Arkane Studios
   HOME

TheInfoList



OR:

Arkane Studios SASU is a French
video game developer A video game developer is a broad term for a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large ...
based in
Lyon Lyon,, ; Occitan: ''Lion'', hist. ''Lionés'' also spelled in English as Lyons, is the third-largest city and second-largest metropolitan area of France. It is located at the confluence of the rivers Rhône and Saône, to the northwest of ...
. It was founded in 1999, and released its first game, ''
Arx Fatalis ''Arx Fatalis'' is an action role-playing video game developed by Arkane Studios and released for Microsoft Windows in 2002 and Xbox in 2003. The game is played from a first-person perspective and is set on a world whose sun has failed, forcing t ...
'', in 2002. Besides the Lyon studio, Arkane Lyon, Arkane Studios operates Arkane Studios LLC ( trading as Arkane Studios Austin) in
Austin, Texas Austin is the capital city of the U.S. state of Texas, as well as the seat and largest city of Travis County, with portions extending into Hays and Williamson counties. Incorporated on December 27, 1839, it is the 11th-most-populous city ...
, since July 2006. The studio is most known for creating the ''Dishonored'' series.


History


Founding

Raphaël Colantonio Raphaël Colantonio (born 1971) is a French video game designer, and was the founder and for 18 years president of Arkane Studios. He has served as creative director on several of Arkane's titles, including co-creator with Harvey Smith for the ''D ...
had been part of the French offices of
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
(EA) during the 1990s, as part of the quality assurance and localisation team for some of
Origin Systems Origin Systems, Inc. was an American video game developer based in Austin, Texas. It was founded on March 3, 1983, by Richard Garriott and his brother Robert Garriott, Robert. Origin is best known for their groundbreaking work in multiple genres ...
' titles including ''
System Shock ''System Shock'' is a 1994 first-person action-adventure video game developed by LookingGlass Technologies and published by Origin Systems. It was directed by Doug Church with Warren Spector serving as producer. The game is set aboard a space ...
''. In the late 1990s, Colantonio noted there had been a change in EA as with the release of the
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a di ...
, the company had shown more interest in sports titles and eschewing non-sports titles from companies like Origin. Colantonio left the company, and after a brief time at
Infogrames Atari SA (formerly Infogrames Entertainment SA) is a French video game holding company headquartered in Paris. Its subsidiaries include Atari Interactive and Atari, Inc. It is the current owner of the Atari brand through Atari Interactive. ...
, was able to co-found Arkane with financial help from his uncle, with their first goal to make a second sequel to '' Ultima Underworld: The Stygian Abyss''. Colantonio was among the eleven founders, of which six were developers, when the company was established on 1 October 1999 in
Lyon Lyon,, ; Occitan: ''Lion'', hist. ''Lionés'' also spelled in English as Lyons, is the third-largest city and second-largest metropolitan area of France. It is located at the confluence of the rivers Rhône and Saône, to the northwest of ...
, France, with an investment of 1,150,000
French franc The franc (, ; sign: F or Fr), also commonly distinguished as the (FF), was a currency of France. Between 1360 and 1641, it was the name of coins worth 1 livre tournois and it remained in common parlance as a term for this amount of money. It w ...
s.


