Bullet Time
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Bullet time (also known as frozen moment, dead time, flow motion or time slice) is a
visual effect Visual effects (sometimes abbreviated VFX) is the process by which imagery is created or manipulated outside the context of a live-action shot in filmmaking and video production. The integration of live-action footage and other live-action foota ...
or visual impression of detaching the time and space of a camera (or viewer) from those of its visible subject. It is a depth enhanced
simulation A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of Conceptual model, models; the model represents the key characteristics or behaviors of the selected system or proc ...
of variable-speed action and performance found in
film A film also called a movie, motion picture, moving picture, picture, photoplay or (slang) flick is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmospher ...
s, broadcast advertisements, and realtime graphics within
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedba ...
s and other special media. It is characterized by its extreme transformation of both time (slow enough to show normally imperceptible and unfilmable events, such as flying
bullet A bullet is a kinetic projectile, a component of firearm ammunition that is shot from a gun barrel. Bullets are made of a variety of materials, such as copper, lead, steel, polymer, rubber and even wax. Bullets are made in various shapes and co ...
s), and of space (by way of the ability of the
camera angle The camera angle marks the specific location at which the movie camera or video camera is placed to take a shot. A scene may be shot from several camera angles simultaneously. This will give a different experience and sometimes emotion. The diff ...
—the audience's point-of-view—to move around the scene at a normal speed while events are slowed). This is almost impossible with conventional
slow motion Slow motion (commonly abbreviated as slo-mo or slow-mo) is an effect in film-making whereby time appears to be slowed down. It was invented by the Austrian priest August Musger in the early 20th century. This can be accomplished through the use ...
, as the physical camera would have to move implausibly fast; the concept implies that only a "
virtual camera In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in video games where their purpose is to show the action at the best possible angle; m ...
", often illustrated within the confines of a computer-generated environment such as a
virtual world A virtual world (also called a virtual space) is a computer-simulated environment which may be populated by many users who can create a personal avatar, and simultaneously and independently explore the virtual world, participate in its activities ...
or
virtual reality Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), edu ...
, would be capable of "filming" bullet-time types of moments. Technical and historical variations of this effect have been referred to as time slicing, view
morphing Morphing is a special effect in motion pictures and animations that changes (or morphs) one image or shape into another through a seamless transition. Traditionally such a depiction would be achieved through dissolving techniques on film. Sinc ...
, ''temps mort'' (French: "dead time") and
virtual cinematography Virtual cinematography is the set of cinematographic techniques performed in a computer graphics environment. It includes a wide variety of subjects like photographing real objects, often with stereo or multi-camera setup, for the purpose of rec ...
. The term "bullet time" was first used with reference to the 1999 film ''
The Matrix ''The Matrix'' is a 1999 science fiction action film written and directed by the Wachowskis. It is the first installment in ''The Matrix'' film series, starring Keanu Reeves, Laurence Fishburne, Carrie-Anne Moss, Hugo Weaving, and Joe Pantolia ...
'', and later in reference to the slow motion effects in the 2001 video game ''
Max Payne ''Max Payne'' is a neo-noir third-person shooter video game series developed by Remedy Entertainment (''Max Payne'' and ''Max Payne 2'') and Rockstar Studios (''Max Payne 3''). The series is named after its protagonist, Max Payne, a New York C ...
''. In the years since the introduction of the term via the ''Matrix'' films it has become a commonly applied expression in popular culture.


History

The technique of using a group of still cameras to freeze motion occurred before the invention of cinema itself with preliminary work by
Eadweard Muybridge Eadweard Muybridge (; 9 April 1830 – 8 May 1904, born Edward James Muggeridge) was an English photographer known for his pioneering work in photographic studies of motion, and early work in motion-picture projection. He adopted the first ...
and Etienne Jules Marey on
chronophotography Chronophotography is a photographic technique from the Victorian era which captures a number of phases of movements. The best known chronophotography works were mostly intended for the scientific study of locomotion, to discover practical inform ...
. In ''
The Horse in Motion ''The Horse in Motion'' is a series of cabinet cards by Eadweard Muybridge, including six cards that each show a sequential series of six to twelve "automatic electro-photographs" depicting the movement of a horse. Muybridge shot the photogr ...
