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Tactical Communications
Tactical communications are military communications in which information of any kind, especially orders and military intelligence, are conveyed from one command, person, or place to another upon a battlefield, particularly during the conduct of combat. It includes any kind of delivery of information, whether verbal, written, visual or auditory, and can be sent in a variety of ways. In modern times, this is usually done by electronic means. Tactical communications do not include communications provided to tactical forces by the Defense Communications System to non-tactical military commands, to tactical forces by civil organizations, nor does it include strategic communication.Contents1 Early means 2 The wireless revolution 3 The digital battlefield 4 See also 5 References 6 SourcesEarly means[edit] The earliest way of communicating with others in a battle was by the commander's voice or by human messenger
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Military Communication
Military communications
Military communications
or military signals involve all aspects of communications, or conveyance of information, by armed forces. Military communications
Military communications
span from pre-history to the present. The earliest military communications were delivered by runners. Later, communications progressed to visual and audible signals, and then advanced into the electronic age
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Enigma Machine
The Enigma machines were a series of electro-mechanical rotor cipher machines developed and used in the early- to mid-20th century to protect commercial, diplomatic and military communication. Enigma was invented by the German engineer Arthur Scherbius
Arthur Scherbius
at the end of World War I.[1] Early models were used commercially from the early 1920s, and adopted by military and government services of several countries, most notably Nazi Germany
Nazi Germany
before and during World War II.[2] Several different Enigma models were produced, but the German military models, having a plugboard, were the most complex. Japanese and Italian models were also in use. Around December 1932, Marian Rejewski, a Polish mathematician and cryptanalyst, while working at the Polish Cipher Bureau, used the theory of permutations and flaws in the German military message encipherment procedures to break the message keys of the plugboard Enigma machine
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Special
Special
Special
or specials may refer to:Contents1 Music 2 Film and television 3 Other uses 4 See alsoMusic[edit] Special
Special
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General Services Administration
The General Services Administration
General Services Administration
(GSA), an independent agency of the United States government, was established in 1949 to help manage and support the basic functioning of federal agencies. GSA supplies products and communications for U.S. government offices, provides transportation and office space to federal employees, and develops government-wide cost-minimizing policies and other management tasks.[3] GSA employs about 12,000 federal workers and has an annual operating budget of roughly $26.3 billion. GSA oversees $66 billion of procurement annually. It contributes to the management of about $500 billion in U.S. federal property, divided chiefly among 8,300 owned and leased buildings and a 210,000 vehicle motor pool
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Copyright Status Of Work By The U.S. Government
A work of the United States
United States
government, as defined by the United States copyright law, is "a work prepared by an officer or employee" of the federal government "as part of that person's official duties."[1] In general, under section 105 of the Copyright Act,[2] such works are not entitled to domestic copyright protection under U.S. law and are therefore in the public domain. This act only applies to U.S. domestic copyright as that is the extent of U.S. federal law. The U.S. government asserts that it can still hold the copyright to those works in other countries.[3][4] Publication of an otherwise protected work by the U.S. government does not put that work in the public domain. For example, government publications may include works copyrighted by a contractor or grantee; copyrighted material assigned to the U.S
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Naval Tactical Data System
Tactic(s) or Tactical may refer to: Tactic (method), a conceptual action implemented as one or more specific tasksMilitary tactics, the disposition and maneuver of units on a particular sea or battlefield Chess tactics Political tacticsTACTIC (military program), a U.S
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Mission Control Center
A mission control center (MCC, sometimes called a flight control center or operations center) is a facility that manages space flights, usually from the point of launch until landing or the end of the mission. It is part of the ground segment of spacecraft operations. A staff of flight controllers and other support personnel monitor all aspects of the mission using telemetry, and send commands to the vehicle using ground stations. Personnel supporting the mission from an MCC can include representatives of the attitude control system, power, propulsion, thermal, attitude dynamics, orbital operations and other subsystem disciplines
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Network Simulator
In computer network research, network simulation is a technique whereby a software program models the behavior of a network by calculating the interaction between the different network entities (routers, switches, nodes, access points, links etc.). Most simulators use discrete event simulation - the modeling of systems in which state variables change at discrete points in time. The behavior of the network and the various applications and services it supports can then be observed in a test lab; various attributes of the environment can also be modified in a controlled manner to assess how the network / protocols would behave under different conditions.Contents1 Network simulator 2 Simulations 3 Network emulation 4 List of network simulators 5 Uses of network simulators /emulators 6 See also 7 References 8 External linksNetwork simulator[edit] A network simulator is software that predicts the behavior of a computer network
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History Of Communication
Since prehistoric times, significant changes in communication technologies (media and appropriate inscription tools) have evolved in tandem with shifts in political and economic systems, and by extension, systems of power. Communication
Communication
can range from very subtle processes of exchange, to full conversations and mass communication. Human communication was revolutionized with the origin of speech approximately 500,000 years ago. Symbols were developed about 30,000 years ago. The imperfection of speech, which nonetheless allowed easier dissemination of ideas and stimulated inventions, eventually resulted in the creation of new forms of communications, improving both the range at which people could communicate and the longevity of the information
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Information
Information
Information
is any entity or form that resolves uncertainty or provides the answer to a question of some kind. It is thus related to data and knowledge, as data represents values attributed to parameters, and knowledge signifies understanding of real things or abstract concepts.[1] As it regards data, the information's existence is not necessarily coupled to an observer (it exists beyond an event horizon, for example), while in the case of knowledge, the information requires a cognitive observer.[citation needed] Information
Information
is conveyed either as the content of a message or through direct or indirect observation
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Computer Science
Computer science
Computer science
is the study of the theory, experimentation, and engineering that form the basis for the design and use of computers. It is the scientific and practical approach to computation and its applications and the systematic study of the feasibility, structure, expression, and mechanization of the methodical procedures (or algorithms) that underlie the acquisition, representation, processing, storage, communication of, and access to, information. An alternate, more succinct definition of computer science is the study of automating algorithmic processes that scale. A computer scientist specializes in the theory of computation and the design of computational systems.[1] Its fields can be divided into a variety of theoretical and practical disciplines
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Ciphers
In cryptography, a cipher (or cypher) is an algorithm for performing encryption or decryption—a series of well-defined steps that can be followed as a procedure. An alternative, less common term is encipherment. To encipher or encode is to convert information into cipher or code. In common parlance, "cipher" is synonymous with "code," as they are both a set of steps that encrypt a message; however, the concepts are distinct in cryptography, especially classical cryptography. Codes generally substitute different length strings of characters in the output, while ciphers generally substitute the same number of characters as are input
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World War II
Allied victoryCollapse of Nazi Germany Fall of Japanese and Italian Empires Dissolution of the League of Nations Creation of the United Nations Emergence of the United States
United States
and the Soviet Union
Soviet Union
as superpowers Beginning of the Cold War
Cold War
(more...)ParticipantsAllied Powers Axis PowersCommanders and leadersMain Allied leaders Joseph Stalin Franklin D
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Electronics
[1] Electronics
Electronics
is the science of dealing with the development and application of devices and systems involving the flow of electrons in a vacuum, in gaseous media, and in semiconductors. Electronics
Electronics
deals with electrical circuits that involve active electrical components such as vacuum tubes, transistors, diodes, integrated circuits, optoelectronics, and sensors, associated passive electrical components, and interconnection technologies
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