2000s

While Colantonio had support from
Paul Neurath Paul Neurath is a video game designer and creative director. He founded both Blue Sky Productions (later renamed Looking Glass Studios) and Floodgate Entertainment. He was the creative director of Zynga Boston. In 2014 he founded OtherSide Entert ...
, one of the original developers of ''Ultima Underworld'', EA, who owned the rights, would not allow Arkane to make a sequel with their intellectual property unless he accepted some of their provisions. Colantonio refused to accept this and instead had Arkane set out on a game in the spirit of ''Ultima Underworld'', ''
Arx Fatalis ''Arx Fatalis'' is an action role-playing video game developed by Arkane Studios and released for Microsoft Windows in 2002 and Xbox in 2003. The game is played from a first-person perspective and is set on a world whose sun has failed, forcing t ...
''. Colantonio had difficulty in getting a publisher; with finances nearly exhausted, they had signed one small publisher who had gone bankrupt within the month, but later secured JoWooD Productions for publication, eventually releasing in 2002. While the game was well received, it was considered a commercial failure. ''Arx Fatalis'' critical praise gave Arkane the opportunity for them to work with
Valve A valve is a device or natural object that regulates, directs or controls the flow of a fluid (gases, liquids, fluidized solids, or slurries) by opening, closing, or partially obstructing various passageways. Valves are technically fitting ...
to develop a new title on their
Source engine Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc in 2004 with the release of '' Counter-Strike: Source'' and '' Half-Life 2''. Updates to Source were released in incremental versions, with the engine being su ...
, and Colantonio opted to make a sequel, ''Arx Fatalis 2''. However, the poor sales of the first game made it difficult to find a publisher; They were approached by
Ubisoft Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include '' Assassin's Creed'', '' Far Cry'', ...
and asked to apply the ''Arx Fatalis'' game engine to their ''
Might and Magic ''Might and Magic'' is a series of role-playing video games from New World Computing, which in 1996 became a subsidiary of The 3DO Company. The original ''Might and Magic'' series ended with the closure of the 3DO Company. The rights to the ''M ...
''. This became '' Dark Messiah of Might and Magic'', released in October 2006. It refined the first-person melee combat of ''Arx Fatalis'' with a lesser emphasis on role-playing elements. During this time, Colantonio moved from France to Austin, Texas leaving the main studio in the hands of his colleagues while he set up Arkane Austin in June 2006. Over the next several years, most of the development work was done out of the Lyon studio where production costs were cheaper due to beneficial economic conditions, while the Austin studio was used for establishing relationships with other studios as to generate work-for-hire projects to augment Arkane's own projects. Between 2006 and 2007, the company was working in conjunction with
Valve A valve is a device or natural object that regulates, directs or controls the flow of a fluid (gases, liquids, fluidized solids, or slurries) by opening, closing, or partially obstructing various passageways. Valves are technically fitting ...
to develop a spinoff game in the ''Half-Life'' series called ''
Ravenholm Ravenholm is a fictional ghost town in the first-person shooter video game ''Half-Life 2'', developed by Valve Corporation and released in 2004. It is the main setting for the game's sixth chapter, "We Don't Go to Ravenholm", which follows the g ...
'', expanding on work that
Warren Spector Warren Evan Spector (born October 2, 1955) is an American role-playing and video game designer, director, writer, producer and production designer. He is known for creating immersive sim games, which give players a wide variety of choices in how ...
's Junction Point Studios had done previously. While Arkane and Valve had worked together to produce about nine to ten levels for a playable alpha build, the project was cancelled, believed to be due to lateness and cost of the project to date. On completion of ''Dark Messiah'', Arkane started development of a new
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
title, '' The Crossing'' using the Source engine. Colantonio described ''The Crossing'' as "crossplayer", having principally single-player gameplay but influenced by online multiplayer elements. The title had a budget of around $15 million, which made it difficult to find a publisher that did not include strict rules and requirements in the contract. While Colantonio had finally found one offer that was satisfactory to him, the studio was approached by EA to help work on '' LMNO'', a game it was developing with
Steven Spielberg Steven Allan Spielberg (; born December 18, 1946) is an American director, writer, and producer. A major figure of the New Hollywood era and pioneer of the modern blockbuster, he is the most commercially successful director of all time. Sp ...
; as EA's offer was more valuable and more stable, Colantonio decided to cancel ''The Crossing'' to focus the studio on ''LMNO''. However, about two years after this, EA opted to cancel ''LMNO'' as well, forcing Arkane to take up assisting roles for a few years. This including developing the multiplayer component of Activision's '' Call of Duty: World at War'', and helping with "design, animation, and art" for
2K Marin K, or k, is the eleventh letter in the Latin alphabet, used in the modern English alphabet, the alphabets of other western European languages and others worldwide. Its name in English is ''kay'' (pronounced ), plural ''kays''. The letter K ...
's ''
BioShock 2 ''BioShock 2'' is a first-person shooter video game developed by 2K Marin and published by 2K Games. It was released worldwide for PlayStation 3, Windows, and Xbox 360 on February 9, 2010; Feral Interactive released an OS X version on March 3 ...
''. While trying to grow the Austin studio, Colantonio met with Harvey Smith, a game developer that he had met earlier in his career and kept in contact with. Colantonio and Smith recognised they had several similar talents and initially felt that the two of them working in the same studio would be too troublesome, but they then considered if they were working on the same game together how their talents would mesh well. They quickly devised a "ninja pitch" that would tie into the basis of '' Dishonored'', and worked out how they would share responsibilities at the studio. Smith formally came on board Arkane in 2008.


