Alien Resurrection (video game)
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''Alien Resurrection'' is a 2000
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedba ...
based on the 1997 film of the same name. It was originally intended to coincide with the film's release, but was mired in
development hell Development hell, development purgatory, and development limbo are Media industry, media and Software industry, software industry jargon for a project, concept, or idea that remains in development for an especially long time, often moving between d ...
for several years, finally being completed and released in 2000. The game was developed by
Argonaut Games Argonaut Games PLC was a British video game developer founded in 1982, most notable for the development of the Super NES video game ''Star Fox'' and its supporting Super FX hardware, as well as for developing '' Croc: Legend of the Gobbos'' an ...
and published by
Fox Interactive Fox Interactive was an American video game publisher based in Los Angeles, California. The company published games based on 20th Century Fox properties, yet also published several original titles, such as '' Croc: Legend of the Gobbos''. Histo ...
for the
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.


Plot

Following the same basic plot of the movie, the game takes place years after the events of ''
Alien 3 ''Alien 3'' (stylized as ''A''LIENĀ³) is a 1992 American science fiction horror film directed by David Fincher and written by David Giler, Walter Hill, and Larry Ferguson, from a story by Vincent Ward. It stars Sigourney Weaver, reprising her ...
'' and follows a cloned Lt. Ellen Ripley awaking aboard the USM Auriga and trying to escape from the xenomorph-infested research spaceship ''USM Auriga'' along with a crew of mercenaries. When the Xenomorphs bred from the queen that was extracted from her cloned body escape containment and begin running rampant aboard the Auriga, Ripley must unite with a group of rag-tag mercenaries to escape the vessel.


Gameplay

The game is a first person shooter (FPS) with survival horror elements. It consists of ten levels, the first nine taking place in the Xenomorph-infested ''USM Auriga'', with the last aboard the mercenary ship ''Betty''. The player uses four different characters from the movie. Ripley is the main playable character for a majority of the game's levels, while Call, DiStephano, and Christie each get their own level as well. Each character has their own special equipment. Some players have different weapons. The selection includes a laser rifle, double barrel shotgun, grenade launcher, Shock rifle, flamer-thrower and a rocket launcher. The player must complete different tasks to progress across the game. These include killing clones and ejecting overheating escape pods. In addition to traditional drone aliens, the player also faces marines and facehuggers (if the player is implanted with an alien, they must track down a device to remove it, or the creature will hatch and the game ends), later fighting boss creatures such as the alien queen and the newborn.


Development

Work on the game began in early 1996. Lacking any initial directive from Fox Interactive beyond that it be a game for the ''
Alien Alien primarily refers to: * Alien (law), a person in a country who is not a national of that country ** Enemy alien, the above in times of war * Extraterrestrial life, life which does not originate from Earth ** Specifically, intelligent extrater ...
'' franchise, Argonaut designed a
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software ...
with an overhead shooter format inspired by the recent game '' Loaded''. Pleased with the prototype, Fox Interactive green lit the project and additionally assigned the team to create a game which would appear in the film. Fox announced that ''Alien Resurrection'' would be released in late 1997 on the Sony PlayStation,
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the su ...
, and
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. Fox regularly shipped the team boxes of scripts, storyboards, and raw footage from the film as reference material. After working on the game for a year, Argonaut Games decided that the ''Loaded'' genre had become outdated, and restarted development as a third-person 3D action-adventure in the vein of ''
Tomb Raider ''Tomb Raider'', also known as ''Lara Croft: Tomb Raider'' from 2001 to 2008, is a media franchise that originated with an action-adventure video game series created by British gaming company Core Design. Formerly owned by Eidos Interactive, ...
'', which had been released after work on ''Alien Resurrection'' started. Frustrated at having a year's worth of work completely scrapped, a significant fraction of the development team quit the project. In November 1997, by which time the Sega Saturn version had been dropped, Fox announced a Spring 1998 release window for the title. After this release window was missed, the game was announced for a Fall 1998 release. Morale dropped further when the team were invited to a private screening of the film; they found it underwhelming at best, and were disappointed that the game they had made for the film, ''Atom Zone'', only appeared very briefly. The team struggled over technical difficulties with their 3D game engine for over a year, which resulted in issues such as low enemy counts, a limited draw distance and an unruly camera, and in late 1998 decided to change the format a second time, to a first-person shooter. Having the game in first-person sidestepped many of the problems encountered during the game's development as a third-person game, and the more limited field of view had the added benefit of making the game scarier. Senior designer Christopher Smith recalled, "It was a moment where everything went, 'right'. If it remained in the other perspective it would've got cancelled. I'd have put money on that." The game was one of the first games to use both analogue sticks of the DualShock controller for simultaneous movement and aiming. According to Ben Broth, a tester at Fox Interactive, the game's twin stick control scheme immediately went down well with the game's QA team. The game also supports the
PlayStation Mouse The PlayStation Mouse (US/UK: SCPH-1090, JP: SCPH-1030) is an input device for the PlayStation that allows the player to use a mouse as a method of control in compatible games. The mouse was released in Japan on December 3, 1994, the launch date ...
. The game was finally released exclusively for the Sony PlayStation in 2000 (20 October in the US and 1 December in Europe), almost three years after the film ran its course in theaters.


Reception

The video game received "mixed" reviews according to the review aggregation website
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
. Critics praised the game's atmosphere and frequently scary gameplay. However, criticism was directed at the graphics, as well as the harsh difficulty level. Jeff Lundrigan of '' NextGen'' said that the game had "Nice atmosphere, but what starts out frustrating quickly becomes kinda slow and dull." Steven Garrett of ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' criticised the then-uncommon dual analogue stick control scheme, describing the game as "almost unplayably difficult to control and unreasonably hard to enjoy". Despite this, the control scheme would soon become standard for first-person shooters on consoles. ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally ...
'' said that the game was "a fine first-person shooter, but unless you're a big fan of the films, there are even better options (''
Medal of Honor The Medal of Honor (MOH) is the United States Armed Forces' highest military decoration and is awarded to recognize American soldiers, sailors, marines, airmen, guardians and coast guardsmen who have distinguished themselves by acts of val ...
'', ''
Quake II ''Quake II'' is a 1997 first-person shooter video game developed by id Software and published by Activision. It is the second installment of the ''Quake'' series, but not a direct sequel to '' Quake''. The game's storyline is continued in its ...
'') out there." The game sold 250,000 units.


See also

* List of Alien, Predator and Alien vs. Predator games


Notes


References


External links

* {{Alien (franchise) 2000 video games Alien (franchise) games Cancelled Sega Saturn games Cancelled Windows games First-person shooters Fox Interactive games PlayStation (console) games PlayStation (console)-only games Science fiction video games Single-player video games Video games based on films Video games developed in the United Kingdom Video games featuring female protagonists Argonaut Games games