Bungie Studios
   HOME

TheInfoList



OR:

Bungie, Inc. is an American
video game company The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstream. ...
based in
Bellevue, Washington Bellevue ( ) is a city in the Eastside region of King County, Washington, United States, located across Lake Washington from Seattle. It is the third-largest city in the Seattle metropolitan area and has variously been characterized as ...
. It is a studio owned by Sony Interactive Entertainment. The company was established in May 1991 by Alex Seropian, who later brought in programmer Jason Jones after publishing Jones' game '' Minotaur: The Labyrinths of Crete''. Originally based in
Chicago, Illinois (''City in a Garden''); I Will , image_map = , map_caption = Interactive Map of Chicago , coordinates = , coordinates_footnotes = , subdivision_type = Country , subdivision_name ...
, the company concentrated on Macintosh games during its early years and created two successful video game franchises called '' Marathon'' and '' Myth''. An offshoot studio, Bungie West, produced ''
Oni An is a kind of ''yōkai'', demon, orc, ogre, or troll in Japanese folklore. Oni are mostly known for their fierce and evil nature manifested in their propensity for murder and cannibalism. Notwithstanding their evil reputation, oni possess ...
'', published in 2001 and owned by
Take-Two Interactive Take-Two Interactive Software, Inc. is an American video game holding company based in New York City and founded by Ryan Brant in September 1993. The company owns two major publishing labels, Rockstar Games and 2K, which operate internal ...
, which held a 19.9% ownership stake at the time.
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washin ...
acquired Bungie in 2000, and its project '' Halo: Combat Evolved'' was repurposed as a
launch title This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A ...
for Microsoft's
Xbox Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by the ...
console. ''Halo'' became the Xbox's "
killer app In marketing terminology, a killer application (commonly shortened to killer app) is any computer program or software that is so necessary or desirable that it proves the core value of some larger technology, such as computer hardware, a video game ...
", selling millions of copies and spawning the ''Halo'' franchise. On October 5, 2007, Bungie announced that it had split from Microsoft and become a privately held independent company, Bungie LLC, while Microsoft retained ownership of the ''Halo'' franchise
intellectual property Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, cop ...
. It signed a ten-year publishing deal with
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one ...
in April 2010. Their first project was the 2014 first-person shooter, ''
Destiny Destiny, sometimes referred to as fate (from Latin ''fatum'' "decree, prediction, destiny, fate"), is a predetermined course of events. It may be conceived as a predetermined future, whether in general or of an individual. Fate Although often ...
'', which was followed by ''
Destiny 2 ''Destiny 2'' is a free-to-play online-only multiplayer first-person shooter video game developed by Bungie. It was originally released as a pay to play game in 2017 for PlayStation 4, Xbox One, and Windows. It became free-to-play, utilizing th ...
'' in 2017. In January 2019, Bungie announced it was ending this partnership, and would take over publishing for ''Destiny''. Sony Interactive Entertainment completed its acquisition of Bungie in July 2022, with Bungie remaining as an independent and multi-platform studio and publisher. Among Bungie's side projects is Bungie.net, the company's website, which includes company information, forums, and statistics-tracking and integration with many of its games. Bungie.net serves as the platform from which Bungie sells company-related merchandise out of the Bungie Store and runs other projects, including Bungie Aerospace, a charitable organization called The Bungie Foundation, a
podcast A podcast is a program made available in digital format for download over the Internet. For example, an episodic series of digital audio or video files that a user can download to a personal device to listen to at a time of their choosin ...
, and online publications about game topics. The company is known for its informal and dedicated workplace culture.


