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Arrow keys or cursor movement keys are buttons on a
computer keyboard A computer keyboard is a peripheral input device modeled after the typewriter keyboard which uses an arrangement of buttons or keys to act as mechanical levers or electronic switches. Replacing early punched cards and paper tape technolog ...
that are either programmed or designated to move the
cursor Cursor may refer to: * Cursor (user interface), an indicator used to show the current position for user interaction on a computer monitor or other display device * Cursor (databases), a control structure that enables traversal over the records in ...
in a specified direction. The term "cursor movement key" is distinct from "arrow key" in that the former term may refer to any of various keys on a computer keyboard designated for cursor movement, whereas "arrow keys" generally refers to one of four specific keys, typically marked with arrows. Arrow keys are typically located at the bottom of the keyboard to the left side of the
numeric keypad A numeric keypad, number pad, numpad, or ten key, is the palm-sized, usually-17-key section of a standard computer keyboard, usually on the far right. It provides calculator-style efficiency for entering numbers. The idea of a 10-key nu ...
, usually arranged in an inverted-T layout but also found in diamond shapes and linear shapes. Arrow keys are commonly used for navigating around documents and for playing games. The inverted-T layout was popularized by the
Digital Equipment Corporation Digital Equipment Corporation (DEC ), using the trademark Digital, was a major American company in the computer industry from the 1960s to the 1990s. The company was co-founded by Ken Olsen and Harlan Anderson in 1957. Olsen was president un ...
LK201 The LK201 is a detachable computer keyboard introduced by Digital Equipment Corporation of Maynard, Massachusetts in 1982. It was first used by Digital's VT220 ANSI/ASCII terminal and was subsequently used by the Rainbow-100, DECmate-II, and Pro- ...
keyboard from 1982.


Historical development

Before the
computer mouse A computer mouse (plural mice, sometimes mouses) is a hand-held pointing device that detects two-dimensional motion relative to a surface. This motion is typically translated into the motion of a pointer on a display, which allows a smooth ...
was widespread, arrow keys were the primary way of moving a cursor on screen.
Mouse keys Mouse keys is a feature of some graphical user interfaces that uses the keyboard (especially numeric keypad) as a pointing device (usually replacing a mouse). Its roots lie in the earliest days of visual editors when line and column navigation was ...
is a feature that allows controlling a mouse cursor with arrow keys instead. A feature echoed in the Amiga whereby holding the Amiga key would allow a person to move the pointer with the arrow keys in the
Workbench A workbench is a sturdy table at which manual work is done. They range from simple flat surfaces to very complex designs that may be considered tools in themselves. Workbenches vary in size from tiny jewellers benches to the huge benches used by ...
(operating system), but most games require a mouse or joystick. The use of arrow keys in games has come back into fashion from the late 1980s and early 1990s when joysticks were a must, and were usually used in preference to arrow keys with some games not supporting any keys. It can be used instead of WASD keys, to play games using those keys. The inverted-T layout was popularized by the
Digital Equipment Corporation Digital Equipment Corporation (DEC ), using the trademark Digital, was a major American company in the computer industry from the 1960s to the 1990s. The company was co-founded by Ken Olsen and Harlan Anderson in 1957. Olsen was president un ...
LK201 The LK201 is a detachable computer keyboard introduced by Digital Equipment Corporation of Maynard, Massachusetts in 1982. It was first used by Digital's VT220 ANSI/ASCII terminal and was subsequently used by the Rainbow-100, DECmate-II, and Pro- ...
keyboard from 1982. Some
Commodore Commodore may refer to: Ranks * Commodore (rank), a naval rank ** Commodore (Royal Navy), in the United Kingdom ** Commodore (United States) ** Commodore (Canada) ** Commodore (Finland) ** Commodore (Germany) or ''Kommodore'' * Air commodore ...
8-bit computers used two keys instead of four, with directions selected using the shift key. The original
Apple Macintosh The Mac (known as Macintosh until 1999) is a family of personal computers designed and marketed by Apple Inc., Apple Inc. Macs are known for their ease of use and minimalist designs, and are popular among students, creative professionals, and ...
had no arrow keys at the insistence of Steve Jobs, who felt that people should use the mouse instead. They were deliberately excluded from the Macintosh launch design as a forcing device, acclimating users to the new mouse input device and inducing software developers to conform to mouse-driven design rather than easily porting previous
terminal Terminal may refer to: Computing Hardware * Terminal (electronics), a device for joining electrical circuits together * Terminal (telecommunication), a device communicating over a line * Computer terminal, a set of primary input and output dev ...
-based software to the new platform. Arrow keys were included in later Apple keyboards. Early models with arrow keys but no middle section (Home, End, etc.) placed them in one line below the right-hand
Shift key The Shift key is a modifier key on a keyboard, used to type capital letters and other alternate "upper" characters. There are typically two shift keys, on the left and right sides of the row below the home row. The Shift key's name originated f ...
in an HJKL-like fashion; later versions had a standard inverted-T layout, either in the middle block or as half-height keys at the bottom right of the main keyboard.


