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Object Composition
In computer science, object composition and object aggregation are closely related ways to combine objects or data types into more complex ones. In conversation the distinction between composition and aggregation is often ignored. Common kinds of compositions are objects used in object-oriented programming, tagged unions, sets, sequences, and various graph structures. Object compositions relate to, but are not the same as, data structures. Object composition refers to the logical or conceptual structure of the information, not the implementation or physical data structure used to represent it. For example, a sequence differs from a set because (among other things) the order of the composed items matters for the former but not the latter. Data structures such as arrays, linked lists, hash tables, and many others can be used to implement either of them. Perhaps confusingly, some of the same terms are used for both data structures and composites. For example, "binary tree ...
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Computer Science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to practical disciplines (including the design and implementation of hardware and software). Computer science is generally considered an area of academic research and distinct from computer programming. Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and for preventing security vulnerabilities. Computer graphics and computational geometry address the generation of images. Programming language theory considers different ways to describe computational processes, and database theory concerns the management of repositories o ...
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Interface (object-oriented Programming)
In object-oriented programming, an interface or protocol type is a data type describing a set of method signatures, the implementations of which may be provided by multiple classes that are otherwise not necessarily related to each other. A class which provides the methods listed in a protocol is said to ''adopt'' the protocol, or to ''implement'' the interface. If objects are fully encapsulated then the protocol is the only way in which they may be accessed by other objects. For example, in Java, the Comparable interface specifies a method compareTo() which implementing classes must implement. This means that a sorting method, for example, can sort a collection of any objects of types which implement the Comparable interface, without having to know anything about the inner nature of the class (except that two of these objects can be compared by means of compareTo()). Some programming languages provide explicit language support for protocols (Ada, C#, D, Dart, Delphi, Go, Jav ...
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Composite Type
In computer science, a composite data type or compound data type is any data type which can be constructed in a program using the programming language's primitive data types and other composite types. It is sometimes called a structure or aggregate data type, although the latter term may also refer to arrays, lists, etc. The act of constructing a composite type is known as composition. Composite data types are often contrasted with scalar variables. C/C++ structures and classes A struct is C's and C++'s notion of a composite type, a datatype that composes a fixed set of labeled fields or members. It is so called because of the struct keyword used in declaring them, which is short for ''structure'' or, more precisely, ''user-defined data structure''. In C++, the only difference between a struct and a class is the default access level, which is ''private'' for classes and ''public'' for structs. Note that while classes and the class keyword were completely new in C++, the ...
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Field (computer Science)
In computer science, data that has several parts, known as a '' record,'' can be divided into fields (data fields). Relational databases arrange data as sets of database records, so called rows. Each record consists of several ''fields''; the fields of all records form the columns. Examples of fields: name, gender, hair colour. In object-oriented programming, a ''field'' (also called ''data member'' or '' member variable'') is a particular piece of data encapsulated within a class or object. In the case of a regular field (also called ''instance variable''), for each instance of the object there is an instance variable: for example, an Employee class has a Name field and there is one distinct name per employee. A static field (also called ''class variable'') is one variable, which is shared by all instances. Fields are abstracted by properties, which allow them to be read and written as if they were fields, but these can be translated to getter and setter method calls. Fi ...
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JavaScript
JavaScript (), often abbreviated as JS, is a programming language that is one of the core technologies of the World Wide Web, alongside HTML and CSS. As of 2022, 98% of websites use JavaScript on the client side for webpage behavior, often incorporating third-party libraries. All major web browsers have a dedicated JavaScript engine to execute the code on users' devices. JavaScript is a high-level, often just-in-time compiled language that conforms to the ECMAScript standard. It has dynamic typing, prototype-based object-orientation, and first-class functions. It is multi-paradigm, supporting event-driven, functional, and imperative programming styles. It has application programming interfaces (APIs) for working with text, dates, regular expressions, standard data structures, and the Document Object Model (DOM). The ECMAScript standard does not include any input/output (I/O), such as networking, storage, or graphics facilities. In practice, the web bro ...
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Prototype-based Programming
Prototype-based programming is a style of object-oriented programming in which behaviour reuse (known as inheritance) is performed via a process of reusing existing objects that serve as prototypes. This model can also be known as ''prototypal'', ''prototype-oriented,'' ''classless'', or ''instance-based'' programming. Prototype-based programming uses the process generalized objects, which can then be cloned and extended. Using fruit as an example, a "fruit" object would represent the properties and functionality of fruit in general. A "banana" object would be cloned from the "fruit" object and general properties specific to bananas would be appended. Each individual "banana" object would be cloned from the generic "banana" object. Compare to the class-based paradigm, where a "fruit" ''class'' would be extended by a "banana" ''class''. The first prototype-oriented programming language was Self, developed by David Ungar and Randall Smith in the mid-1980s to research topics ...
