Alhambra (board game)
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''Alhambra'' (german: Der Palast von Alhambra, literally "The Palace of Alhambra") is a
2003 File:2003 Events Collage.png, From top left, clockwise: The crew of STS-107 perished when the Space Shuttle Columbia disintegrated during reentry into Earth's atmosphere; SARS became an epidemic in China, and was a precursor to SARS-CoV-2; A ...
tile-based
German-style board game A Eurogame, also called a German-style board game, German game, or Euro-style game, (generally just referred to as board games in Europe) is a class of tabletop games that generally has indirect player interaction and abstract physical compon ...
designed by
Dirk Henn Dirk Henn (born 1960) is a German-style board game designer who was born in Bendorf, Germany. Dirk Henn is best known for his game ''Alhambra'', which won the Spiel des Jahres and placed 2nd in the Deutscher Spiele Preis in 2003. Game Company A ...
. It was originally published in
Germany Germany,, officially the Federal Republic of Germany, is a country in Central Europe. It is the second most populous country in Europe after Russia, and the most populous member state of the European Union. Germany is situated betwee ...
by
Queen Games Queen Games is a German publisher of tabletop games, based in Troisdorf and founded in 1992 by head Rajive Gupta, which specialises primarily in German-style, family-level games but has also published smaller numbers of both simpler, children's ga ...
in a language-interdependent version; an English-specific version was released in
North America North America is a continent in the Northern Hemisphere and almost entirely within the Western Hemisphere. It is bordered to the north by the Arctic Ocean, to the east by the Atlantic Ocean, to the southeast by South America and th ...
by the now-defunct
Überplay Überplay Entertainment was a board game publishing company located in St. George, Utah, and was founded by Jeremy Young and Matt Molen in 2003. As of April 2008, it had ceased operations. The company held three separate brands: Überplay prov ...
. The game is an
Arabian The Arabian Peninsula, (; ar, شِبْهُ الْجَزِيرَةِ الْعَرَبِيَّة, , "Arabian Peninsula" or , , "Island of the Arabs") or Arabia, is a peninsula of Western Asia, situated northeast of Africa on the Arabian Plat ...
-themed update, set during the construction of the
Alhambra The Alhambra (, ; ar, الْحَمْرَاء, Al-Ḥamrāʾ, , ) is a palace and fortress complex located in Granada, Andalusia, Spain. It is one of the most famous monuments of Islamic architecture and one of the best-preserved palaces of ...
palace in 14th century
Granada Granada (,, DIN: ; grc, Ἐλιβύργη, Elibýrgē; la, Illiberis or . ) is the capital city of the province of Granada, in the autonomous community of Andalusia, Spain. Granada is located at the foot of the Sierra Nevada mountains, at the c ...
, of the 1998 stock trading board game ''Stimmt So!'', which in turn was an update of the 1992 mafia influence board game ''Al Capone''; the original version was subsequently released as ''Alhambra: The Card Game''. Upon its release, ''Alhambra'' won numerous awards, including the Spiel des Jahres award. Its success has led to the release of numerous
expansion pack An expansion pack, expansion set, supplement, or simply expansion is an addition to an existing role-playing game, tabletop game, video game or collectible card game. These add-ons usually add new game areas, weapons, objects, characters, or ...
s and
spin-off Spin-off may refer to: *Spin-off (media), a media work derived from an existing work *Corporate spin-off, a type of corporate action that forms a new company or entity * Government spin-off, civilian goods which are the result of military or gov ...
games, and is becoming Queen Games' flagship franchise.


