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NaturalMotion
NaturalMotion is a British video game development company with development offices in London, Brighton and Birmingham. Founded in November 2001 as a spin-out company from Oxford University, NaturalMotion specialises in creating animation technology for the game and film industries. In January 2014, NaturalMotion was acquired by Zynga for US$527 million. Their main technology products are Endorphin (for the film industry) and Euphoria (for the gaming industry), in addition to videos games such as Backbreaker and CSR Racing. Technology NaturalMotion commercialized their procedural animation technology, which they call ''Dynamic Motion Synthesis (DMS)''. DMS is based on a real-time simulation of biomechanics and the motor control nervous system. As such, it has roots in biology and robot control theory. NaturalMotion states that DMS allows for fully interactive 3D characters, as it is not based on canned animation. DMS is used in two of the company's products: Endorphin, a ...
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Euphoria (software)
Euphoria was a game animation middleware created by NaturalMotion based on Dynamic Motion Synthesis, NaturalMotion's proprietary technology for animating 3D characters on-the-fly "based on a full simulation of the 3D character, including body, muscles and motor nervous system". Instead of using predefined animations, the characters' actions and reactions are synthesized in real-time; they are different every time, even when replaying the same scene. While it is common for current video games to use limp "ragdolls" for animations generated on the fly, Euphoria employed a more complex method to animate the entirety of physically bound objects within the game environment. The engine was to be used in an ''Indiana Jones'' game that was later cancelled. According to its web site, Euphoria ran on the Microsoft Windows, OS X, Linux, PlayStation 3, PlayStation 4, Xbox 360, Xbox One, iOS and Android platforms and was compatible with all commercial physics engines. A press release that ...
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CSR Racing
''Custom Street Racing'' is a free-to-play drag-racing game by Boss Alien and NaturalMotion Games. In the game, the player takes the role of a new racer looking to gain fame in a deserted city ruled by five racing "crews". A sequel was released on iOS and Android on June 29, 2016, called ''CSR Racing 2''. ''CSR Racing'' was first shown on stage at the Apple Worldwide Developers Conference (WWDC) on June 11, 2012 and was released on the Apple App Store on June 28. It was revealed that the game made over $12 million in a month shortly after launch, making it one of the top 10 grossing iPhone games of 2012. It is available for both Mac and iOS devices. On April 15, 2013, ''CSR Racing'' was made available for Android phones and tablets. On October 5, 2013, ''CSR Racing'' received a new follow-up called '' CSR Classics'' for iOS. The online features of ''CSR Racing'' were discontinued with an update on May 21, 2018. Gameplay ''CSR Racing's'' single-player component is split ...
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Backbreaker (video Game)
''Backbreaker'' is an American football video game, developed by NaturalMotion, and released on 1 June 2010 in North America and on 25 June 2010 in Europe. It uses the Euphoria (software), Euphoria game engine, that determines animations dynamically rather than depending on canned animations. ''Backbreaker'' does not use teams from the National Football League (NFL) because Electronic Arts has an exclusive license to produce NFL games in its Madden NFL, ''Madden'' series. The game relies on an extensive logo editor and team builder that was called "one of its silver linings." NaturalMotion announced ''Backbreaker'' in August 2007, with a targeted release date of late 2008. The game ended up being delayed until mid-2010. ''Backbreaker'' received mixed reviews. While it was praised for the Euphoria animation system, realistic physical gameplay, and the logo editor, it was criticized for its weak online play, poor passing game, and lack of depth in single-player modes. The Xbox 360 ...
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Zynga
Zynga Inc. () is an American developer running social video game services. It was founded in April 2007, with headquarters in San Mateo, California. The company primarily focuses on mobile and social networking platforms. Zynga states its mission as "connecting the world through games". Zynga launched ''FarmVille'', on Facebook in June 2009, reaching ten million daily active users (DAU) within six weeks. As of August 2017, Zynga had thirty million monthly active users (MAU). In 2017, its most successful games were '' Zynga Poker'' and '' Words with Friends 2'', with about 57 million games being played at any given moment; and ''CSR Racing 2'', the most popular racing game on mobile devices. Zynga began trading on NASDAQ on December 16, 2011,Zynga IPO Goes SplatVille. Wh ...
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BossAlien
BossAlien is a game developer based in Brighton, UK. BossAlien was founded by ex-employees of Disney's Black Rock Studio in June, 2011. In July 2012 BossAlien Ltd was acquired by NaturalMotion Games Ltd. In January 2014 Zynga acquired NaturalMotion. The most notable release to date is the free-to-play drag-racing game CSR Racing, which was released in June 2012, on iOS and later on Android. ''CSR Racing'', reached number one in Top Grossing and Top Free App Store charts across the world. The follow-up title to CSR Racing was CSR Classics CSR Classics is a free-to-play drag-racing game by Boss Alien in collaboration with Mad Atom Games and published by NaturalMotion Games. In the game, the player takes the role of a new racer looking to make a name for themselves in a city rese ..., released in October 2013 on iOS. CSR Classics features game mechanics similar to its sister title but features classic race cars from the 1960s to the 1980s. Games developed References Ex ...
