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The 13 Ghosts Of Scooby-Doo
The 13 Ghosts of Scooby-Doo
Scooby-Doo
is the seventh incarnation of the Hanna-Barbera
Hanna-Barbera
Saturday morning cartoon Scooby-Doo, and the final first-run version of the original 1969–1985 broadcast run of the series. It premiered on September 7, 1985 (1985-09-07) and ran for one season on ABC as a half-hour program. Thirteen episodes of the show were made in 1985. It replaced Scary Scooby Funnies, a repackaging of earlier shows; another repackaged series, Scooby's Mystery Funhouse, followed. The series also aired in reruns on USA Network
USA Network
in the 1990s, on Cartoon Network, and from time to time on Cartoon Network's sister channel Boomerang until 2014
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Adventure
An adventure is an exciting experience that is typically a bold, sometimes risky, undertaking.[1] Adventures may be activities with some potential for physical danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting or participating in extreme sports
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Crystal Ball
A crystal ball, also known as an orbuculum, is a crystal or glass ball and common fortune telling object.[a] It is generally associated with the performance of clairvoyance and scrying in particular.Contents1 History 2 Art of scrying 3 In stage magic 4 Properties 5 Famous crystal balls in history 6 See also 7 Notes 8 References 9 Further reading 10 External linksHistory[edit] The earliest use of a crystal ball can be first attributed to the Celtic Druids who divined the future and omens with beryl balls.[1] In the 1st century AD, Pliny the Elder
Pliny the Elder
describes use of crystal balls by soothsayers ("crystallum orbis", later written in Medieval Latin
Medieval Latin
by scribes as orbuculum).[2] By the 5th century AD, scrying was widespread within the Roman Empire
Roman Empire
and was condemned by the early medieval Christian Church as heretical.[3] Dr
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Saturday Morning Cartoon
Saturday-morning cartoon is a colloquial term for the original animated television programming that was typically scheduled on Saturday mornings in the United States
United States
on the major television networks. The genre's popularity had a broad peak from the late 1960s through the early 1990s; after this point, it declined in the face of changing cultural norms, increased competition from formats available at all times, and heavier regulations.[1] In the last two decades of the genre's existence, Saturday-morning cartoons were primarily created and aired to meet educational television mandates. Minor television networks, in addition to the non-commercial PBS
PBS
in some markets, continue to air animated programming on Saturday while partially meeting those mandates.[2][3] In the United States, the generally accepted times for these and other children's programs to air on Saturday mornings were from 8 a.m
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USA Network
USA Network
USA Network
(commonly referred to as simply USA stylized as usa network since 2005) is an American basic cable and satellite television channel that is owned by the NBCUniversal
NBCUniversal
Cable Entertainment Group division of NBCUniversal, itself a subsidiary of Comcast
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Cartoon Network
Cartoon Network
Cartoon Network
is an American basic cable and satellite television channel owned by Turner Broadcasting System, a division of Time Warner. It was founded by Betty Cohen and launched on October 1, 1992. The channel primarily broadcasts children's shows, mostly animated programming, ranging from action to animated comedy. It is primarily aimed at children and young teenagers between the ages of 7 to 15, and targets older teens and adults with mature content during its late night daypart Adult Swim, which is treated as a separate entity for promotional purposes and as a separate channel by Nielsen for ratings purposes.[1] It operates daily from 6:00 AM to 8:00 PM (ET). A Spanish language audio track for select programs is accessible via second audio programing (SAP); some cable and satellite companies offer the Spanish feed as a separate channel by removing the main English-language audio track
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Boomerang (TV Channel)
Boomerang is an American digital cable and satellite television network that is owned by Cartoon Network, a subsidiary of Turner Broadcasting System division of Time Warner. It specializes in classic and contemporary animated programming owned by Time Warner, including Looney Tunes, Tom and Jerry, and Scooby-Doo. Launched in 1992 globally and in 2000 for the United States, Boomerang originated as a programming block and spinoff of Cartoon Network. It eventually grew into its own separate channel and identity, and similarly shares the same brand and likeness as Cartoon Network
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Ghost
In folklore, a ghost (sometimes known as an apparition, haunt, phantom, poltergeist, shade, specter or spectre, spirit, spook, and wraith) is the soul or spirit of a dead person or animal that can appear to the living. In ghostlore, descriptions of ghosts vary widely from an invisible presence to translucent or barely visible wispy shapes, to realistic, lifelike visions. The deliberate attempt to contact the spirit of a deceased person is known as necromancy, or in spiritism as a séance. The belief in the existence of an afterlife, as well as manifestations of the spirits of the dead is widespread, dating back to animism or ancestor worship in pre-literate cultures. Certain religious practices—funeral rites, exorcisms, and some practices of spiritualism and ritual magic—are specifically designed to rest the spirits of the dead
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Demon
A demon (from Koine Greek