Gameplay

The game consists of a deck of "currency cards" of various values in four currencies ( suits) and a bag of "building tiles" of various prices, as well as a number of boards (a currency market, a building market, a reserve board for each player and a scoring track). Six of the building tiles are "fountain" tiles; one is given to each player to form the starting point of their palace, or "Alhambra," and the rest of the building tiles are placed in the bag. Each player is then dealt currency cards until the total value of cards in their hand is greater than or equal to twenty. The remaining currency cards are distributed into five piles, and two special scoring cards are inserted into the second and fourth piles. The five piles are then placed in order to form the currency deck. Four currency cards are drawn and placed face up to form the currency market, and four building tiles are drawn and placed face up on the four spaces of the building market. The player with the fewest currency cards in their hand takes the first turn; if tied, the tied player with the lower total value of currency cards in their hand takes the first turn. Players then take turns, during which they may perform one of the following actions: *Draw currency cards from the currency market – either one card of any value or multiple cards totaling five or less. *Buy building tiles from the building market – by discarding currency cards totaling the value of the tile or greater. Each space on the building market has a currency type next to it; all cards discarded must be of that currency type, as each builder wants to be paid in their own currency. If the value of cards discarded exactly equals the price of the tile, the player may take another action during the turn. *Redesign their Alhambra – move a building tile from their reserve board to their Alhambra or from their Alhambra to their reserve board, or swap one tile from their reserve board with one already in their Alhambra. At the end of a player's turn, they must add the tiles they purchased this turn to their Alhambra or place them on their reserve board (however, if they purchased multiple tiles on their turn, they do not have to add them in the order they were purchased). Currency cards and Building tiles are then added to any spaces in the Currency market or the Building market. Some tiles have walls along one or more edges. When players add tiles to their Alhambra, it must be possible to "walk" from the new tile to their starting fountain, i.e. it must be possible to trace a path from the fountain to the new tile while remaining within tiles and without crossing through any walls. It is also not permitted to create "holes" such that all four sides of a gap are closed in. When the scoring cards are drawn from the Currency deck, or when not enough tiles are left in the bag to completely refill the building market, scoring occurs. The player with the most of a given building card type scores points indicated on the scoring card, according to the building type; in case of a tie, points are divided equally among tying players. More common building types are worth more points, and building types are worth more points in later scoring rounds. Each player also scores one point for each wall segment in their longest wall. In the final scoring round, the player with the most of a given currency type takes the tile of that currency type and may add it to their Alhambra before scoring.


