Maverick Hunter
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Maverick Hunter
''Maverick Hunter'' was the codename for a cancelled first-person shooter video game in the ''Mega Man'' franchise that would have been developed by Armature Studio and published by Capcom. It was intended to be a darker entry in the Mega Man X (series), ''Mega Man X'' series. ''Mega Man'' artist and producer Keiji Inafune was responsible for establishing the western-designed game and Adi Granov was responsible for X (Mega Man), X's new design. It was intended to be the first of a trilogy of games, where players controlled its protagonist X in the first two games and then as Zero (Mega Man), Zero for the third. The game would have had similar platform elements found in earlier ''Mega Man X'' titles. It had a lifespan of about six months in 2010 before it was ultimately cancelled, due to internal disagreements around the same time Inafune departed from Capcom, during which other ''Mega Man'' titles were also scrapped. Concept and development ''Maverick Hunter'' was in developmen ...
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X (Mega Man)
is the main protagonist of Capcom's ''Mega Man X'' video game series, known as in Japan. First appearing in the 1993 Super NES video game ''Mega Man X'', X is an android member of the Maverick Hunters, a special police force tasked for defending humans and Reploids (anthropomorphic androids similar to X) against criminal Reploids known as Mavericks. X has appeared in multiple printed adaptations of the series as well as an original video animation, ''Day of Sigma'', which explores his early days as a hunter. X is also a supporting character in the ''Mega Man Zero'' and ''Mega Man ZX'' video game series, which star his Maverick Hunter comrade Zero. Outside of the main ''Mega Man'' franchise, X has appeared in multiple crossover video games series. X was created by Keiji Inafune as a successor to the original Mega Man. He was given a darker characterization and multiple sets of armor that enhanced his skills to contrast him from his predecessor. Besides Inafune, X was overseen by ...
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