Amy Hennig
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Amy Hennig (born August 19, 1964) is an American video game director and script writer, formerly for the video game company
Naughty Dog Naughty Dog, LLC (formerly JAM Software, Inc.) is an American first-party video game developer based in Santa Monica, California. Founded by Andy Gavin and Jason Rubin in 1984, the studio was acquired by Sony Computer Entertainment in 2001. Gav ...
. She began her work in the industry on the Nintendo Entertainment System, with her design debut on the Super Nintendo Entertainment System game '' Michael Jordan: Chaos in the Windy City''. She later went to work for
Crystal Dynamics Crystal Dynamics, Inc. is an American video game developer based in San Mateo, California and part of Embracer Group. The studio developed the '' Gex'', ''Legacy of Kain'', and ''Tomb Raider'' series. Founded in 1992 by Madeline Canepa, Judy L ...
, working primarily on the ''
Legacy of Kain ''Legacy of Kain'' is a series of dark fantasy action-adventure video games primarily developed by Crystal Dynamics and formerly published by Eidos Interactive, then Square Enix Europe after 2009. The first title, '' Blood Omen: Legacy of Kai ...
'' series (which she considers her greatest achievement). With Naughty Dog, she worked primarily on the ''
Jak and Daxter ''Jak and Daxter'' is an action-adventure video game franchise created by Andy Gavin and Jason Rubin and owned by Sony Interactive Entertainment. The series was originally developed by Naughty Dog with a number of installments being outsourc ...
'' and ''
Uncharted ''Uncharted'' is an action-adventure video game franchise published by Sony Interactive Entertainment and developed by Naughty Dog. Created by Amy Hennig, the ''Uncharted'' franchise follows a group of treasure hunters who travel across th ...
'' series. Hennig believes that the creative direction of a script holds more importance than the graphics of the game. She has been called one of the most influential women in the
video game industry The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstrea ...
by ''Edge'' magazine.


Life

Hennig graduated from
University of California, Berkeley The University of California, Berkeley (UC Berkeley, Berkeley, Cal, or California) is a public land-grant research university in Berkeley, California. Established in 1868 as the University of California, it is the state's first land-grant u ...
with a
bachelor's degree A bachelor's degree (from Middle Latin ''baccalaureus'') or baccalaureate (from Modern Latin ''baccalaureatus'') is an undergraduate academic degree awarded by colleges and universities upon completion of a course of study lasting three to six ...
in English literature. She went on to the film school at
San Francisco State University San Francisco State University (commonly referred to as San Francisco State, SF State and SFSU) is a public research university in San Francisco. As part of the 23-campus California State University system, the university offers 118 different ...
, when she was hired as an artist for an Atari game called '' ElectroCop''. Her work on the game made her realize that the video game industry interested her more than the
film industry The film industry or motion picture industry comprises the technological and commercial institutions of filmmaking, i.e., film production companies, film studios, cinematography, animation, film production, screenwriting, pre-production, p ...
; she dropped out of film school soon after. Hennig has said that her literature degree and film studies have helped her work: "Everything I learned as an undergraduate with English literature and in film school about editing and shots and the language of film has come into play, but in a way I couldn't possibly have planned."