Common uses

The arrow keys are used in many applications to do different things such as: * Moving text cursor to the right, left, previous line and next line * Moving player's character in
video games Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedbac ...
*
Scrolling In computer displays, filmmaking, television production, and other kinetic displays, scrolling is sliding text, images or video across a monitor or display, vertically or horizontally. "Scrolling," as such, does not change the layout of the text ...
down and up in different documents and web pages * Changing the current selected item in a list or selecting file icon near to the current selected file in a
file explorer File Explorer, previously known as Windows Explorer, is a file manager application that is included with releases of the Microsoft Windows operating system from Windows 95 onwards. It provides a graphical user interface for accessing the f ...
* Moving selected object in a drawing software * Moving forward and backward while playing
multimedia Multimedia is a form of communication that uses a combination of different content forms such as text, audio, images, animations, or video into a single interactive presentation, in contrast to tradit ...
files


Alternative keys

Although the "arrow keys" provide one convention for cursor movement on computers, there are also other conventions for cursor movement that use entirely different keys.


5678 keys

This cursor key layout was seen in
Sinclair ZX80 The Sinclair ZX80 is a home computer launched on 29 January 1980 by Science of Cambridge Ltd. (later to be better known as Sinclair Research). It is notable for being one of the first computers available in the United Kingdom for less than a h ...
,
ZX81 The ZX81 is a home computer that was produced by Sinclair Research and manufactured in Dundee, Scotland, by Timex Corporation. It was launched in the United Kingdom in March 1981 as the successor to Sinclair's ZX80 and designed to be a low-cos ...
, and
Spectrum A spectrum (plural ''spectra'' or ''spectrums'') is a condition that is not limited to a specific set of values but can vary, without gaps, across a continuum. The word was first used scientifically in optics to describe the rainbow of colors ...
home computer designs. These machines had 40-key keyboards with number keys on the top row. Each of the number keys had secondary functions requiring simultaneous use of a shift key ( in particular from Spectrum onwards) to activate them. Of these, to were designated as cursor control keys and were labelled with left-, down-, up-, and right-arrow symbols printed on or directly above them in a colour matching the relevant shift key. The sequence was adopted from Lear-Siegler/vi style (see HJKL below). The
Jupiter Ace The Jupiter Ace by Jupiter Cantab was a British home computer of the early 1980s. The Ace differed from other microcomputers of the time in that its programming environment used Forth instead of the more popular BASIC. After Jupiter Cantab c ...
keyboard was similar but with up and down functions swapped. The underlying character codes varied between machines, but in Spectrum and Ace designs the order of up and down keys on the keyboard reflected which had the lesser and greater numeric value. In some software for these machines (eg. games), the unshifted , , , and keys were directly associated with direction control when they had no other purpose, as this meant less complicated keypress detection routines could be used. Although the QL-style keyboard on later Spectrum + and + 128K models introduced various dedicated keys including arrow keys either side of the space bar (left/right in a pair to its immediate left, and up/down to the immediate right) and removed related labels, either method produced the same signals and there was no difference between which of the alternatives was used as far as software was concerned.


