Burning Rangers
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is a 1998
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform g ...
developed by
Sonic Team is a video game developer owned by the Japanese video game company Sega as part of its Sega CS Research and Development No. 2 division. Sonic Team is best known for the long-running ''Sonic the Hedgehog'' series and games such as '' Nights int ...
and published by
Sega is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division ...
for the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the su ...
. ''Burning Rangers'' is set in a futuristic society in which fire is the remaining danger. Players control one of an elite group of
firefighter A firefighter is a first responder and rescuer extensively trained in firefighting, primarily to extinguish hazardous fires that threaten life, property, and the environment as well as to rescue people and in some cases or jurisdictions als ...
s, the Burning Rangers, who extinguish fires and rescue civilians in burning buildings. Most of the tasks the players complete are centred around collecting energy crystals to transport civilians to safety. In lieu of an in-game map, ''Burning Rangers'' features a voice navigation system which directs players through corridors. Development began shortly after the release of '' Christmas Nights'' in November 1996. Producer
Yuji Naka , credited in some games as YU2, is a Japanese video game programmer, designer and producer. He is the former head of the Sega studio Sonic Team, where he was the lead programmer of the original '' Sonic the Hedgehog'' series on the Sega Mega ...
wanted to create a game which involved saving people rather than killing them. Sonic Team chose to connect the game with
firefighting Firefighting is the act of extinguishing or preventing the spread of unwanted fires from threatening human lives and destroying property and the environment. A person who engages in firefighting is known as a firefighter. Firefighters typically ...
as they thought it was an effective way of having players identify with heroism. It was released in Japan in February 1998, and later that year in North America in May and in Europe in June. ''Burning Rangers'' received mostly positive reviews. Critics unanimously commended the game's soundtrack and audio, with the voice navigation system receiving particular praise. The response to the
graphics Graphics () are visual images or designs on some surface, such as a wall, canvas, screen, paper, or stone, to inform, illustrate, or entertain. In contemporary usage, it includes a pictorial representation of data, as in design and manufacture, ...
was mixed, with some critics feeling they were among the best on the Saturn, although it was noted for its poor
collision detection Collision detection is the computational problem of detecting the intersection of two or more objects. Collision detection is a classic issue of computational geometry and has applications in various computing fields, primarily in computer grap ...
and occasional glitching. The game was among the final five Saturn games released in America.


Gameplay

''Burning Rangers'' is a
third-person shooter Third-person shooter (TPS) is a subgenre of 3D shooter games in which the gameplay consists primarily of shooting. It is closely related to first-person shooters, but with the player character visible on-screen during play. While 2D shoot 'e ...
game in which players complete missions involving extinguishing fires and rescuing civilians. The game is set in a futuristic society in which fire is the only danger, and stars an elite group of
firefighter A firefighter is a first responder and rescuer extensively trained in firefighting, primarily to extinguish hazardous fires that threaten life, property, and the environment as well as to rescue people and in some cases or jurisdictions als ...
s, the Burning Rangers. The player assumes control of one of two apprentice rangers, and completes tasks across the game's four levels. The primary objective is to transport stranded civilians from burning buildings, by collecting energy crystals dropped from extinguished fires. A minimum of five crystals are needed to transport a civilian to safety; the player receives an energy shield if they use ten. The crystals function similarly to rings in ''
Sonic the Hedgehog is a Japanese video game series and media franchise created by Sega. The franchise follows Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist. The main ''Sonic the Hedgehog'' games are platformers m ...
'' games: possessing at least one crystal allows a player to survive damage from an enemy or fire. Being hit once scatters the player's crystals and renders them vulnerable to death. The game's four stages take place in a
power plant A power station, also referred to as a power plant and sometimes generating station or generating plant, is an industrial facility for the generation of electric power. Power stations are generally connected to an electrical grid. Many ...
,
underwater habitat Underwater habitats are underwater structures in which people can live for extended periods and carry out most of the basic human functions of a 24-hour day, such as working, resting, eating, attending to personal hygiene, and sleeping. In thi ...
,
space station A space station is a spacecraft capable of supporting a human crew in orbit for an extended period of time, and is therefore a type of space habitat. It lacks major propulsion or landing systems. An orbital station or an orbital space station ...
and spaceship in
zero gravity Weightlessness is the complete or near-complete absence of the sensation of weight. It is also termed zero gravity, zero G-force, or zero-G. Weight is a measurement of the force on an object at rest in a relatively strong gravitational f ...
, respectively. Every level is an interior space, and consists of multi-storied rooms and corridors divided by interlocking lifts and doors. The player is equipped with a
jet pack A jet pack, rocket belt, or rocket pack is a device worn on the back which uses jets of gas or liquid to propel the wearer through the air. The concept has been present in science fiction for almost a century and became widespread in the 1960s. ...
to reach higher areas and perform acrobatic maneuvers such as backflips and rolls. They can also swim and dive underwater. Robots attack the player with shooting flames should they come into contact. Each stage ends with a
boss battle In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that ...
, ranging from fire-breathing flowers to robotic fish. As in many Sonic Team games, upon completion of a stage players are graded on their performance. Since there is no in-game map, the player character relies on a voice navigation system to find their way. The mission controller gives the player directions depending on their location, which can be repeated at any time. At the end of each stage, the player receives a rank based on their score and success at putting out fires, with "S" the highest and "D" the lowest. Once the game is completed, a random generator mode is unlocked which mixes up the order of corridors in the game's four stages, with a potential total of 3,125 unique routes.


