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SPECIAL System
Fallout
Fallout
is a series of post-apocalyptic role-playing video games. It was created by Interplay Entertainment. Although the series is set during the 22nd and 23rd centuries, its atompunk retrofuturistic setting and artwork are influenced by the post-war culture of 1950s America, and its combination of hope for the promises of technology and the lurking fear of nuclear annihilation. A forerunner for Fallout is Wasteland, a 1988 video game of which the Fallout
Fallout
series is regarded to be a spiritual successor. Although the game worlds are different, the background story, inhabitants, locations, and characters draw many parallels. The first two titles in the series, Fallout
Fallout
and Fallout
Fallout
2, were developed by Black Isle Studios
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Video Game Genre
A video game genre is a classification assigned to a video game based on its gameplay interaction rather than visual or narrative differences.[1][2] A video game genre is defined by a set of gameplay challenges and are classified independently of their setting or game-world content, unlike other works of fiction such as films or books. For example, a shooter game is still a shooter game, regardless of where or when it takes place.[3][4] As with nearly all varieties of genre classification, the matter of any individual video game's specific genre is open to personal interpretation
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Action Game
The action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes diverse sub-genres such as fighting games, beat 'em ups, shooter games and platform games which are widely considered the most important action games, though multiplayer online battle arena and some real-time strategy games are also considered to be action games. In an action game, the player typically controls a character often in the form of a protagonist or avatar. This player character must navigate a level, collecting objects, avoiding obstacles, and battling enemies with their natural skills as well as weapons and other tools at their disposal. At the end of a level or group of levels, the player must often defeat a boss enemy that is more challenging and often a major antagonist in the game's story
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Post-apocalyptic
Apocalyptic and post-apocalyptic fiction
Apocalyptic and post-apocalyptic fiction
is a subgenre of science fiction, science fantasy or horror in which the Earth's technological civilization is collapsing or has collapsed. The apocalypse event may be climatic, such as runaway climate change; natural, such as an impact event; man-made, such as nuclear warfare or resource depletion; medical, such as a pandemic, whether natural or man-made; eschatological such as the Last Judgement, Second Coming
Second Coming
or Ragnarök; or imaginative, such as a zombie apocalypse, cybernetic revolt, technological singularity, dysgenics, or alien invasion. The story may involve attempts to prevent an apocalypse event, deal with the impact and consequences of the event itself, or it may be post-apocalyptic, set after the event
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Atompunk
A number of cyberpunk derivatives have become recognized as distinct subgenres in speculative fiction.[1] These derivatives, though they do not share cyberpunk's computers-focused setting, may display other qualities drawn from or analogous to cyberpunk: a world built on one particular technology that is extrapolated to a highly sophisticated level (this may even be a fantastical or anachronistic technology, akin to retro-futurism), a gritty transreal urban style, or a particular approach to social themes. One of the most well-known of these subgenres, steampunk, has been defined as a "kind of technological fantasy",[1] and others in this category sometimes also incorporate aspects of science fantasy and historical fantasy.[2] Scholars have written of these subgenres' stylistic place in postmodern literature, and also their ambiguous interaction with the historical perspective of postcolonialism.[3] American author
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Retrofuturism
Retrofuturism
Retrofuturism
(adjective retrofuturistic or retrofuture) is a trend in the creative arts showing the influence of depictions of the future produced in an earlier era. If "futurism is sometimes called a 'science' bent on anticipating what will come, retrofuturism is the remembering of that anticipation."[1] Characterized by a blend of old-fashioned "retro" styles with futuristic technology, retrofuturism explores the themes of tension between past and future, and between the alienating and empowering effects of technology
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United States In The 1950s
The United States in the 1950s
1950s
experienced marked economic growth – with an increase in manufacturing and home construction amongst a post– World War II
World War II
economic expansion. The Cold War
Cold War
and its associated conflicts helped create a politically conservative climate in the country, as the quasi-confrontation intensified throughout the entire decade. Fear of communism caused public Congressional hearings in both houses of Congress while anti-communism was the prevailing sentiment in the United States throughout the period. Conformity and conservatism characterized the social norms of the time. Accordingly, the 1950s
1950s
in the United States are generally considered both socially conservative and highly materialistic in nature
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Nuclear Holocaust
A nuclear holocaust or nuclear apocalypse is a theoretical scenario involving widespread destruction and radioactive fallout causing the collapse of civilization, through the use of nuclear weapons. Under such a scenario, some of the Earth is made uninhabitable by nuclear warfare in future world wars. Besides the obvious direct destruction of cities by nuclear blasts, the potential aftermath of a nuclear war could involve firestorms, a nuclear winter, widespread radiation sickness from fallout, and/or the temporary loss of much modern technology due to electromagnetic pulses. Some scientists, such as Alan Robock, have speculated that a thermonuclear war could result in the end of modern civilization on Earth, in part due to a long-lasting nuclear winter