WASD keys

WASD (,AOE on Dvorak keyboards; ZQSD on
AZERTY AZERTY () is a specific layout for the characters of the Latin alphabet on typewriter keys and computer keyboards. The layout takes its name from the first six letters to appear on the first row of alphabetical keys; that is, ( ). Similar t ...
keyboards) is a set of four keys on a
QWERTY QWERTY () is a keyboard layout for Latin-script alphabets. The name comes from the order of the first six keys on the top left letter row of the keyboard ( ). The QWERTY design is based on a layout created for the Sholes and Glidden t ...
and
QWERTZ The QWERTZ or QWERTZU keyboard is a typewriter and keyboard layout widely used in Central Europe. The name comes from the first six letters at the top left of the keyboard: ( ). Overview The main difference between QWERTZ and QWERTY is ...
computer keyboards which mimics the inverted-T configuration of the arrow keys. These keys are most commonly used to control the player character's movement in computer games. / control forward and backward, while / control
strafing Strafing is the military practice of attacking ground targets from low-flying aircraft using aircraft-mounted automatic weapons. Less commonly, the term is used by extension to describe high-speed firing runs by any land or naval craft such ...
left and right. Primarily, WASD is used to account for the fact that the arrow keys are not ergonomic to use in conjunction with a right-handed mouse. During the early days of gaming, this was not a problem as the mouse was not utilised; the arrow keys controlled both movement as well as looking around , with strafing done through the use of
modifier key In computing, a modifier key is a special key (or combination) on a computer keyboard that temporarily modifies the normal action of another key when pressed together. By themselves, modifier keys usually do nothing; that is, pressing any of the , ...
s (usually + ). However, the introduction of mouselook, a system that allowed the ability to use the mouse to look around both vertically and horizontally, enabled the player to perform techniques such as smooth
circle strafing Strafing is the act of moving sideways in a video game relative to the player's forward direction. Strafing allows a player to keep the camera focused on a target such as an enemy, while moving in a different direction. Techniques Circle strafi ...
, which, although possible with the keyboard, was difficult to perform and resulted in jagged movement. Since the mouse was now used for looking, the and keys for looking would be redundant and thus were altered to become strafe keys. The style was popularized in competitive play in '' Quake'' and subsequently ''
QuakeWorld ''Quake'' is a first-person shooter game developed by id Software and published by GT Interactive. The first game in the Quake (series), ''Quake'' series, it was originally released for MS-DOS, Microsoft Windows and Linux in 1996, followed by ...
'', notably by professional player Dennis Fong, where the advantages of WASD and mouselook were recognised over a purely keyboard-based control system. In the same year that ''
Castle Wolfenstein ''Castle Wolfenstein'' is a 1981 action-adventure game that was developed by Muse Software for the Apple II home computer. It is one of the earliest games to be based on stealth mechanics. An Atari 8-bit family port was released in 1982 and w ...
'' was released, 1981, the game ''
Wizardry ''Wizardry'' is a series of role-playing video games, developed by Sir-Tech, that were highly influential in the evolution of modern role-playing video games. The original ''Wizardry'' was a significant influence on early console role-playing ...
'' used the AWD keys for movement in a first-person dungeon. Both the programmers of ''Castle Wolfenstein'' and ''Wizardry'' were users of the earlier
PLATO system Plato ( ; grc-gre, Πλάτων ; 428/427 or 424/423 – 348/347 BC) was a Greek philosopher born in Athens during the Classical period in Ancient Greece. He founded the Platonist school of thought and the Academy, the first institution ...
where the game '' Moria'' used the AWD keys. Another advantage of WASD is that it allows the user to use the left hand thumb to press the bar (often the jump command) and the left hand little finger to press the or keys (often the crouch and/or sprint commands), as opposed to the arrow keys which lack other keys in proximity to press. and were chosen partly because they are larger keys and thus easier to hit, but primarily because in older systems the computer could only recognise a couple of alphanumeric key presses, a limitation circumvented by the use of
modifier key In computing, a modifier key is a special key (or combination) on a computer keyboard that temporarily modifies the normal action of another key when pressed together. By themselves, modifier keys usually do nothing; that is, pressing any of the , ...
s. In later games, the usage of the key to interact with items or open up the inventory was also popularized due to its location next to the WASD keys, allowing players to reach it quickly. ''
Dark Castle ''Dark Castle'' is a 1986 platform game for Macintosh published by Silicon Beach Software, later published by Three-Sixty Pacific for other platforms. It was designed and illustrated by Mark Pierce and programmed by Jonathan Gay. In ''Dark Castl ...
'' (1986) may be the first game to use WASD keys and mouse for control. ''
Half-Life Half-life (symbol ) is the time required for a quantity (of substance) to reduce to half of its initial value. The term is commonly used in nuclear physics to describe how quickly unstable atoms undergo radioactive decay or how long stable at ...
'' (1998) was one of the first mainstream games to use WASD by default. After being popularized by
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
s, WASD became more common in other
computer game genre A video game genre is an informal classification of a video game based on how it is played rather than visual or narrative elements. This is independent of setting, unlike works of fiction that are expressed through other media, such as films or ...
s as well. Many of the games that have adopted this layout use a first-person or over-the-shoulder third-person perspective. Some games that use overhead camera views also use WASD to move the camera, such as some
city-building game A city-building game, or town-building game, is a genre of simulation video game where players act as the overall planner and leader of a city or town, looking down on it from above, and being responsible for its growth and management strategy. ...
s and economic simulation games.