'' (1878), Muybridge analyzed the motion of a galloping horse by using a line of cameras to photograph the animal as it ran past. Eadweard Muybridge used still
camera A camera is an optical instrument that can capture an image. Most cameras can capture 2D images, with some more advanced models being able to capture 3D images. At a basic level, most cameras consist of sealed boxes (the camera body), with ...
s placed along a racetrack, and each camera was actuated by a taut string stretched across the track; as the horse galloped past, the camera shutters snapped, taking one frame at a time. Muybridge later assembled the pictures into a rudimentary
animation Animation is a method by which still figures are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today, most ani ...
, by having them traced onto a glass disk, rotating in a type of magic lantern with a stroboscopic shutter. This
zoopraxiscope The zoopraxiscope (initially named ''zoographiscope'' and ''zoogyroscope'') is an early device for displaying moving images and is considered an important predecessor of the movie projector. It was conceived by photographic pioneer Eadweard M ...
may have been an inspiration for
Thomas Edison Thomas Alva Edison (February 11, 1847October 18, 1931) was an American inventor and businessman. He developed many devices in fields such as electric power generation, mass communication, sound recording, and motion pictures. These inventi ...
to explore the idea of
motion pictures A film also called a movie, motion picture, moving picture, picture, photoplay or (slang) flick is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere ...
. In 1878–1879, Muybridge made dozens of studies of foreshortenings of horses and athletes with five cameras capturing the same moment from different positions. For his studies with the
University of Pennsylvania The University of Pennsylvania (also known as Penn or UPenn) is a Private university, private research university in Philadelphia. It is the fourth-oldest institution of higher education in the United States and is ranked among the highest- ...
, published as ''
Animal Locomotion Animal locomotion, in ethology, is any of a variety of methods that animals use to move from one place to another. Some modes of locomotion are (initially) self-propelled, e.g., running, swimming, jumping, flying, hopping, soaring and gliding. Th ...
'' (1887), Muybridge also took photos from six angles at the same instant, as well as chronophotic series of 12 phases from three angles. A debt may also be owed to
MIT The Massachusetts Institute of Technology (MIT) is a private land-grant research university in Cambridge, Massachusetts. Established in 1861, MIT has played a key role in the development of modern technology and science, and is one of the m ...
professor
Harold Edgerton Harold Eugene "Doc" Edgerton (April 6, 1903 – January 4, 1990), also known as Papa Flash, was an American scientist and researcher, a professor of electrical engineering at the Massachusetts Institute of Technology. He is largely credited with ...
, who, in the 1940s, captured now-iconic photos of bullets using xenon strobe lights to "freeze" motion. Bullet-time as a concept was frequently developed in
cel animation Traditional animation (or classical animation, cel animation, or hand-drawn animation) is an animation technique in which each frame is drawn by hand. The technique was the dominant form of animation in cinema until computer animation. Proc ...
. One of the earliest examples is the shot at the end of the title sequence for the 1966
Japan Japan ( ja, 日本, or , and formally , ''Nihonkoku'') is an island country in East Asia. It is situated in the northwest Pacific Ocean, and is bordered on the west by the Sea of Japan, while extending from the Sea of Okhotsk in the n ...
ese
anime is Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japane ...
series ''
Speed Racer ''Speed Racer'', also known as , is a Japanese media franchise about Auto racing, automobile racing. ''Mach GoGoGo'' was originally serialized in print in Shueisha's 1966 ''Shōnen Book''. It was released in tankōbon book form by Sun W ...
'': as Speed leaps from the Mach Five, he freezes in mid-jump, and then the "camera" does an arc shot from front to sideways. In 1980, Tim Macmillan started producing pioneering film and later, video, in this field while studying for a BA at the (then named)
Bath Academy of Art Bath School of Art and Design is an art college in Bath, England, now known separately as Bath School of Art and Bath School of Design. It forms part of the Bath Spa University whose main campus is located a few miles from the City at Newton P ...