History


Background and founding (1990–1993)

In the early 1990s, Alex Seropian was pursuing a mathematics degree at the
University of Chicago The University of Chicago (UChicago, Chicago, U of C, or UChi) is a private university, private research university in Chicago, Illinois. Its main campus is located in Chicago's Hyde Park, Chicago, Hyde Park neighborhood. The University of Chic ...
, as the university did not offer undergraduate degrees in computer science. Living at home shortly before graduation, his father's wishes for him to get a job convinced Seropian to start his own game company instead. Seropian's first video game was a ''
Pong ''Pong'' is a table tennis–themed twitch arcade sports video game, featuring simple two-dimensional graphics, manufactured by Atari and originally released in 1972. It was one of the earliest arcade video games; it was created by Allan Al ...
'' clone, written and released nearly 20 years after the original, called ''Gnop!'' (''Pong'' spelled backwards). The game was created in 1990, almost a year before Bungie's official incorporation, but was released under the Bungie name and is considered by Bungie as its first game. Seropian released ''Gnop!'' free of charge, but sold the
source code In computing, source code, or simply code, is any collection of code, with or without comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the w ...
for the game for US$15. ''Gnop!'' was later included in several compilations of early Bungie games, including the ''
Marathon Trilogy The ''Marathon Trilogy'' is a science fiction first-person shooter video game series from Bungie, primarily released for the Mac OS. The name of the series is derived from the giant interstellar colony ship that provides the main setting for th ...
Box Set'' and the ''Mac Action Sack''. Seropian officially founded Bungie Software Products Corporation in May 1991 to publish '' Operation: Desert Storm''. Seropian culled funding from friends and family, assembling the game boxes and writing the disks himself. ''Operation: Desert Storm'' sold 2,500 copies, and Seropian looked for another game to publish. Seropian met programmer Jason Jones in an artificial intelligence course at the University of Chicago. Jones was a longtime programmer who was porting a game he wrote, called ''Minotaur'', from an Apple II to the
Macintosh The Mac (known as Macintosh until 1999) is a family of personal computers designed and marketed by Apple Inc. Macs are known for their ease of use and minimalist designs, and are popular among students, creative professionals, and software en ...
platform. Jones recalled, "I didn't really know
lex Lex or LEX may refer to: Arts and entertainment * ''Lex'', a daily featured column in the ''Financial Times'' Games * Lex, the mascot of the word-forming puzzle video game ''Bookworm'' * Lex, the protagonist of the word-forming puzzle video ga ...
in the class. I think he actually thought I was a dick because I had a fancy computer". Seropian and Jones partnered to release the role-playing video game as '' Minotaur: The Labyrinths of Crete'' in 1992; while Jones finished the coding, Seropian handled design and publicity. The game relied on then-uncommon internet modems and AppleTalk connections for play and sold around 2,500 copies, and developed a devoted following. Both Seropian and Jones are considered co-founders of Bungie. The team focused on the Macintosh platform, not
Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for ser ...
-based personal computers, because the Mac market was more open and Jones had been raised on the platform. While Jones was responsible for many of the creative and technical aspects, Seropian was a businessman and marketer. "What I liked about eropianwas that he never wasted any money", Jones recalled. With no money to hire other personnel, the two assembled ''Minotaur'' boxes by hand in Seropian's apartment. While the pair remained low on funds—Seropian's wife was largely supporting him—the modest success of ''Minotaur'' gave the duo enough money to develop another project. Inspired by the
shooter game Shooter video games or shooters are a subgenre of action video games where the focus is almost entirely on the defeat of the character's enemies using the weapons given to the player. Usually these weapons are firearms or some other long-range ...
''
Wolfenstein 3D ''Wolfenstein 3D'' is a first-person shooter video game developed by id Software and published by Apogee Software and FormGen. Originally released on May 5, 1992, for DOS, it was inspired by the 1981 Muse Software video game '' Castle Wolfe ...
'', Jones wrote a 3D game engine for the Mac. Bungie's next game was intended to be a 3D port of ''Minotaur'', but Jones and Seropian found that ''Minotaur''s top-down perspective gameplay did not translate well to the 3D perspective, and did not want to rely on modems. Instead, they developed a new storyline for the
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
that became ''
Pathways into Darkness ''Pathways into Darkness'' is a first-person shooter adventure video game developed and published by Bungie in 1993, for Macintosh personal computers. Players assume the role of a Special Forces soldier who must stop a powerful, godlike being ...
'', released in 1993. Jones did the coding, with his friend Colin Brent creating the game's art. The game was a critical and commercial success, winning awards including Inside Mac Games' "Adventure Game of the Year" and ''Macworld''s "Best Role-Playing Game". ''Pathways'' beat sales expectations and became Bungie's first commercial success. Bungie moved from a one-bedroom apartment to a studio in Chicago's South Side on South Halsted Street; Seropian and Jones's first full-time employee, Doug Zartman, joined in May 1994 to provide support for ''Pathways'', but became Bungie's public relations person, honing Bungie's often sophomoric sense of humor and irreverence. Bungie composer Martin O'Donnell remembered that the studio's location, a former girls' school next to a
crack house A drug house (also called a trap house or drug den) is a residence used in the illegal drug trade. Drug houses shelter drug users and provide a place for drug dealers to supply them. Drug houses can also be used as laboratories to synthesize ( ...
, "smelled like a
frat house North American fraternity and sorority housing refers largely to the houses or housing areas in which fraternity and sorority members live and work together. In addition to serving as housing, fraternity and sorority housing may also serve to ...
after a really long weekend" and reminded staff of a locale from the ''
Silent Hill is a horror anthology media franchise centered on a series of survival horror games created by Keiichiro Toyama and published by Konami. The first four video games in the series, '' Silent Hill'', ''Silent Hill 2'', ''Silent Hill 3'' and '' ...
'' horror video games.