ESDF keys

The ESDF variation is an alternative to WASD and is sometimes preferred because it provides access to movement independent keys for the
little finger The little finger, or pinkie, also known as the baby finger, fifth digit, or pinky finger, is the most ulnar and smallest digit of the human hand, and next to the ring finger. Etymology The word "pinkie" is derived from the Dutch word ''p ...
(, , ) which generally allows for more advanced manual binding. Incidentally, it allows the left hand to remain in the
home row Touch typing (also called blind typing, or touch keyboarding) is a style of typing. Although the phrase refers to typing without using the sense of sight to find the keys—specifically, a touch typist will know their location on the keyboard thr ...
with the advantage of the key home row marker (available on most standard keyboards) to easily return to position with the index finger. Perhaps the earliest game to use ESDF was ''
Crossfire A crossfire (also known as interlocking fire) is a military term for the siting of weapons (often automatic weapons such as assault rifles or sub-machine guns) so that their arcs of fire overlap. This tactic came to prominence in World War I. S ...
'' (1981), which used the keys for firing in multiple directions. Dan "vise" Larsen from '' Quake'' Team Deathmatch clan "clan Kapitol" popularized ESDF versus "WASD", explaining that the player gains three additional keys to bind the ''Quake'' game's controls to. It is the default configuration for several games, such as '' Tribes 2''. The game '' Blackthorne'' used a combination of arrow keys for movement and ESDF for actions. Moreover, these keys are compatible with both ''
QWERTY QWERTY () is a keyboard layout for Latin-script alphabets. The name comes from the order of the first six keys on the top left letter row of the keyboard ( ). The QWERTY design is based on a layout created for the Sholes and Glidden t ...
'' and ''
AZERTY AZERTY () is a specific layout for the characters of the Latin alphabet on typewriter keys and computer keyboards. The layout takes its name from the first six letters to appear on the first row of alphabetical keys; that is, ( ). Similar t ...
'' keyboard layouts, which is a major plus if the game is also released in France or Belgium. Some players use RDFG or TFGH to give access to even more keys ( and for the little finger).


DCAS keys

Another alternate to the WASD shooter movement style is DCAS (sometimes called ASDC). In this configuration, and control forward and backward motion, while and control side-stepping (strafing). Typically the key is utilized for crouching instead of the Ctrl key, as it is more easily reached when the hand is positioned for DCAS. When Bungie's first-person shooter '' Marathon'' was released in 1994, it featured up/down look control and the option to fully control turning and aiming by mouse (a feature later popularized by id's '' Quake'' as mouselook/freelook). However, it did not include a set of default controls to handle this. With WASD not yet a well-known standard, some people devised their own control schemes to handle combined keyboard movement with mouse aiming; DCAS was one such control scheme. Like WASD, DCAS allows the player to easily utilize the left modifier keys; this is advantageous because on most keyboards, the circuitry is better at tracking multiple key-presses simultaneously if some of them are modifier keys. But unlike WASD, the position of the left hand for DCAS gameplay is very similar to the left hand's position on the home row keys. This is very comfortable for right-handed players and seen as the primary advantage over using WASD, but it is ill-suited for left-handed mousing.