using 16mm film arranged in a progressing circular arrangement of pinhole cameras. They were the first iteration of the Time-Slice' Motion-Picture Array Cameras" which he developed in the early 1990s when still cameras for the array capable of high image quality for broadcast and movie applications became available. In 1997 he founded Time-Slice Films Ltd. (UK). He applied the technique to his artistic practice in a video projection, titled ''Dead Horse'' in an ironic reference to Muybridge, that was exhibited at the London Electronic Arts Gallery in 1998 and in 2000 was nominated for the Citibank Prize for photography. The first music video to use aspects of bullet-time was "Midnight Mover", a 1985
Accept Accept may refer to: * Acceptance, a person's assent to the reality of a situation etc. * Accept (band), a German heavy metal band ** ''Accept'' (Accept album), their debut album from 1979 * ''Accept'' (Chicken Shack album), 1970 * ACCEPT (org ...
video. In the 1990s, a morphing-based variation on time-slicing was employed by director Michel Gondry and the visual effects company
BUF Compagnie BUF Compagnie is a French visual effects company, specializing in CGI for feature films, commercials, and music videos. History BUF Compagnie (BUF) was founded by Pierre Buffin in 1984. The company originates from Paris, France and has since ex ...
in the music video for
The Rolling Stones The Rolling Stones are an English rock band formed in London in 1962. Active for six decades, they are one of the most popular and enduring bands of the rock era. In the early 1960s, the Rolling Stones pioneered the gritty, rhythmically dr ...
' "
Like A Rolling Stone "Like a Rolling Stone" is a song by American singer-songwriter Bob Dylan, released on July 20, 1965, by Columbia Records. Its confrontational lyrics originated in an extended piece of verse Dylan wrote in June 1965, when he returned exhausted fro ...
", and in a 1996
Smirnoff Smirnoff (; ) is a brand of vodka owned and produced by the British company Diageo. The Smirnoff brand began with a vodka distillery founded in Moscow by Pyotr Arsenievich Smirnov (1831–1898). It is distributed in 130 countries. Smirnoff prod ...
commercial the effect was used to depict slow-motion bullets being dodged. Similar time-slice effects were also featured in commercials for The Gap (which was directed by M. Rolston and again produced by BUF), and in feature films such as ''
Lost in Space ''Lost in Space'' is an American science fiction television series, created and produced by Irwin Allen, which originally aired between 1965 and 1968 on CBS. The series was inspired by the 1812 novel ''The Swiss Family Robinson.'' The series fo ...
'' (1998) and ''
Buffalo '66 ''Buffalo '66'' is a 1998 American crime comedy-drama film written and directed by Vincent Gallo, starring Gallo, Christina Ricci, Ben Gazzara and Anjelica Huston. The plot revolves around Billy Brown (Gallo), a man who kidnaps a young tap dancer ...
'' (1998) and the television program '' The Human Body''. It is well-established for feature films' action scenes to be depicted using slow-motion footage, for example the gunfights in ''
The Wild Bunch ''The Wild Bunch'' is a 1969 American epic Revisionist Western film directed by Sam Peckinpah and starring William Holden, Ernest Borgnine, Robert Ryan, Edmond O'Brien, Ben Johnson and Warren Oates. The plot concerns an aging outlaw ga ...
'' (directed by
Sam Peckinpah David Samuel Peckinpah (; February 21, 1925 – December 28, 1984) was an American film director and screenwriter. His 1969 Western epic ''The Wild Bunch'' received an Academy Award nomination and was ranked No. 80 on the American Film Institut ...
) and the
heroic bloodshed Heroic bloodshed is a genre invented by Hong Kong action cinema revolving around stylized action sequences and dramatic themes such as brotherhood, duty, honour, redemption and violence that has become a popular genre used by different directors wo ...
films of
John Woo John Woo Yu-Sen SBS (; born September 22, 1946) is a Hong Kong filmmaker, known as a highly-influential figure in the action film genre. He was a pioneer of heroic bloodshed films (a crime action film genre involving Chinese triads) and the gun ...
. Subsequently, the 1998 film ''
Blade A blade is the portion of a tool, weapon, or machine with an edge that is designed to puncture, chop, slice or scrape surfaces or materials. Blades are typically made from materials that are harder than those they are to be used on. Histor ...
