Arcade controller
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An arcade controller is a collective set of input devices designed primarily for use in an
arcade cabinet An arcade cabinet, also known as an arcade machine or a coin-op cabinet or coin-op machine, is the housing within which an arcade game's electronic hardware resides. Most cabinets designed since the mid-1980s conform to the Japanese Amusement Mac ...
. A typical control set consists of a
joystick A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. A joystick, also known as the control column, is the principal cont ...
and a number of
push-button A push-button (also spelled pushbutton) or simply button is a simple switch mechanism to control some aspect of a machine or a process. Buttons are typically made out of hard material, usually plastic or metal. The surface is usually flat or ...
s. Less common setups include devices such as
trackball A trackball is a pointing device consisting of a ball held by a socket containing sensors to detect a rotation of the ball about two axes—like an upside-down ball mouse with an exposed protruding ball. Users roll the ball to position the o ...
s or
steering wheel A steering wheel (also called a driving wheel (UK), a hand wheel, or simply wheel) is a type of steering control in vehicles. Steering wheels are used in most modern land vehicles, including all mass-production automobiles, buses, light an ...
s. These devices are generally produced under the assumption that they will be used in commercial settings, such as in
video arcade An amusement arcade (often referred to as a video arcade, amusements or simply arcade) is a venue where people play arcade games, including arcade video games, pinball machines, electro-mechanical games, redemption games, merchandisers (such a ...
s, where they may be heavily or roughly used. Durability is one of the distinguishing characteristics of "authentic" arcade parts when compared with numerous, low-cost arcade imitations designed for private use in the home.


Joystick design

A typical joystick is a
digital Digital usually refers to something using discrete digits, often binary digits. Technology and computing Hardware *Digital electronics, electronic circuits which operate using digital signals ** Digital camera, which captures and stores digital ...
input device that registers movement according to the range of motion that it is designed to detect. Most modern joysticks have an 8-way configuration, allowing for movement in the cardinal directions and the diagonals. There also exist common "analog" sticks that in actuality are implemented as 49-way digital, with incremental degrees of movement in each direction. Many vintage arcade games use a 4-way or even 2-way stick rather than an 8-way stick, which can cause compatibility problems that may be mitigated by the use of an appropriate restrictor gate.


Joystick types

The three most common arcade joystick types are the ball top, bat top, 4 button layout, and a keyboard WASD type. In Korea, the bat top is by far the most common with the ball top style being most common in
Japan Japan ( ja, 日本, or , and formally , ''Nihonkoku'') is an island country in East Asia. It is situated in the northwest Pacific Ocean, and is bordered on the west by the Sea of Japan, while extending from the Sea of Okhotsk in the n ...
. If the ball and bat top is uncomfortable, The 4 button layout and keyboard WASD are always available. This kind of format is most common in Hitbox arcade sticks. The type of joystick is a matter of personal preference and comfort, as different types of grips, and angles, and button types are vastly available.


Restrictor gates

A restrictor gate limits the joystick's range of motion. The most common reason to use a gate in an actual arcade setting is the retrofitting of an older machine that is not compatible with a new 8-way stick. A classic example of this is
Pac-Man originally called ''Puck Man'' in Japan, is a 1980 maze action video game developed and released by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. Th ...
. The game was originally designed for a 4-way stick, and is programmed to respond only when a new input occurs. If the user is holding the stick in the down position, then suddenly makes a motion to move to the right, what often happens is that the stick first moves into the down-right diagonal, which the game does not recognize as new input since down is still being held. However, right is also now considered held, and when the user completes the motion to move right, it is also not a new input, and Pac-Man will still be moving down. In cases such as the above, a typical solution is to use a square (diamond) or clover-shaped restrictor, which prevents the stick from entering the diagonals. For home arcade controllers, the most common restrictor gate used in modding is the octagonal gate. This is because most mid-grade and higher controllers use Japanese-style sticks with a traditional square gate—which is chosen because it has an equal area of throw for each direction. However, because of the sharp corners, the stick can get stuck in the diagonals if the player is unaccustomed to using a square gate. The octagonal gate allows for continuous motion along the edges using inertia, more similar to the circular motion of American sticks. In a fighting game many 360 degree motion special moves are usually executed easier with an octagonal gate while charge characters and characters which utilize many directional based moves will benefit more from a stick with a square gate.


Regional style

Traditionally, there has been a divide between "American-style" (associated with the manufacturer Happ) and "Japanese-style" (common to Sanwa and Seimitsu) designs. American joysticks are generally made from hard plastic, with a tall, thick shaft shaped like a baseball bat (bat-top). Common grips for this type of stick utilize 4-5 fingers for pull and push, but all involve grabbing the stick from the side. The stick has a high resistance due to the amount of leverage that it gives to the user. American buttons have a long stroke, which is associated with a clicking action (which also adds to resistance) to let the player know when the switch has been activated. The buttons are generally concave and designed to be pressed with one or two fingers. Japanese joysticks have a large spherical ball (ball-top) positioned at the top of a short, thin metal shaft. In contrast to the bat-top, a ball-top grip can be reasonably approached from almost any direction—the side, above, or below, and with different placements of the fingers, according to preference. This gives the stick more flexibility towards a general audience, however the ball itself may be considered awkward to hold. Also, because of the shaft's low mounting height, users with large hands may find the setup to be uncomfortable and constricting. Because of the shorter shaft and lighter grips used with this type of stick, resistance is relatively low. Japanese button design is based on requiring less effort from the player to press, and as such they have short strokes and very little resistance. They do not click as there is usually no question as to whether the button has been pressed, however this also means that players may find them too sensitive, and resting fingers on buttons requires more care. In recent years, with the decline of arcades in the West, some popular Japanese arcade games are no longer considered profitable enough to be worth localizing and producing domestically even though they are eventually ported to home consoles. Because these games rely on newer, often proprietary hardware such as HD flat-screen monitors, entire cabinets for these games must be imported from Japan. It is therefore becoming more common to see cabinets with Japanese-style controls in American arcades.