IJKL keys

Two early games that used IJKL were ''Crossfire'' (1981) and ''
Lode Runner ''Lode Runner'' is a 2D puzzle-platform game, developed by Doug Smith and published by Broderbund in 1983. Its gameplay mechanics are similar to ''Space Panic'' from 1980. The player controls a character who must collect all the gold pieces in a ...
'' (1983). IJKL is used by a growing number of
browser game A browser game or a "flash game" is a video game that is played via the internet using a web browser. They are mostly free-to-play and can be single-player or multiplayer. Some browser games are also available as mobile apps, PC games, or on ...
s. These games cannot use the arrow keys because many browsers' windows will scroll if the arrow keys are used, thus hindering gameplay. This is a problem specific to
DHTML Dynamic HTML, or DHTML, is a term which was used by some browser vendors to describe the combination of HTML, style sheets and client-side scripts (JavaScript, VBScript, or any other supported scripts) that enabled the creation of interactive ...
/
JavaScript JavaScript (), often abbreviated as JS, is a programming language that is one of the core technologies of the World Wide Web, alongside HTML and CSS. As of 2022, 98% of websites use JavaScript on the client side for webpage behavior, of ...
games. IJKL, like WASD, are arranged in an ergonomic inverted T shape, and, since they are used by the right hand, adjustment is easy for people who commonly use the arrow keys. Also, in many games that also use the WASD keys, the IJKL keys are sometimes used as a secondary player control for games that have multiplayer. ''
Devil May Cry 4 is a 2008 action-adventure game developed and published by Capcom. It was released for the PlayStation 3, Xbox 360, and Microsoft Windows platforms. It is the fourth installment in the ''Devil May Cry'' series and is written by Bingo Morihashi ...
'' by Capcom utilizes IJKL as the player's action keys (such as Melee Attack, Ranged Attack, Special Attack etc.) as an alternative to mouse-driven actions.


IJKM keys

Some older computer games, especially those on 8-bit platforms, often had the combination IJKM used as the standard control key combination, which was more logically arranged, if far less ergonomic than an inverted-T. In addition, on the Apple II platform, special support existed in ROM for Escape mode. At the
Applesoft BASIC Applesoft BASIC is a dialect of Microsoft BASIC, developed by Marc McDonald and Ric Weiland, supplied with the Apple II series of computers. It supersedes Integer BASIC and is the BASIC in ROM in all Apple II series computers after the origina ...
prompt, using the right and left arrow keys to move the cursor would add/remove characters the cursor passed over to/from the input buffer. Pressing the
Escape key On computer keyboards, the Esc key (named ''Escape key'' in the international standard series ISO/IEC 9995) is a key used to generate the escape character (which can be represented as ASCII code 27 in decimal, Unicode U+001B, or ). The escape ...
entered a mode where pressing the , , or keys would move the cursor without altering the input buffer. After exiting this mode by pressing Escape again, normal behavior would resume. This made it easy to edit lines of BASIC code by listing them, then re-inputting them with edits interspersed.


AZ keys

The Apple II and
Apple II Plus The Apple II Plus (stylized as Apple ] or apple plus) is the second model of the Apple II series of personal computers produced by Apple Computer. It was sold from June 1979 to December 1982. Approximately 380,000 II Pluses were sold during its ...
originally had left and right arrow keys but no up and down arrow keys. Many programs written for these computers used and to substitute for the missing up and down keys. The IJKM combination was also popular on these computers. Another fairly common variant on these machines was the combination of and (slash) with the left and right arrows, as those four keys roughly form a diamond on the keyboard; while the right key would be in the more natural position for "down", pressing alone was not detectable by software on an unmodified Apple II or Apple II plus. All these keys fell somewhat out of favor after the release of the
Apple IIe The Apple IIe (styled as Apple //e) is the third model in the Apple II series of personal computers produced by Apple Computer. The ''e'' in the name stands for ''enhanced'', referring to the fact that several popular features were now built-in ...
, which had a full set of arrow keys.