2010s

Entering into 2010 with no game of their own, and their contract work having started to run down, the studio was preparing to let go of its staff to conserve costs. They were approached by
Bethesda Softworks Bethesda Softworks LLC is an American video game publisher based in Rockville, Maryland. The company was founded by Christopher Weaver in 1986 as a division of Media Technology Limited, and in 1999 became a subsidiary of ZeniMax Media. In ...
, who had an idea of a stealth-based game set in
feudal Japan The first human inhabitants of the Japanese archipelago have been traced to prehistoric times around 30,000 BC. The Jōmon period, named after its cord-marked pottery, was followed by the Yayoi period in the first millennium BC when new inven ...
which they wanted to name ''Dishonored'', and felt Arkane's talents were ideal for the job and wanted to contract them for the title. According to Colantonio, Bethesda's vice-president of development Todd Vaughn had seen Arkane's work in ''Arx Fatalis'' and its sequel, and while Bethesda had been interested in these, they did not react fast enough before Arkane had taken another route. Vaughn told Arkane that they were interested in publishing a first-person immersive game, and Arkane was the only option they had. Colantonio recognised Bethesda was the best fit for Arkane, considering the similarities between ''Arx Fatalis'' and ''The Elder Scrolls'' games. Arkane worked under contract for a few months but soon were fully acquired by ZeniMax Media, Bethesda's parent, by August 2010, as part of ZeniMax's larger growth after recently acquiring
id Software id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
. With financial backing and a parent company that appreciated good game design, Arkane had the time and creative freedom to revamp Bethesda's original concept for ''Dishonored'' based on the pitch that Colantonio and Smith had earlier developed, and moved the setting from Japan to one inspired by London while retaining the ''Dishonored'' name and stealth aspects. ''Dishonored'' was released in 2012. Smith moved to France to lead the Lyon studio in the sequel ''
Dishonored 2 ''Dishonored 2'' is a 2016 action-adventure video game developed by Arkane Studios and published by Bethesda Softworks for Microsoft Windows, PlayStation 4, and Xbox One. It is the sequel to 2012's '' Dishonored''. After Empress Emily Kaldw ...
'' which was released in November 2016, while Colantonio stayed at the Austin studio to lead the development of ''
Prey Predation is a biological interaction where one organism, the predator, kills and eats another organism, its prey. It is one of a family of common feeding behaviours that includes parasitism and micropredation (which usually do not kill ...
'', a
spiritual sequel A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous work, but (unlike a traditional prequel or sequel) does not explicitly continue the product lin ...
of both ''
System Shock ''System Shock'' is a 1994 first-person action-adventure video game developed by LookingGlass Technologies and published by Origin Systems. It was directed by Doug Church with Warren Spector serving as producer. The game is set aboard a space ...
'' and ''Arx Fatalis'', that was released in 2017. ''Prey'' shared its name only with the intellectual property that ZeniMax had acquired from
Human Head Studios Human Head Studios, Inc. was an American video game developer located in Madison, Wisconsin. History Human Head Studios was founded in October 1997 by a group of six developers formerly from Raven Software: Ben Gokey, Chris Rhinehart, Paul ...
and their 2005 ''
Prey Predation is a biological interaction where one organism, the predator, kills and eats another organism, its prey. It is one of a family of common feeding behaviours that includes parasitism and micropredation (which usually do not kill ...
'' and cancelled ''
Prey 2 ''Prey 2'' was a cancelled first-person shooter video game to be published by Bethesda Softworks and planned as a sequel to the 2006 video game ''Prey''. Though ''Prey 2'' was announced by 3D Realms in 2006, a few months after release of the fir ...
'' games. In June 2017, about two months following ''Prey''s release, Colantonio announced he was stepping down as president of Arkane. He said in a statement: "It is time for me to step out to spend some time with my son and reflect on what is important to me and my future." Smith took over management of the Austin studio, while Colantonio stayed with the Lyon studio to help transition it to new management. Arkane assisted other ZeniMax studios as they finished off support for ''Dishonored 2'' and ''Prey''; these included supporting
Bethesda Game Studios Bethesda Game Studios is an American video game developer and a studio of ZeniMax Media based in Rockville, Maryland. The company was established in 2001 as the spin-off of Bethesda Softworks' development unit, with Bethesda Softworks itself re ...
for '' Fallout 76'', and
MachineGames MachineGames Sweden AB is a Swedish video game developer based in Uppsala. The studio was founded in 2009 by seven former employees of Starbreeze Studios, including founder Magnus Högdahl. After unsuccessfully pitching game ideas to several ...
in level design for '' Wolfenstein: Youngblood'' and '' Wolfenstein: Cyberpilot''. During Bethesda's
E3 2019 The Electronic Entertainment Expo 2019 (E3 2019) was the 25th E3, during which hardware manufacturers, software developers, and publishers from the video game industry presented new and upcoming products to the attendees, primarily retailers a ...
press conference, Arkane Lyon unveiled its next game, ''
Deathloop ''Deathloop'' is a first-person shooter video game developed by Arkane Lyon and published by Bethesda Softworks. The game was released on 14 September 2021 for PlayStation 5 and Windows, and on 20 September 2022 for Xbox Series X/S. It receive ...
'', a science-fiction based first-person shooter with the player-character stuck in a time loop.


