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R.O.B.
R.O.B. (Robotic Operating Buddy) is a toy robot accessory for the Nintendo Entertainment System (NES). It was launched in July 1985 as the in Japan, and October 1985 as R.O.B. in North America. Its short lifespan yielded only two games in the ''Robot Series'': '' Gyromite'' and '' Stack-Up''. Following the video game crash of 1983, Nintendo alleviated the fearful retail market by rebranding its Japanese Famicom video game console as the Nintendo Entertainment System—a new platform focused on R.O.B. to further reclassify the system as a uniquely sophisticated toy experience instead of simply as a video game console. ''Computer Entertainer'' magazine in June 1985 called R.O.B. "the world's only interactive robot". The NES's extensive marketing plan, with its immediately successful centering on R.O.B., began with the October 1985 test market launch of the NES in Manhattan, New York. The launch was Nintendo's debut in the North American video game console market, which eventual ...
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Stack-Up
R.O.B. (Robotic Operating Buddy) is a toy robot accessory for the Nintendo Entertainment System (NES). It was launched in July 1985 as the in Japan, and October 1985 as R.O.B. in North America. Its short lifespan yielded only two games in the ''Robot Series'': '' Gyromite'' and '' Stack-Up''. Following the video game crash of 1983, Nintendo alleviated the fearful retail market by rebranding its Japanese Famicom video game console as the Nintendo Entertainment System—a new platform focused on R.O.B. to further reclassify the system as a uniquely sophisticated toy experience instead of simply as a video game console. ''Computer Entertainer'' magazine in June 1985 called R.O.B. "the world's only interactive robot". The NES's extensive marketing plan, with its immediately successful centering on R.O.B., began with the October 1985 test market launch of the NES in Manhattan, New York. The launch was Nintendo's debut in the North American video game console market, which eventual ...
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Gyromite
R.O.B. (Robotic Operating Buddy) is a toy robot accessory for the Nintendo Entertainment System (NES). It was launched in July 1985 as the in Japan, and October 1985 as R.O.B. in North America. Its short lifespan yielded only two games in the ''Robot Series'': '' Gyromite'' and '' Stack-Up''. Following the video game crash of 1983, Nintendo alleviated the fearful retail market by rebranding its Japanese Famicom video game console as the Nintendo Entertainment System—a new platform focused on R.O.B. to further reclassify the system as a uniquely sophisticated toy experience instead of simply as a video game console. ''Computer Entertainer'' magazine in June 1985 called R.O.B. "the world's only interactive robot". The NES's extensive marketing plan, with its immediately successful centering on R.O.B., began with the October 1985 test market launch of the NES in Manhattan, New York. The launch was Nintendo's debut in the North American video game console market, which eventual ...
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Nintendo Entertainment System
The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American test markets on October 18, 1985, before becoming widely available in North America and other countries. After developing a series of successful arcade games in the early 1980s, Nintendo planned to create a home video game console. Rejecting more complex proposals, the Nintendo president Hiroshi Yamauchi called for a simple, cheap console that ran games stored on cartridges. The controller design was reused from Nintendo's portable Game & Watch games. Nintendo released several add-ons, such as a light gun for shooting games. The NES was one of the best-selling consoles of its time and helped revitalize the US game industry following the video game crash of 1983. It introduced a now-standard business model of licensing third-party ...
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Gunpei Yokoi
, sometimes transliterated Gumpei Yokoi, was a Japanese video game designer. He was a long-time Nintendo employee, best known as creator of the Game & Watch handheld system, inventor of the cross-shaped Control Pad, the original designer of the Game Boy, and producer of a few long-running and critically acclaimed video game franchises such as ''Metroid'' and '' Kid Icarus''. Career Yokoi graduated from Doshisha University with a degree in electronics. He was first hired by Nintendo in 1965 to maintain the assembly-line machines used to manufacture its hanafuda cards. In 1966, Hiroshi Yamauchi, president of Nintendo at the time, came to a hanafuda factory where Yokoi was working and took notice of a toy, an extending arm that Yokoi made for his own amusement during spare time while doing maintenance. Yamauchi ordered Yokoi to develop it as a proper product for the Christmas rush. The Ultra Hand was a huge success, and Yokoi was asked to work on other Nintendo toys, including ...
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Video Game Controller
A game controller, gaming controller, or simply controller, is an input device used with video games or entertainment systems to provide input to a video game, typically to control an object or character in the game. Before the seventh generation of video game consoles, plugging in a controller into one of a console's controller ports was the primary means of using a game controller, although since then they have been replaced by wireless controllers, which do not require controller ports on the console but are battery-powered. USB game controllers could also be connected to a computer with a USB port. Input devices that have been classified as game controllers include keyboards, mouses, gamepads, joysticks, etc. Special purpose devices, such as steering wheels for driving games and light guns for shooting games, are also game controllers. Controllers which are included with the purchase of a home console are considered as standard controllers, while those that are available ...
