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Sea Wolf (video Game)
''Sea Wolf'' is a shooter video game manufactured by Midway, originally released for arcades in 1976. It is a video game update of an earlier coin-operated electro-mechanical Midway game, ''Sea Devil'', itself based on Sega's 1966 coin-op electro-mechanical arcade submarine simulator '' Periscope''. The game was released in Japan by Taito. ''Sea Wolf'' was designed by Dave Nutting. The game sold 10,000 arcade cabinets, and was the highest-grossing arcade video game of 1976 and 1977 in the United States, and Japan's fifth highest-grossing arcade video game of 1976. Midway released a color arcade sequel, ''Sea Wolf II'', in 1978. In 1982, Commodore International produced cartridge ports of ''Sea Wolf'' for the VIC-20 and then-new Commodore 64 computers. Gameplay The player looks through a large periscope to aim at ships moving across the virtual sea line at the top of the screen, using a thumb button on the right handle of the scope to fire torpedoes. The periscope ...
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Dave Nutting Associates
David Judd Nutting (December 26, 1930 – September 23, 2020) was an industrial design engineer who played a role in the early video game industry. He was a graduate of the Pratt Institute with a degree in industrial design. Career After leaving the Army Corps of Engineers, Nutting joined the design firm of Brooks Stevens Associates. During his time there he was involved in a wide variety of projects, working on everything from Evinrude Outboard Motors, Mirro cookware, Bolens tractors, Studebaker, and 3M. For Willys, Nutting designed Jeep Grand Wagoneer, and went on to design the Enstrom Helicopter. In 1967 Dave Nutting became involved in the coin-operated games industry through his operation Nutting Industries selling the ''I.Q. Computer'' (1967) which he co-designed with engineer Harold Montgomery. The quiz machine used a film-strip to display various questions and answers which participants would select to accrue score. Through the next few years Nutting would updat ...
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Arcade Cabinet
An arcade cabinet, also known as an arcade machine or a coin-op cabinet or coin-op machine, is the housing within which an arcade game's electronic hardware resides. Most cabinets designed since the mid-1980s conform to the Japanese Amusement Machine Manufacturers Association (JAMMA) wiring standard. Some include additional connectors for features not included in the standard. Parts of an arcade cabinet Because arcade cabinets vary according to the games they were built for or contain, they may not possess all of the parts listed below: *A display output, on which the game is displayed. They may display either raster or vector graphics, raster being most common. Standard resolution is between 262.5 and 315 vertical lines, depending on the refresh rate (usually between 50 and 60 Hz). Slower refresh rates allow for better vertical resolution. Monitors may be oriented horizontally or vertically, depending on the game. Some games use more than one monitor. Some newer cabinets ...
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Atari
Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc., founded in Sunnyvale, California, in 1972 by Nolan Bushnell and Ted Dabney, was a pioneer in arcade games, home video game consoles and home computers. The company's products, such as '' Pong'' and the Atari 2600, helped define the electronic entertainment industry from the 1970s to the mid-1980s. In 1984, as a result of the video game crash of 1983, the home console and computer divisions of the original Atari Inc. were sold off, and the company was renamed Atari Games Inc. Atari Games received the rights to use the logo and brand name with appended text "Games" on arcade games, as well as the derivative coin-operated arcade rights to the original 1972–1984 arcade hardware properties. The Atari Consumer Electronics Division properties were in turn sold ...
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Namco
was a Japanese multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiung, and Shanghai Namco in mainland China. Namco was founded by Masaya Nakamura on June 1, 1955, as beginning as an operator of coin-operated amusement rides. After reorganizing to Nakamura Seisakusho Co., Ltd. in 1959, a partnership with Walt Disney Productions provided the company with the resources to expand its operations. In the 1960s, it manufactured electro-mechanical arcade games such as the 1965 hit '' Periscope''. It entered the video game industry after acquiring the struggling Japanese division of Atari in 1974, distributing games such as '' Breakout'' in Japan. The company renamed itself Namco in 1977 and published '' Gee Bee'', its first original video game, a year later. Among Namco's first major hits was the fixed shooter ...