Expansions

Due to the original game's popularity, as of 2013, six expansion packs, termed "extensions," have been designed for ''Alhambra'', each of which adds four "modules" to the game. These modules may be played together or separately and modules may be combined from different expansions. The extensions are designed by both
Dirk Henn Dirk Henn (born 1960) is a German-style board game designer who was born in Bendorf, Germany. Dirk Henn is best known for his game ''Alhambra'', which won the Spiel des Jahres and placed 2nd in the Deutscher Spiele Preis in 2003. Game Company A ...
and
Wolfgang Panning Wolfgang is a German male given name traditionally popular in Germany, Austria and Switzerland. The name is a combination of the Old High German words '' wolf'', meaning "wolf", and '' gang'', meaning "path", "journey", "travel". Besides the reg ...
and are named for one of its modules. These are, in order of release: # ''The Vizier's Favor'' (''Die Gunst des Wesirs,'' 2004) #*''Winning the Vizier's Favor'' introduces a
vizier A vizier (; ar, وزير, wazīr; fa, وزیر, vazīr), or wazir, is a high-ranking political advisor or minister in the near east. The Abbasid caliphs gave the title ''wazir'' to a minister formerly called '' katib'' (secretary), who was ...
for each player. A player may use their vizier to buy a building tile out of turn provided they can pay exact change for it. A player may bring their vizier back into play by skipping their action on their turn. #*''The
Bureau de Change A bureau de change (plural bureaux de change, both ) (British English) or currency exchange (American English) is a business where people can exchange one currency for another. Nomenclature Although originally French, the term "bureau de chang ...
'' introduces special cards to the deck. These special cards allow players to mix currencies when buying tiles. #*''The Bonus Cards'' introduces cards which are given out to each player at the start of the game. The cards grant its player a bonus if they possess the tile on the card in their Alhambra. #*''The Worker's Hut'' introduces worker hut tiles. Worker hut tiles are free to take but count as a player's action. They score nothing if they are placed by themselves, but if adjacent to other tiles of the same colour, they count as 1 extra building of that colour for each they are adjacent to. # ''The City Gates'' (''Die Tore der Stadt,'' 2004) #*''The City Gates'' introduces six
city gate A city gate is a gate which is, or was, set within a city wall. It is a type of fortified gateway. Uses City gates were traditionally built to provide a point of controlled access to and departure from a walled city for people, vehicles, go ...
s and six city gate cards to the deck. A player may during their turn pick up a city gate card, which allows them to, at a later point in time, place a city gate. City gates, which are placed on walls, allow buildings to be separated by walls while still being accessible – as if the wall did not exist. #*''The Diamonds'' introduces a new currency into the game: diamonds. Diamonds may be used in place of any currency when buying tiles but may not be combined with other currencies when doing so. #*''The Camps'' introduces eight camp tiles, which are bought as with other buildings. However, camps must be separated from the city by a wall, and may not be adjacent to each other if there is a wall in the way. Camps score points for every building tile in the direction of its walls. #*''The Characters'' adds ten character cards representing persons. These character cards are shuffled into the currency deck and, once drawn, are immediately auctioned off to the highest bidder and grant players special privileges or abilities. # ''The Thief's Turn'' (''Die Stunde der Diebe'', 2005) #*''The City Walls'' adds eight city wall cards to the deck, which allows the player to add wall segments to tiles without them. Walls added in this manner, however, cannot be removed for the remainder of the game, and may not have city gates built on them. #*''The Thieves'' adds 12 thief cards, which are given to the players at the start of the game. A player may play a thief card between turns (except before their own turn) and take a currency card matching the type of thief card played. #*''The Change'' adds coins to the game. Whenever a player overpays for a building, half of the difference is refunded in coins of random currencies. Coins are worth one unit of their particular currency, and may be used with cards to buy buildings. #*''The Street Trader'' adds traders and circular trader tiles. Trader tiles are given to each player at the start of the game, and are placed adjacent to any tile. If a player builds in the location of the trader tile, they may place a trader of a matching colour from the trader tile to the building (or exchange a trader for one of another color), and the trader tile is moved. There are three traders on the trader tile at any given time. Points are awarded based on the number of traders in building tiles. # ''The Treasure Chamber'' (''Die Schatzkammer des Kalifen'', literally "The Caliphs' Treasury," 2006) #*''The Treasure Chamber'' adds treasure chests to the game. There are three treasure chambers, each containing four chests. At any point in the game players may buy the chests in one chamber, and place the chests on buildings in their Alhambra matching the colour of the chests. Players gain additional points for the number of chests in their Alhambra. #*''The Master Builders'' adds Master Builder cards, which are given to players at the start of the game. Master Builder cards may be used either as currency or may be discarded to move a building tile. #*''The Invaders'' adds invasion cards and scout cards to the game. Whenever scoring occurs, an invasion card is drawn. Players lose points for each building tile on the edge of their Alhambra without a wall in the direction specified by the invasion card. Scout cards may be used to look into the next invasion card, and may be taken whenever a building of the same type is bought. #*''The Bazaars'' adds
bazaar A bazaar () or souk (; also transliterated as souq) is a marketplace consisting of multiple small stalls or shops, especially in the Middle East, the Balkans, North Africa and India. However, temporary open markets elsewhere, such as in t ...
tiles to the game. Bazaars, when drawn, are placed next to the building market, and may be bought (with exact change only) for the same price as the building of the corresponding currency type being sold. Bazaars score only in the final round of play, and score a point for each adjacent or diagonal building matching the colours on the bazaar. # ''The Power of Sultan'' (''Die Macht des Sultans'', 2008) #*''The Caravanserai'' adds special Caravanserai cards to the game. Each player may buy up to two Caravanserai (which cost less if their Alhambra is more diverse). Caravanserai cards provide income to the player, and appreciates in value the longer they are unused. #*''The Art of the Moorish'' adds culture counters to the game. Culture counters are obtained when a player builds at least two buildings of the same cost. During a player's turn, a player may choose to develop culture, in addition to the existing actions. Victory points are awarded during normal scoring based on the number of times that culture was developed as well as the number of buildings of the same cost that has been built. #*''The new Score Cards'' changes the relative score values of the six basic types of buildings in each of the three scoring phases. #*''The Power of Sultan'' adds Sultan cards to the game. Sultan cards may be bought as with any other building. Once bought, a special die is rolled, and the building type corresponding to the rolled value (or the building type opposite to this value) is marked. When a new building is drawn, players who have marked the particular type of building may use the Sultan card to immediately claim the tile and use it. # ''The Falconers'' (''Die Falkner'', 2013) #*''The Falconers'': players can now purchase and place falcons on intersections of four buildings in their Alhambra. The magnificent birds of prey will certainly delight their owners – with victory points. #*''The Portals'': portals offer players new ways to build their walls and gain even more victory points for them, especially if they are part of their longest contiguous wall. #*''The Building Sites'': allows players to purchase and place buildings for half price. Its walls are completed instantly but the building itself will only score once it's finished. #*''The Exchange Certificates'': if a player overpays for a purchase he gains a voucher for the amount he overpaid in a currency of his choice.