''Marathon'', ''Myth'' and ''Oni'' (1994–2001)

Bungie's next project began as a sequel to ''
Pathways into Darkness ''Pathways into Darkness'' is a first-person shooter adventure video game developed and published by Bungie in 1993, for Macintosh personal computers. Players assume the role of a Special Forces soldier who must stop a powerful, godlike being ...
'', but evolved into a futuristic
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
called '' Marathon''. It introduced the
rocket jumping In shooter games, rocket jumping is the technique of using the knockback of an explosive weapon, most often a rocket launcher, to launch the shooter into the air. The aim of this technique is to reach heights and distances that standard character mo ...
mechanic to gamers (then known as "grenade hopping") and was the first control system where players could use the mouse to look up and down as well as pan side-to-side. ''Pathways'' had taught Bungie the importance of story in a game, and ''Marathon'' featured computer terminals where players could choose to learn more about the game's fiction. The studio became what one employee termed "your stereotypical vision of a small computer-game company—eating a lot of pizza, drinking a lot of Coke" while the development team worked 14 hours every day for nearly six months. After showing the game at the Macworld Expo, Bungie was mobbed with interest and orders for the game. The game was not finished until December 14, 1994; Jones and a few other employees spent a day at a warehouse assembling boxes so that some of the orders could be filled before Christmas. The game was a critical and commercial success, and is regarded as a relatively unknown but important part of gaming history. It served as the Mac alternative to DOS PC-only games like ''
Doom Doom is another name for damnation. Doom may also refer to: People * Doom (professional wrestling), the tag team of Ron Simmons and Butch Reed * Daniel Doom (born 1934), Belgian cyclist * Debbie Doom (born 1963), American softball pitcher * ...
'' and '' System Shock''. The game's volume of orders was unprecedented for the studio, who found that its old method of mail or phone orders could not scale to the demand and hired another company to handle the tens of thousands of orders. ''Marathon'' also brought Bungie attention from press outside the small Mac gaming market. The first game's success led to a sequel, '' Marathon 2: Durandal''. The series introduced several elements, including cooperative mode, which made their way to later Bungie games. The game was released November 24, 1995, and outsold its predecessor. When Bungie announced its intention to port the game to the
Windows 95 Windows 95 is a consumer-oriented operating system developed by Microsoft as part of its Windows 9x family of operating systems. The first operating system in the 9x family, it is the successor to Windows 3.1x, and was released to manufacturi ...
operating system, however, many Mac players felt betrayed, and Bungie received a flood of negative mail. Seropian saw the value of moving into new markets and partnering with larger supply chains, although he lamented the difficult terms and "sucky" contracts distributors provided. The game released on Windows 95 in September 1996. '' Marathon Infinity'' was released the following year. After ''Marathon'', Bungie moved away from first-person shooters to release a strategy game, '' Myth: The Fallen Lords''. The game stressed tactical unit management as opposed to the resource gathering model of other combat strategy titles. The ''Myth'' games won several awards and spawned a large and active online community. ''Myth: The Fallen Lords'' was the first Bungie game to be released simultaneously for both Mac and Windows platforms. The success of ''Myth'' enabled Bungie to change Chicago offices and establish a
San Jose, California San Jose, officially San José (; ; ), is a major city in the U.S. state of California that is the cultural, financial, and political center of Silicon Valley and largest city in Northern California by both population and area. With a 2020 popu ...
based branch of the studio, Bungie West, in 1997. Bungie West's first and only game would be ''
Oni An is a kind of ''yōkai'', demon, orc, ogre, or troll in Japanese folklore. Oni are mostly known for their fierce and evil nature manifested in their propensity for murder and cannibalism. Notwithstanding their evil reputation, oni possess ...
'', an action title for the Mac, PC and PlayStation 2.


