Asteroids (computer game)
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''Asteroids'' is a space-themed
multidirectional shooter Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of charac ...
arcade game designed by Lyle Rains and
Ed Logg George Edward "Ed" Logg (born 1948 in Seattle) is a retired American arcade video game designer, first employed at Atari, Inc. and later at Atari Games. He currently resides in Los Altos, California. Career Logg was impressed with the Atari 26 ...
released in November 1979 by
Atari, Inc. Atari, Inc. was an American video game developer and home computer company founded in 1972 by Nolan Bushnell and Ted Dabney. Atari was a key player in the formation of the video arcade and video game industry. Based primarily around the Sunny ...
The player controls a single spaceship in an
asteroid field The asteroid belt is a torus-shaped region in the Solar System, located roughly between the orbits of the planets Jupiter and Mars. It contains a great many solid, irregularly shaped bodies, of many sizes, but much smaller than planets, called ...
which is periodically traversed by
flying saucer A flying saucer (also referred to as "a flying disc") is a descriptive term for a type of flying craft having a disc or saucer-shaped body, commonly used generically to refer to an anomalous flying object. The term was coined in 1947 but has g ...
s. The object of the game is to shoot and destroy the asteroids and saucers, while not colliding with either, or being hit by the saucers' counter-fire. The game becomes harder as the number of asteroids increases. ''Asteroids'' was conceived during a meeting between Logg and Rains, who decided to use hardware developed by Howard Delman previously used for '' Lunar Lander''. Asteroids was based on an unfinished game titled ''Cosmos''; its physics model, control scheme, and gameplay elements were derived from '' Spacewar!'', '' Computer Space'', and ''
Space Invaders is a 1978 shoot 'em up arcade game developed by Tomohiro Nishikado. It was manufactured and sold by Taito in Japan, and licensed to the Midway division of Bally for overseas distribution. ''Space Invaders'' was the first fixed shooter an ...
'' and refined through trial and error. The game is rendered on a
vector display A vector monitor, vector display, or calligraphic display is a display device used for computer graphics up through the 1970s. It is a type of CRT, similar to that of an early oscilloscope. In a vector display, the image is composed of drawn li ...
in a two-dimensional view that wraps around both screen axes. ''Asteroids'' was one of the first major hits of the golden age of arcade games; the game sold over 70,000 arcade cabinets and proved both popular with players and influential with developers. In the 1980s it was ported to Atari's home systems, and the Atari VCS version sold over three million copies. The game was widely imitated, and it directly influenced '' Defender'', ''
Gravitar ''Gravitar'' is a color vector graphics multidirectional shooter arcade video game released by Atari, Inc. in 1982. Using the same "rotate-and-thrust" controls as ''Asteroids (video game), Asteroids'' and ''Space Duel'', the game was known for ...
'', and many other video games.


Gameplay

The objective of ''Asteroids'' is to destroy asteroids and saucers. The player controls a triangular
ship A ship is a large watercraft that travels the world's oceans and other sufficiently deep waterways, carrying cargo or passengers, or in support of specialized missions, such as defense, research, and fishing. Ships are generally distinguished ...
that can rotate left and right, fire shots straight forward, and thrust forward. Once the ship begins moving in a direction, it will continue in that direction for a time without player intervention unless the player applies thrust in a different direction. The ship eventually comes to a stop when not thrusting. The player can also send the ship into hyperspace, causing it to disappear and reappear in a random location on the screen, at the risk of self-destructing or appearing on top of an asteroid. Each level starts with a few large asteroids drifting in various directions on the screen. Objects wrap around screen edges – for instance, an asteroid that drifts off the top edge of the screen reappears at the bottom and continues moving in the same direction. As the player shoots asteroids, they break into smaller asteroids that move faster and are more difficult to hit. Smaller asteroids are also worth more points. Two flying saucers appear periodically on the screen; the "big saucer" shoots randomly and poorly, while the "small saucer" fires frequently at the ship. After reaching a score of 40,000, only the small saucer appears. As the player's score increases, the angle range of the shots from the small saucer diminishes until the saucer fires extremely accurately. Once the screen has been cleared of all asteroids and flying saucers, a new set of large asteroids appears, thus starting the next level. The game gets harder as the number of asteroids increases until after the score reaches a range between 40,000 and 60,000. The player starts with 3–5 lives upon game start and gains an extra life per 10,000 points. Play continues to the last ship lost, which ends the game. The machine "turns over" at 99,990 points, which is the maximum high score that can be achieved.