Promotional expansion

The promotional expansion/module "The Magic Buildings" was also released. It adds 6 magic building tiles to the game. When drawn, these tiles can be placed to score extra points depending on their surrounding tiles. The promotional expansion/module "The Medina Buildings" adds 9 Medina building tiles to the game. During the scoring rounds, they award "negative" points to the player with the fewest of these tiles in his/her Alhambra.


Spin-offs

The success of ''Alhambra'' has also led Henn to release or re-release some other games under the ''Alhambra'' name and
Moorish The term Moor, derived from the ancient Mauri, is an exonym first used by Christian Europeans to designate the Muslim inhabitants of the Maghreb, the Iberian Peninsula, Sicily and Malta during the Middle Ages. Moors are not a distinct or s ...
theme: *''The Gardens of the Alhambra'' (''Die Gärten der Alhambra'', 2004) is an updated version of the tile-laying board game '' Carat'', originally released in a more abstract form by db Spiele in 1993. *''Troisdorf'' (2005) is a limited, re-themed edition of ''Alhambra'', with identical rules, set in and only sold in
Troisdorf Troisdorf () is a city in the Rhein-Sieg-Kreis (district), in North Rhine-Westphalia, Germany. Geography Troisdorf is located approximately 22 kilometers south of Cologne and 13 kilometers north east of Bonn. Division of the city Troisdorf co ...
, the town in which Queen Games is based. *''Alhambra: The Dice Game'' (''Alhambra: Das Würfelspiel'', 2006) is a die-rolling game, broadly similar in play to ''
Yahtzee Yahtzee is a dice game made by Milton Bradley (a company that has since been acquired and assimilated by Hasbro). It was first marketed under the name of Yahtzee by game entrepreneur Edwin S. Lowe in 1956. The game is a development of earlier ...
''.


Xbox Live Arcade

A video game version was being developed by
Vivendi Games Vivendi Games was an American video game publisher and holding company based in Los Angeles. It was founded in 1996 as CUC Software, the publishing subsidiary of CUC International, after the latter acquired video game companies Davidson & Assoc ...
for the
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
console system via Xbox Live Arcade, but has been indefinitely postponed.


Reception

Upon its release, Alhambra won the ''Spiel des Jahres'' the Schweizer Spielepreis for Family Games, the As d'Or, and the Essen Feather for the year of its release, It also placed second in the Deutscher Spiele Preis. The game was also reviewed by ''
Pyramid A pyramid (from el, πυραμίς ') is a structure whose outer surfaces are triangular and converge to a single step at the top, making the shape roughly a pyramid in the geometric sense. The base of a pyramid can be trilateral, quadrilate ...
,'' with the reviewer praising its components and describing it as a "simple-themed tile-laying and resource management game"''.''


References


External links

* Queen Game
''Alhambra'' Web page
* Überplay'
''Alhambra'' Web page
*
Boiteajeux.net
French site at which one can play online in a turn-based format {{DEFAULTSORT:Alhambra (Board Game) Economic simulation board games German games Board games about history Spiel des Jahres winners Tile-based board games Queen Games games Board games introduced in 2003 Dirk Henn games