At home

Prior to the 2000s, it was generally accepted that most home consoles were not powerful enough to accurately replicate arcade games (such games are known as being "arcade-perfect"). As such, there was correspondingly little effort to bring arcade-quality controls into the home. Though many imitation arcade controllers were produced for various consoles and the PC, most were designed for affordability and few were able to deliver the responsiveness or feel of a genuine arcade setup. Nevertheless, as early as 1990, SNK released the home version of its arcade Neo-Geo MVS system, called the Neo-Geo AES, which featured the exact (except for
coin-op A currency detector or currency validator is a device that determines whether notes or coins are genuine or counterfeit. These devices are used in a wide range of automated machines, such as retail kiosks, supermarket self checkout machines, a ...
configuration possibilities unavailable on home console) same games on the AES (home console) as on the MVS (arcade system). SNK only made one type of arcade stick and no gamepad for this console. SNK's AES sturdy joystick was considered by many as the best arcade stick ever to be found on a 2D console at the time. The company Exar recently offered a revised reissue with extra buttons called "Neo Geo Stick 2" (as well as "2+" and "3" versions) for the PS&PS2 in Japan in 2005, for Wii in 2008, PS3 in 2009 and the "Neo Geo Pad USB" in 2010. In the 2000s, especially outside Japan, arcade attendance decreased as more gamers migrated to increasingly powerful home consoles. In 1994, the
Neo-Geo CD The is the second home video game console of SNK Corporation's Neo Geo family, released on September 9, 1994, four years after its cartridge-based equivalent. This is the same platform, converted to the cheaper CD format retailing at per t ...
was the first CD console to translate arcade games on home systems in an upgraded version, the soundtracks being rendered in CD quality, the games besides this were similar to AES/MVS versions. It was available with a new D-pad arcade stick hybrid, and was compatible with the older AES arcade sticks as well. Although the Neo-Geo CD was able only to offer 2D games, in 1998, the
Dreamcast The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nint ...
was the first console to deliver at once 3D games and near-perfect arcade translations, thanks mostly to the similarity in hardware between it and Sega's
NAOMI Naomi or Naomie may refer to: People and biblical figures * Naomi (given name), a female given name and a list of people with the name * Naomi (biblical figure), Ruth's mother-in-law in the Old Testament Book of Ruth * Naomi (Romanian singer) (bor ...
arcade system. Interest in bringing home the arcade experience grew steadily throughout the decade, with fighting game enthusiasts building their own controllers using parts from arcade manufacturers such as Sanwa Denshi,
Happ Happ is a surname. Notable people with the surname include: * Dieter Happ (born 1970), Austrian snowboarder * Ethan Happ (born 1996), American basketball player *Ian Happ Ian Edward Happ (born August 12, 1994) is an American professional basebal ...
, and Seimitsu. At the same time, the PC became increasingly competent as an arcade
emulator In computing, an emulator is hardware or software that enables one computer system (called the ''host'') to behave like another computer system (called the ''guest''). An emulator typically enables the host system to run software or use pe ...
with software such as
MAME MAME (formerly an acronym of Multiple Arcade Machine Emulator) is a free and open-source emulator designed to recreate the hardware of arcade game systems in software on modern personal computers and other platforms. Its intention is to preserve ...
, and enthusiasts have built entire faux arcade cabinets to bring the total experience home. Arcade style controllers such as the
X-Arcade X-Arcade is a brand of arcade-style video game controllers and arcade cabinets manufactured by XGaming, Inc. The original X-Arcade controller, a two-player model was released for PC and Linux in 2001. Adapters for video game consoles such as the ...
provided more authentic controls for such setups. Towards the end of the decade, the popularity of the game ''
Street Fighter IV is a 2008 fighting game published by Capcom, who also co-developed the game with Dimps. It was the first original main entry in the series since ''Street Fighter III'' in 1997, a hiatus of eleven years. The coin-operated arcade game version was ...
'' was credited for reviving interest in playing fighting games at the arcade, and for stimulating demand for arcade-quality controllers when the game was ported to home consoles. In a licensing deal for the home version of ''SF IV'',
Mad Catz Mad Catz Global Limited (formerly Mad Catz Interactive, Inc.) is an American Chinese-based company that provides interactive entertainment products marketed under Mad Catz, GameShark (gaming products) and TRITTON (audio products). Mad Catz distr ...
produced the ''Street Fighter IV FightStick Tournament Edition'', the first commercially available console stick in North America to include genuine (Sanwa) arcade parts. They also released a lower-cost version of the controller with Mad Catz's own imitation parts, but designed the housing so that the parts could easily be replaced, for those who wanted to upgrade later. This in turn generated more publicity for modding and building custom sticks. These controllers have also been given the nickname of "fightstick".


References

{{Game controllers Arcade hardware Game controllers