Record Mixer
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Record Mixer
A re-recording mixer in North America, also known as a dubbing mixer in Europe, is a post-production audio engineer who mixes recorded dialogue, sound effects and music to create the final version of a soundtrack for a feature film, television program, or television advertisement. The final mix must achieve a desired sonic balance between its various elements, and must match the director's or sound designer's original vision for the project. For material intended for broadcast, the final mix must also comply with all applicable laws governing sound mixing (e.g., the CALM Act in the United States and the EBU R 128 loudness protocol in Europe). The different names of this profession are both based on the fact that the mixer is not mixing a live performance to a live audience nor recording live on a set. That is, the mixer is re-recording sound already recorded elsewhere (the basis of the North American name) after passing it through mixing equipment such as a digital audio work ...
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Post-production
Post-production is part of the process of filmmaking, video production, audio production, and photography. Post-production includes all stages of production occurring after principal photography or recording individual program segments. The first part of the post-production process is the traditional non-linear (analog) film editing at the outset of post-production has mostly been replaced by digital or video editing software that operates as a non-linear editing (NLE) system. The advantage of being able to have this non-linear capacity is in the flexibility for editing scenes out of order, making creative changes at will, carefully shaping the film in a thoughtful, meaningful way for emotional effect. Once the production team is satisfied with the picture editing, the picture editing is said to be "locked." At this point begins the turnover process, where the picture is prepared for lab and color finishing and the sound is "spotted" and turnover to the composer and sound ...
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Production Sound Mixer
A production sound mixer, location sound recordist, location sound engineer, or simply sound mixer is the member of a film crew or television crew responsible for recording all sound recording on set during the filmmaking or television production using professional audio equipment, for later inclusion in the finished product, or for reference to be used by the sound designer, sound effects editors, or foley artists (aka foley dancers). This requires choice and deployment of microphones, choice of recording media, and mixing of audio signals in real time. Usually, the recordist will arrive on location with their own equipment, which normally includes microphones, radio systems, booms, mixing desk, audio storage, headphones, cables, tools, and a paper or computer sound logs. The recordist may be asked to capture a wide variety of wild sound on location, and must also consider the format of the finished product (mono, stereo or multi channels). Production sound mixers are tasked wit ...
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Filmmaking Occupations
Filmmaking (film production) is the process by which a motion picture is produced. Filmmaking involves a number of complex and discrete stages, starting with an initial story, idea, or commission. It then continues through screenwriting, casting, pre-production, shooting, sound recording, post-production, and screening the finished product before an audience that may result in a film release and an exhibition. Filmmaking occurs in a variety of economic, social, and political contexts around the world. It uses a variety of technologies and cinematic techniques. Although filmmaking originally involved the use of film, most film productions are now digital. Today, filmmaking refers to the process of crafting an audio-visual story commercially for distribution or broadcast. Production stages Film production consists of five major stages: * Development: Ideas for the film are created, rights to existing intellectual properties are purchased, etc., and the screenplay is written. ...
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Re-recording Mixers
Re-recording may refer to: * Re-recording (filmmaking), the process with which the audio track of a film or video production is created * Re-recording (video gaming), the act of using a save state while recording a tool-assisted speedrun * Re-recording (music) A re-recording is a recording produced following a new performance of a work of music. This is most commonly, but not exclusively, by a popular artist or group. It differs from a reissue, which involves a second or subsequent release of a previousl ...
, where a music artist or group re-records an already published song {{disambig ...
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Dolby Atmos
Dolby Atmos is a surround sound technology developed by Dolby Laboratories. It expands on existing surround sound systems by adding height channels, allowing sounds to be interpreted as three-dimensional objects with neither horizontal, nor vertical limitation. Following the release of Atmos for the cinema market, a variety of consumer technologies have been released under the Atmos brand, using in-ceiling and up-firing speakers. History The first Dolby Atmos installation was in the El Capitan Theater in Los Angeles, for the premiere of ''Brave'' in June 2012. Throughout 2012, it saw a limited release of about 25 installations worldwide, with an increase to 300 locations in 2013. As of October 2022, there were over 10,000 Dolby Atmos enabled cinema screens, installed, or committed to. Dolby Atmos has also been adapted to a home theater format and is the audio component of Dolby Cinema. Most electronic devices since 2016, as well as smartphones after 2017, have been enabled fo ...
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Laugh Track
A laugh track (or laughter track) is a separate soundtrack for a recorded comedy show containing the sound of audience laughter. In some productions, the laughter is a live audience response instead; in the United States, where it is most commonly used, the term usually implies artificial laughter (canned laughter or fake laughter) made to be inserted into the show. This was invented by American sound engineer Charles "Charley" Douglass. The Douglass laugh track became a standard in mainstream television in the U.S., dominating most prime-time sitcoms and sketch comedies from the late 1950s to the late 1970s. Usage of the Douglass laughter decreased by the 1980s when stereophonic laughter was provided by rival sound companies as well as the overall practice of single-camera sitcoms eliminating audiences altogether. History in the United States Radio Before radio and television, audiences experienced live comedy performances in the presence of other audience members. Radio and ...