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Super Smash Bros
''Super Smash Bros.'' is a crossover fighting game series published by Nintendo. The series was created by Masahiro Sakurai, who has directed every game in the series. The series is known for its unique gameplay objective which differs from that of traditional fighters, in that the aim is to increase damage counters and knock opponents off the stage instead of depleting life bars. The original '' Super Smash Bros.'' was released in 1999 for the Nintendo 64. The series achieved even greater success with the release of ''Super Smash Bros. Melee'', which was released in 2001 for the GameCube and became the best selling game on that system. A third installment, '' Super Smash Bros. Brawl'', was released in 2008 for the Wii. Although HAL Laboratory had been the developer for the first two games, the third game was developed through the collaboration of several companies. The fourth installment, ''Super Smash Bros. for Nintendo 3DS'' and ''Wii U'', was released in 2014 for th ...
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Howard Phillips (consultant)
Howard Phillips is an American video game consultant and producer best known as an early employee of and spokesman for Nintendo of America in the 1980s. Initially a boat painter, Phillips started his video game career as manager of Nintendo of America's first Tukwila warehouse in 1981. He managed relations with the retail sites of the 1985 test launch of the Nintendo Entertainment System, gaining insight into which games were popular. Because of his gameplay aptitude and formative experience in Nintendo's then-nascent expansion in North America, his roles grew to spokesperson, manager of the Game Counselor hotline, and co-editor of ''Nintendo Power'' magazine. After leaving Nintendo in 1991, his video game work included Microsoft, Chair Entertainment, and GameDuell. Early life Howard Phillips was raised to make his own fun, saying "we weren't poor, but back then parents didn't bury kids in toys ... so we were constantly making things to play with, on, in, or around." With ind ...
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Video Game Crash Of 1983
The video game crash of 1983 (known as the Atari shock in Japan) was a large-scale recession in the video game industry that occurred from 1983 to 1985, primarily in the United States. The crash was attributed to several factors, including market saturation in the number of video game consoles and available games, many of which shovelware, were of poor quality, as well as waning interest in console games in favor of personal computers. Home video game revenues peaked at around $3.2 billion in 1983, then fell to around $100 million by 1985 (a drop of almost 97 percent). The crash abruptly ended what is retrospectively considered the Second generation of video game consoles, second generation of console video gaming in North America. To a lesser extent, the arcade game market also weakened as the golden age of arcade video games came to an end. Lasting about two years, the crash shook a then-booming video game industry and led to the bankruptcy of several companies producing hom ...
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History Of Video Games
The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. '' Spacewar!'' was developed by MIT student hobbyists in 1962 as one of the first such games on a video display. The first consumer video game hardware was released in the early 1970s. The first home video game console is the Magnavox Odyssey, and the first arcade video games are ''Computer Space'' and '' Pong''. After its home console conversions, numerous companies sprang up to capture ''Pong''s success in both the arcade and the home by cloning the game, causing a series of boom and bust cycles due to oversaturation and lack of innovation. By the mid-1970s, low-cost programmable microprocessors replaced the discrete transistor–transistor logic circuitry of the early hardware, and the first ROM cartridge-based home consoles arrived, including the Atari Video Computer System (VCS). Coupled with rapid growth in the ...
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Gail Tilden
Gail Tilden is an American marketing manager and consultant. She formerly worked at Nintendo of America where she was instrumental in helping with the advertising of the Nintendo Entertainment System's introduction to the North American market, and establishing the ''Nintendo Power'' magazine. Career Nintendo Tilden joined Nintendo of America (NoA) in July 1983 and by September was named the Advertising Manager for the company. At this time, Nintendo was primarily focused on arcade games though had just released its first home console, the Famicom, in Japan. Within the United States, the video game market had just crashed, in part due to oversaturation of the market by unlicensed third-party games for the home consoles of the time. Nintendo waited for some time to bring the Famicom into the United States, and sought to position it to avoid the pitfalls that had led to the 1983 crash. Tilden was part of the team to figure out how to bring the system to U.S. to appeal to consumers ...
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Flash Video
Flash Video is a container file format used to deliver digital video content (e.g., TV shows, movies, etc.) over the Internet using Adobe Flash Player version 6 and newer. Flash Video content may also be embedded within SWF files. There are two different Flash Video file formats: FLV and F4V. The audio and video data within FLV files are encoded in the same way as SWF files. The F4V file format is based on the ISO base media file format, starting with Flash Player 9 update 3. Both formats are supported in Adobe Flash Player and developed by Adobe Systems. FLV was originally developed by Macromedia. In the early 2000s, Flash Video was the de facto standard for web-based streaming video (over RTMP). Users include Hulu, VEVO, Yahoo! Video, metacafe, Reuters.com, and many other news providers. Flash Video FLV files usually contain material encoded with codecs following the Sorenson Spark or VP6 video compression formats. public releases of Flash Player (collaboration ...
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The Milwaukee Journal
The ''Milwaukee Journal Sentinel'' is a daily morning broadsheet printed in Milwaukee, Wisconsin, where it is the primary newspaper. It is also the largest newspaper in the state of Wisconsin, where it is widely distributed. It is currently owned by the Gannett Company.Gannett Completes Acquisition of Journal Media Group
. ''USA Today'', April 11, 2016.
In early 2003, the ''Milwaukee Journal Sentinel'' began printing operations at a new printing facility in West Milwaukee. In September 2006, the ''Journal Sentinel'' announced it had "signed a five-year agreement to print the national edition of ''