Story

''Burning Rangers'' takes place on a futuristic Earth where the only threat to human life is from fires. A team of fire-fighters called Burning Rangers are dispatched to emergency incidents to fight fires and rescue people in danger. The player is given the choice of two playable characters, Shou Amabane and Tillis. The selected character is first taken through a tutorial stage where they are introduced to the other members of the team, Chris Parton, Reed Phoenix, Big Landman and the non-selected playable character, before being taken on missions. During the final mission, the Rangers are introduced to Iria Klein, a girl placed in suspended animation and sent into space after contracting an incurable disease. Iria informs the Rangers her ship is set to crash into Earth, causing complete devastation, so the Rangers devise a plan to stop the ship and rescue Iria. Shou and Tillis become fully fledged Rangers, and Iria is cured of her disease and settles into her new life on Earth as a member of the Burning Rangers.


Development


Concept and planning

Development of ''Burning Rangers'' started around November 1996, after the release of Sonic Team's previous game '' Christmas Nights'' (a Christmas-themed demo for '' Nights into Dreams''). The development team of 31 (out of Sonic Team's staff of about 50) was directed by
Naoto Ohshima (born February 26, 1964) is a Japanese artist and video game designer, best known for designing Sonic the Hedgehog and Dr. Eggman characters from Sega's ''Sonic the Hedgehog'' franchise. Although Yuji Naka created the original tech demo around wh ...
and lead designer Takao Miyoshi. The rest of the team consisted of three game planners, six
programmers A computer programmer, sometimes referred to as a software developer, a software engineer, a programmer or a coder, is a person who creates computer programs — often for larger computer software. A programmer is someone who writes/creates ...
, eighteen
designers A designer is a person who plans the form or structure of something before it is made, by preparing drawings or plans. In practice, anyone who creates tangible or intangible objects, products, processes, laws, games, graphics, services, or exp ...
, and two sound producers, most of whom had worked on ''Nights into Dreams''. In addition to the Sonic Team staff, Sega allotted a full consumer software team to the project. The concept originated with the idea of rescuing people as opposed to killing them, which was an element that producer
Yuji Naka , credited in some games as YU2, is a Japanese video game programmer, designer and producer. He is the former head of the Sega studio Sonic Team, where he was the lead programmer of the original '' Sonic the Hedgehog'' series on the Sega Mega ...
felt was too common in contemporary video games. The team chose
firefighter A firefighter is a first responder and rescuer extensively trained in firefighting, primarily to extinguish hazardous fires that threaten life, property, and the environment as well as to rescue people and in some cases or jurisdictions als ...
s as they felt that fire was the most appropriate way to create fear and tension. In a retrospective interview, Ohshima said that many of the things done by firefighters—along with rescuing people—were "the very essence of a Sonic Team game", and that they recognised that a firefighter was a hero with whom people could identify. The team wanted to make a game with a rescue theme as Naka thought there were few games based on that concept. According to Takeo Miyoshi, "Our first inspiration came from the
explosion An explosion is a rapid expansion in volume associated with an extreme outward release of energy, usually with the generation of high temperatures and release of high-pressure gases. Supersonic explosions created by high explosives are known ...
and building destruction scenes of Hollywood movies. We just wanted to describe the heroism of lifesaving in that loud, explosive type of setting." The developers wanted to design a future that was "clean and beautiful", with
sustainable energy Energy is sustainable if it "meets the needs of the present without compromising the ability of future generations to meet their own needs". Most definitions of sustainable energy include considerations of environmental aspects such as green ...
, but where disasters still could occur, and only heroes could protect people from them. The designers envisioned that a futuristic firefighter would be acrobatic and dexterous to reach places where people were trapped. According to Miyoshi, ''Burning Rangers'' was conceived as an online game for four players, but became a single-player game when the team faced network problems; Sonic Team revisited the concept with the
Dreamcast The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nint ...
game ''
Phantasy Star Online ''Phantasy Star Online'' is an online role-playing game (RPG) developed by Sonic Team and published by Sega in 2000 for the Dreamcast. It was the first online RPG for game consoles; players adventure with up to three others over the internet ...
'' (2000). Although the target audience of ''Burning Rangers'' was people who enjoyed
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform g ...
s, the developers also wanted to attract fans of other Sonic Team games. Ohshima stressed that he was aiming at a wider audience and not the type of person who only played ''Sonic the Hedgehog'', adding that "players should recognise the Sonic Team touch immediately" with ''Burning Rangers''. The working title was ''Firefighter'', but it was dropped as the team wanted a "cooler" sounding name. Naka felt that "burning" had a "go for it!" connotation in Japanese, and fit with the disaster-rescue theme. He was initially unsure about having "ranger" in the title as he felt that a ranger referred to
park ranger A ranger, park ranger, park warden, or forest ranger is a law enforcement person entrusted with protecting and preserving parklands – national, state, provincial, or local parks. Description "Parks" may be broadly defined by some systems in thi ...
s in western culture. The team thought that the image of a "ranger" also brought to mind the ''
Power Rangers ''Power Rangers'' is an entertainment and merchandising franchise built around a live-action superhero television series, based on the Japanese tokusatsu franchise '' Super Sentai''. Produced first by Saban Entertainment, second by BVS E ...
'' franchise, and after consulting speakers of other languages, ''Burning Rangers'' was chosen as the game's name.