''Halo'' and buyout (2001–2007)

In 1999, Bungie announced its next product, '' Halo: Combat Evolved'', originally intended to be a
third-person shooter Third-person shooter (TPS) is a subgenre of 3D computer graphics, 3D shooter games in which the gameplay consists primarily of shooting. It is closely related to first-person shooters, but with the player character visible on-screen during play. ...
game for Windows and
Macintosh The Mac (known as Macintosh until 1999) is a family of personal computers designed and marketed by Apple Inc. Macs are known for their ease of use and minimalist designs, and are popular among students, creative professionals, and software en ...
. ''Halo''s public unveiling occurred at the
Macworld Expo Macworld/iWorld was an information technology trade show with conference tracks dedicated to the Apple Macintosh platform. It was held annually in the United States during January. Originally ''Macworld Expo'' and then ''Macworld Conference & Expos ...
1999 keynote address by Apple's then-interim-CEO Steve Jobs (after a closed-door screening at E3 in 1999). On June 19, 2000, on the ninth anniversary of Bungie's founding,
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washin ...
announced that it had acquired Bungie and that Bungie would become a part of the Microsoft Game Division. ''Halo'' would be developed as an exclusive
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
title for the Xbox. The reasons for Bungie accepting Microsoft's offer were varied. Jones stated that "I don't remember the details exactly, it was all a blur. We'd been talking to people for years and years—before we even published ''Marathon'',
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one ...
made a serious offer. But the chance to work on Xbox—the chance to work with a company that took the games seriously. Before that we worried that we'd get bought by someone who just wanted Mac ports or didn't have a clue". Martin O'Donnell, who had joined Bungie as an employee ten days before the merger was announced, remembers that the stability of the Xbox as a development platform was not the only benefit. Shortly before ''Myth II''s release, it was discovered versions of the game could erase a player's hard drive; the glitch led to a massive recall of the games right before they shipped, which cost Bungie nearly one million dollars. O'Donnell stated in a Bungie podcast that this recall created some financial uncertainty, although accepting the offer was not something Bungie "had to do". Seropian and Jones had refused to accept Microsoft's offer until the entire studio agreed to the buyout. As a result of the buyout, the rights to ''Myth'' and ''Oni'' were transferred to
Take-Two Interactive Take-Two Interactive Software, Inc. is an American video game holding company based in New York City and founded by Ryan Brant in September 1993. The company owns two major publishing labels, Rockstar Games and 2K, which operate internal ...
(which at the time owned 19.9% of the studio) as part of the three-way deal between Microsoft, Bungie and Take-Two Interactive; most of the original ''Oni'' developers were able to continue working on ''Oni'' until its release in 2001. ''Halo: Combat Evolved'', meanwhile, went on to become a critically acclaimed hit, selling more than 6.5 million copies, and becoming the Xbox's flagship franchise. ''Halo''s success led to Bungie creating two sequels. ''
Halo 2 ''Halo 2'' is a 2004 first-person shooter game developed by Bungie and published by Microsoft Game Studios for the Xbox console. ''Halo 2'' is the second installment in the ''Halo'' franchise and the sequel to 2001's critically acclaimed '' ...
'' was released on November 9, 2004, making more than $125 million on release day and setting a record in the entertainment industry. ''
Halo 3 ''Halo 3'' is a 2007 first-person shooter video game developed by Bungie for the Xbox 360 console. The third installment in the ''Halo'' franchise, the game concludes the story arc begun in 2001's '' Halo: Combat Evolved'' and continued in ...
'' was released on September 25, 2007, and surpassed ''Halo 2''s records, making $170 million in its first twenty-four hours of release.