HJKL keys

HJKL is a layout used in the
Unix Unix (; trademarked as UNIX) is a family of multitasking, multiuser computer operating systems that derive from the original AT&T Unix, whose development started in 1969 at the Bell Labs research center by Ken Thompson, Dennis Ritchie, an ...
computer world, a practice spawned by its use in the vi text editor. The editor was written by
Bill Joy William Nelson Joy (born November 8, 1954) is an American computer engineer and venture capitalist. He co-founded Sun Microsystems in 1982 along with Scott McNealy, Vinod Khosla, and Andy Bechtolsheim, and served as Chief Scientist and CTO at ...
for use on a Lear-Siegler
ADM-3A The ADM-3A was an influential early video display terminal, introduced in 1976. It was manufactured by Lear Siegler and had a 12-inch screen displaying 12 or 24 lines of 80 characters. It set a new industry low single unit price of $995. Its " ...
terminal, which places arrow symbols on these letters since, it did not have dedicated arrow keys on the keyboard. These correspond to the functions of the corresponding control characters , , , and when sent to the terminal, moving the cursor left, down, up, and right, respectively. (The and functions were standard, but the interpretations of and were unique to the ADM-3A.) This key arrangement is often referred to as "vi keys". HJKL keys are still ubiquitous in newly developed Unix software even though today's keyboards have arrow keys. They have the advantage of letting touch-typists move the cursor without taking their fingers off of the home row. Examples of games that use HJKL are the text-based "graphic" adventures like ''
NetHack ''NetHack'' is an open source single-player roguelike video game, first released in 1987 and maintained by the NetHack DevTeam. The game is a fork of the 1982 game ''Hack'', itself inspired by the 1980 game ''Rogue''. The player takes the role as ...
'', the '' Rogue'' series, and '' Linley's Dungeon Crawl''. It is also used by some players of the ''
Dance Dance Revolution (''DDR'') is a music video game series produced by Konami. Introduced in Japan in 1998 as part of the Bemani series, and released in North America and Europe in 1999, ''Dance Dance Revolution'' is the pioneering series of the rhythm and dance ...
'' clone StepMania, where HJKL corresponds directly to the order of the arrows.
Gmail Gmail is a free email service provided by Google. As of 2019, it had 1.5 billion active users worldwide. A user typically accesses Gmail in a web browser or the official mobile app. Google also supports the use of email clients via the POP and ...
, Google labs' keyboard shortcuts and other websites use J and K for "next" and "previous".


SDF-SPACE and ASD-SPACE

Another old-style variation that spawned from games like '' Quake'' was the SDF-SPACE layout. In this layout, = turn left, = forward, = turn right, space = backpedal, = strafe left and = strafe right. This layout allows the player to aim with the mouse while strafing (sidestepping), turning and running or backpedalling all at once creating slightly more complex movements. This variation is not favoured any longer for two main reasons. First, because many players deem the turn commands useless because the mouse can act as a turning device, and so they assign and to the sidestep commands and leave the turn commands unassigned. The second, and probably more prominent reason is, in assigning both the turn and strafe commands, performing movements and dodges can be much more confusing, so newcomers tend to not prefer this key setup. Though no longer widely used, many FPS veterans and tournament players still employ this key setup. This variant adopted to newer games using mouse-look doesn't really need worry about the turn left and turn right keys. Instead = strafe left, = strafe right, = backpedal, and space or = forward. This is a more natural feel on the keyboard as your fingers rest on the
home row Touch typing (also called blind typing, or touch keyboarding) is a style of typing. Although the phrase refers to typing without using the sense of sight to find the keys—specifically, a touch typist will know their location on the keyboard thr ...
. The comfort and usability points from ESDF apply here. Notice that jump is left out, that is because in games like Quake jump was usually MOUSE2. With more alternate fire and aim-down-sights oriented games today you may have to play with , SPACE, and MOUSE2 on what you want them to do. A similar layout is ASD-SPACE. Commonly used in 2D-based
fighting games A fighting game, also known as a versus fighting game, is a video game genre, genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappli ...
, ASD-SPACE maps , , and to "left", "down", and "right" movement, while the spacebar is used for "up" (jumping). This allows an easier access to "360 degree" motions than a normal inverted-T layout, as well as being more ergonomic than simply placing all directions in a single row (ex. ASDF). There is even a "stickless" arcade controller based around the concept, called the Hitbox.