'' featured a scene that used computer generated bullets and slow-motion footage to illustrate characters' superhuman bullet-dodging reflexes. The 1999 film ''The Matrix'' combined these elements (gunfight action scenes, superhuman bullet-dodging, and time-slice effects), popularizing both the effect and the term "bullet-time". ''The Matrix'' version of the effect was created by John Gaeta and
Manex Visual Effects Manex Visual Effects (MVFX) was a motion picture special visual effects company located in Alameda, California. Though a small company active only for a short period of time, it provided visual effects for a number of high-profile movies and the ...
. Rigs of still cameras were set up in patterns determined by simulations, and then shot either simultaneously (producing an effect similar to previous time-slice scenes) or sequentially (which added a temporal element to the effect).
Interpolation In the mathematical field of numerical analysis, interpolation is a type of estimation, a method of constructing (finding) new data points based on the range of a discrete set of known data points. In engineering and science, one often has ...
effects, digital compositing, and computer generated "virtual" scenery were used to improve the fluidity of the apparent camera motion. Gaeta said of ''The Matrix'' use of the effect:
For artistic inspiration for bullet time, I would credit Otomo Katsuhiro, who co-wrote and directed '' Akira'', which definitely blew me away, along with director Michel Gondry. His music videos experimented with a different type of technique called view-morphing and it was just part of the beginning of uncovering the creative approaches toward using still cameras for special effects. Our technique was significantly different because we built it to move around objects that were themselves in motion, and we were also able to create slow-motion events that 'virtual cameras' could move around – rather than the static action in Gondry's music videos with limited camera moves.
Following ''The Matrix'', bullet time and other slow-motion effects were featured as key gameplay mechanics in various
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedba ...
s. While some games like
Cyclone Studios Cyclone Studios was an American video game developer and publisher based in San Mateo, California. It developed several titles for the 3DO Interactive Multiplayer and later Microsoft Windows. Early works Cyclone Studios was founded in December 19 ...
' '' Requiem: Avenging Angel'', released in March 1999, featured slow-motion effects,
Remedy Entertainment Remedy Entertainment Oyj, trading internationally as Remedy Entertainment Plc, is a Finnish video game developer based in Espoo. Notable games the studio has developed include the first two instalments in the '' Max Payne'' franchise, ''Alan ...
's 2001 video game ''
Max Payne ''Max Payne'' is a neo-noir third-person shooter video game series developed by Remedy Entertainment (''Max Payne'' and ''Max Payne 2'') and Rockstar Studios (''Max Payne 3''). The series is named after its protagonist, Max Payne, a New York C ...
'' is considered to be the first true implementation of a bullet-time effect that enables the player to have added limited control (such as aiming and shooting) during the slow-motion mechanic; this mechanic was explicitly called "Bullet Time" in the game. The mechanic is also used extensively in the ''
F.E.A.R. ''F.E.A.R.'' is a first-person shooter psychological horror video game series created by Craig Hubbard in 2005. Released on Microsoft Windows, PlayStation 3, and Xbox 360, there are three main games in the series; '' F.E.A.R.'' (2005), '' F.E. ...
'' series, combining it with squad-based enemy design encouraging the player to use bullet time to avoid being overwhelmed. Bullet time was used for the first time in a
live music A concert is a live music performance in front of an audience. The performance may be by a single musician, sometimes then called a recital, or by a musical ensemble, such as an orchestra, choir, or band. Concerts are held in a wide variety a ...
environment in October 2009 for
Creed A creed, also known as a confession of faith, a symbol, or a statement of faith, is a statement of the shared beliefs of a community (often a religious community) in a form which is structured by subjects which summarize its core tenets. The ea ...
's live DVD ''
Creed Live ''Creed Live'' is the first concert film by the American rock band Creed (band), Creed, recorded on September 25, 2009, in Houston and released on December 8, 2009. The performance broke the world record for the most cameras (239) used at a live ...
''. The popular science television program, ''
Time Warp Time travel is a common theme in fiction, mainly since the late 19th century, and has been depicted in a variety of media, such as literature, television, film, and advertisements. The concept of time travel by mechanical means was popularized ...
'', used high speed camera techniques to examine everyday occurrences and singular talents, including breaking glass, bullet trajectories and their impact effects.