Lurking exploit

In the original game design, saucers were supposed to begin shooting as soon as they appeared, but this was changed. Additionally, saucers can only aim at the player's ship on-screen; they are not capable of aiming across a screen boundary. These behaviors allow a "lurking" strategy, in which the player stays near the edge of the screen opposite the saucer. By keeping just one or two rocks in play, a player can shoot across the boundary and destroy saucers to accumulate points indefinitely with little risk of being destroyed. Arcade operators began to complain about losing revenue due to this exploit. In response, Atari issued a patched EPROM and, due to the impact of this exploit, Atari (and other companies) changed their development and testing policies to try to prevent future games from having such exploits.


Development


Concept

''Asteroids'' was conceived by Lyle Rains and programmed by Ed Logg with collaborations from other Atari staff. Logg was impressed with the Atari Video Computer System (later called the Atari 2600), and he joined Atari's coin-op division to work on ''Dirt Bike'', which was never released due to an unsuccessful field test. Paul Mancuso joined the development team as ''Asteroids'' technician and engineer Howard Delman contributed to the hardware. During a meeting in April 1979, Rains discussed ''Planet Grab'', a multiplayer arcade game later renamed to ''Cosmos''. Logg did not know the name of the game, thinking '' Computer Space'' as "the inspiration for the two-dimensional approach". Rains conceived of ''Asteroids'' as a mixture of '' Computer Space'' and ''
Space Invaders is a 1978 shoot 'em up arcade game developed by Tomohiro Nishikado. It was manufactured and sold by Taito in Japan, and licensed to the Midway division of Bally for overseas distribution. ''Space Invaders'' was the first fixed shooter an ...
'', combining the two-dimensional approach of ''Computer Space'' with ''Space Invaders'' addictive gameplay of "completion" and "eliminate all threats". The unfinished game featured a giant, indestructible asteroid, so Rains asked Logg: "Well, why don’t we have a game where you shoot the rocks and blow them up?" In response, Logg described a similar concept where the player selectively shoots at rocks that break into smaller pieces. Both agreed on the concept.


Hardware

''Asteroids'' was implemented on hardware developed by Delman and is a vector monitor, vector game, in which the graphics are composed of lines drawn on a vector monitor. Rains initially wanted the game done in raster graphics, but Logg, experienced in vector monitor, vector graphics, suggested an XY monitor because the high image quality would permit precise aiming. The hardware is chiefly a MOS Technology 6502, MOS 6502 executing the game program, and QuadraScan, a high-resolution vector graphics processor developed by Atari and referred to as an "XY display system" and the "Digital Vector Generator (DVG)".Asteroids Flyer, 1979, Atari, Inc. The original design concepts for QuadraScan came out of Cyan Engineering, Atari's off-campus research lab in Grass Valley, California, in 1978. Cyan gave it to Delman, who finished the design and first used it for ''Lunar Lander''. Logg received Delman's modified board with five buttons, 13 sound effects, and additional RAM, and he used it to develop ''Asteroids''. The size of the board was 4 by 4 inches, and it was "linked up" to a monitor.


