IPv4 Header Checksum
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IPv4 Header Checksum
The Internet checksum, also called the IPv4 header checksum is a checksum used in version 4 of the Internet Protocol (IPv4) to detect corruption in the header of IPv4 packets. It is carried in the IP packet header, and represents the 16-bit result of summation of the header words. The IPv6 protocol does not use header checksums. Its designers considered that the whole-packet link layer checksumming provided in protocols, such as PPP and Ethernet, combined with the use of checksums in upper layer protocols such as TCP and UDP, are sufficient. Thus, IPv6 routers are relieved of the task of recomputing the checksum whenever the packet changes, for instance by the lowering of the ''Hop limit counter'' on every hop. The Internet checksum is mandatory to detect errors in IPV6 UDP packets (including data payload). The Internet checksum is used to detect errors in ICMP packets (including data payload). Computation The checksum calculation is defined in RFC 791: The checksum fie ...
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Checksum
A checksum is a small-sized block of data derived from another block of digital data for the purpose of detecting errors that may have been introduced during its transmission or storage. By themselves, checksums are often used to verify data integrity but are not relied upon to verify data authenticity. The procedure which generates this checksum is called a checksum function or checksum algorithm. Depending on its design goals, a good checksum algorithm usually outputs a significantly different value, even for small changes made to the input. This is especially true of cryptographic hash functions, which may be used to detect many data corruption errors and verify overall data integrity; if the computed checksum for the current data input matches the stored value of a previously computed checksum, there is a very high probability the data has not been accidentally altered or corrupted. Checksum functions are related to hash functions, fingerprints, randomization functions ...
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IPv4
Internet Protocol version 4 (IPv4) is the fourth version of the Internet Protocol (IP). It is one of the core protocols of standards-based internetworking methods in the Internet and other packet-switched networks. IPv4 was the first version deployed for production on SATNET in 1982 and on the ARPANET in January 1983. It is still used to route most Internet traffic today, even with the ongoing deployment of Internet Protocol version 6 (IPv6), its successor. IPv4 uses a 32-bit address space which provides 4,294,967,296 (232) unique addresses, but large blocks are reserved for special networking purposes. History Internet Protocol version 4 is described in IETF publication RFC 791 (September 1981), replacing an earlier definition of January 1980 (RFC 760). In March 1982, the US Department of Defense decided on the Internet Protocol Suite (TCP/IP) as the standard for all military computer networking. Purpose The Internet Protocol is the protocol that defines and enables internet ...
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Internet Protocol
The Internet Protocol (IP) is the network layer communications protocol in the Internet protocol suite for relaying datagrams across network boundaries. Its routing function enables internetworking, and essentially establishes the Internet. IP has the task of delivering packets from the source host to the destination host solely based on the IP addresses in the packet headers. For this purpose, IP defines packet structures that encapsulate the data to be delivered. It also defines addressing methods that are used to label the datagram with source and destination information. IP was the connectionless datagram service in the original Transmission Control Program introduced by Vint Cerf and Bob Kahn in 1974, which was complemented by a connection-oriented service that became the basis for the Transmission Control Protocol (TCP). The Internet protocol suite is therefore often referred to as ''TCP/IP''. The first major version of IP, Internet Protocol Version 4 (IPv4), is the do ...
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IPv6
Internet Protocol version 6 (IPv6) is the most recent version of the Internet Protocol (IP), the communication protocol, communications protocol that provides an identification and location system for computers on networks and routes traffic across the Internet. IPv6 was developed by the Internet Engineering Task Force (IETF) to deal with the long-anticipated problem of IPv4 address exhaustion, and is intended to replace IPv4. In December 1998, IPv6 became a Draft Standard for the IETF, which subsequently ratified it as an Internet Standard on 14 July 2017. Devices on the Internet are assigned a unique IP address for identification and location definition. With the rapid growth of the Internet after commercialization in the 1990s, it became evident that far more addresses would be needed to connect devices than the IPv4 address space had available. By 1998, the IETF had formalized the successor protocol. IPv6 uses 128-bit addresses, theoretically allowing 2128, or approximatel ...
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Ethernet
Ethernet () is a family of wired computer networking technologies commonly used in local area networks (LAN), metropolitan area networks (MAN) and wide area networks (WAN). It was commercially introduced in 1980 and first standardized in 1983 as IEEE 802.3. Ethernet has since been refined to support higher bit rates, a greater number of nodes, and longer link distances, but retains much backward compatibility. Over time, Ethernet has largely replaced competing wired LAN technologies such as Token Ring, FDDI and ARCNET. The original 10BASE5 Ethernet uses coaxial cable as a shared medium, while the newer Ethernet variants use twisted pair and fiber optic links in conjunction with switches. Over the course of its history, Ethernet data transfer rates have been increased from the original to the latest , with rates up to under development. The Ethernet standards include several wiring and signaling variants of the OSI physical layer. Systems communicating over Ethernet ...
