaeological Informatics: Pushing The Envelope''. CAA2001. Computer Applications and Quantitative Methods in Archaeology. BAR International Series 1016, Archaeopress, Oxford. *Falser, Michael; Juneja, Monica (Eds.): 'Archaeologizing' Heritage? Transcultural Entanglements between Local Social Practices and Global Virtual Realities (Series: Transcultural Research – Heidelberg Studies on Asia and Europe in a Global Context). Springer: Heidelberg/New York, 2013, VIII, 287 p. 200 illus., 90 illus. in color. *Huggett and Ross 2004: J. Huggett, S. Ross (eds.): ''Archaeological Informatics. Beyond Technology''. ''
Internet Archaeology ''Internet Archaeology'' is an academic journal and one of the first fully peer-reviewed electronic journals covering archaeology. It was established in 1996. The journal was part of the eLIb project's electronic journals. The journal is produced ...
'' 15. http://intarch.ac.uk/journal/issue15/ * *Schlapke 2000: Schlapke, M. ''Die "Archäoinformatik" am Thüringischen Landesamt für Archäologische Denkmalpflege'', Ausgrabungen und Funde im Freistaat Thüringen, 5, 2000, S. 1–5. *Zemanek 2004: Zemanek, H.: ''Archaeological Information - An information scientist looks on archaeology.'' In: Ausserer, K.F., Börner, w., Goriany, M. & Karlhuber-Vöckl, L. (eds) 2004. Enter the Past. The E-way into the four Dimensions of Cultural Heritage. CAA 2003, Computer Applications and Quantitative Methods in Archaeology. BAR International Series 1227, Archaeopress, Oxford, 16-26.
Archeologia e Calcolatori journal homepage''Archaeological Computing Newsletter'' homepage, now a supplement to Archeologia e Calcolatori
*Computational archaeology
''Computational Archaeology Blog''
* *


External links


Studying computational archaeology



* ttp://www.york.ac.uk/archaeology/postgraduate-study/taught-postgrads/masters-courses/msc-archaeological-information/ University of York: MSc Archaeological Information Systemsbr>University of Birmingham: MA/ PG Dip Landscape Archaeology, GIS and Virtual EnvironmentsUniversity of Southampton: MSc in Archaeological Computing (Spatial Technologies) and MSc in Archaeological Computing (Virtual Pasts)Archaeoinformatics at Siena University (Italian page)Digital and Computational Archaeology at University of CologneArchaeoinformation science at CAU KielUniversity of the Aegean M.Sc. in Cultural InformaticsUniversity of Washington Digital Archaeology Research LabThe Computational Archaeology Lab at San Diego State University
focuses on Open-Science and Open-Source approaches to GIS, Agent Based Modeling, Imagery Analysis, and Computation in archaeology and coupled human-natural systems science.


Research groups and institutions



* ttps://web.archive.org/web/20100613163950/http://www.york.ac.uk/archaeology/research/research-themes/arch-information-systems/ University of York: Archaeological Information Systems Research Groupbr>University of Southampton: Archaeological Computing Research Group
* ttp://www.ics.forth.gr/isl/cci.html Foundation for Research and Technology Hellas (FORTH), Center for Cultural Informaticsbr>Alexandria Archive Institute (AAI)Internet and Open Source for Archaeology
(2004-2013) was a portal dedicated to the collection and creation of resources to help archaeologists evaluate open source alternatives to proprietary software.
Cultural and Educational Technology Institute
is a research institute which constitutes an integrated research environment with continuous interaction with the academic community, in particular with the Democritus University of Thrace, the national and European educational and cultural technology industry, the international scientific community and the public sector.
Michigan State University Cultural Heritage Informatics Initiative
is a platform for interdisciplinary scholarly collaboration and communication in the domain of Cultural Heritage Informatics at Michigan State University. In addition, the initiative strives to equip students (both graduate and undergraduate) with the practical and analytical skills necessary creatively to apply information, communication, and computing technologies to cultural heritage materials.
Cologne Digital Archaeology Lab (CodArchLab)ISAAK (Initiative for Statistical Analysis in Archaeology Kiel)


Conferences


"Computer Applications and Quantitative Methods in Archaeology (CAA")"International Conference on Cultural Heritage and New Technologies" (formerly: "Workshop Archäologie und Computer" at Vienna)


Archaeological IT service providers


L - P : ArchaeologyArchaeovisionOxford Archaeology DigitalArchaeology Data ServiceArcTron (in German)Open Context: experimental system for archaeological data-sharingArchaeological Analytics: Digital Content for North American Material Culture
{{DEFAULTSORT:Computational Archaeology Computational fields of study Archaeological sub-disciplines