Implementation

Logg modeled the player's ship, the five-button control scheme, and the game physics after ''Spacewar!'', which he had played as a student at the University of California, Berkeley, but made several changes to improve playability. The ship was programmed into the hardware and rendered by the monitor, and it was configured to move with thrust and inertia. The hyperspace button was not placed near Logg's right thumb, which he was dissatisfied with, as he had a problem "tak[ing] his hand off the thrust button". Drawings of asteroids in various shapes were incorporated into the game. Logg copied the idea of a high score table with initials from Exidy's ''Star Fire''. The two saucers were formulated to be different from each other. A steadily decreasing timer shortens intervals between saucer attacks to keep the player from not shooting asteroids and saucers. A "heartbeat" soundtrack quickens as the game progresses. The game does not have a sound chip. Delman created a hardware circuit for 13 sound effects by hand which was wired onto the board. A prototype of ''Asteroids'' was well received by several Atari staff and engineers, who "wander[ed] between labs, passing comment and stopping to play as they went". Logg was often asked when he would be leaving by employees eager to play the prototype, so he created a second prototype for staff to play. Atari tested the game in arcades in Sacramento, California, and also observed players during focus group sessions at Atari. Players used to ''Spacewar!'' struggled to maintain grip on the thrust button and requested a joystick; players accustomed to ''
Space Invaders is a 1978 shoot 'em up arcade game developed by Tomohiro Nishikado. It was manufactured and sold by Taito in Japan, and licensed to the Midway division of Bally for overseas distribution. ''Space Invaders'' was the first fixed shooter an ...
'' noted they get no break in the game. Logg and other engineers observed proceedings and documented comments in four pages. ''Asteroids'' slows down as the player gains 50–100 lives, because there is no limit to the number of lives displayed. The player can "lose" the game after more than 250 lives are collected.


Ports

''Asteroids'' was released for the Atari VCS (later renamed the Atari 2600) and Atari 8-bit family in 1981, then the Atari 7800 in 1986. A port for the Atari 5200, identical to the Atari 8-bit computer version, was in development in 1982, but was not published. The Atari 7800 version was a launch title and includes cooperative play; the asteroids have colorful textures and the "heartbeat" sound effect remains intact. Programmers Brad Stewart and Bob Smith were unable to fit the Atari VCS port into a 4 KB cartridge. It became the first game for the console to use bank switching, a technique that increases ROM size from 4 KB to 8 KB.