Independent company (2007–2022)

On October 1, 2007,
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washin ...
and Bungie announced that Bungie was splitting off from its parent and becoming a privately held
limited liability company A limited liability company (LLC for short) is the US-specific form of a private limited company. It is a business structure that can combine the pass-through taxation of a partnership or sole proprietorship with the limited liability of ...
named Bungie, LLC. As outlined in a deal between the two, Microsoft would retain a minority stake and continue to partner with Bungie on publishing and marketing both ''
Halo Halo, halos or haloes usually refer to: * Halo (optical phenomenon) * Halo (religious iconography), a ring of light around the image of a head HALO, halo, halos or haloes may also refer to: Arts and entertainment Video games * ''Halo'' (franch ...
'' and future projects, with the ''Halo'' intellectual property belonging to Microsoft. While Bungie planned on revealing a new game at E3 2008, Bungie studio head Harold Ryan announced that the unveiling was canceled. Almost three months later, Bungie announced that the new game was a prequel and expansion to ''Halo 3'' titled ''Halo 3: Recon''. The next month, Bungie changed the game's title from ''Halo 3: Recon'' to '' Halo 3: ODST''. At E3 2009, Bungie and Microsoft revealed the company was developing another ''Halo''-related game, '' Halo: Reach'', for release in 2010. ''Reach'' was the last game in the ''Halo'' franchise to be developed by Bungie. Bungie continued expanding, though it did not commit to details about new projects and ship dates. The company grew from roughly 120 employees in May 2008 to 165 in June 2009, outgrowing the studio Microsoft developed. Ryan helped redesign a former multiplex movie theater in
Bellevue Bellevue means "beautiful view" in French. It may refer to: Placenames Australia * Bellevue, Western Australia * Bellevue Hill, New South Wales * Bellevue, Queensland * Bellevue, Glebe, an historic house in Sydney, New South Wales Canada ...
into new Bungie offices, with replacing the the company occupied previously. In April 2010, Bungie announced that it was entering into a 10-year publishing agreement with publisher
Activision Blizzard Activision Blizzard, Inc. is an American video game holding company based in Santa Monica, California. It was founded in July 2008 through the merger of Activision, Inc. (the publicly traded parent company of Activision Publishing) and Viven ...
. Under Bungie's agreement with Activision, new
intellectual property Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, cop ...
developed by Bungie will be owned by Bungie, not Activision, in a deal similar to the
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
Partners Program. On June 30, 2011, Bungie announced the "Bungie Aerospace" project; its slogan, "''Per audacia ad astra''", translates to "Boldly to the stars". The project is intended to provide independent game developers with publishing, resources, and support, including access to the Bungie.net platform. In November 2011, Bungie Aerospace published its first game, ''Crimson: Steam Pirates'', for
iOS iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also include ...
, developed by startup video game developer
Harebrained Schemes Harebrained Schemes, LLC is an American video game developer based in Seattle, Washington. It was co-founded in 2011 by Jordan Weisman and Mitch Gitelman. Prior to founding Harebrained Schemes, Weisman and Gitelman worked together on the '' Mec ...
. In addition to publishing and distributing ''Crimson'', Bungie Aerospace provided players with statistical support and a dedicated discussion forum on Bungie.net. In 2013, Bungie announced ''
Destiny Destiny, sometimes referred to as fate (from Latin ''fatum'' "decree, prediction, destiny, fate"), is a predetermined course of events. It may be conceived as a predetermined future, whether in general or of an individual. Fate Although often ...
'', which launched for the
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November ...
, PlayStation 4,
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
, and
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
platforms on September 9, 2014. During January 2016, Ryan stepped down as president and Pete Parsons, who had been the company's chief operating officer and executive producer since 2002, became its chief executive officer. Chinese video game conglomerate NetEase had invested $100 million into Bungie in 2018, in exchange for a minority stake in the company and a seat on the company's board of directors. Bungie terminated its publishing deal with Activision in 2019, after eight years; as per their agreement, Bungie retained all rights to ''Destiny'' and will self-publish future installments and expansions. This included transitioning ''Destiny 2'' from using Activision's Battle.net to Steam. Bungie's communications director David Dague dispelled ideas that Activision was a "prohibitive overlord" that limited Bungie's creative control, and instead stated that both companies amicably split due to different ideas of where the ''Destiny'' franchise should head. Bungie announced a major expansion of its firm in February 2021. In addition to more than doubling its headquarters space in Bellevue, Washington, Bungie announced plans to open a new studio in
Amsterdam Amsterdam ( , , , lit. ''The Dam on the River Amstel'') is the capital and most populous city of the Netherlands, with The Hague being the seat of government. It has a population of 907,976 within the city proper, 1,558,755 in the urban ar ...
by 2022. This would support additional staff not only for ''Destiny'' but additional media related to ''Destiny'' outside of video games, as well as a new
intellectual property Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, cop ...
unrelated to ''Destiny'' that Bungie expects to release by 2025.


