Children's Discovery System
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The Mattel Children's Discovery System is an early
electronic Electronic may refer to: *Electronics, the science of how to control electric energy in semiconductor * ''Electronics'' (magazine), a defunct American trade journal *Electronic storage, the storage of data using an electronic device *Electronic co ...
educational toy Educational toys (sometimes also called "instructive toys") are objects of play, generally designed for children, which are expected to stimulate learning. They are often intended to meet an educational purpose such as helping a child develop a ...
product released by
Mattel Mattel, Inc. ( ) is an American multinational toy manufacturing and entertainment company founded in January 1945 and headquartered in El Segundo, California. The company has presence in 35 countries and territories and sells products in more ...
in 1981. The Children's Discovery System was targeted toward children aged 6 to 11 and mimicked the look of a contemporary consumer-grade computer.


History

The system was developed by Mattel with the help of
UCLA The University of California, Los Angeles (UCLA) is a public land-grant research university in Los Angeles, California. UCLA's academic roots were established in 1881 as a teachers college then known as the southern branch of the California ...
professor Dr. Gordon L. Berry, who was chief educational consultant on the project. It was announced at the American International Toy Fair in February 1981 and released later that year around October. The system cost around $125 at launch. One review noted how small the screen resolution was, which limited it severely, and how slow the system was to start up. The included game modes on the console were also criticized: the type mode did not provide feedback on its word games, music mode was described as "pointless" due to its simplicity and that the music is represented by letter graphics instead of notes. The art mode, however, was praised for being a good introduction to computer graphics, although the process of drawing pixel-by-pixel was described as tedious. In September 1982, a marketing campaign was initiated with celebrity endorsement from the
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, claiming that the system could make parents "Get a smarter kid in 60 days. Or your money back", with purchase of the system and two modules made from September 1 to December 31, 1982. In May 1984,
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had 1000 units as part of a prize pool for a
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until June 30. In the Fall of 1984, Mattel liquidated the remaining 8000 units and learning modules to
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, where they sold through mail order a bundle that included the console with 14 learning modules for $79, nearly the entire library of games. It later appeared in a Lionel Kiddie City sale in December 1985 for $29.91.


Specifications

The Children's Discovery System used a 16-by-48 matrix LCD screen and was powered by six size AA
alkaline batteries An alkaline battery (IEC code: L) is a type of primary battery where the electrolyte (most commonly potassium hydroxide) has a pH value above 7. Typically these batteries derive energy from the reaction between zinc metal and manganese dioxi ...
. The screen was much wider than it was tall, therefore only a grid of 8-by-2 text was possible, allowing for a maximum of 16 characters on-screen at any given moment. The unit came preprogrammed with three modes: art mode, music mode and type mode. The Discovery System came with a specially laid-out
membrane keyboard A membrane keyboard is a computer keyboard whose "keys" are not separate, moving parts, as with the majority of other keyboards, but rather are pressure pads that have only outlines and symbols printed on a flat, flexible surface. Very little, ...
to better accommodate the built-in modes and also made use of keyboard overlays for use with expansion modules. Also included with the unit was a large activity book with over 100 suggested learning activities specially-tailored for the Discovery System.


Expansion module cartridges

Besides the three included modes on the console, one could buy other game cartridges with different games. Each cartridge is numbered from 1 to 21, and all have the ''Discoveries in ---- Learning Fun Module'' name, where the ---- is the name of the actual game and what is written on the cartridge. Each module has several different modes for different games, and an age range depending on the content. Although the system was advertised alongside 21 different modules since the beginning, all 21 were not ready at launch, with only 8 titles available by late 1982. Others were developed and released at later dates. It is currently unknown if all the modules were even developed or released. Each box is a different color, and collecting them together creates a color gradient with the spines. Photos of different children are used in the front of each box. : Other games/unknown number: *Math Quiz/Calculator *Nutrition *(4456) US Cities *(3347) History *(3348) Sports


References


External links


The Great Game Database - Mattel Children's Discovery SystemDigital Press - Game Listings: Mattel
{{Handheld game consoles Educational toys Mattel consoles Products introduced in 1981 Second-generation video game consoles Discontinued handheld game consoles Handheld game consoles Video games developed in the United States