Technology

The bullet time effect was originally achieved photographically by a set of
still camera A camera is an optical instrument that can capture an image. Most cameras can capture 2D images, with some more advanced models being able to capture 3D images. At a basic level, most cameras consist of sealed boxes (the camera body), with a ...
s surrounding the subject. The cameras are fired sequentially, or all at the same time, depending on the desired effect. Single frames from each camera are then arranged and displayed consecutively to produce an orbiting viewpoint of an action frozen in time or as hyper-
slow-motion Slow motion (commonly abbreviated as slo-mo or slow-mo) is an effect in film-making whereby time appears to be slowed down. It was invented by the Austrian priest August Musger in the early 20th century. This can be accomplished through the use ...
. This technique suggests the limitless perspectives and variable frame rates possible with a virtual camera. However, if the still array process is done with real cameras, it is often limited to assigned paths. In ''
The Matrix ''The Matrix'' is a 1999 science fiction action film written and directed by the Wachowskis. It is the first installment in ''The Matrix'' film series, starring Keanu Reeves, Laurence Fishburne, Carrie-Anne Moss, Hugo Weaving, and Joe Pantolia ...
'', the camera path was pre-designed using computer-generated visualizations as a guide. Cameras were arranged, behind a green or blue screen, on a track and aligned through a laser targeting system, forming a complex curve through space. The cameras were then triggered at extremely close intervals, so the action continued to unfold, in extreme slow-motion, while the viewpoint moved. Additionally, the individual frames were scanned for computer processing. Using sophisticated
interpolation In the mathematical field of numerical analysis, interpolation is a type of estimation, a method of constructing (finding) new data points based on the range of a discrete set of known data points. In engineering and science, one often has ...
software, extra frames could be inserted to slow down the action further and improve the fluidity of the movement (especially the
frame rate Frame rate (expressed in or FPS) is the frequency (rate) at which consecutive images ( frames) are captured or displayed. The term applies equally to film and video cameras, computer graphics, and motion capture systems. Frame rate may also be ...
of the images); frames could also be dropped to speed up the action. This approach provides greater flexibility than a purely photographic one. The same effect can also be simulated using pure CGI,
motion capture Motion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robo ...
and other approaches. Bullet time evolved further through ''The Matrix'' series with the introduction of high-definition computer-generated approaches like virtual cinematography and universal capture. Universal capture, a machine vision guided system, was the first ever motion picture deployment of an array of high definition cameras focused on a common human subject (actor, Neo) in order to create volumetric photography. Like the concept of bullet time, the subject could be viewed from any angle yet, at the same time, the depth based media could be recomposed as well as spatially integrated within computer generated constructs. It moved past a visual concept of a virtual camera to becoming an actual virtual camera. Virtual elements within the Matrix Trilogy utilized state-of-the-art image-based computer rendering techniques pioneered in Paul Debevec's 1997 film ''The Campanile'' and custom evolved for ''The Matrix'' by George Borshukov, an early collaborator of Debevec. Inspiration aside, virtual camera methodologies pioneered within the ''Matrix'' trilogy have been often credited as fundamentally contributing to capture approaches required for emergent virtual reality and other immersive experience platforms. For many years, it has been possible to use
computer vision Computer vision is an interdisciplinary scientific field that deals with how computers can gain high-level understanding from digital images or videos. From the perspective of engineering, it seeks to understand and automate tasks that the human ...
techniques to capture scenes and render images of novel viewpoints sufficient for bullet time type effects. More recently, these have been formalized into what is becoming known as free viewpoint television (FTV). At the time of ''The Matrix'', FTV was not a fully
mature technology A mature technology is a technology that has been in use for long enough that most of its initial faults and inherent problems have been removed or reduced by further development. In some contexts, it may also refer to technology that has not se ...
. FTV is effectively the live action version of bullet time, without the slow motion.


See also

*
Time-lapse photography Time-lapse photography is a technique in which the frequency at which film frames are captured (the frame rate) is much lower than the frequency used to view the sequence. When played at normal speed, time appears to be moving faster and thus ...


References

{{Max Payne Special effects Theatrical combat Visual effects Slow motion The Matrix (franchise) 1999 neologisms