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Suit Combination In the card game contract bridge, a suit combination is a specific set of cards of a particular suit visible in declarer's and dummy's hands at the onset of the play of the cards [...More...]  "Suit Combination" on: Wikipedia Yahoo Parouse 

Card Game A card game is any game using playing cards as the primary device with which the game is played, be they traditional or gamespecific. Countless card games exist, including families of related games (such as poker). A small number of card games played with traditional decks have formally standardized rules, but most are folk games whose rules vary by region, culture, and person. Many games that are not generally placed in the family of card games do in fact use cards for some aspect of their gameplay. Similarly, some games that are placed in the card game genre involve a board [...More...]  "Card Game" on: Wikipedia Yahoo Parouse 

Pure Strategy In game theory, a player's strategy is any of the options he or she can choose in a setting where the outcome depends not only on his own actions but on the action of others.[1] A player's strategy will determine the action the player will take at any stage of the game. The strategy concept is sometimes (wrongly) confused with that of a move. A move is an action taken by a player at some point during the play of a game (e.g., in chess, moving white's Bishop a2 to b3). A strategy on the other hand is a complete algorithm for playing the game, telling a player what to do for every possible situation throughout the game. A strategy profile (sometimes called a strategy combination) is a set of strategies for all players which fully specifies all actions in a game [...More...]  "Pure Strategy" on: Wikipedia Yahoo Parouse 

OCLC OCLC, currently incorporated as OCLC OCLC Online Computer Library Center, Incorporated,[3] is an American nonprofit cooperative organization "dedicated to the public purposes of furthering access to the world's information and reducing information costs".[4] It was founded in 1967 as the Ohio College Library Center. OCLC OCLC and its member libraries cooperatively produce and maintain WorldCat, the largest online public access catalog (OPAC) in the world [...More...]  "OCLC" on: Wikipedia Yahoo Parouse 

Special Special Special or specials may refer to:Contents1 Music 2 Film and television 3 Other uses 4 See alsoMusic[edit] Special Special (album), a 1992 [...More...]  "Special" on: Wikipedia Yahoo Parouse 

International Standard Book Number "ISBN" redirects here. For other uses, see ISBN (other).International Standard Book Book NumberA 13digit ISBN, 9783161484100, as represented by an EAN13 bar codeAcronym ISBNIntroduced 1970; 48 years ago (1970)Managing organisation International ISBN AgencyNo. of digits 13 (formerly 10)Check digit Weighted sumExample 9783161484100Website www.isbninternational.orgThe International Standard Book Book Number (ISBN) is a unique[a][b] numeric commercial book identifier. Publishers purchase ISBNs from an affiliate of the International ISBN Agency.[1] An ISBN is assigned to each edition and variation (except reprintings) of a book. For example, an ebook, a paperback and a hardcover edition of the same book would each have a different ISBN. The ISBN is 13 digits long if assigned on or after 1 January 2007, and 10 digits long if assigned before 2007 [...More...]  "International Standard Book Number" on: Wikipedia Yahoo Parouse 

Vacant Places Within the context of building construction and building codes, "occupancy" refers to the use, or intended use, of a building, or portion of a building, for the shelter or support of persons, animals or property.[1] A closely related meaning is the number of units in such a building that are rented, leased, or otherwise in use. Lack of occupancy, in this sense, is a vacancy.Contents1 Building Building codes 2 Building Building utilization 3 Other meanings 4 See also 5 References Building Building codes[edit] It is possible to have multiple occupancies (or building uses) within one building. For example, a highrise building can have retail stores occupying the lower levels, while the upper levels are residential. Different occupancies within a building are separated by a fire barrier[2] with a defined fireresistance rating [...More...]  "Vacant Places" on: Wikipedia Yahoo Parouse 

Transitive Relation In mathematics, a binary relation R over a set X is transitive if whenever an element a is related to an element b and b is related to an element c then a is also related to c [...More...]  "Transitive Relation" on: Wikipedia Yahoo Parouse 

Mixed Strategy In game theory, a player's strategy is any of the options he or she can choose in a setting where the outcome depends not only on his own actions but on the action of others.[1] A player's strategy will determine the action the player will take at any stage of the game. The strategy concept is sometimes (wrongly) confused with that of a move. A move is an action taken by a player at some point during the play of a game (e.g., in chess, moving white's Bishop a2 to b3). A strategy on the other hand is a complete algorithm for playing the game, telling a player what to do for every possible situation throughout the game. A strategy profile (sometimes called a strategy combination) is a set of strategies for all players which fully specifies all actions in a game [...More...]  "Mixed Strategy" on: Wikipedia Yahoo Parouse 

