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WALL-E
WALL-E
WALL-E
(stylized with an interpunct as WALL·E) is a 2008 American computer-animated science fiction film produced by Pixar
Pixar
Animation Studios for Walt Disney Pictures. It was directed and co-written by Andrew Stanton, produced by Jim Morris, and co-written by Jim Reardon. It stars the voices of Ben Burtt, Elissa Knight, Jeff Garlin, Fred Willard, John Ratzenberger, Kathy Najimy, Sigourney Weaver, and the MacIn Talk
Talk
system, and was the overall ninth feature film produced by the company. It follows a trash compactor robot in a deserted world, left to clean a largely abandoned city. However, he is visited by a probe sent by the Axiom ship, whom he falls in love with and pursues across the galaxy. After directing Finding Nemo, Stanton felt Pixar
Pixar
had created believable simulations of underwater physics and was willing to direct a film set largely in space
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Micro-g Environment
The term micro-g environment (also µg, often referred to by the term microgravity) is more or less a synonym for weightlessness and zero-g, but indicates that g-forces are not quite zero—just very small.[1] The symbol for microgravity, µg, was used on the insignias of Space Shuttle flights STS-87
STS-87
and STS-107, because these flights were devoted to microgravity research in low Earth
Earth
orbit.Contents1 Absence of gravity 2 Free fall 3 Tidal and inertial acceleration 4 Commercial applications4.1 Metal spheres 4.2 High-quality crystals5 Health effects of the micro-g environment5.1 Space Motion Sickness 5.2 Musculoskeletal Effects 5.3 Cardiovascular Effects6 Impacts to Worker Safety 7 See also 8 References 9 External linksAbsence of gravity[edit] A "stationary" micro-g environment[2] would require travelling far enough into deep space so as to reduce the effect of gravity by attenuation to almost zero
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Golden Globe Award For Best Animated Feature Film
Animation
Animation
is a dynamic medium in which images or objects are manipulated to appear as moving images. In traditional animation the images were drawn (or painted) by hand on cels to be photographed and exhibited on film. Nowadays most animations are made with computer-generated imagery (CGI). Computer animation
Computer animation
can be very detailed 3D animation, while 2D computer animation can be used for stylistic reasons, low bandwidth or faster real-time renderings. Other common animation methods apply a stop motion technique to two and three-dimensional objects like paper cutouts, puppets or clay figures. The stop motion technique where live actors are used as a frame-by-frame subject is known as pixilation. Commonly the effect of animation is achieved by a rapid succession of sequential images that minimally differ from each other
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Corporatism
Corporatism, also known as corporativism,[1] is the sociopolitical organization of a society by major interest groups, known as corporate groups (as well as syndicates, or guilds) such as agricultural, business, ethnic, labour, military, patronage, or scientific affiliations, on the basis of their common interests.[2] The relevant adjective is corporatist (or corporativist), but the adjective corporate is also sometimes confusingly used though it normally refers to the underlying interest groups (corporate groups), not their organization of society
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Nostalgia
Nostalgia
Nostalgia
is a sentimentality for the past, typically for a period or place with happy personal associations.[1] The word nostalgia is learned formation of a Greek compound, consisting of νόστος (nóstos), meaning "homecoming", a Homeric word, and ἄλγος (álgos), meaning "pain" or "ache", and was coined by a 17th-century medical student to describe the anxieties displayed by Swiss mercenaries fighting away from home
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Waste Management
Waste
Waste
management or waste disposal are all the activities and actions required to manage waste from its inception to its final disposal.[1] This includes amongst other things collection, transport, treatment and disposal of waste together with monitoring and regulation. It also encompasses the legal and regulatory framework that relates to waste management encompassing guidance on recycling. Waste
Waste
can take any form that is solid, liquid, or gas and each have different methods of disposal and management
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Human Impact On The Environment
Human impact on the environment
Human impact on the environment
or anthropogenic impact on the environment includes changes to biophysical environments[1] and ecosystems, biodiversity, and natural resources[2][3] caused directly or indirectly by humans, including global warming,[1][4] environmental degradation[1] (such as ocean acidification[1][5]), mass extinction and biodiversity loss,[6][7][8][9] ecological crises, and ecological collapse. Modifying the environment to fit the needs of society is causing bad effects, which become worse as the problem of human overpopulation continues.[10] Some human activities that cause damage (either directly or indirectly) to the environment on a global scale include human reproduction,[11] overconsumption, overexploitation, pollution, and deforestation, to name but a few
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Obesity
Obesity
Obesity
is a medical condition in which excess body fat has accumulated to the extent that it may have a negative effect on health.[1] People are generally considered obese when their body mass index (BMI), a measurement obtained by dividing a person's weight by the square of the person's height, is over 7002294199500000000♠30 kg/m2, with the range 7002245166250000000♠25–30 kg/m2 defined as overweight.[1] Some East Asian countries use lower values.[8]
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Global Catastrophic Risk
