City-building game
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A city-building game, or town-building game, is a
genre Genre () is any form or type of communication in any mode (written, spoken, digital, artistic, etc.) with socially-agreed-upon conventions developed over time. In popular usage, it normally describes a category of literature, music, or other for ...
of
simulation video game Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. A simulation game attempts to copy various activities from real life in the form of a game for various purposes such ...
where players act as the overall planner and leader of a city or town, looking down on it from above, and being responsible for its growth and management strategy. Players choose building placement and city management features such as salaries and work priorities, and the city develops accordingly. City-building games such as ''
SimCity ''SimCity'' is an open-ended city-building video game series originally designed by Will Wright. The first game in the series, ''SimCity'', was published by Maxis in 1989 and were followed by several sequels and many other spin-off "''Sim ...
'', '' Cities XXL'' or '' Cities: Skylines'' are considered a type of
construction and management simulation Construction and management simulation (CMS), sometimes also called management sim or building sim, is a subgenre of simulation game in which players build, expand or manage fictional communities or projects with limited resources. Strategy vid ...
.


History

The earliest city-building game was '' The Sumerian Game'' (1964), a text-based mainframe game written by Mabel Addis, based on the ancient Sumerian city of
Lagash Lagash (cuneiform: LAGAŠKI; Sumerian: ''Lagaš''), was an ancient city state located northwest of the junction of the Euphrates and Tigris rivers and east of Uruk, about east of the modern town of Ash Shatrah, Iraq. Lagash (modern Al-Hiba) w ...
. It was subsequently adapted into '' The Sumer Game'' (1968), later known as ''Hamurabi''. The city-building game genre was established in
1989 File:1989 Events Collage.png, From left, clockwise: The Cypress structure collapses as a result of the 1989 Loma Prieta earthquake, killing motorists below; The proposal document for the World Wide Web is submitted; The Exxon Valdez oil tanker runs ...
with ''
SimCity ''SimCity'' is an open-ended city-building video game series originally designed by Will Wright. The first game in the series, ''SimCity'', was published by Maxis in 1989 and were followed by several sequels and many other spin-off "''Sim ...
'', which emphasized continuous building rather than a set victory condition. Players followed personal preferences in design and growth. Indicators of success were maintaining positive budget balance and citizen satisfaction. Subsequent ''SimCity'' titles such as '' SimCity 4'' soon followed when high sales of the game demonstrated its popularity. The first sim game, ''
Utopia A utopia ( ) typically describes an imaginary community or society that possesses highly desirable or nearly perfect qualities for its members. It was coined by Sir Thomas More for his 1516 book '' Utopia'', describing a fictional island societ ...
'' (1982) developed for the Mattel Intellivision console system, covered many of these same elements, but was limited by the primitive screen resolutions of its era. Unlike the thousands of individual spaces possible a few years later in ''SimCity'', each island in ''Utopia'' held only 29 "buildable" spaces for schools, factories and other constructions. The player's score was based on the well-being of his people. A second boost in the popularity of the genre came in
1993 File:1993 Events Collage.png, From left, clockwise: The Oslo I Accord is signed in an attempt to resolve the Israeli–Palestinian conflict; The Russian White House is shelled during the 1993 Russian constitutional crisis; Czechoslovakia is peacefu ...
with the release of various games. Including ''
The Settlers ''The Settlers'' (german: Die Siedler) is a city-building and real-time strategy video game series created by Volker Wertich. The original game was released on the Commodore Amiga in 1993, with subsequent games released primarily on MS-DOS a ...
'', which is set in medieval times and simulates a complex settlement and economic system, which was revolutionary at the time. It started a
series Series may refer to: People with the name * Caroline Series (born 1951), English mathematician, daughter of George Series * George Series (1920–1995), English physicist Arts, entertainment, and media Music * Series, the ordered sets used in ...
that has continued ever since. In the same year, a blockbuster game which modeled cities in
ancient Rome In modern historiography, ancient Rome refers to Roman civilisation from the founding of the city of Rome in the 8th century BC to the collapse of the Western Roman Empire in the 5th century AD. It encompasses the Roman Kingdom (753–509 BC ...
was published: ''
Caesar Gaius Julius Caesar (; ; 12 July 100 BC – 15 March 44 BC), was a Roman general and statesman. A member of the First Triumvirate, Caesar led the Roman armies in the Gallic Wars before defeating his political rival Pompey in a civil war, an ...
''. Subsequent titles in the '' City Building Series'' followed, all simulating cities in past civilizations. The PC game ''Stronghold'' also appeared in 1993, and was advertised as "''SimCity'' meets ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TS ...
'' in 3D". Elves, humans and dwarves each built neighborhoods with unique architecture within the player's town. The title also had elements of