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Wasteland (video Game)
Wasteland is a science fiction open world role-playing video game developed by Interplay and published by Electronic Arts
Electronic Arts
in 1988.[3] The game is set in a futuristic, post-apocalyptic America destroyed by nuclear holocaust generations before. Developers originally made the game for the Apple II
Apple II
and it was ported to the Commodore 64
Commodore 64
and MS-DOS. It was re-released for Microsoft Windows, OS X, and Linux
Linux
in 2013 via Steam and GOG.com, and in 2014 via Desura. Critically acclaimed and commercially successful, Wasteland was intended to be followed by two separate sequels, but Electronic Arts' Fountain of Dreams
Fountain of Dreams
was turned into an unrelated game and Interplay's Meantime was cancelled
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Spiritual Successor
A spiritual successor, sometimes called a spiritual sequel, is a successor to a work of fiction which does not build upon the storyline established by a previous work as do most traditional prequels or sequels, yet features many of the same elements, themes, and styles as its source material, thereby resulting in it being related or similar "in spirit" to its predecessor.[1][2]Contents1 In literature 2 In films and television 3 In video games 4 In other industries 5 In sports 6 See also 7 ReferencesIn literature[edit]This section needs expansion. You can help by adding to it. (March 2018)In films and television[edit]This section needs expansion. You can help by adding to it. (January 2018)The film 10 Cloverfield Lane
10 Cloverfield Lane
was not originally scripted with any connection to Cloverfield. When the film was acquired by Bad Robot Productions, producer J. J. Abrams
J. J

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Fallout 2
Fallout
Fallout
2: A Post Nuclear Role Playing Game is a role-playing open world video game developed by Black Isle Studios and published by Interplay Productions
Interplay Productions
in September 1998
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Tactical Role-playing Game
Tactical role-playing games[1][2][3][4] (abbreviated as TRPG) are a genre of video game which incorporates elements of traditional role-playing video games with that of tactical games, emphasizing tactics rather than high-level strategy. In Japan, these games are known as "Simulation RPGs" (シミュレーションRPG, abbreviated as SRPG).[5][6][7][8]Contents1 Game design 2 History2.1 8-bit origins (1982–1990) 2.2 Console history (1991–present)2.2.1 16-bit consoles 2.2.2 32-bit consoles 2.2.3 Sixth generation 2.2.4 Seventh generation2.3 Personal computers2.3.1 1990s 2.3.2 2000s 2.3.3 2010s3 Genre blurring3.1 CRPGs 3.2 Massively multiplayer online gaming4 Popularity 5 See also 6 Footnotes 7 ReferencesGame design[edit]This section needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed
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Fallout
Nuclear fallout, or simply fallout, is the residual radioactive material propelled into the upper atmosphere following a nuclear blast, so called because it "falls out" of the sky after the explosion and the shock wave have passed.[1] It commonly refers to the radioactive dust and ash created when a nuclear weapon explodes. Fallout
Fallout
may get entrained with the products of a pyrocumulus cloud and fall as black rain[2] (rain darkened by soot and other particulates). This radioactive dust, usually consisting of fission products mixed with bystanding atoms that are neutron activated by exposure, is a highly dangerous kind of radioactive contamination.<
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Role-playing Video Game
A role-playing video game (commonly referred to as role-playing game or RPG, as well as computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (and/or several party members) immersed in some well-defined world. Many role-playing video games have origins in tabletop role-playing games[1] (Including Dungeons & Dragons) and use much of the same terminology, settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replayability and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed
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Fallout 3
Fallout
Fallout
3 is a post-apocalyptic action role-playing open world video game developed by Bethesda Game Studios
Bethesda Game Studios
and published by Bethesda Softworks. The third major installment in the Fallout
Fallout
series,[1] it is the first game to be created by Bethesda since it bought the franchise from Interplay Entertainment. The game marks a major shift in the series by using 3D graphics and real-time combat, replacing the 2D isometric graphics and turn-based combat of previous installments. It was released worldwide in October 2008 for Microsoft
Microsoft
Windows, PlayStation 3, and Xbox 360.[2][3][4] The game is set within a post-apocalyptic, open world environment that encompasses a region consisting of the ruins of Washington, D.C.
Washington, D.C.
and much of the countryside to the west of it, referred to as the "Capital Wasteland"
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Intellectual Property
Intellectual property
Intellectual property
(or "IP") is a category of property that includes intangible creations of the human intellect, and primarily encompasses copyrights, patents, and trademarks. It also includes other types of rights, such as trade secrets, publicity rights, moral rights, and rights against unfair competition. Artistic works like music and literature, as well as some discoveries, inventions, words, phrases, symbols, and designs can all be protected as intellectual property.[1][2] Intellectual property
Intellectual property
law has evolved over centuries. It was not until the 19th century that the term "intellectual property" began to be used, and not until the late 20th century that it became commonplace in the majority of the world.[3] The main purpose of intellectual property law is to encourage the creation of a large variety of intellectual goods
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