WQSE keys

Another, close, variation is the WQSE combination, which follows the belief that the index and ring fingers' natural and more ergonomic positions when the middle finger is on are and rather than and , respectively. This can be attested to by the fact that the arrow keys were partly designed in the inverted-T shape in order to avoid having the side buttons possibly directly underneath other keys. It also has the advantage that there is less distance needed to travel to reach the number keys. For similar reasons, some gamers use the WQSD combination (which is WASD with the key moved up to , or WQSE with the moved down to ). For players who prefer to keep the keyboard centered on the body, this results in less wrist rotation, as it places the index finger naturally over the key when the left arm rests down to the left of the keyboard. Another variation is EWDF, which is the same shifted right one key, as in ESDF. SAZD is a slight variation on WQSE and WQSD, in that it is both ergonomic and rotated, but gives the fingers closer proximity to the and SPACE keys.


QAOP keys

QAOP, sometimes also called OPQA, dates back to
Sinclair Spectrum The ZX Spectrum () is an 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer. Referred to during development as the ''ZX81 Colour ...
days. The O/P keys were used for left/right movement, and the Q/A keys were used for up/down or forward/backwards movement. With SPACE being a key in the bottom right of the original rubber keyed Spectrum the or sometimes key would be used for fire/action; on later models the SPACE bar would be used. QAOP had its own variations, as ZXKM or WELP. Many
BBC Micro The British Broadcasting Corporation Microcomputer System, or BBC Micro, is a series of microcomputers and associated peripherals designed and built by Acorn Computers in the 1980s for the BBC Computer Literacy Project. Designed with an emphas ...
games used the keys ZX*? respectively for left, right, up, and down (with "*" being the key above and right of "?", where "@" is on modern UK keyboards). In each case, one hand controls left/right, and the other hand controls up/down movement. A further variation is used when two players use the keyboard at the same time; for example, '' Gauntlet'' uses the combination 1QSD for Player 1, and 8IKL for Player 2.


ESDX keys

The ESDX keys (known as the "cursor movement diamond") were used in the
WordStar WordStar is a word processor application for microcomputers. It was published by MicroPro International and originally written for the CP/M-80 operating system, and later written also for MS-DOS and other 16-bit PC OSes. Rob Barnaby was the so ...
word processor and related applications, in combination with the
Control key In computing, a Control key is a modifier key which, when pressed in conjunction with another key, performs a special operation (for example, ); similar to the Shift key, the Control key rarely performs any function when pressed by itself. ...
. These keys were also used, and ha
arrows printed on them
on the TI-99/4(A) computer (1979-1984).


Numpad keys

The numpad or number pad keys are used quite often, but is used mostly in
driving simulator Driving simulators are used for entertainment as well as in training of driver's education courses taught in educational institutions and private businesses. They are also used for research purposes in the area of human factors and medical rese ...
games. This is mainly because these games usually have quite a large number of keys needed to control the vehicle properly and the number pad will have plenty of keys for that particular use. Another reason this is commonly used is because left-handed players will find this a more comfortable position than the IJKL keys (see above), and the number pad has fewer keys around it, thus it is less likely the player will hit the wrong key by mistake.


WAXD (including QEZC)

Another variation is WAXD, using either 4 or 8 keys surrounding the "s" key. Eight directional arrows were printed on the keysets of PLATO terminals developed in the 1960s and 70s, and many games (including
Empire An empire is a "political unit" made up of several territories and peoples, "usually created by conquest, and divided between a dominant center and subordinate peripheries". The center of the empire (sometimes referred to as the metropole) ex ...
, Dogfight, and more than a dozen dungeon games such as
Avatar Avatar (, ; ), is a concept within Hinduism that in Sanskrit literally means "descent". It signifies the material appearance or incarnation of a powerful deity, goddess or spirit on Earth. The relative verb to "alight, to make one's appeara ...
) utilize this layout. The TUTOR language display editor, character set (bitmap) editor, and line set editor also use these keys on that system and its successors. For ballistic targeting, key combinations (e.g. "we", "de", etc.) are used to get angles in multiples of 22.5 degrees. In many programs the "s" key is often used to either "select" or "shoot", depending upon the application. This layout also appears on the numeric keypads of some keyboards, using 8462 (including 7913).