Design

During the early stages of development, some members of Sonic Team visited Hong Kong shortly before the transfer of British sovereignty, in hopes of finding inspiration for the game's stages. Some staff also travelled to
Universal Studios Universal Pictures (legally Universal City Studios LLC, also known as Universal Studios, or simply Universal; common metonym: Uni, and formerly named Universal Film Manufacturing Company and Universal-International Pictures Inc.) is an Americ ...
in California to experience the
Backdraft A backdraft ( North American English) or backdraught (British English) is the abrupt burning of superheated gasses in a fire, caused when oxygen rapidly enters a hot, oxygen-depleted environment; for example, when a window or door to an enclosed ...
attraction to learn how to generate a similar sensation in the game. The team also visited a special firefighting event in Tokyo where they witnessed robots putting out fires, and were surprised to see how it compared to their image of the game's futuristic setting. Naka recalled that the robot had special
infrared sensors Infrared (IR), sometimes called infrared light, is electromagnetic radiation (EMR) with wavelengths longer than those of visible light. It is therefore invisible to the human eye. IR is generally understood to encompass wavelengths from around ...
and a camera which could see through fires, and was impressed by their techniques. According to Naka, the team did not ask for advice from professional firefighters during development, partly due to the concern that their game would not be well received, as Naka thought they would have said that real firefighting "wasn't that simple". At the
Tokyo Games Show , commonly known as TGS, is a video game expo / convention held annually in September in the Makuhari Messe, in Chiba, Japan. It is presented by the Computer Entertainment Supplier's Association (CESA) and Nikkei Business Publications, Inc. ...
, a real firefighter, however, did comment that the character's costumes were too thin. Naka reflected that if they had made any of game elements highly realistic, the contrast between those elements and the clearly fictional elements would have been exaggerated. The game uses the same
engine An engine or motor is a machine designed to convert one or more forms of energy into mechanical energy. Available energy sources include potential energy (e.g. energy of the Earth's gravitational field as exploited in hydroelectric power ...
as ''Nights into Dreams.'' When Sonic Team developed ''Nights into Dreams'', they were new to programming for the Sega Saturn, and when the engine was re-used for ''Burning Rangers'' they were able to make it faster and more capable. To design the stages and environments, Miyoshi outlined the corridors first, then placed fires in them before adding light effects to simulate the appearance of fire. Miyoshi thought that the team had over-reached in designing the game's detailed stages, saying: "everyone in the team wanted to put so much into the game that we only completed about half of what we wanted to do." Naka said that although they designed only four stages, they ensured that the player's experience would increase progressively throughout the game because each stage was very large. The developers initially used
motion capture Motion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robo ...
technology to capture data for poses and animation, but Naka soon discovered that it was impossible to get the results the team wanted, as it was unfeasible for people to perform the special motions they needed. The developers resorted to creating the animation by hand, and only used the motion capture data for the player characters' walking animations. There were many difficulties in developing the game's voice navigation system, as no verbal dialogue had featured in a Sonic Team game before. Naka asserted the team had rethought all ideas of what should be included in the game during development, and the idea of not including any on-screen maps but rather relying on a voice navigation system was "there from the start". The team tested different forms of navigation systems and picked the best. Although previous Saturn games which used voice navigation systems (e.g. ''
Solar Eclipse A solar eclipse occurs when the Moon passes between Earth and the Sun, thereby obscuring the view of the Sun from a small part of the Earth, totally or partially. Such an alignment occurs during an eclipse season, approximately every six mon ...
'') did so in conjunction with
background music Background music (British English: piped music) is a mode of musical performance in which the music is not intended to be a primary focus of potential listeners, but its content, character, and volume level are deliberately chosen to affect behav ...
