Bezzerwizzer
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''BEZZERWIZZER'' is a
trivia game Trivia is information and data that are considered to be of little value. It can be contrasted with general knowledge and common sense. Latin Etymology The ancient Romans used the word ''triviae'' to describe where one road split or forked ...
combining trivia, tactics and trickery. The game was invented in 2005 by the Dane Jesper Bülow. The name “BEZZERWIZZER” originates from the German phrase ' Besserwisser' meaning ‘better knowing’. In the game, a Bezzerwizzer is a "
know-it-all ''Know-It-All'' is the debut studio album by Canadian singer and songwriter Alessia Cara. It was released on November 13, 2015 through Def Jam Recordings. The album followed the release of her debut extended play (EP) ''Four Pink Walls'' (2015), w ...
", who counts on outwitting everyone else. Bezzerwizzer Nordic, the publisher of the BEZZERWIZZER board games, was founded in Denmark in 2006. Since then, the company has published numerous quiz and party games, selling nearly 4 million games by 2021 BEZZERWIZZER is first published in Denmark in 2006. In 2007, the game is launched in Germany in association with Mattel, and in 2008 Bezzerwizzer Nordic releases the game in Sweden and Norway. Mattel has released versions for the United Kingdom, France, Germany, and the United States. Bezzerwizzer Nordic has also launched the game in Finland, The Netherlands and Belgium. In Spain, the company Falomir Juegos released the Spanish version in 2016. The game is currently available in Denmark, Norway, Sweden, Iceland, Germany, Poland, the Netherlands and the UK. Based on the publisher’s success, in 2019, Bezzerwizzer Nordic is acquired by the global board game distributor Asmodee Group. Asmodee has offices in a large number of countries and currently distributes board games in over 50 markets.


Gameplay


Question types

The questions are divided into 20 different categories, each built upon different topics (in alphabetical order): *Architecture (Buildings,
Architects An architect is a person who plans, designs and oversees the construction of buildings. To practice architecture means to provide services in connection with the design of buildings and the space within the site surrounding the buildings that h ...
and Architectural styles) *Art & Stage (Classical music, Theatre, Paintings and Sculptures) *Business (Companies, Businesspeople and Products) *Celebrities (Musicians, actors, sports people and media stars) *Design (Fashion, Furniture, Interiors, Designers and logos) *Film ( Actors, Directors, titles and film quotes) *Food & Drink (
Gastronomy Gastronomy is the study of the relationship between food and culture, the art of preparing and serving rich or delicate and appetizing food, the cooking styles of particular regions, and the science of good eating. One who is well versed in gastr ...
, Chefs, restaurants and cookbooks) *
Geography Geography (from Greek: , ''geographia''. Combination of Greek words ‘Geo’ (The Earth) and ‘Graphien’ (to describe), literally "earth description") is a field of science devoted to the study of the lands, features, inhabitants, an ...
(Countries, Cities, Oceans, Rivers, Lakes and Mountains) *History (Historical figures, Places and Events) *Language (Foreign languages, grammar,
Idioms An idiom is a phrase or expression that typically presents a figurative, non-literal meaning attached to the phrase; but some phrases become figurative idioms while retaining the literal meaning of the phrase. Categorized as formulaic language, ...
and
Sayings A saying is any concisely written or spoken expression that is especially memorable because of its meaning or style. Sayings are categorized as follows: * Aphorism: a general, observational truth; "a pithy expression of wisdom or truth". ** Adag ...
) *Literature (Titles, Authors, Literary Characters) *Music (Artists, Albums, Songs and Lyrics) *
Nature Nature, in the broadest sense, is the physical world or universe. "Nature" can refer to the phenomena of the physical world, and also to life in general. The study of nature is a large, if not the only, part of science. Although humans are ...
(Animals, Plants, geology and the Environment) *Politics (Politicians, Parties and Forms of Government) *Science (Physics, Chemistry, Mathematics, Astronomy, Anatomy and medicine) *Society (Organisations, institutions, legislation and media) *Sport (Athletes, Disciplines, Events and Records) *Technology & Games (Technology, IT, inventions and gaming) *Television (Programmes, Series, roles and hosts) *Tradition & Beliefs (Religion,
Mythology Myth is a folklore genre consisting of narratives that play a fundamental role in a society, such as foundational tales or origin myths. Since "myth" is widely used to imply that a story is not objectively true, the identification of a narra ...
, Customs and Legends)


Setup

Players are split up into teams, most of the time playing separately. Each team selects a playing piece and takes two BEZZERWIZZER tiles (denoted by the letter B) and one ZWAP (denoted by the letter Z) tile of the same color. Each team then draws four category tiles at random from the bag, and places them on their tile board in order of preference. Each question has a point value determined by the number of dots above it. For example, a team may pick the tiles Music, Film, Nature and Politics. If they are confident at getting a question in one subject right they would put it on the fourth square on the board (scoring four points for a correct answer). There is no obvious varying difficulty between questions. The team that plays first is chosen randomly – going first has no real advantage.


Play

For every point scored a team moves forward one square. Play goes in a clockwise direction from the team who plays first. The team will be asked their one-point question first based on the topic they put on their board. The team answers the question and score the corresponding number of points if they answer correctly. An incorrect answer has no penalty. During their team's turn a team may use their ZWAP tile. This allows this team to swap any two tiles (once those questions haven't been asked in that round). They may swap two tiles between any two teams or swap the two tiles of the same team (including their own) to produce a different order. Teams may play one tile during a round. After all questions have been asked once – this will be 16 questions if four teams are playing – the round ends. The game continues as normal after four category tiles are picked again.


Endgame

The first team to reach the finish is the winner, unless another team also reaches the finish in the same round. If two or more teams finish in the same round, then sudden death occurs. For each sudden-death round, each team draws one category tile from the bag and gets a single question on that. Teams remain in sudden death for every round that they answer correctly or when all teams answer that round of questions incorrectly. The last team remaining in sudden death is declared the winner. If a team is situated on the home stretch (within the last five squares of the board), another team may force them to go backwards. The attacking team does this by playing a BEZZERWIZZER tile. If the attacking team answers the question correctly and the defending team does not, it may choose to move the defending team's piece backwards (the same number of points) instead of moving their own forward. {{Mattel Board games introduced in 2006 Quiz games