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Virtuality
Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical or military training) and business (such as virtual meetings). Other distinct types of VR-style technology include augmented reality and mixed reality, sometimes referred to as extended reality or XR, although definitions are currently changing due to the nascence of the industry. Currently, standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it, and interact with virtual features or items. The effect is commonly created by VR headsets consist ...
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Mixed Reality
Mixed reality (MR) is a term used to describe the merging of a real-world environment and a computer-generated one. Physical and virtual objects may co-exist in mixed reality environments and interact in real time. Mixed reality is largely synonymous with augmented reality. Mixed reality that incorporates haptics has sometimes been referred to as Visuo-haptic mixed reality. In a physics context, the term "interreality system" refers to a virtual reality system coupled with its real-world counterpart. A 2007 paper describes an interreality system comprising a real physical pendulum coupled to a pendulum that only exists in virtual reality. This system has two stable states of motion: a "Dual Reality" state in which the motion of the two pendula are uncorrelated, and a "Mixed Reality" state in which the pendula exhibit stable phase-locked motion, which is highly correlated. The use of the terms "mixed reality" and "interreality" is clearly defined in the context of physics and may ...
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Reality Check ESA384313
Reality is the sum or aggregate of all that is real or existent within a system, as opposed to that which is only imaginary. The term is also used to refer to the ontological status of things, indicating their existence. In physical terms, reality is the totality of a system, known and unknown. Philosophical questions about the nature of reality or existence or being are considered under the rubric of ontology, which is a major branch of metaphysics in the Western philosophical tradition. Ontological questions also feature in diverse branches of philosophy, including the philosophy of science, philosophy of religion, philosophy of mathematics, and philosophical logic. These include questions about whether only physical objects are real (i.e., physicalism), whether reality is fundamentally immaterial (e.g. idealism), whether hypothetical unobservable entities posited by scientific theories exist, whether a 'God' exists, whether numbers and other abstract objects exist, ...
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Reality
Reality is the sum or aggregate of all that is real or existent within a system, as opposed to that which is only imaginary. The term is also used to refer to the ontological status of things, indicating their existence. In physical terms, reality is the totality of a system, known and unknown. Philosophical questions about the nature of reality or existence or being are considered under the rubric of ontology, which is a major branch of metaphysics in the Western philosophical tradition. Ontological questions also feature in diverse branches of philosophy, including the philosophy of science, philosophy of religion, philosophy of mathematics, and philosophical logic. These include questions about whether only physical objects are real (i.e., physicalism), whether reality is fundamentally immaterial (e.g. idealism), whether hypothetical unobservable entities posited by scientific theories exist, whether a 'God' exists, whether numbers and other abstract objects exist, and ...
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Virtual (philosophy)
Virtuality is a concept in philosophy elaborated by French thinker Gilles Deleuze. Overview Deleuze used the term virtual to refer to an aspect of reality that is ideal, but nonetheless real. An example of this is the meaning, or sense, of a proposition that is not a material aspect of that proposition (whether written or spoken) but is nonetheless an attribute of that proposition. Both Henri Bergson, who strongly influenced Deleuze, and Deleuze himself build their conception of the virtual in reference to a quotation in which writer Marcel Proust defines a virtuality, memory as "real but not actual, ideal but not abstract". A dictionary definition written by Charles Sanders Peirce, referencing the philosophy of Duns Scotus, supports this understanding of the virtual as something that is "as if" it were real, and the everyday use of the term to indicate what is "virtually" so, but not so in fact. Deleuze argues that Henri Bergson developed "the notion of the ''virtual'' to it ...
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Jaron Lanier
Jaron Zepel Lanier (, born May 3, 1960) is an American computer scientist, visual artist, computer philosophy writer, technologist, futurist, and composer of contemporary classical music. Considered a founder of the field of virtual reality, Lanier and Thomas G. Zimmerman left Atari in 1985 to found VPL Research, Inc., the first company to sell VR goggles and wired gloves. In the late 1990s, Lanier worked on applications for Internet2, and in the 2000s, he was a visiting scholar at Silicon Graphics and various universities. In 2006 he began to work at Microsoft, and from 2009 has worked at Microsoft Research as an Interdisciplinary Scientist. Lanier has composed contemporary classical music and is a collector of rare instruments (of which he owns one to two thousand); his acoustic album, ''Instruments of Change'' (1994) features Asian wind and string instruments such as the khene mouth organ, the suling flute, and the sitar-like esraj. Lanier teamed with Mario Grigorov to com ...