, they felt that background music would detract from the sensation of being present in the game. Miyoshi thought that the only audio accompaniment being the sound effects of fire and walls creaking would produce immersion. The team originally wanted to record the game in six languages, but found the volume of work too difficult, reverting to English and Japanese instead. Before selecting
voice actors Voice acting is the art of performing voice-overs to present a character or provide information to an audience. Performers are called voice actors/actresses, voice artists, dubbing artists, voice talent, voice-over artists, or voice-over talent ...
, Miyoshi designed the characters and built up a mental image of what they would sound like. Sonic Team hired several voice actors who had appeared in American television programmes. According to Miyoshi, all audio work was re-written several times throughout development; he considered it to have "evolved" alongside the team's production of the game itself. Designing the game's fire effects proved to be difficult due to the Saturn's rendering limitations. Miyoshi explained that during testing stages, the team spent a lot of time checking how well they would be able to create fires, which was a pivotal aspect of the game. In the first test ROM they produced, Miyoshi discovered that they were able to achieve "some quite beautiful" fire effects by disguising blocky sprites with various degrees of transparency and lighting effects. At the time, few games used polygons in 3D spaces for acrobatic and exploration-orientated gameplay. ''Burning Rangers'' animated cutscenes were produced by
TMS Entertainment , formerly known as the , also known as or , is a Japanese animation studio established on October 22, 1946. TMS is one of the oldest and most famous anime studios in Japan, best known for numerous anime franchises such as '' Lupin the Third' ...
and its subsidiary, Seoul Movie, who had also produced the ''
Virtua Fighter is a series of fighting games created by Sega-AM2 and designer Yu Suzuki. The original '' Virtua Fighter'' was released in October 1993 and has received four main sequels and several spin-offs. The highly influential first ''Virtua Fighter'' ga ...
''
anime is Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japane ...
and the ''Man of the Year'' short on ''
Sonic Jam ''Sonic Jam'' is a video game compilation developed by Sonic Team and published by Sega for the Sega Saturn. It was released in Japan in June 1997, and in North America and Europe two months later. It contains the four main ''Sonic the Hedgehog' ...
'' for Sega, as well as cinematic feature films such as ''Akira'' and '' Little Nemo: Adventures in Slumberland.'' The company has produced content for Sega since it was subsidised as TMS-Kyokuchi. The game's anime cutscenes were made with a digital process rather than traditional ink and paint, as this made them easier to compress onto a CD-ROM. According to Miyoshi, the entire development of the game spanned around a year and a half, although the programming took less than a year. Sega of Japan planned for ''Burning Rangers'' to be the headliner of their 1997 Christmas season releases, but the game was not ready for release in Japan until early 1998. The game was among the final five Saturn games released in America. Each of the main developers reflected on what they were proudest of: Naka expressed relief that Sonic Team were able to "get a good overall balance" for the game, whereas Miyoshi thought that the voice navigation system was the strongest aspect. Main programmer Takuya Matsumoto was delighted to see it released before the Saturn's discontinuation, saying "the fact that we've been able to push the Saturn this far is enough for me to die happy". ''Burning Rangers'' was released exactly nine months before the Japanese release of Sega's next console, the
Dreamcast The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nint ...
. IGN's Levi Buchanan characterized the release as an example of the Saturn's "ignominious send-off", writing that "sunset Saturn games like ''
Panzer Dragoon Saga ''Panzer Dragoon Saga'', known in Japan as is a 1998 role-playing video game developed by Team Andromeda and published by Sega for the Sega Saturn. The third in the ''Panzer Dragoon'' series, it replaced the games' rail shooter gameplay wit ...
'' and ''Burning Rangers'' demanded far better launches. The way these games were slipped into retail with zero fanfare and low circulation was insulting to both hard-working developers and Sega fans."