Nash Equilibrium In game theory, the Nash equilibrium, named after American mathematician John Forbes Nash John Forbes Nash Jr., is a solution concept of a noncooperative game involving two or more players in which each player is assumed to know the equilibrium strategies of the other players, and no player has anything to gain by changing only their own strategy.[1] If each player has chosen a strategy and no player can benefit by changing strategies while the other players keep theirs unchanged, then the current set of strategy choices and the corresponding payoffs constitutes a Nash equilibrium. The Nash equilibrium is one of the foundational concepts in game theory [...More...]  "Nash Equilibrium" on: Wikipedia Yahoo Parouse 

Library Of Congress Control Number The Library of Congress Library of Congress Control Number (LCCN) is a serially based system of numbering cataloging records in the Library of Congress Library of Congress in the United States. It has nothing to do with the contents of any book, and should not be confused with Library of Congress Library of Congress Classification.Contents1 History 2 Format 3 See also 4 References 5 External linksHistory[edit] The LCCN numbering system has been in use since 1898, at which time the acronym LCCN originally stood for Library of Congress Library of Congress Card Number. It has also been called the Library of Congress Library of Congress Catalog Card Number, among other names [...More...]  "Library Of Congress Control Number" on: Wikipedia Yahoo Parouse 

Expectation Value In probability theory, the expected value of a random variable, intuitively, is the longrun average value of repetitions of the experiment it represents. For example, the expected value in rolling a sixsided dice is 3.5, because the average of all the numbers that come up in an extremely large number of rolls is close to 3.5. Less roughly, the law of large numbers states that the arithmetic mean of the values almost surely converges to the expected value as the number of repetitions approaches infinity. The expected value is also known as the expectation, mathematical expectation, EV, average, mean value, mean, or first moment. More practically, the expected value of a discrete random variable is the probabilityweighted average of all possible values. In other words, each possible value the random variable can assume is multiplied by its probability of occurring, and the resulting products are summed to produce the expected value [...More...]  "Expectation Value" on: Wikipedia Yahoo Parouse 

Zerosum In game theory and economic theory, a zerosum game is a mathematical representation of a situation in which each participant's gain or loss of utility is exactly balanced by the losses or gains of the utility of the other participants. If the total gains of the participants are added up and the total losses are subtracted, they will sum to zero. Thus, cutting a cake, where taking a larger piece reduces the amount of cake available for others, is a zerosum game if all participants value each unit of cake equally (see marginal utility). In contrast, nonzerosum describes a situation in which the interacting parties' aggregate gains and losses can be less than or more than zero. A zerosum game is also called a strictly competitive game while nonzerosum games can be either competitive or noncompetitive [...More...]  "Zerosum" on: Wikipedia Yahoo Parouse 

Suit (cards) In playing cards, a suit is one of the categories into which the cards of a deck are divided. Most often, each card bears one of several pips (symbols) showing to which suit it belongs; the suit may alternatively or additionally be indicated by the color printed on the card. The rank for each card is determined by the number of pips on it, except on face cards. Ranking indicates which cards within a suit are better, higher or more valuable than others, whereas there is no order between the suits unless defined in the rules of a specific card game. In a single deck, there is exactly one card of any given rank in any given suit [...More...]  "Suit (cards)" on: Wikipedia Yahoo Parouse 

Game Theory Game theory Game theory is "the study of mathematical models of conflict and cooperation between intelligent rational decisionmakers". Game theory is mainly used in economics, political science, and psychology, as well as in logic and computer science.[1] Originally, it addressed zerosum games, in which one person's gains result in losses for the other participants. Today, game theory applies to a wide range of behavioral relations, and is now an umbrella term for the science of logical decision making in humans, animals, and computers. Modern game theory began with the idea regarding the existence of mixedstrategy equilibria in twoperson zerosum games and its proof by John von Neumann. Von Neumann's original proof used the Brouwer fixedpoint theorem on continuous mappings into compact convex sets, which became a standard method in game theory and mathematical economics [...More...]  "Game Theory" on: Wikipedia Yahoo Parouse 

Combination In mathematics, a combination is a selection of items from a collection, such that (unlike permutations) the order of selection does not matter. For example, given three fruits, say an apple, an orange and a pear, there are three combinations of two that can be drawn from this set: an apple and a pear; an apple and an orange; or a pear and an orange. More formally, a kcombination of a set S is a subset of k distinct elements of S [...More...]  "Combination" on: Wikipedia Yahoo Parouse 