Acquisition by Sony Interactive Entertainment (2022–present)

On January 31, 2022, Sony Interactive Entertainment announced its intent to acquire Bungie for $3.6 billion. While Bungie would become part of the PlayStation family of studios it would remain an independent subsidiary under Sony in development and publishing and would not be part of PlayStation Studios. Instead, Sony's investment would help Bungie with hiring for developers to expand their work on the ''Destiny'' franchise and other planned games. Both companies stated that the deal would not affect platform availability or exclusivity for ''Destiny 2'' but instead was geared towards media beyond video games that Bungie had been interested in pursuing for some time. Bungie, in return, would help Sony enter the live service games market, as Sony had announced plans to launch at least ten such games by 2026 in an investors' presentation following the Bungie acquisition announcement. Sony also said the Bungie acquisition will help Sony to become more multiplatform. Of the $3.6 billion, Sony anticipated that at least $1.2 billion will be used as incentives for retention of Bungie's current employees. In May, it was reported that the Federal Trade Commission is opening an inquiry into the acquisition, requesting more information about it a week prior. It is expected to delay the acquisition by at least six months. The acquisition was closed by July 15, 2022, making Bungie a subsidiary under Sony Interactive Entertainment.


Bungie.net

Bungie.net serves as the main portal for interaction between company staff and the community surrounding Bungie's games. When Bungie was bought by Microsoft, the site was seen as in competition with Microsoft's own Xbox.com site, but community management eventually won out as the bigger concern. The site has been redesigned several times. During Bungie's involvement with the ''Halo'' franchise, the site recorded statistics for each game played. This information included statistics on each player in the game, and a map of the game level showing where kills occurred, called "heatmaps". On January 31, 2012, Bungie announced that, as of March 31, 2012, Bungie.net would no longer update ''Halo'' game statistics and ''Halo'' player service records, host new user-generated ''Halo'' content, or operate ''Halo''s "Bungie Pro" service. Bungie's cessation of these services on March 31 completed the transition process of all data for ''Halo'' games being managed by
343 Industries 343 Industries is an American video game developer located in Redmond, Washington, part of Xbox Game Studios. Headed by Pierre Hintze, the studio is responsible for the ''Halo (franchise), Halo'' series of military science fiction games, origin ...
. Bungie.net records player's statistics for their game franchise ''Destiny''. In addition to the collection of data and the management of ''Destiny'' player's accounts, the website serves as a form of communication between Bungie and the community. While Bungie had long provided places for fans to congregate and talk about games, as well as releasing new information and screenshots over Bungie.net, it historically had made less effort and been less successful at providing access to the inside workings of Bungie and its staff. As part of a move to become more familiar with fans, Bungie recruited recognized and respected voices from the fan community, including writers Luke Smith, Eric Osborne, and others. Bungie also has an iOS and Google Play application that allows provides news, inventory management, and group finding for their game ''Destiny'' on the go.