Reception

Reviewers praised ''Burning Rangers''' colourful lighting effects, but criticised its
collision detection Collision detection is the computational problem of detecting the intersection of two or more objects. Collision detection is a classic issue of computational geometry and has applications in various computing fields, primarily in computer grap ...
and occasional graphical glitching. Lee Nutter of the British ''
Sega Saturn Magazine ''Sega Saturn Magazine'' was a monthly UK magazine covering the Sega Saturn, a home video game console. It held the official Saturn magazine license for the UK, and some issues included a demo CD created by Sega, ''Sega Flash'', which included ...
'' enjoyed the detailed characters and described the lighting effects as excellent, although he, along with IGN's Levi Buchanan, noticed that the visuals had minor problems. Sonia Herranz from ''
Hobby Consolas ''HobbyConsolas'' is a Spanish video game magazine founded in 1991 by Hobby Press and published by Axel Springer SE. The first issue appeared in October 1990. The monthly magazine offers information about games for all consoles, and since 2012 ha ...
'' and Ed Lomas from ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website w ...
'' commended the character's designs, colourful lighting and detailed visuals, though Lomas declared that the graphics " idoften look a mess". The game's poor collision detection was unanimously criticised by reviewers, and Colin Williamson of
AllGame RhythmOne , previously known as Blinkx, and also known as RhythmOne Group, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel. Blinkx was founded in 2004, went publ ...
also felt that the game's prominent polygon errors were a problem, though he appreciated the attractive lighting effects. Some critics compared the game's visuals to those of ''Nights into Dreams''. Ryan MacDonald commented that it had a similar look and feel to that game's 3D environment, and that ''Burning Rangers'' polygonal graphics were "some of the best e hadever seen". Mike Weigand from ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally ...
'' considered that the majority of the game featured "drab" stage designs, and in a retrospective review '' GMR''s Dave Smith thought that the game "looks like hell" and had not aged as well as ''Nights into Dreams'', and that its engine could not handle a free-roaming environment without harming its visuals. Weigand felt the game's 3D environment was a mix of both ''
Tomb Raider ''Tomb Raider'', also known as ''Lara Croft: Tomb Raider'' from 2001 to 2008, is a media franchise that originated with an action-adventure video game series created by British gaming company Core Design. Formerly owned by Eidos Interactive, ...
'' and ''Nights into Dreams''. The soundtrack and sound effects received praise, though reviewers recognised that the game lacked music to create tension. Buchanan appreciated that the game contained a few tracks of "excellent" Sega-style music, with his favourite being the theme song. Although Williamson, Weigand, and Nutter noted the lack of in-game music, they lauded the vocal tracks, voice samples, and sound clues. Most reviewers questioned the quality of the dialogue. Weigand felt it was "lame", and Smith said the game contained "some of the worst voice acting ever produced by human lungs". Herranz had difficulty understanding crucial dialogue since the audio was only recorded in English, although she admitted that the voice guidance system was an innovative element. Williamson praised Sega's decision to produce full voiced dialogue as opposed to subtitling original Japanese dialogue, and also praised its "good-to-excellent" English voice acting, though it was "no Shakespeare". Reviewers had mixed opinions on the control scheme and use of the Saturn 3D controller. Nutter noted that the controls were a mix of those featured in ''Tomb Raider'' and ''Nights into Dreams'', praising the use of the analogue stick to perform complex manoeuvres. A reviewer from the Japanese ''Sega Saturn Magazine'' felt the game was more comfortable with an analogue pad as opposed to the default Saturn controller, and Williamson similarly thought the control scheme was "great" when used with an analogue pad. In contrast, Weigand criticised the lack of a custom configuration and described the controls as "squirrelly", even with the analogue controller. A couple of reviewers criticised the game's short length and lack of difficulty. Nutter suggested that accomplished players would have it "clocked" in a couple of days and felt it did not take much effort to complete the four levels, whilst Buchanan said it was "too short for its own good", a problem made worse by its enjoyable gameplay.


Notes


References

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External links

* * {{Portal bar, Video games, 1990s 1998 video games Third-person shooters Video games about firefighting Sonic Team games Sega Saturn games Sega Saturn-only games Video games developed in Japan Video games produced by Yuji Naka Video games set in New Zealand Video games scored by Masaru Setsumaru