A global catastrophic risk is a hypothetical future event which could damage human well-being on a global scale,[2] even crippling or destroying modern civilization.[3] An event that could cause human extinction or permanently and drastically curtail humanity's potential is known as an existential risk.[4] Potential global catastrophic risks include anthropogenic risks (technology, governance) and natural or external risks.[3] Examples of technology risks are hostile artificial intelligence and destructive biotechnology or nanotechnology. Insufficient or malign global governance creates risks in the social and political domain, such as a global war, including nuclear holocaust, bioterrorism using genetically modified organisms, cyberterrorism destroying critical infrastructure like the electrical grid; or the failure to manage a natural pandemic
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Blockbuster (entertainment)
A blockbuster is a work of entertainment – especially a feature film, but also applied to other media – which is highly popular and financially successful. The term has also come to refer to any large-budget production intended for "blockbuster" status, aimed at mass markets with associated merchandising, sometimes on a scale that meant the financial fortunes of a film studio or a distributor could depend on it.Contents1 History 2 See also 3 References 4 External linksHistory[edit] The term began to appear in the American press in the early 1940s,[1] referring to aerial bombs capable of destroying a whole block of buildings.[2] It came to be applied to movies as a metaphor, indicating something successful on a dramatic scale. Successful films such as Quo Vadis, The Ten Commandments, Gone with the Wind, and Ben-Hur, were called "blockbusters" based purely on the amount of money earned at the box office
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Academy Award
MoonlightBest Picture The Shape of WaterThe Academy Awards, also known as the Oscars,[1] are a set of 24 awards for artistic and technical merit in the American film industry, given annually by the Academy of Motion Picture Arts and Sciences (AMPAS), to recognize excellence in cinematic achievements as assessed by the Academy's voting membership. The various category winners are awarded a copy of a golden statuette, officially called the "Academy Award of Merit", which has become commonly known by its nickname "Oscar". The sculpture was created by George Stanley.[2] The awards, first presented in 1929 at the Hollywood Roosevelt Hotel, are overseen by AMPAS.[3][4] The awards ceremony was first broadcast on radio in 1930 and televised for the first time in 1953. It is now seen live in more than 200 countries and can be streamed live online.[5] The Academy Awards ceremony is the oldest worldwide entertainment awards ceremony
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Body Language
Body language
Body language
is a type of non-verbal communication in which physical behavior, as opposed to words, are used to express or convey information. Such behavior includes facial expressions, body posture, gestures, eye movement, touch and the use of space. Body language exists in both animals and humans, but this article focuses on interpretations of human body language
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Time (magazine)
Time
Time
(styled TIME) is an American weekly news magazine and news website published in New York City. It was founded in 1923 and originally run by Henry Luce. A European edition ( Time
Time
Europe, formerly known as Time
Time
Atlantic) is published in London and also covers the Middle East, Africa and, since 2003, Latin America. An Asian edition ( Time
Time
Asia) is based in Hong Kong. The South Pacific edition, which covers Australia, New Zealand and the Pacific Islands, is based in Sydney
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Earth
Earth
Earth
is the third planet from the Sun
Sun
and the only object in the Universe
Universe
known to harbor life. According to radiometric dating and other sources of evidence, Earth
Earth
formed over 4.5 billion years ago.[24][25][26] Earth's gravity interacts with other objects in space, especially the Sun
Sun
and the Moon, Earth's only natural satellite. Earth
Earth
revolves around the Sun
Sun
in 365.26 days, a period known as an Earth
Earth
year
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Megacorporation
Megacorporation, mega-corporation, or megacorp, a term popularized by William Gibson,[citation needed] derives from the combination of the prefix mega- with the word corporation. It has become widespread in cyberpunk literature. It refers to a corporation (normally fictional) that is a massive conglomerate, holding monopolistic or near-monopolistic control over multiple markets (thus exhibiting both a horizontal and a vertical monopoly). Megacorps are so powerful that they can ignore the law, possess their own heavily armed (often military-sized) private armies, be the operator of a privatized police force, hold "sovereign" territory, and even act as outright governments. They often exercise a large degree of control over their employees, taking the idea of "corporate culture" to an extreme. Such organizations as a staple of science fiction long predate cyberpunk, appearing in the works of writers such as Philip K. Dick
Philip K

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Generation Ship
A generation ship, or generation starship, is a hypothetical type of interstellar ark starship that travels at sub-light speed. Since such a ship might take centuries to thousands of years to reach even nearby stars, the original occupants of a generation ship would grow old and die, leaving their descendants to continue traveling.Contents1 Origin 2 Obstacles2.1 Biosphere 2.2 Biology and society 2.3 Social breakdown 2.4 Cosmic rays 2.5 Technological progress3 See also 4 Notes 5 References 6 Further reading 7 External linksOrigin[edit] The concept of a generation starship is a good example of how science and fiction influence each other. Many space scientists and engineers who contributed to the concept of a generation starship were also science fiction writers.[1] Perhaps the earliest description of a generation ship is in the 1929 essay "The World, The Flesh, & The Devil" by J. D. Bernal.[2] Robert H
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