2020s

ZeniMax Media was acquired by
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washi ...
for in March 2021 and became part of
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washi ...
. Following the release of ''Deathloop'', Romuald Capron, head of Arkane Lyon for seventeen years, announced in October 2021 he was stepping down and with Dinga Bakaba, Sébastien Mitton, Hugues Tardif and Morgan Barbe left in charge of managing the studio. Capron stated that he felt "the need to try something new" and "my goal is to keep on helping video game companies, and others, to make their creative vision become a reality, since that’s what I love to do". Bakaba was named as the studio head for Arkane Lyon in November 2021.


Games developed

In addition to developing with third-party game engines, such as using
CryEngine CryEngine (stylized as CRYENGINE) is a game engine designed by the German game developer Crytek. It has been used in all of their titles with the initial version being used in ''Far Cry'', and continues to be updated to support new consoles and ...
for ''
Prey Predation is a biological interaction where one organism, the predator, kills and eats another organism, its prey. It is one of a family of common feeding behaviours that includes parasitism and micropredation (which usually do not kill ...
'', the studio has also developed their own Void Engine based on a heavily modified version of the
id Tech 5 id Tech 5 is a proprietary game engine developed by id Software. It followed its predecessors, id Tech 1, 2, 3 and 4, all of which had subsequently been published under the GNU General Public License. It was seen as a major advancement ov ...
Engine, which they used for ''Dishonored 2'' and ''Deathloop''. According to ''Dishonored 2''s art director Sébastien Mitton, Void uses about 20% of id Tech 5, the rest rewritten to have larger and denser maps.


Cancelled games


References


External links

* {{Dishonored series 2010 mergers and acquisitions Companies based in Lyon French companies established in 1999 Video game companies established in 1999 Video game companies of France Video game development companies ZeniMax Media