Less common variations

Vaguely related is the ZXC layout, used in many freeware games, and a common setup for
emulation Emulation may refer to: *Emulation (computing), imitation of behavior of a computer or other electronic system with the help of another type of system :*Video game console emulator, software which emulates video game consoles *Gaussian process em ...
and older 2D gaming using a keyboard. A few games from the 1980s, such as the
Phantasie ''Phantasie'' is the first video game in the '' Phantasie'' series. Gameplay Based on the Isle of Gelnor, ''Phantasie'' allows a group of six characters to adventure the countryside and try to defeat the evil Black Knights and their sorcerer ...
series, used the "3WES" layout, which forms a diamond on
QWERTY QWERTY () is a keyboard layout for Latin-script alphabets. The name comes from the order of the first six keys on the top left letter row of the keyboard ( ). The QWERTY design is based on a layout created for the Sholes and Glidden t ...
keyboards. In this layout, three of the four keys happen to correspond to the compass directions "West", "East" and "South". These games usually assigned both "N" and "3" to "North".
AZERTY AZERTY () is a specific layout for the characters of the Latin alphabet on typewriter keys and computer keyboards. The layout takes its name from the first six letters to appear on the first row of alphabetical keys; that is, ( ). Similar t ...
users will use the "ZQSD" combination instead of "WASD", since those are the keys in place of WASD on a
QWERTY QWERTY () is a keyboard layout for Latin-script alphabets. The name comes from the order of the first six keys on the top left letter row of the keyboard ( ). The QWERTY design is based on a layout created for the Sholes and Glidden t ...
keyboard. Depending on the configuration, "QAOP" may either still work or be vertically inverted. On the
Dvorak keyboard layout Dvorak is a keyboard layout for English patented in 1936 by August Dvorak and his brother-in-law, William Dealey, as a faster and more ergonomic alternative to the QWERTY layout (the ''de facto'' standard keyboard layout). Dvorak proponent ...
, "WASD" is ",AOE".
Left-handed In human biology, handedness is an individual's preferential use of one hand, known as the dominant hand, due to it being stronger, faster or more dextrous. The other hand, comparatively often the weaker, less dextrous or simply less subject ...
players may use the
numeric keypad A numeric keypad, number pad, numpad, or ten key, is the palm-sized, usually-17-key section of a standard computer keyboard, usually on the far right. It provides calculator-style efficiency for entering numbers. The idea of a 10-key nu ...
instead. A somewhat uncommon variant is YGHJ which while requiring the keyboard to be turned slightly clockwise, can result in the thumb resting comfortably upon the right key and the little finger resting on . This can be useful in games that utilize both jump and sprint functions as it allows the fingers to rest on smaller keys than and Space. The YGHJ configuration also places the hand closer to the center of the QWERTY section of the keyboard, potentially opening up the entire board to custom keybindings. The game QWOP uses the control scheme "QWOP" to control Qwop's arms and legs. the and keys control Qwop's thighs while the and keys control Qwop's calves making an intentionally difficult control system as a result. Layouts such as Shift Z Ctrl X, where is up and is down, allow all direction keys to be used in any combination, without the delay of changing finger position. But the use of modifier keys can be problematic, as some games do not allow mapping of these keys.


See also

* Scroll lock *
Arrow (symbol) An arrow is a graphical symbol, such as ← or →, or a pictogram, used to point or indicate direction. In its simplest form, an arrow is a triangle, chevron, or concave kite, usually affixed to a line segment or rectangle, and in more compl ...
*
QWERTY QWERTY () is a keyboard layout for Latin-script alphabets. The name comes from the order of the first six keys on the top left letter row of the keyboard ( ). The QWERTY design is based on a layout created for the Sholes and Glidden t ...
*
D-pad A D-pad (short for directional pad or digital pad; officially referred to by Nintendo as a +Control Pad) is a flat, usually thumb-operated, often digital, four-way directional control with one button on each point, found on nearly all modern vid ...


Notes and references


External links


The Nerd Corner: Inverse-T History
{{DEFAULTSORT:Arrow Keys Computer keys Video game control methods