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Pachisi
Pachisi (, Hindustani: əˈtʃiːsiː is a cross and circle board game that originated in Ancient India. It is described in the ancient text ''Mahabharata'' under the name of "Pasha". It is played on a board shaped like a symmetrical cross. A player's pieces move around the board based upon a throw of six or seven cowrie shells, with the number of shells resting with the aperture upward indicating the number of spaces to move. The name of the game is derived from the Hindi word ''paccīs'', meaning "twenty-five", the largest score that can be thrown with the cowrie shells; thus this game is also known by the name ''Twenty-Five''. There are other versions of this game where the largest score that can be thrown is thirty. In addition to chaupar, there are many versions of the game. (barsis) is popular in the Levant, mainly Syria, while Parchís is another version popular in Spain and northern Morocco. Parqués is its Colombian variant. Parcheesi, Sorry!, and Ludo are amo ...
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Board Game
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a competition between two or more players. To show a few examples: in checkers (British English name 'draughts'), a player wins by capturing all opposing pieces, while Eurogames often end with a calculation of final scores. '' Pandemic'' is a cooperative game where players all win or lose as a team, and peg solitaire is a puzzle for one person. There are many varieties of board games. Their representation of real-life situations can range from having no inherent theme, such as checkers, to having a specific theme and narrative, such as ''Cluedo''. Rules can range from the very simple, such as in snakes and ladders; to deeply complex, as in ''Advanced Squad Leader''. Play components now often include custom figures or shaped counters, and di ...
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Board Game
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a competition between two or more players. To show a few examples: in checkers (British English name 'draughts'), a player wins by capturing all opposing pieces, while Eurogames often end with a calculation of final scores. '' Pandemic'' is a cooperative game where players all win or lose as a team, and peg solitaire is a puzzle for one person. There are many varieties of board games. Their representation of real-life situations can range from having no inherent theme, such as checkers, to having a specific theme and narrative, such as ''Cluedo''. Rules can range from the very simple, such as in snakes and ladders; to deeply complex, as in ''Advanced Squad Leader''. Play components now often include custom figures or shaped counters, and di ...
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Chaupar
Chaupar (IAST: ''caupaṛ''), chopad or chaupad is a cross and circle board game very similar to pachisi, played in India. The board is made of wool or cloth, with wooden pawns and seven cowry shells to be used to determine each player's move, although others distinguish chaupur from pachisi by the use of three four-sided long dice. Variations are played throughout India. It is similar in some ways to Pachisi, Parcheesi and Ludo. In most of the villages of India, this game is played by old people. History Gamesmen similar to chaupar with difference in colour schemes along with dice have been identified from Iron age, Painted grey ware period from Mathura. Pachisi is originated from chaupar. Chopat is claimed to be a variation of the game of dice played in the epic poem Mahabharata between Yudhishthira and Duryodhan. Legends There are famous stories amongst kings passed on from generation to generation about kings who played this magnificent game. One particular tale tells ...
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Parqués
Parqués () is the Colombian version of a board game in the cross and circle family (the category that includes Pachisi). The game is described as a "random thinking" game: the moves depend on the roll of the dice but players must consider possible strategies before executing their move. The objective of the game is to advance all the pieces to the end. Once in the safety zone player can use 2 dice until they are one space away from home, where they will then just use one die. Colombian culture Parqués is the Colombian version of Parcheesi, which itself is a version of Pachisi (which originated in India India, officially the Republic of India (Hindi: ), is a country in South Asia. It is the List of countries and dependencies by area, seventh-largest country by area, the List of countries and dependencies by population, second-most populous ...). The meaning of the word may be a translation of the pachisi word, also influenced by similar games such as Parcheesi. Parq ...
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Ludo (board Game)
Ludo (; ) is a strategy board game for two to four players, in which the players race their four from start to finish according to the rolls of a single die. Like other cross and circle games, Ludo is derived from the Indian game Pachisi. The game and its variations are popular in many countries and under various names. History The Mahabharata Pachisi was created in India in the sixth century CE. The earliest evidence of this game's evolution in India is the depiction of boards on the caves of Ellora. The original version is also described in the Indian epic Mahabharata in which Shakuni uses cursed dice to beat the Pandavas, and at last after losing everything, Yudhisthira puts his wife Draupadi on stake and loses her, too. The Pandavas get all their belongings back, though, after Draupadi vows to curse the whole Kuru lineage, but stops at the intervention of Gandhari, and seeing an opportunity to still Draupadi's anger, Kuru king Dhritarashtra promises to give back ...