Career

Hennig has worked in the
video game industry The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstrea ...
since the late 1980s. Most of her early jobs involved games on the Nintendo Entertainment System, where she was primarily employed as an artist and animator. Her first job was as a freelance artist for '' Electrocop'', an unreleased
Atari 7800 The Atari 7800 ProSystem, or simply the Atari 7800, is a home video game console officially released by Atari Corporation in 1986 as the successor to both the Atari 2600 and Atari 5200. It can run almost all Atari 2600 cartridges, making it one ...
game, based on the
Atari Lynx The Atari Lynx is a hybrid 8/16-bit fourth generation handheld game console released by Atari Corporation in September 1989 in North America and 1990 in Europe and Japan. It was the first handheld game console with a color liquid-crystal disp ...
launch title. Afterwards she joined
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
as an animator and artist, doing work on an unreleased title, ''Bard's Tale 4'', and '' Desert Strike''. She later moved to designing and directing video games. Two years after being hired at Electronic Arts, Hennig worked as an artist on '' Michael Jordan: Chaos in the Windy City''. However, when the lead designer quit, Hennig landed the job. In the late 1990s, she moved to
Crystal Dynamics Crystal Dynamics, Inc. is an American video game developer based in San Mateo, California and part of Embracer Group. The studio developed the '' Gex'', ''Legacy of Kain'', and ''Tomb Raider'' series. Founded in 1992 by Madeline Canepa, Judy L ...
, where she assisted
Silicon Knights Silicon Knights was a Canadian video game developer. Founded in 1992 by Denis Dyack, the company was headquartered in St. Catharines, Ontario. They started developing for computers such as the Atari ST and IBM PC compatibles. After 1996, they mo ...
in the development of '' Blood Omen: Legacy of Kain''. Later, she acted as the
director Director may refer to: Literature * ''Director'' (magazine), a British magazine * ''The Director'' (novel), a 1971 novel by Henry Denker * ''The Director'' (play), a 2000 play by Nancy Hasty Music * Director (band), an Irish rock band * ''D ...
, producer, and writer for '' Legacy of Kain: Soul Reaver''. She also directed and wrote ''
Soul Reaver 2 ''Soul Reaver 2'' is a 2001 action-adventure video game developed by Crystal Dynamics and published by Eidos Interactive. It is a sequel to '' Legacy of Kain: Soul Reaver'' and the third game in the '' Legacy of Kain'' series. Originally devel ...
'' and '' Legacy of Kain: Defiance''. Hennig departed Crystal Dynamics to act as the creative director for
Naughty Dog Naughty Dog, LLC (formerly JAM Software, Inc.) is an American first-party video game developer based in Santa Monica, California. Founded by Andy Gavin and Jason Rubin in 1984, the studio was acquired by Sony Computer Entertainment in 2001. Gav ...
. She contributed to the ''
Jak and Daxter ''Jak and Daxter'' is an action-adventure video game franchise created by Andy Gavin and Jason Rubin and owned by Sony Interactive Entertainment. The series was originally developed by Naughty Dog with a number of installments being outsourc ...
'' series before working as the game director for '' Uncharted: Drake's Fortune'', and as head writer and creative director for the ''
Uncharted ''Uncharted'' is an action-adventure video game franchise published by Sony Interactive Entertainment and developed by Naughty Dog. Created by Amy Hennig, the ''Uncharted'' franchise follows a group of treasure hunters who travel across th ...
'' series. With '' Uncharted 2: Among Thieves'', Hennig led the 150-person team who created the game, as well as acting as writer. After directing and writing for '' Uncharted 3: Drake's Deception'' and beginning work on '' Uncharted 4: A Thief's End'' for the PlayStation 4, Hennig left
Naughty Dog Naughty Dog, LLC (formerly JAM Software, Inc.) is an American first-party video game developer based in Santa Monica, California. Founded by Andy Gavin and Jason Rubin in 1984, the studio was acquired by Sony Computer Entertainment in 2001. Gav ...
in 2014. On April 3, 2014, Hennig joined
Visceral Games Visceral Games (formerly EA Redwood Shores) was an American video game developer studio owned by Electronic Arts. The studio is known for the ''Dead Space'' series. History EA Redwood Shores (1998–2009) In 1998, Electronic Arts (EA) moved f ...
with
Todd Stashwick Todd Stashwick is an American actor and writer. He is known for his roles as Dale Malloy on '' The Riches'' and Deacon on '' 12 Monkeys''. Early life and career After performing at several local improvisational theaters, he was hired to tour wi ...
to work on Project Ragtag, a '' Star Wars'' game. It was reported on October 17, 2017, that EA was shutting down Visceral Games and that their ''Star Wars'' project was delayed and moved to another studio to allow for "significant change". A representative of EA told
Polygon In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed ''polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two to ...
that EA are "in discussions with Amy about her next move". Hennig announced the following June that she had left EA in January and started a small studio to explore options involving
virtual reality Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), e ...
games. Hennig announced she joined
Skydance Media Skydance Media, LLC (formerly known as Skydance Productions) is an American production company based in Santa Monica, California. Founded by David Ellison in 2006, the company entered a five-year partnership to co-produce and co-finance films with ...
in November 2019 to start a new division there, Skydance New Media, for "new story-focused experiences
hat A hat is a head covering which is worn for various reasons, including protection against weather conditions, ceremonial reasons such as university graduation, religious reasons, safety, or as a fashion accessory. Hats which incorporate mecha ...
will employ state-of-the-art computer graphics to provide the visual fidelity of television and film, but with an active, lean-in experience that puts the audience in the driver's seat". Stashwick said in May 2021 that he was working with Hennig on an action-adventure game; in September, this was revealed to be '' Forspoken''. Hennig and Stashwick are part of the writing team alongside
Gary Whitta Gary Leslie Whitta (born 21 July 1972) is an English screenwriter, author, game designer, and video game journalist. He was editor-in-chief of both the UK and US editions of ''PC Gamer'' magazine and contributor to gaming magazine ''ACE''. Whit ...
and Allison Rymer. Skydance New Media later announced in October 2021 that it was working with Marvel Entertainment to produce a new action-adventure game that will take place in the Marvel Universe. In April 2022, Skydance New Media and Lucasfilm Games announced they are working on a narrative-driven, action-adventure game "featuring an original story in the Star Wars galaxy," with Hennig at the helm.