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Spill (audio)
Spill (also known as bleed and leakage) is the occurrence in sound recording (particularly in close miking) and live sound mixing whereby sound is picked up by a microphone from a source other than that which is intended. Spill is usually seen as a problem, and various steps are taken to avoid it or reduce it. In some styles of music, such as orchestral music, jazz, and blues, it is more likely to be accepted or even seen as desirable. Occurrence Spill occurs when sound is detected by a microphone not intended to pick it up (for example, the vocals being detected by the microphone for the guitar). Spill is often undesirable in popular music recording, as the combined signals during the mix process can cause phase cancellation and may cause difficulty in processing individual tracks. It also causes difficulty in overdubbing, where the spill from the sound being replaced may still be audible on other channels. For sound reinforcement in live shows, mic bleed can make it hard fo ...
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Fade (audio Engineering)
In audio engineering, a fade is a gradual increase or decrease in the level of an audio signal. The term can also be used for film cinematography or theatre lighting in much the same way (see fade (filmmaking) and fade (lighting)). A recorded song may be gradually reduced to silence at its end (fade-out), or may gradually increase from silence at the beginning (fade-in). Fading-out can serve as a recording solution for pieces of music that contain no obvious ending. Both fades and crossfades are very valuable since they allow the engineer to quickly and easily make sure that the beginning and the end of any audio is smooth, without any prominent glitches.Langford, S. 2014. Digital Audio Editing. Burlington: Focal Press. pp. 47-57. It is necessary that there is a clear section of silence prior to the audio. Fade-ins and -outs can also be used to change the characteristics of a sound, such as to soften the attack in vocals where very plosive (‘b’, ‘d’, and ‘p’) s ...
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Digital Audio Workstation
A digital audio workstation (DAW) is an electronic device or application software used for recording, editing and producing audio files. DAWs come in a wide variety of configurations from a single software program on a laptop, to an integrated stand-alone unit, all the way to a highly complex configuration of numerous components controlled by a central computer. Regardless of configuration, modern DAWs have a central interface that allows the user to alter and mix multiple recordings and tracks into a final produced piece. DAWs are used for producing and recording music, songs, speech, radio, television, soundtracks, podcasts, sound effects and nearly any other situation where complex recorded audio is needed. Hardware Early attempts at digital audio workstations in the 1970s and 1980s faced limitations such as the high price of storage, and the vastly slower processing and disk speeds of the time. In 1978, Soundstream, who had made one of the first commercially av ...
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Live Sound Mixing
Live sound mixing is the blending of multiple sound sources by an audio engineer using a mixing console or software. Sounds that are mixed include those from instruments and voices which are picked up by microphones (for drum kit, lead vocals and acoustic instruments like piano or saxophone and pickups for instruments such as electric bass) and pre-recorded material, such as songs on CD or a digital audio player. Individual sources are typically equalised to adjust the bass and treble response and routed to effect processors to ultimately be amplified and reproduced via a loudspeaker system. The live sound engineer listens and balances the various audio sources in a way that best suits the needs of the event. Equipment Audio equipment is usually connected together in a sequence known as the signal chain. In live sound situations, this consists of input transducers like microphones, pickups, and DI boxes. These devices are connected, often via multicore cable, to individua ...
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Audio Engineer
An audio engineer (also known as a sound engineer or recording engineer) helps to produce a recording or a live performance, balancing and adjusting sound sources using equalization, dynamics processing and audio effects, mixing, reproduction, and reinforcement of sound. Audio engineers work on the "technical aspect of recording—the placing of microphones, pre-amp knobs, the setting of levels. The physical recording of any project is done by an engineer... the nuts and bolts." Sound engineering is increasingly seen as a creative profession where musical instruments and technology are used to produce sound for film, radio, television, music and video games. Audio engineers also set up, sound check and do live sound mixing using a mixing console and a sound reinforcement system for music concerts, theatre, sports games and corporate events. Alternatively, ''audio engineer'' can refer to a scientist or professional engineer who holds an engineering degree and who designs, de ...
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EBU R 128
EBU R 128 is a recommendation for loudness normalisation and maximum level of audio signals. It is primarily followed during audio mixing of television and radio programmes and adopted by broadcasters to measure and control programme loudness. It was first issued by the European Broadcasting Union in August 2010 and most recently revised in August 2020. employs an international standard for measuring audio loudness, stated in the ITU-R BS.1770 recommendation and using the loudness measures LU (loudness units) and LUFS (loudness units referenced to full scale), specifically created with this purpose. The EBU Tech 3341 document further clarified loudness metering implementation and practices in 2016. Premise Before the adoption of , normalisation was based on the peak level of audio signals, which led to considerable loudness discrepancies between programmes and between broadcast channels. The same peak level does not necessarily produce the same loudness, because the use o ...
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