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Ontology
In metaphysics, ontology is the philosophical study of being, as well as related concepts such as existence, becoming, and reality. Ontology addresses questions like how entities are grouped into categories and which of these entities exist on the most fundamental level. Ontologists often try to determine what the categories or highest kinds are and how they form a system of categories that encompasses classification of all entities. Commonly proposed categories include substances, properties, relations, states of affairs and events. These categories are characterized by fundamental ontological concepts, including particularity and universality, abstractness and concreteness, or possibility and necessity. Of special interest is the concept of ontological dependence, which determines whether the entities of a category exist on the most fundamental level. Disagreements within ontology are often about whether entities belonging to a certain category exist and, if so, how th ...
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Is-a
In knowledge representation, object-oriented programming and design (see object-oriented program architecture), is-a (is_a or is a) is a subsumption relationship between abstractions (e.g. types, classes), wherein one class ''A'' is a subclass of another class ''B'' (and so ''B'' is a superclass of ''A''). In other words, type A is a subtype of type B when A's specification implies B's specification. That is, any object (or class) that satisfies A's specification also satisfies B's specification, because B's specification is weaker. The ''is-a'' relationship is to be contrasted with the '' has-a'' (''has_a'' or ''has a'') relationship between types (classes); confusing the relations ''has-a'' and ''is-a'' is a common error when designing a model (e.g., a computer program) of the real-world relationship between an object and its subordinate. The ''is-a'' relationship may also be contrasted with the '' instance-of'' relationship between objects (instances) and types (classes) ...
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Subtyping
In programming language theory, subtyping (also subtype polymorphism or inclusion polymorphism) is a form of type polymorphism in which a subtype is a datatype that is related to another datatype (the supertype) by some notion of substitutability, meaning that program elements, typically subroutines or functions, written to operate on elements of the supertype can also operate on elements of the subtype. If S is a subtype of T, the subtyping relation (written as ,  , or   ) means that any term of type S can ''safely be used'' in ''any context'' where a term of type T is expected. The precise semantics of subtyping here crucially depends on the particulars of how ''"safely be used"'' and ''"any context"'' are defined by a given type formalism or programming language. The type system of a programming language essentially defines its own subtyping relation, which may well be trivial, should the language support no (or very little) conversion mechanisms. Due to the sub ...
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Mereology
In logic, philosophy and related fields, mereology ( (root: , ''mere-'', 'part') and the suffix ''-logy'', 'study, discussion, science') is the study of parts and the wholes they form. Whereas set theory is founded on the membership relation between a set and its elements, mereology emphasizes the meronomic relation between entities, which—from a set-theoretic perspective—is closer to the concept of inclusion between sets. Mereology has been explored in various ways as applications of predicate logic to formal ontology, in each of which mereology is an important part. Each of these fields provides its own axiomatic definition of mereology. A common element of such axiomatizations is the assumption, shared with inclusion, that the part-whole relation orders its universe, meaning that everything is a part of itself ( reflexivity), that a part of a part of a whole is itself a part of that whole ( transitivity), and that two distinct entities cannot each be a part of the o ...
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Role
A role (also rôle or social role) is a set of connected behaviors, rights, moral obligation, obligations, beliefs, and social norm, norms as conceptualized by people in a social situation. It is an expected or free or continuously changing behavior and may have a given individual social status or social position. It is vital to both structural functionalism, functionalist and interactionism, interactionist understandings of society. Social role theory posits the following about social behavior: # The division of labour in society takes the form of the interaction among heterogeneous specialized positions, we call roles. # Social roles included appropriate and permitted forms of behavior and actions that recur in a group, guided by social norms, which are commonly known and hence determine the expectations for appropriate behavior in these roles, which further explains the place of a person in the society. # Roles are occupied by individuals, who are called Actor (UML), actors. #W ...
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Has-a
In database design, object-oriented programming and design (see object oriented program architecture), has-a (has_a or has a) is a composition relationship where one object (often called the constituted object, or part/constituent/member object) "belongs to" (is part or member of) another object (called the composite type), and behaves according to the rules of ownership. In simple words, has-a relationship in an object is called a member field of an object. Multiple has-a relationships will combine to form a possessive hierarchy. This is to be contrasted with an ''is-a'' (''is_a'' or ''is a'') relationship which constitutes a taxonomic hierarchy (subtyping). The decision whether the most logical relationship for an object and its subordinate is not always clearly ''has-a'' or ''is-a''. Confusion over such decisions have necessitated the creation of these metalinguistic terms. A good example of the ''has-a'' relationship is containers in the C++ STL. To summarize the relation ...
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