Writing style

Hennig believes the term "
platformer A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action game, action video games in which the core objective is to move the player character between points in an environment. Platform game ...
" is outdated and misused with many modern games, preferring a different term like "traversal" for some. She also feels that focusing too much on graphics can inhibit a game, saying that once game writers focus on creative expression, video games will greatly improve. She often uses supporting characters to highlight personality aspects of other characters through interactions within the script. For example,
Chloe Frazer Chloe Frazer is a fictional character in the ''Uncharted'' series, developed by Naughty Dog. Chloe, like series protagonist Nathan Drake, is a treasure hunter. Introduced in '' Uncharted 2: Among Thieves'', where she has a romantic history wi ...
acts as a
foil Foil may refer to: Materials * Foil (metal), a quite thin sheet of metal, usually manufactured with a rolling mill machine * Metal leaf, a very thin sheet of decorative metal * Aluminium foil, a type of wrapping for food * Tin foil, metal foil ...
for Nathan Drake, highlighting the darker aspects of his personality and past. With her work in the ''Uncharted'' series, Hennig described the writing and plot as on the "
bleeding edge Emerging technologies are technologies whose development, practical applications, or both are still largely unrealized. These technologies are generally new but also include older technologies finding new applications. Emerging technologies a ...
" of the genre of cinematic video games. She has won two Writers Guild of America Video Game Writing Awards in addition to several other awards for her work on ''Uncharted 2'' and ''Uncharted 3''.


Influence and legacy

Hennig has been cited as an example of a successful woman in a historically male dominated industry, and of how women are taking more important roles within it. Hennig herself says that she has not encountered sexism in the industry, but that differing perspective from men in the industry has helped on some occasions. The UK video magazine ''
Edge Edge or EDGE may refer to: Technology Computing * Edge computing, a network load-balancing system * Edge device, an entry point to a computer network * Adobe Edge, a graphical development application * Microsoft Edge, a web browser developed ...
'' named her one of the 100 most influential women in the game industry. Hennig was given a BAFTA Special Award in June 2016. She received the Lifetime Achievement award at the Game Developers Choice Awards in March 2019.


Works


References


External links

* {{DEFAULTSORT:Hennig, Amy 1964 births Atari people Game Developers Conference Lifetime Achievement Award recipients Living people American video game designers American video game directors American women writers Legacy of Kain Naughty Dog people Place of birth missing (living people) San Francisco State University alumni Uncharted University of California, Berkeley alumni Video game artists Video game writers Women video game designers Women video game developers BAFTA winners (people) Electronic literature writers