Culture

Martin O'Donnell described Bungie's workplace culture as "a slightly irreverent attitude, and not corporate, bureaucratic or business-focused"; artist Shi Kai Wang noted that when he walked into Bungie for an interview, "I realized that I was the one who was over-dressed, ndI knew this was the place I wanted to work". Bungie's content manager and podcast host, Frank O'Connor, comically noted that at a GameStop conference, the Bungie team was told to wear
business casual Business casual is an ambiguously defined Western dress code that is generally considered casual wear but with smart (in the sense of "well dressed") components of a proper lounge suit from traditional informal wear, adopted for white-colla ...
, to which O'Connor replied "We ungiedon't do business casual". This informal, creative culture was one of the reasons Microsoft was interested in acquiring Bungie, although game designer
Jordan Weisman Jordan Weisman is an American game designer, author, and serial entrepreneur who has founded five game design companies, each in a different game genre and segment of the industry. Biography Weisman graduated from Francis W. Parker High School, ...
said that Microsoft came close to destroying the company's development culture, as it had with the now-defunct FASA Studio. Studio head Harold Ryan emphasized that even when Bungie was bought by Microsoft, the team was still independent:
One of the first things icrosofttried after acquiring Bungie, after first attempting to fully assimilate them, was to move Bungie into a standard Microsoft building with the rest of the game group. But unlike the rest of the teams they'd brought in previously, Bungie didn't move into Microsoft corporate offices – we tore all of the walls out of that section of the building and sat in a big open environment. Luckily Alex and Jason eropian and Jones, Bungie's founderswere pretty steadfast at the time about staying somewhat separate and isolated.
In 2007, Microsoft eventually moved the studio to Kirkland, Washington, where it reincorporated as Bungie, Inc. Despite the move, financial analyst Roger Ehrenberg declared the Bungie-Microsoft marriage "doomed to fail" due to these fundamental differences. Bungie also pointed out that it was tired of new
intellectual property Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, cop ...
being cast aside to work on the ''Halo'' franchise. ''
Edge Edge or EDGE may refer to: Technology Computing * Edge computing, a network load-balancing system * Edge device, an entry point to a computer network * Adobe Edge, a graphical development application * Microsoft Edge, a web browser developed ...
'' described the typical Bungie employee as "simultaneously irreverent and passionately loyal; fiercely self-critical; full of excitement at the company's achievements, no matter how obscure; ndrecruited from its devoted fanbase". The Bungie workplace is highly informal, with new and old staff willing to challenge each other on topics, such as fundamental game elements. Staff are able to publicly criticize their own games and each other. Fostering studio cooperation and competition, Bungie holds events such as the "Bungie Pentathlon", in which staff square off in teams playing games such as ''Halo'', ''
Pictionary ''Pictionary'' (, ) is a charades-inspired word-guessing game invented by Robert Angel with graphic design by Gary Everson and first published in 1985 by Angel Games Inc. Angel Games licensed Pictionary to Western Publishing. Hasbro purchase ...
'', ''
Dance Dance Revolution (''DDR'') is a music video game series produced by Konami. Introduced in Japan in 1998 as part of the Bemani series, and released in North America and Europe in 1999, ''Dance Dance Revolution'' is the pioneering series of the rhythm and dance ...
'', and '' Rock Band''. Bungie also faced off against professional eSports teams and other game studios in ''Halo'' during " Humpdays", with the results of the multiplayer matches being posted on Bungie.net. Bungie's staff and fans, known as the "Seventh Column", have banded together for charity and other causes. After Hurricane Katrina, Bungie was one of several game companies to announce its intention to help those affected by the hurricane, with Bungie donating the proceeds of special T-shirts to the American Red Cross; after the
2010 Haiti earthquake A catastrophic magnitude 7.0 Mw earthquake struck Haiti at 16:53 local time (21:53 UTC) on Tuesday, 12 January 2010. The epicenter was near the town of Léogâne, Ouest department, approximately west of Port-au-Prince, Haiti's c ...
, Bungie sold "Be a Hero" T-shirts and donated money to the Red Cross for every ''Halo 3'' or ''ODST'' player on Xbox Live who wore a special heart-shaped emblem. Other charity work Bungie has done included auctioning off a painting of "Mister Chief" by O'Connor, a ''Halo 2'' soda machine from Bungie's offices, and collaborating with Child's Play auctions. In 2011, Bungie formed a
nonprofit organization A nonprofit organization (NPO) or non-profit organisation, also known as a non-business entity, not-for-profit organization, or nonprofit institution, is a legal entity organized and operated for a collective, public or social benefit, in co ...
, named Bungie Foundation. In December 2021, ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'' reported from interviews with 26 former and current employees that there had been past and some current issues with a male-dominated work culture and crunch time that was discriminatory towards female employees since around 2011, but the company more recently had been working to improve these issues, previously parting ways with the majority of people mentioned in the article. Parsons wrote a response about Bungie's commitment to improve the workplace culture, which had aligned with statements from more recent employees that had spoken to ''IGN''. Parsons apologized to any employee who "ever experienced anything less than a safe, fair, and professional working environment at Bungie", and stated of several efforts that the company was making to eliminate any type of "rockstar" attitude that may exist at the studio.