Reception

''Asteroids'' was immediately successful upon release. It displaced ''
Space Invaders is a 1978 shoot 'em up arcade game developed by Tomohiro Nishikado. It was manufactured and sold by Taito in Japan, and licensed to the Midway division of Bally for overseas distribution. ''Space Invaders'' was the first fixed shooter an ...
'' by popularity in the United States and became Atari's best selling arcade game of all time, with over 70,000 units sold. Atari earned an estimated $150 million in sales from the game, and arcade operators earned a further $500 million from coin drops. Atari had been in the process of manufacturing another vector game, ''Lunar Lander'', but demand for ''Asteroids'' was so high "that several hundred ''Asteroids'' games were shipped in ''Lunar Lander'' cabinets". ''Asteroids'' was so popular that some video arcade operators had to install large boxes to hold the number of coins spent by players. It replaced ''Space Invaders'' at the top of the US ''RePlay'' amusement arcade charts in April 1980, though ''Space Invaders'' remained the top game at street locations. ''Asteroids'' went on to become the highest-grossing 1980 in video games, arcade video game of 1980 in the United States, dethroning ''Space Invaders''. It shipped 70,000 arcade units worldwide in 1980, including over 60,000 sold in the United States that year, and grossed about worldwide ( adjusted for inflation) by 1980. The game remained at the top of the US ''RePlay'' charts through 1981 in video games, March 1981. However, the game did not perform as well overseas in Europe and Asia. It sold 30,000 arcade units overseas, for a total of 100,000 arcade units sold worldwide. Atari manufactured 76,312 units from its US and Ireland plants, including 21,394 ''Asteroids Deluxe'' units. It was a commercial failure in Japan when it released there in 1980, partly due to its complex controls and partly due to the Japanese market beginning to lose interest in space shoot 'em ups at the time. ''Asteroids'' received positive reviews from video game critics and has been regarded as Logg's magnum opus. Richard A. Edwards reviewed the 1981 ''Asteroids'' home cartridge in ''The Space Gamer'' No. 46. Edwards commented that "this home cartridge is a virtual duplicate of the ever-popular Atari arcade game. [...] If blasting asteroids is the thing you want to do then this is the game, but at this price I can't wholeheartedly recommend it". ''Video Games Player'' magazine reviewed the Atari VCS version, rating the graphics and sound a B, while giving the game an overall B+ rating. ''Electronic Fun with Computers & Games'' magazine gave the Atari VCS version an A rating. William Cassidy, writing for GameSpy's "Classic Gaming", noticed its innovations, including being one of the first video games to track initials and allow players to enter their initials for appearing in the top 10 high scores, and commented, "the vector graphics fit the futuristic outer space theme very well". In 1995, Flux (magazine), Flux magazine ranked the arcade version 11th on their "Top 100 Video Games." In 1996, ''Next Generation (magazine), Next Generation'' listed it as number 39 on their "Top 100 Games of All Time", particularly lauding the control dynamics which require "the constant juggling of speed, positioning, and direction". In 1999, ''Next Generation (magazine), Next Generation'' listed ''Asteroids'' as number 29 on their "Top 50 Games of All Time", commenting that "''Asteroid'' was a classic the day it was released, and it has never lost any of its appeal". ''Asteroids'' was ranked fourth on ''Retro Gamer''s list of "Top 25 Arcade Games"; the ''Retro Gamer'' staff cited its simplicity and the lack of a proper ending as allowances of revisiting the game. In 2012, ''Asteroids'' was listed on ''Time (magazine), Time'' All-Time 100 greatest video games list. ''Entertainment Weekly'' named ''Asteroids'' one of the top ten games for the Atari 2600 in 2013. It was added to the Museum of Modern Art's collection of video games. In 2021, ''The Guardian'' listed ''Asteroids'' as the second greatest video game of the 1970s, just below ''Galaxian'' (1979). By contrast, in March 1983 the Atari 8-bit port of ''Asteroids'' won sixth place in ''Softline (magazine), Softline''s Dog of the Year awards "for badness in computer games", Atari division, based on reader submissions. Usage of the names of ''Saturday Night Live'' characters "Mr. Bill" and "Sluggo" to refer to the saucers in an ''Esquire (magazine), Esquire'' article about the game led to Logg receiving a cease and desist letter from a lawyer with the "Mr. Bill Trademark".


Legacy


Arcade sequels

Released in 1981, ''Asteroids Deluxe'' was the first sequel to ''Asteroids''. Dave Shepperd edited the code and made enhancements to the game without Logg's involvement. The onscreen objects are tinted blue, and hyperspace is replaced by a shield that depletes when used. The asteroids rotate, and new "killer satellite" enemies break into smaller ships that home in on the player's position. The arcade machine's monitor displays vector graphics overlaying a holographic backdrop. The game is more difficult than the original and enables saucers to shoot across the screen boundary, eliminating the lurking strategy for high scores in the original. ''Space Duel'', released in arcades in 1982, replaces the rocks with colorful geometric shapes and adds cooperative two-player gameplay. 1987's ''Blasteroids'' includes "power-ups, ship morphing, branching levels, bosses, and the ability to dock your ships in multiplayer for added firepower". ''Blasteroids'' uses raster graphics instead of vectors.