real-time strategy Real-time strategy (RTS) is a subgenre of strategy video games that do not progress incrementally in turns, but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to p ...
games when enemies attacked the city, and the line between city-building and RTS games has often been blurred with this kind of hybrid title. True 3D graphics were not yet possible at that time, so the advertised 3D was actually a clever use of 2D graphics (an isometric projection) with mathematically generated terrain and overlaid
bitmaps In computing, a bitmap is a mapping from some domain (for example, a range of integers) to bits. It is also called a bit array or bitmap index. As a noun, the term "bitmap" is very often used to refer to a particular bitmapping application: ...
and sprites. The ''Anno'' series started in 1998 and established a high level of detail in graphics as well as an intense economy simulation and a distinct gameplay. '' SimCity 4'', released in 2003, was praised as a standard-setter among city-builders and is still widely regarded as one of the best games in the genre, despite its complexity and steep learning curve. Subsequent games in the series attempted to remedy this, such as ''
SimCity Societies ''SimCity Societies'' is a city-building simulation video game developed by Tilted Mill Entertainment and published by Electronic Arts, and is part of the ''SimCity'' series. The gameplay is significantly different from previous ''SimCity'' titl ...
'' (2007), which did not further deepen the gameplay along the line of city simulation but incorporates different gameplay elements such as social management. The changes to the formula polarized critics and its fan base alike. The reboot, ''
SimCity ''SimCity'' is an open-ended city-building video game series originally designed by Will Wright. The first game in the series, ''SimCity'', was published by Maxis in 1989 and were followed by several sequels and many other spin-off "''Sim ...
'', attempted to bring the franchise back to its roots but was panned by critics and traditional fans for its forced online requirements, bugs in simulation, missing promised features and restrictions on city size. The waning dominance of the ''
SimCity ''SimCity'' is an open-ended city-building video game series originally designed by Will Wright. The first game in the series, ''SimCity'', was published by Maxis in 1989 and were followed by several sequels and many other spin-off "''Sim ...
'' franchise in the genre has caused several other companies to release similarly themed games, like '' Cities XL'' (2009). The game '' Cities: Skylines'' published in 2015 is widely regarded the best city-building sim to date and was very successful with the audience of the genre. Starting with ''
Anno 2070 ''Anno 2070'' is a city-building and economic simulation game, with real-time strategy elements. It is the 5th game of the ''Anno'' series. It was released on 17 November 2011, and was co-developed by the German studios Related Designs and Bl ...
'' in 2011, continued by '' Anno 2205'' in 2015, and emphasized by ''
Surviving Mars ''Surviving Mars'' is a city building survival video game initially developed by the Bulgarian studio Haemimont Games, and later by Abstraction Games, and published by Paradox Interactive. It was released on Microsoft Windows, macOS, Linux, Play ...
'' and '' Frostpunk'' in 2018, futurist settings became again widely popular with the audience of the genre. With the rise of social gaming, mobile gaming, freemium and micropayment model in the 2010s, there has been a surge of casual city-building games with different mechanisms like time-based "produce and upgrade" feature, including '' CityVille'', ''
SimCity Buildit ''SimCity: BuildIt'' is a city-building simulation mobile game. Developed by TrackTwenty and published by Electronic Arts, it was launched in late 2014. The game is part of the ''SimCity'' franchise, and is available for download on iOS, Android ...
'', and ''City Island''. Despite the fact that most traditional followers of the genre dislike these games due to factors like simple, dumbed-down mechanics and microtransactions, they have gained greater commercial success around the world than most prior city building games. Another development trend is the increased popularity for city building games by independent developers, like the 2019 '' Islanders'' or the 2020 release '' Townscaper'' with their simple, intuition-based gameplay. Also
sandbox game A sandbox game is a video game with a gameplay element that provides players a great degree of creativity to interact with, usually without any predetermined goal, or alternatively with a goal that the players set for themselves. Such games may ...
s like the ever-popular ''
Minecraft ''Minecraft'' is a sandbox game developed by Mojang Studios. The game was created by Markus "Notch" Persson in the Java (programming language), Java programming language. Following several early private testing versions, it was first made pub ...
'' (published in 2011) offer features that are alike to various city-builders.


See also

* * * * Government simulation game * Outline of transport planning *
Simulation game Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. A simulation game attempts to copy various activities from real life in the form of a game for various purposes such ...
* Traffic simulation


References


Notes


Further reading

* Conte P.-A.: "City builders: vis ta ville!", ''air le mag'', n° 37, March 2013, pp. 33–35. {{DEFAULTSORT:City-Building Game Video game genres Simulation video games Traffic simulation