Koine Greek
δαιμόνιον daimónion) is a supernatural and often malevolent being prevalent in religion, occultism, literature, fiction, mythology and folklore. In Ancient Near Eastern religions
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Warlock
A warlock is a male practitioner of evil magic (distinguished from a wizard or sorcerer, whose magic may be benign).[1] The most commonly accepted etymology derives warlock from the Old English
Old English
wǣrloga meaning "oathbreaker" or "deceiver".[2] However, in early modern Scots, the word came to be used as the male equivalent of witch (which can be male or female, but is used predominantly for females).[3] From this use, the word passed into Romantic literature and ultimately 20th-century popular culture. A derivation from the Old Norse varð-lokkur, "caller of spirits and demons some times portals", has also been suggested.[4][5][6][7] See also[edit]Magician (fantasy) Magician (paranormal) Warlock (Dungeons & Dragons) Warlock of Chiloé Witcher (mythology) WitchcraftReferences[edit]Some of this section's listed sources may not be reliable. Please help this article by looking for better, more reliable sources
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Fourth Wall
The fourth wall is a performance convention in which an invisible, imagined wall separates actors from the audience. While the audience can see through this "wall", the convention assumes, the actors act as if they cannot. From the 16th century onwards, the rise of illusionism in staging practices, which culminated in the realism and naturalism of the theatre of the 19th century, led to the development of the fourth wall concept.[1][2] The metaphor suggests a relationship to the mise-en-scène behind a proscenium arch. When a scene is set indoors and three of the walls of its room are presented onstage, in what is known as a box set, the "fourth" of them would run along the line (technically called the "proscenium") dividing the room from the auditorium
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American Broadcasting Company
The American Broadcasting Company
American Broadcasting Company
(ABC) is an American commercial broadcast television network that is a flagship property of Disney–ABC Television
Television
Group, a subsidiary of the Disney Media Networks division of The Walt Disney
Walt Disney
Company. The network is headquartered on Columbus Avenue and West 66th Street in Manhattan, New York City. There are additional major offices and production facilities elsewhere in New York City, as well as in Los Angeles
Los Angeles
and Burbank, California. Since 2007, when ABC Radio (also known as Cumulus Media
Cumulus Media
Networks) was sold to Citadel Broadcasting, ABC has reduced its broadcasting operations almost exclusively to television
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Tiny Toon Adventures
Tiny Toon Adventures
Tiny Toon Adventures
is an American animated comedy television series that was broadcast from September 14, 1990 through December 6, 1992 as the first collaborative effort of Warner Bros. Animation
Warner Bros. Animation
and Steven Spielberg's Amblin Entertainment
Amblin Entertainment
after being conceived in the late 1980s by Tom Ruegger.[1] The show follows the adventures of a group of young cartoon characters who attend Acme Looniversity
Acme Looniversity
to become the next generation of characters from the Looney Tunes
Looney Tunes
series. The pilot episode, "The Looney Beginning", aired as a prime-time special on CBS
CBS
on September 14, 1990;[2] while the series itself was featured in first-run syndication for the first two seasons. The final season was aired on Fox Kids
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Animaniacs
Animaniacs
Animaniacs
is an American animated comedy television series created by Tom Ruegger. It is the second animated series produced by Amblin Entertainment in association with Warner Bros. Animation
Warner Bros. Animation
during the animation renaissance of the late 1980s and early 1990s. Animaniacs first aired on Fox Kids
Fox Kids
from 1993 to 1995 and new episodes later appeared on The WB
The WB
from 1995 to 1998 as part of its Kids' WB
Kids' WB
afternoon programming block. The series had a total of 99 episodes and one film, Wakko's Wish. Animaniacs
Animaniacs
is a variety show, with short skits featuring a large cast of characters. While the show had no set format, the majority of episodes were composed of three short mini-episodes, each starring a different set of characters, and bridging segments
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Werewolf
A werewolf[a] (Old English: werwulf, "man-wolf") or occasionally lycanthrope /ˈlaɪkənˌθroʊp/ (Greek: λυκάνθρωπος lukánthrōpos, "wolf-person") is a mythological or folkloric human with the ability to shapeshift into a wolf (or, especially in modern film, a therianthropic hybrid wolflike creature), either purposely or after being placed under a curse or affliction (often a bite or scratch from another werewolf). Early sources for belief in this ability or affliction, called lycanthropy /laɪˈkænθrəpi/, are Petronius
Petronius
(27–66) and Gervase of Tilbury
Gervase of Tilbury
(1150–1228). The werewolf is a widespread concept in European folklore, existing in many variants, which are related by a common development of a Christian interpretation of underlying European folklore developed during the medieval period
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Witchcraft
Witchcraft
Witchcraft
or witchery broadly means the practice of and belief in magical skills and abilities exercised by solitary practitioners and groups. Witchcraft
Witchcraft
is a broad term that varies culturally and societally, and thus can be difficult to define with precision,[1] therefore cross-cultural assumptions about the meaning or significance of the term should be applied with caution
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