Re-releases

The game is half of the Atari Lynx pairing ''Super Asteroids & Missile Command'', and included in the 1993 ''Microsoft Arcade'' compilation. Activision published an enhanced version of ''Asteroids'' for the PlayStation (console), PlayStation (1998), Nintendo 64 (1999), Microsoft Windows (1998), Game Boy Color (1999), and Macintosh (2000). The Atari Flashback series of dedicated video game consoles have included both the 2600 and the arcade versions of ''Asteroids''. Published by Crave Entertainment on December 14, 1999, ''Asteroids Hyper 64'' made the ship and asteroids 3D and added new weapons and a multiplayer mode. A technical demo of ''Asteroids'' was developed by iThink for the Atari Jaguar but was never released. Unofficially referred to as ''Asteroids 2000'', it was demonstrated at E-JagFest 2000. In 2001, Infogrames released ''Atari Anniversary Edition'' for the Dreamcast, PlayStation, and Microsoft Windows. Developed by Digital Eclipse, it includes emulated versions of ''Asteroids'' and other games. The arcade and Atari 2600 versions of ''Asteroids'' were included in ''Atari Anthology'' for both Xbox (console), Xbox and PlayStation 2. Released on November 28, 2007, the Xbox Live Arcade port of ''Asteroids'' has revamped HD graphics along with an added intense "throttle monkey" mode. The arcade and 2600 versions were made available through Microsofts ''Game Room'' service in 2010. Glu Mobile released an enhanced mobile phone port. ''Asteroids'' is included on ''Atari Greatest Hits Volume 1'' for the Nintendo DS. An updated version of the game was announced in 2018 for the Intellivision Amico. Both the Atari 2600 and Atari 7800 versions of the game was included on Atari Collection 1 and 2 in 2020 for the Evercade.


Clones

Quality Software's ''Asteroids in Space'' (1980) was one of the best selling games for the Apple II and voted one of the most popular software titles of 1978-80 by ''Softalk'' magazine. In December 1981, ''Byte (magazine), Byte'' reviewed eight ''Asteroids'' clones for home computers. Three clones for the Apple II were reviewed together in the 1982 ''Creative Computing Software Buyers Guide'': ''The Asteroid Field'', ''Asteron'', and ''Apple-Oids''. In the last of these, the asteroids are in the shape of apples. Two independent clones, ''Asteroid'' for the Apple II and ''Fasteroids'' for TRS-80, were renamed to ''Planetoids (video game), Planetoids'' and sold by Adventure International. Others clones include Acornsoft's ''Meteors'', ''Moons of Jupiter'' for the VIC-20, ''MineStorm'' for the Vectrex, and Quicksilva's ''Meteor Storm'' for the Sinclair ZX Spectrum which uses speech synthesis. A poorly implemented ''Asteroids'' clone for the VIC-20, published by Bug-Byte, motivated Jeff Minter to found Llamasoft. The Mattel Intellivision game ''Meteor!'' was cancelled to avoid a lawsuit for being too similar to ''Asteroids'' and was reworked as ''Astrosmash''. The game borrows elements from ''Asteroids'' and ''Space Invaders''.


World records

On February 6, 1982, Leo Daniels of Carolina Beach, North Carolina, set a world record score of 40,101,910 points. On November 13 of the same year, 15-year-old Scott Safran of Cherry Hill, New Jersey, set a new record at 41,336,440 points. In 1998, to congratulate Safran on his accomplishment, the Twin Galaxies Intergalactic Scoreboard searched for him for four years until 2002, when it was discovered that he had died in an accident in 1989. In a ceremony in Philadelphia on April 27, 2002, Walter Day of Twin Galaxies presented an award to the surviving members of Safran's family, commemorating his achievement. On April 5, 2010, John McAllister broke Safran's record with a high score of 41,838,740 in a 58-hour Internet livestream.


References


External links

* at Atari, Inc. (1993–present), Atari * * * * * {{Authority control 1979 video games Arcade video games Atari 2600 games Atari 7800 games Atari 8-bit family games Atari arcade games Atari Lynx games Cancelled Atari 5200 games Cancelled Atari Jaguar games Ed Logg games Fiction about asteroids Game Boy games Game Boy Color games Multidirectional shooters Multiplayer and single-player video games Science fiction video games Sega arcade games Taito arcade games Xbox 360 games Xbox 360 Live Arcade games Vector arcade video games Video games developed in the United States