World Of Greyhawk Fantasy Game Setting
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World Of Greyhawk Fantasy Game Setting
''The World of Greyhawk Fantasy Game Setting'' and the ''World of Greyhawk Fantasy World Setting'' are two closely related publications from TSR, Inc. that detail the fictional ''World of Greyhawk'' campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy roleplaying game. Both publications were authored by Gary Gygax, and they were the first stand-alone offerings to provide detailed, comprehensive information regarding a ''D&D'' campaign setting. Early development of Greyhawk In 1972, after seeing a demonstration of Dave Arneson's Castle Blackmoor game, Gary Gygax agreed with Arneson to co-develop a set of rules for a game that would eventually become known as ''Dungeons & Dragons''. Gygax liked the idea of a castle and dungeon that players could explore, and created his own imaginary place called Castle Greyhawk, which he used to test and develop the game. With almost continuous play during the years 1972–1975, Gygax, and later his co- Dungeon Master (co-DM), Rob Ku ...
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TSR, Inc
TSR, Inc. was an American game publishing company, best known as the original publisher of '' Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares t ...
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From The Ashes (Dungeons & Dragons)
''From the Ashes'' is a supplement for ''Dungeons & Dragonss World of Greyhawk campaign setting. Contents ''From the Ashes'' includes a pair of booklets containing close to 130,000 words. Sidebars and summaries are included, as is an alphabetical directory of the Nations of Flanaess which reveals at a glance the races, populations, and other key data for more than 50 countries. A listing of adventure locations tells where all previously published Greyhawk scenarios occurred. The rune and glyph display from the original ''World of Greyhawk'' boxed set is included. A packet of reference cards is included, with most of them containing encounters and short adventures, in a format similar to that of ''The City of Greyhawk'' set. The trio of poster maps have the grid coordinates printed along the borders. "Book One, Atlas of the Flanaess", presents a broad overview of the eastern portion of Oerik, Oerth's major continent and the primary locale for Greyhawk campaigns. It starts with a l ...
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Greyhawk Adventures
''Greyhawk Adventures'' is an accessory for the ''Advanced Dungeons & Dragons'' (''AD&D'') ''World of Greyhawk'' campaign setting. Contents ''Greyhawk Adventures'' contains information about Greyhawk deities, clerics, major non-player characters, monsters, geography, spells of the setting's notable magic-users, magic items of the setting, rules for playing zero-level characters, and six short role-playing adventures. The supplement is intended to be compatible with both the 1st and 2nd Edition ''Advanced Dungeons & Dragons'' rule systems. The contents of ''Greyhawk Adventures'' represent a transitional state between the 1st and 2nd edition AD&D rules; the NPCs in the Hall of Heroes include monks, a 1st Edition character class not included in the 2nd Edition rules, while the "Monsters of Greyhawk" chapter uses the 2nd Edition's system of rolling two ten-sided dice ( 2d10) for monster morale, rather than the 1st Edition's d100-based morale system. ''Greyhawk Adventures'' elabo ...
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Wizards Of The Coast
Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games. It is currently a subsidiary of Hasbro, which acquired the company in 1999. During a February 2021 reorganization at Hasbro, Wizards of the Coast became the lead part of the new "Wizards & Digital" division. Originally a role-playing game publisher, the company originated and popularized the collectible card game genre with '' Magic: The Gathering'' in the mid-1990s. It also acquired the popular ''Dungeons & Dragons'' role-playing game by buying TSR and increased its success by publishing the licensed '' Pokémon Trading Card Game''. The company's corporate headquarters are located in Renton, Washington, part of the Seattle metropolitan area. Wizards of the Coast publishes role-playing games, board games, and collectible card games. They have received numero ...
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Dungeons & Dragons (TV Series)
''Dungeons & Dragons'' is an American animated television series based on TSR's ''Dungeons & Dragons'' role-playing game. It is a co-production of Marvel Productions and TSR, with the Japanese Toei Animation. It ran on CBS from 1983 through 1985 for three seasons, for a total of twenty-seven episodes. The show focuses on a group of six friends who are transported into the realm of Dungeons & Dragons, following their adventures as they try to find a way home with the help of their guide the Dungeon Master while combating an evil wizard. A final unproduced episode would have served as both a conclusion to the story and as a re-imagining of the show, had it been picked up for a fourth season. However, it was canceled before the episode was made. The script has since been published online and was performed as an audio drama as a special feature for the BCI Eclipse DVD edition of the series. Overview The show focuses on a group of friends aged between 9 and 15 who are transported ...
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Doc's Island
''Doc's Island'' is an adventure module published in 1983 for the ''Advanced Dungeons & Dragons'' fantasy role-playing game. Plot summary ''Doc's Island'' is an adventure in which the player characters must deliver the ''Egg of the Phoenix'' to the unusual Doc's Island. Publication history R-4 ''Doc's Island'' was written by Frank Mentzer, with art by Bob Walters, and published by TSR/RPGA in 1983 as a 16-page booklet with an outer folder. The module was a limited edition, sold only to members of the RPGA. It was later rewritten, and collected with the other modules from the R-series in I12 ''Egg of the Phoenix ''Egg of the Phoenix'' is an adventure module published in 1987 for the ''Advanced Dungeons & Dragons'' fantasy role-playing game. Plot summary ''Egg of the Phoenix'' is an adventure in which the player characters (PCs) investigate a slaver rin ...''. Reception References Dungeons & Dragons modules Role-playing game supplements introduced in 1983 {{D&D-st ...