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Mensch ärgere Dich Nicht
Mensch ärgere Dich nicht (English: ''Man, Don't Get Angry'') is a German board game (but not a German-style board game), developed by Josef Friedrich Schmidt in 1907/1908. Some 70 million copies have been sold since its introduction in 1914 and it is played in many European countries. The name derives from the fact that a peg is sent back to the "out" field when another peg lands on it, similar to the later game Sorry!. It is a cross and circle game with the circle collapsed onto the cross, similar to the Indian game Pachisi, the Colombian game Parqués, the American games Parcheesi and Trouble, the French game Jeu des petits chevaux, and the English game Ludo. Overview The most played variant of the game can be played by two, three or four players – one player per board side. The special one has a pattern for six players. Each player has four game pieces, which are in the "out" area when the game starts, and which must be brought into the player's "home" row. The ro ...
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Jeu Des Petits Chevaux
''Jeu des petits chevaux'' () is a French cross and circle game Cross and circle is a board game design used for race games played throughout the world. Design The basic design comprises a circle divided into four equal portions by a cross inscribed inside it like four spokes in a wheel; the classic exam ..., closely related to ludo. It consists of moving several pawns (called horses) to the home reserved for their color. Each player will receive between 1 and 3 horses in general. The first player to reach the last triangular square wins the game. Rules Two to four players each have one or more horse pawns, and play by rolling a dice in turn. A player must first roll a 6 with the dice to be able to remove a horse from his stable. He must then make it go through all the squares located on the periphery of the board, moving it forward by a number of squares equal to the result of the die. The pawns are advanced clockwise. There are different special cases. Thus, when ...
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Western World
The Western world, also known as the West, primarily refers to the various nations and states in the regions of Europe, North America, and Oceania.Western Civilization
Our Tradition; James Kurth; accessed 30 August 2011
The Western world is also known as the (from the word ''occidēns'' "setting down, sunset, west") in contrast to the known as the
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Parchís
Parchís is a Spanish board game of the Cross and Circle family. It is an adaptation of the Indian game Pachisi. Parchís was a very popular game in Spain at one point as well as in Europe and north Morocco - specifically Tangiers and Tetouan, and it is still popular especially among adults and seniors. Since it uses dice, Parchís is not usually regarded as an abstract strategy game like checkers or chess. It does not depend entirely on luck either, since the four pawns under a player's command demand some sort of strategy. Parchís is license-free in Spain, so in stores it is just as easy to find as a deck of cards, and is usually cheaper. Although the original game allows up to four players (that is, the board counts four colors: yellow, blue, red and green), six-player versions are not hard to find (adding orange and purple, in that order), and eight-player boards can be found in big toy stores. Traditionally, each player has a ''cubilete'' (dice cup) to shake and toss the ...
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Sorry! (game)
''Sorry!'' is a board game that is based on the ancient Indian cross and circle game ''Pachisi''. Players move their three or four pieces around the board, attempting to get all of their pieces "home" before any other player. Originally manufactured by W.H. Storey & Co in England and now by Hasbro, ''Sorry!'' is marketed for two to four players, ages 6 and up. The game title comes from the many ways in which a player can negate the progress of another, while issuing an apologetic "Sorry!" Objective The objective is to be the first player to get all four of their coloured pawns from their start space, around the board to their "home" space. The pawns are normally moved in a clockwise direction but can be moved backward if directed. Movement of pawns is directed by the drawing of a card. The board game is laid out in a square with 16 spaces per side, with each player assigned their own coloured Start location and Home locations offset towards the centre, one per side. Four fi ...
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Yunnori
Yut Nori, also known as Yunnori, Nyout, and Yoot, is a traditional board game played in Korea, especially during Korean New Year. The game is also called ''cheok-sa'' or ''sa-hee''. The combining-form ''-nori'' means 'game'. Although the origins of this popular family game are unclear, some research suggests that yut was played as early as the Three Kingdoms (57 BCE – 668 CE). The ''Taiping Imperial Reader'' states that people of Baekje played a board game similar to Po Yut, which is believed to be similar to Pachisi, a board game originating in India. There is a folk explanation for the game, describing a bet by some villagers to raise five different kind of livestock: pigs, dogs, sheep, cows and horses. Each of the villagers would raise only one type. The board and the game are known to have been used in casting hexagrams, particularly in mountain-areas and small farming-villages, but this is no longer practiced. Equipment The board (''mal-pan'', 말판) is normally mad ...
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Parcheesi
''Parcheesi'' is a brand-name American adaptation of the Indian cross and circle board game Pachisi, published by Parker Brothers Parker Brothers (known by Parker outside of North America) was an American toy and game manufacturer which in 1991 became a brand of Hasbro. More than 1,800 games were published under the Parker Brothers name since 1883. Among its products wer ... and Winning Moves Games USA. Equipment ''Parcheesi'' is typically played with two dice, four pieces per player and a with a track around the outside, four corner spaces and four ''home paths'' leading to a central end space. The most popular ''Parcheesi'' boards in America have 68 spaces around the edge of the board, 12 of which are darkened ''safe spaces''. Each corner of the board contains one player's ''nest'', or . Setup * Each player positions their four single colored pieces in their respective starting nest. * Each player rolls a single die to determine player order. The player with the lowe ...
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