Otsu's Method
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Otsu's Method
In computer vision and image processing, Otsu's method, named after , is used to perform automatic image thresholding. In the simplest form, the algorithm returns a single intensity threshold that separate pixels into two classes, foreground and background. This threshold is determined by minimizing intra-class intensity variance, or equivalently, by maximizing inter-class variance. Otsu's method is a one-dimensional discrete analogue of Fisher's Discriminant Analysis, is related to Jenks optimization method, and is equivalent to a globally optimal k-means performed on the intensity histogram. The extension to multi-level thresholding was described in the original paper, and computationally efficient implementations have since been proposed. Otsu's method The algorithm exhaustively searches for the threshold that minimizes the intra-class variance, defined as a weighted sum of variances of the two classes: :\sigma^2_w(t)=\omega_0(t)\sigma^2_0(t)+\omega_1(t)\sigma^2_1(t) Wei ...
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Image Processing Post Otsus Algorithm
An image is a visual representation of something. It can be two-dimensional, three-dimensional, or somehow otherwise feed into the visual system to convey information. An image can be an artifact, such as a photograph or other two-dimensional picture, that resembles a subject. In the context of signal processing, an image is a distributed amplitude of color(s). In optics, the term “image” may refer specifically to a 2D image. An image does not have to use the entire visual system to be a visual representation. A popular example of this is of a greyscale image, which uses the visual system's sensitivity to brightness across all wavelengths, without taking into account different colors. A black and white visual representation of something is still an image, even though it does not make full use of the visual system's capabilities. Images are typically still, but in some cases can be moving or animated. Characteristics Images may be two or three-dimension, dimensional, su ...
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