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Breakout (video Game)
''Breakout'' is an arcade video game developed and published by Atari, Inc. and released on May 13, 1976. It was designed by Steve Wozniak, based on conceptualization from Nolan Bushnell and Steve Bristow who were influenced by the seminal 1972 Atari arcade game '' Pong''. In ''Breakout'', a layer of bricks lines the top third of the screen and the goal is to destroy them all by repeatedly bouncing a ball off a paddle into them. The arcade game was released in Japan by Namco. ''Breakout'' was a worldwide commercial success, among the top five highest-grossing arcade video games of 1976 in both the United States and Japan and then among the top three highest-grossing arcade video games of 1977 in the US and Japan. The 1978 Atari VCS port uses color graphics instead of a monochrome screen with colored overlay. While the concept was predated by Ramtek's ''Clean Sweep'' (1974), ''Breakout'' spawned an entire genre of clones. It was the inspiration for aspects of the Apple II com ...
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Heavyweight Champ
is a series of List of boxing video games, boxing video games released by Sega. The original arcade game was released in 1976. The game featured black-and-white graphics and critics have since identified it as the first Fighting game, video game to feature hand-to-hand fighting.Spencer, SpannerThe Tao of Beat-'em-ups ''EuroGamer,'' Feb 6 2008, Accessed Feb 23, 2009Ashcraft, Brian, (2008) ''Arcade Mania! The Turbo-Charged World of Japan's Game Centers'', (Kodansha International), p. 94 It was a commercial success in Japan, where it was the third highest-grossing 1976 in video games, arcade video game of 1976. However, it is now considered a lost video game. Sega released a video game remake, remake to arcades in 1987, changing the side perspective of the original game to a third-person viewpoint from behind the Boxer (boxing), boxer. Both games feature unique Game controller, controls that Motion controller, simulate throwing actual punches. The 1987 remake was also successful, b ...
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Speed Race
is a 1974 arcade racing video game developed and manufactured by Taito and released under the titles ''Racer'' and ''Wheels'' in North America by distributor Midway Manufacturing in 1975. Designed by Tomohiro Nishikado, the gameplay involves the player using the attached steering wheel to maneuver a car alongside a fast vertical scrolling road. The objective is to score points by driving past other cars without colliding with them; more points are awarded for driving faster. Players must do this under a 90-second time limit, which ends the game when it runs out. The gameplay concepts were adapted from two earlier driving electro-mechanical games: Kasco's ''Mini Drive'' (1958) and Taito's '' Super Road 7'' (1970). The original ''Speed Race'' and ''Wheels'' had an upright arcade cabinet, while Midway's ''Racer'' introduced a sit-down cabinet. Taito released an updated version of ''Speed Race'' called ''Speed Race DX'' in 1975. Two-player versions followed with Midway's ''Wheels II ...
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List Of Taito Games
This is a list of games developed or published by Taito, a Japanese game developer and publisher. Electro-mechanical games The following titles were arcade electro-mechanical games (EM games) manufactured by Taito. Video games See also *Taito *Square Enix * List of Square Enix video games *List of Square Enix mobile games References External links List of Taito gamesat MobyGames Taito Arcade HardwareaSystem 16The Killer List of Videogames {{DEFAULTSORT:List of Taito Games * Taito is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. I ...
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1978 In Video Games
1978 saw the release of new video games such as ''Space Invaders''. The year is considered the beginning of the golden age of arcade video games. The year's highest-grossing video game was Taito's arcade game ''Space Invaders'', while the best-selling home system was the Atari Video Computer System (Atari VCS). Financial performance Highest-grossing arcade games ''Space Invaders'' was the top-grossing video game worldwide in 1978. The following table lists the top-grossing arcade games of 1978 in Japan, the United Kingdom, United States, and worldwide. Japan In Japan, the following titles were the highest-grossing arcade games of 1978, according to the third annual '' Game Machine'' chart, which lists both arcade video games and electro-mechanical games (EM games) on the same arcade game chart. Taito's ''Space Invaders'' was the first video game to become highest-grossing overall arcade game on the annual ''Game Machine'' charts, after the two previous charts were topped ...
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Play Meter
''Play Meter'' (initially ''Coin Industry Play Meter'') was an American trade magazine focusing on the coin-op amusement arcade industry, including jukebox and arcade game machines. It was founded in December 1974 by publisher and editor Ralph C. Lally II and it is published in physical form by Skybird Publishing on a monthly basis. Together with rival publication ''RePlay'' (founded 1975) it chronicled the arcade industry from its nascency, through market fluctuations like the video game crashes of 1977 and 1983, and the rebirth and maturation of the medium through the 1980s. It is the earliest example of video game journalism, establishing such practices as individual video game reviews and the ten-point assessment scale for video game reviews. ''Play Meter'' served as the parent organization of the first coin-op-oriented spring trade show (forerunner to North America's annual Amusement Expo). It published several bi-monthly and annual special issues throughout its history and ...
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