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Transmission Control Protocol
The Transmission Control Protocol (TCP) is one of the main protocols of the Internet protocol suite. It originated in the initial network implementation in which it complemented the Internet Protocol (IP). Therefore, the entire suite is commonly referred to as TCP/IP. TCP provides reliable, ordered, and error-checked delivery of a stream of octets (bytes) between applications running on hosts communicating via an IP network. Major internet applications such as the World Wide Web, email, remote administration, and file transfer rely on TCP, which is part of the Transport Layer of the TCP/IP suite. SSL/TLS often runs on top of TCP. TCP is connection-oriented, and a connection between client and server is established before data can be sent. The server must be listening (passive open) for connection requests from clients before a connection is established. Three-way handshake (active open), retransmission, and error detection adds to reliability but lengthens latency. Applica ...
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User Datagram Protocol
In computer networking, the User Datagram Protocol (UDP) is one of the core communication protocols of the Internet protocol suite used to send messages (transported as datagrams in packets) to other hosts on an Internet Protocol (IP) network. Within an IP network, UDP does not require prior communication to set up communication channels or data paths. UDP uses a simple connectionless communication model with a minimum of protocol mechanisms. UDP provides checksums for data integrity, and port numbers for addressing different functions at the source and destination of the datagram. It has no handshaking dialogues, and thus exposes the user's program to any unreliability of the underlying network; there is no guarantee of delivery, ordering, or duplicate protection. If error-correction facilities are needed at the network interface level, an application may instead use Transmission Control Protocol (TCP) or Stream Control Transmission Protocol (SCTP) which are designed for this ...
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Time To Live
Time to live (TTL) or hop limit is a mechanism which limits the lifespan or lifetime of data in a computer or network. TTL may be implemented as a counter or timestamp attached to or embedded in the data. Once the prescribed event count or timespan has elapsed, data is discarded or revalidated. In computer networking, TTL prevents a data packet from circulating indefinitely. In computing applications, TTL is commonly used to improve the performance and manage the caching of data. Description The original DARPA Internet Protocol's RFC document describes TTL as: IP packets Under the Internet Protocol, TTL is an 8-bit field. In the IPv4 header, TTL is the 9th octet of 20. In the IPv6 header, it is the 8th octet of 40. The maximum TTL value is 255, the maximum value of a single octet. A recommended initial value is 64. The time-to-live value can be thought of as an upper bound on the time that an IP datagram can exist in an Internet system. The TTL field is set by the sender ...
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Internet Control Message Protocol For IPv6
Internet Control Message Protocol version 6 (ICMPv6) is the implementation of the Internet Control Message Protocol (ICMP) for Internet Protocol version 6 (IPv6). ICMPv6 is an integral part of IPv6 and performs error reporting and diagnostic functions. ICMPv6 has a framework for extensions to implement new features. Several extensions have been published, defining new ICMPv6 message types as well as new options for existing ICMPv6 message types. For example, Neighbor Discovery Protocol (NDP) is a node discovery protocol based on ICMPv6 which replaces and enhances functions of ARP. Secure Neighbor Discovery (SEND) is an extension of NDP with extra security. Multicast Listener Discovery (MLD) is used by IPv6 routers for discovering multicast listeners on a directly attached link, much like Internet Group Management Protocol (IGMP) is used in IPv4. Multicast Router Discovery (MRD) allows the discovery of multicast routers. Message types and formats ICMPv6 messages may be classif ...
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Internet Engineering Task Force
The Internet Engineering Task Force (IETF) is a standards organization for the Internet and is responsible for the technical standards that make up the Internet protocol suite (TCP/IP). It has no formal membership roster or requirements and all its participants are volunteers. Their work is usually funded by employers or other sponsors. The IETF was initially supported by the federal government of the United States but since 1993 has operated under the auspices of the Internet Society, an international non-profit organization. Organization The IETF is organized into a large number of working groups and birds of a feather informal discussion groups, each dealing with a specific topic. The IETF operates in a bottom-up task creation mode, largely driven by these working groups. Each working group has an appointed chairperson (or sometimes several co-chairs); a charter that describes its focus; and what it is expected to produce, and when. It is open to all who want to particip ...
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Ones' Complement
The ones' complement of a binary number is the value obtained by inverting all the bits in the binary representation of the number (swapping 0s and 1s). The name "ones' complement" (''note this is possessive of the plural "ones", not of a singular "one"'') refers to the fact that such an inverted value, if added to the original, would always produce an 'all ones' number (the term "complement" refers to such pairs of mutually additive inverse numbers, here in respect to a non-0 base number). This mathematical operation is primarily of interest in computer science, where it has varying effects depending on how a specific computer represents numbers. A ones' complement system or ones' complement arithmetic is a system in which negative numbers are represented by the inverse of the binary representations of their corresponding positive numbers. In such a system, a number is negated (converted from positive to negative or vice versa) by computing its ones' complement. An N-bit ones ...
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