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The Egg Of The Phoenix
''The Egg of the Phoenix'' is an adventure module published in 1982 for the ''Advanced Dungeons & Dragons'' fantasy role-playing game. Plot summary ''The Egg of the Phoenix'' is an adventure in which the player characters travel to the Negative Material Plane to obtain the ''Egg of the Phoenix''. Publication history R-3 ''The Egg of the Phoenix'' was written by Frank Mentzer, with art by Bob Walters, and published by TSR/RPGA in 1982 as a 16-page booklet with an outer folder. The module was a limited edition, and was only available for purchase to RPGA The RPGA (also called the Role Playing Game Association and the RPGA Network at various times), was initially part of the organized play arm of TSR, Inc and later of Wizards of the Coast. From 1980 to 2014, it organized and sanctioned role-playing ... members. It was later rewritten, and collected with the other modules from the R-series in I12 '' Egg of the Phoenix''. Reception Reviews References Dungeons & Drago ...
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The Investigation Of Hydell
''The Investigation of Hydell'' is an adventure module published in 1982 for the ''Advanced Dungeons & Dragons'' fantasy role-playing game. Plot summary ''The Investigation of Hydell'' is an adventure in which the player characters investigate a slave trading organization. Publication history R-2 ''The Investigation of Hydell'' was written by Frank Mentzer, with a cover by Jim Holloway, and published by TSR/RPGA in 1982 as a 16-page booklet with an outer folder. The module was a limited edition, sold only to members of the RPGA The RPGA (also called the Role Playing Game Association and the RPGA Network at various times), was initially part of the organized play arm of TSR, Inc and later of Wizards of the Coast. From 1980 to 2014, it organized and sanctioned role-playing .... It was later rewritten, and collected with the other modules from the R-series in I12 '' Egg of the Phoenix''. Reception Reviews References Dungeons & Dragons modules Role-playing game sup ...
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To The Aid Of Falx
''To the Aid of Falx'' is an adventure module published in 1982 for the ''Advanced Dungeons & Dragons'' fantasy role-playing game. Plot summary ''To the Aid of Falx'' is an adventure in which the player characters help a silver dragon by bringing back five ''potions of silver dragon control'' hidden in a thieves' lair. Publication history R-1 ''To the Aid of Falx'' was written by Frank Mentzer, with art by Jim Holloway, and published by TSR/RPGA in 1982 as a 16-page booklet with an outer folder. The module was a limited edition, and was only available for purchase to RPGA The RPGA (also called the Role Playing Game Association and the RPGA Network at various times), was initially part of the organized play arm of TSR, Inc and later of Wizards of the Coast. From 1980 to 2014, it organized and sanctioned role-playing ... members. It was later rewritten, and collected with the other modules from the R-series in I12 '' Egg of the Phoenix''. Reception Reviews References ...
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RPGA
The RPGA (also called the Role Playing Game Association and the RPGA Network at various times), was initially part of the organized play arm of TSR, Inc and later of Wizards of the Coast. From 1980 to 2014, it organized and sanctioned role-playing games worldwide. In 2014, it was replaced with the D&D Adventurers League''.'' History In 1979, Mike Carr, the general manager of TSR, Inc., the original publishers of the Dungeons and Dragons game, conceived the idea of a role-playing gamers club. Shortly after Frank Mentzer was hired in 1980 as one of the first full-time employees of TSR, Inc., he was assigned the task making a role-playing gamers club a commercial reality, which was officially called the Role Playing Game Association (RPGA) in order to promote roleplaying of high quality and to allow fans of roleplaying games to meet and play games with each other. Mentzer officially launched the RPGA in November 1980 primarily to run tournaments at gaming conventions using TSR's top ...
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Frank Mentzer
Jacob Franklin Mentzer III is an American fantasy author and game designer who worked on early materials for the ''Dungeons & Dragons'' (D&D) fantasy role-playing game. He was an employee of TSR, Inc. from 1980 to 1986, spending part of that time as creative advisor to the chairman of the board, Gary Gygax. He also founded the Role-Playing Games Association (RPGA) during his time with TSR. After Gygax was ousted from TSR at the end of 1985, Mentzer left TSR as well and helped him to start New Infinities Productions Inc. (NIPI). When this venture failed, Mentzer left the gaming industry, eventually becoming the manager of a bakery. In 2008, he closed down this business and, two years later, announced he was returning to the gaming industry as a founding partner of a new publishing company, Eldritch Enterprises. Early life Frank Mentzer was born in the Philadelphia suburb of Springfield, Pennsylvania, the older of two children; his sibling is Susanne Mentzer. While attending S ...
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