Games developed


Related companies

Many of Bungie's employees have left the company to form their own studios.
Double Aught Double Aught was a software company founded by several former members of the Bungie team (prior to Bungie's acquisition by Microsoft). Founding the company was Greg Kirkpatrick, Chris Geisel, Jihan Kim, Randy Reddig, Colin Kawakami and David L ...
was a short-lived company composed of several former Bungie team members, founded by Greg Kirkpatrick. Seropian left to form
Wideload Games Wideload Games was an American video game developer located in Chicago, Illinois. It was founded in 2003 by Alexander Seropian—the co-founder of Bungie and head behind the games '' Halo: Combat Evolved'', ''Myth'', and ''Marathon''—and six ...
, developer of ''
Stubbs the Zombie in Rebel Without a Pulse ''Stubbs the Zombie in Rebel Without a Pulse'' is a reverse horror video game developed by Wideload Games and published by Aspyr Media. It was released on October 18, 2005, for the Xbox video game console, and was released for Microsoft Window ...
'', and later co-founded Industrial Toys. Other companies include Giant Bite, founded by Hamilton Chu (producer on ''Halo'' and ''Oni'') and Michael Evans (project lead on ''Oni''), and
Certain Affinity Certain Affinity is an American video game development studio based in Austin, Texas. It was founded in 2006 by Max Hoberman and a small number of other ex-Bungie employees and other industry veterans. History Certain Affinity's creation was a ...
, founded by Max Hoberman (the multiplayer design lead for ''Halo 2'' and ''Halo 3''). Certain Affinity's team included former Bungie employees David Bowman and Chad Armstrong (who later returned to Bungie). The studio collaborated with Bungie in releasing the last two downloadable maps for ''Halo 2'' and the downloadable Defiant Map Pack for ''Halo: Reach''.
343 Industries 343 Industries is an American video game developer located in Redmond, Washington, part of Xbox Game Studios. Headed by Pierre Hintze, the studio is responsible for the ''Halo (franchise), Halo'' series of military science fiction games, origin ...
, a game studio formed by
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washin ...
to manage the ''Halo'' series following the launch of ''Halo: Reach,'' also includes a few former Bungie employees, including Frank O'Connor. In 2015, long-time Bungie employee Martin O'Donnell started a new game studio known as Highwire Games. In 2016, former Bungie CEO and studio head Harold Ryan founded a new game studio known as ProbablyMonsters.


References


External links

* {{Good article 1991 establishments in Illinois 2000 mergers and acquisitions Companies based in Bellevue, Washington American companies established in 1991 Video game companies established in 1991 Video game companies of the United States Video game development companies Former Microsoft subsidiaries Sony Interactive Entertainment 2022 mergers and acquisitions