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Endorphin (software)
Endorphin is a dynamic motion synthesis software package developed by NaturalMotion.Endorphin Endorphin can be used to generate computer simulations of large numbers of independent characters interacting with each other and the world according to brief scripts or 'behaviours'. It combines physics, AI, and genetic algorithms to create realistic animations. Unlike Euphoria, also developed by NaturalMotion, Endorphin is not an engine, but a 3D animation tool for Microsoft Windows. At the heart of the software is an ''adaptive behaviors'' module which assigns context-sensitive motions to characters based on their surroundings --- for example, football players could be programmed to automatically tackle when near another player, or a swordsman could swing to attack nearby enemies. This automatic behaviour generation differentiates the software from competitors, and reduces the burden on animators to individually select behaviours for each agent in a large scene. Registered users on ...
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Grand Theft Auto IV
''Grand Theft Auto IV'' is a 2008 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the sixth main entry in the ''Grand Theft Auto'' series, following 2004's '' Grand Theft Auto: San Andreas'', and the eleventh instalment overall. Set within the fictional Liberty City, based on New York City, the single-player story follows Eastern European war veteran Niko Bellic and his attempts to escape his past while under pressure from high-profile criminals. The open world design lets players freely roam Liberty City, consisting of three main islands, and the neighbouring state of Alderney, which is based on New Jersey. The game is played from a third-person perspective and its world is navigated on foot or by vehicle. Throughout the single-player mode, players control Niko Bellic. An online multiplayer mode is also included with the game, allowing up to 32 players to engage in both cooperative and competitive gameplay in a recreation of the sing ...
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Procedural Animation
A procedural animation is a type of computer animation, used to automatically generate animation in real-time to allow for a more diverse series of actions than could otherwise be created using predefined animations. Procedural animation is used to simulate particle systems (smoke, fire, waterMiguel Gomez, "Interactive Simulation of Water Surfaces" in "Game Programming Gems", ed. Mark DeLoura. Charles River Media, 2000, p 187-199, Greg James, “Operations for Hardware-Accelerated Procedural Texture Animation” in “Game Programming Gems 2” ed. Mark DeLoura, Charles River Media, 2001, p 497, ), cloth and clothing, rigid body dynamics, and hair and fur dynamics, as well as character animation. In video games, it is often used for simple things like turning a character's head when a player looks around (as in ''Quake III Arena'') and more complex things, like ragdoll physics, which is usually used for the death of a character in which the ragdoll will realistically fall to t ...
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Subsidiary
A subsidiary, subsidiary company or daughter company is a company owned or controlled by another company, which is called the parent company or holding company. Two or more subsidiaries that either belong to the same parent company or having a same management being substantially controlled by same entity/group are called sister companies. The subsidiary can be a company (usually with limited liability) and may be a government- or state-owned enterprise. They are a common feature of modern business life, and most multinational corporations organize their operations in this way. Examples of holding companies are Berkshire Hathaway, Jefferies Financial Group, The Walt Disney Company, Warner Bros. Discovery, or Citigroup; as well as more focused companies such as IBM, Xerox, and Microsoft. These, and others, organize their businesses into national and functional subsidiaries, often with multiple levels of subsidiaries. Details Subsidiaries are separate, distinct legal ...
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PlayStation 3
The PlayStation 3 (PS3) is a home video game console developed by Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November 17, 2006, in North America, and March 23, 2007, in Europe and Australia. The PlayStation 3 competed primarily against Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles. The console was first officially announced at E3 2005, and was released at the end of 2006. It was the first console to use Blu-ray Disk technology as its primary storage medium. The console was the first PlayStation to integrate social gaming services, including the PlayStation Network, as well as the first to be controllable from a handheld console, through its remote connectivity with PlayStation Portable and PlayStation Vita. In September 2009, the ''Slim'' model of the PlayStation 3 was released. It no longer provided the ...
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Xbox 360
The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles. It was officially unveiled on MTV on May 12, 2005, with detailed launch and game information announced later that month at the 2005 Electronic Entertainment Expo (E3). The Xbox 360 features an online service, Xbox Live, which was expanded from its previous iteration on the original Xbox and received regular updates during the console's lifetime. Available in free and subscription-based varieties, Xbox Live allows users to: play games online; download games (through Xbox Live Arcade) and game demos; purchase and stream music, television programs, and films through the Xbox Music and Xbox Video portals; and access third-party content services through media streaming applications. In addition to online multimedi ...
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Personal Computer
A personal computer (PC) is a multi-purpose microcomputer whose size, capabilities, and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or technician. Unlike large, costly minicomputers and mainframes, time-sharing by many people at the same time is not used with personal computers. Primarily in the late 1970s and 1980s, the term home computer was also used. Institutional or corporate computer owners in the 1960s had to write their own programs to do any useful work with the machines. While personal computer users may develop their own applications, usually these systems run commercial software, free-of-charge software (" freeware"), which is most often proprietary, or free and open-source software, which is provided in "ready-to-run", or binary, form. Software for personal computers is typically developed and distributed independently from the hardware or operating system ...
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