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Artificial Reality
''Artificial reality'' is a book series by Myron W. Krueger about interactive immersive environments (or virtual realities), based on video recognition techniques, that put a user in full, unencumbered contact with the digital world. He started this work in the late 1960s and is considered to be a key figure in the early innovation of virtual reality. For 16 years Krueger was creating a computer system that connected the actions of a user to the real-time response of visual and auditory displays. ''Artificial Reality'' was published in 1983 and updated in ''Artificial Reality II'' in 1991 (both published by Addison-Wesley Addison-Wesley is an American publisher of textbooks and computer literature. It is an imprint of Pearson PLC, a global publishing and education company. In addition to publishing books, Addison-Wesley also distributes its technical titles throug ...). ''Artificial Reality II'' was to explore the concept of 'Videoplace', which is when a users body is impleme ...
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Myron W
Myron of Eleutherae ( grc, Μύρων, ''Myrōn'' ), working c. 480–440 BC, was an Athenian sculptor from the mid-5th century BC. He was born in Eleutherae on the borders of Boeotia and Attica. According to Pliny's '' Natural History'', Ageladas of Argos was his teacher. None of his original sculptures are known to survive, but there are many of what are believed to be later copies in marble, mostly Roman. Reputation Myron worked almost exclusively in bronze and his fame rested principally upon his representations of athletes (including his iconic ''Diskobolos''), in which he made a revolution, according to commentators in Antiquity, by introducing greater boldness of pose and a more perfect rhythm, subordinating the parts to the whole. Pliny's remark that Myron's works were ''numerosior'' than those of Polycleitus and "more diligent" seem to suggest that they were considered more harmonious in proportions (''numeri'') and at the same time more convincing in realism: ''dili ...
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Damien Broderick
Damien Francis Broderick (born 22 April 1944) is an Australian science fiction and popular science writer and editor of some 74 books. His science fiction novel ''The Dreaming Dragons'' (1980) introduced the trope of the generation time machine, his ''The Judas Mandala'' (1982) contains the first appearance of the term "virtual reality" in science fiction, and his 1997 popular science book '' The Spike'' was the first to investigate the technological singularity in detail. Life Broderick holds a Ph.D. in Literary Studies from Deakin University, Australia, with a dissertation (''Frozen Music'') comparing the semiotics of scientific, literary, and science fictional textuality. He was for several years a Senior Fellow in the School of Culture and Communication at the University of Melbourne. Broderick lives in San Antonio, Texas, with his wife, tax attorney Barbara Lamar. He was the founding science fiction editor of the Australian popular-science magazin''Cosmos''from mid-200 ...
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The Lawnmower Man (film)
''The Lawnmower Man'' is a 1992 science fiction horror film directed by Brett Leonard, written by Leonard and Gimel Everett, and starring Jeff Fahey as Jobe Smith, an intellectually disabled gardener, and Pierce Brosnan as Dr. Lawrence "Larry" Angelo, a scientist who decides to experiment on him in an effort to give him greater intelligence. The experiments give Jobe superhuman abilities, but also increase his aggression, turning him into a man obsessed with evolving into a digital being. This film is adapted from the merging of a 1975 short story by Stephen King with an original screenplay entitled "CyberGod." While King's story focused on the titular character, a demon-possessed devil-worshipper who strips naked and eats grass like a goat, who can control his lawnmower with mystical powers, the film has the same character controlling the lawnmower by means of the untapped potential of the human brain, which has been stimulated by advanced, but unethical scientific experiement ...
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VPL Research
VPL Research was one of the first companies that developed and sold virtual reality products. It was founded by computer scientist Jaron Lanier in 1984. "VPL" stood for "Virtual Programming Languages". In 1990, VPL Research filed for bankruptcy and in 1999 all of its patents were bought by Sun Microsystems. Products The DataGlove This device originally started as an input system for computers. It was later used for virtual reality systems. Thomas Zimmerman invented the prototype of the DataGlove and began looking for other people to help work on it. The device used 6502 microcontrollers. Zimmerman met Mitch Altman and asked him to join VPL part-time because Altman knew how to program the microcontrollers. The system was wired to a computer. It was interactive and contained fiber-optic bundles to track movements and orientation. That data would then be transmitted to the computer so that the information could be duplicated virtually. It allowed for people to manipulate and re-or ...
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Nature (journal)
''Nature'' is a British weekly scientific journal founded and based in London, England. As a multidisciplinary publication, ''Nature'' features peer-reviewed research from a variety of academic disciplines, mainly in science and technology. It has core editorial offices across the United States, continental Europe, and Asia under the international scientific publishing company Springer Nature. ''Nature'' was one of the world's most cited scientific journals by the Science Edition of the 2019 '' Journal Citation Reports'' (with an ascribed impact factor of 42.778), making it one of the world's most-read and most prestigious academic journals. , it claimed an online readership of about three million unique readers per month. Founded in autumn 1869, ''Nature'' was first circulated by Norman Lockyer and Alexander Macmillan as a public forum for scientific innovations. The mid-20th century facilitated an editorial expansion for the journal; ''Nature'' redoubled its efforts in ...
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