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Insomniac Games
Insomniac Games, Inc. is an American video game developer whose corporate headquarters is located in Burbank, California. It was founded in 1994 by Ted Price
Ted Price
as "Xtreme Software", and was renamed "Insomniac Games" a year later. It has released titles for the PlayStation, PlayStation
PlayStation
2, PlayStation
PlayStation
3, Xbox 360, PlayStation 4
PlayStation 4
and Xbox One
Xbox One
video game consoles. The company's first project was Disruptor, for the first PlayStation console, whose poor sales almost led to the company's bankruptcy. Insomniac's next project was Spyro the Dragon, a successful video game that spawned two sequels within two years. Insomniac then developed a new franchise, Ratchet & Clank, for the PlayStation
PlayStation
2
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List Of Business Entities
A business entity is an entity that is formed and administered as per corporate law in order to engage in business activities, charitable work, or other activities allowable. Most often, business entities are formed to sell a product or a service. There are many types of business entities defined in the legal systems of various countries. These include corporations, cooperatives, partnerships, sole traders, limited liability company and other specifically permitted and labelled types of entities. The specific rules vary by country and by state or province
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3DO Interactive Multiplayer
The 3DO Interactive Multiplayer, often called simply the 3DO, is a home video game console platform developed by The 3DO Company. Conceived by entrepreneur and Electronic Arts
Electronic Arts
founder Trip Hawkins, the 3DO was not a console manufactured by the company itself, but a series of specifications, originally designed by Dave Needle
Dave Needle
and R. J. Mical of New Technologies Group, that could be licensed by third parties
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Action-adventure Game
The action-adventure video game genre includes video games that combine core elements from the action and adventure genres. With the decline of the adventure game genre from mainstream popularity, the use of the term (and the hybrid term "action-adventure") has been more liberal. It is not uncommon for gamers to apply the term "adventure" or "action" to describe the genre of fiction to which a game belongs, and not the gameplay itself. Action-adventure is a hybrid genre, and thus the definition is very inclusive, leading it to be perhaps the broadest genre of video games, and can include many games which might better be categorized under narrow genres. Typically, pure adventure games have situational problems for the player to solve, with very little or no action. If there is action, it is generally confined to isolated minigames. Pure action games have gameplay based on real-time interactions that challenge the reflexes
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IGN
IGN
IGN
(formerly Imagine Games Network) is an American video game and entertainment media company operated by IGN
IGN
Entertainment Inc., a subsidiary of Ziff Davis
Ziff Davis
and wholly owned by j2 Global. The company is located in San Francisco's SOMA district, and is headed by its former editor-in-chief, Peer Schneider. The IGN
IGN
website was the brainchild of media entrepreneur Chris Anderson and launched on September 29, 1996. It focuses on games, films, television, comics, technology, and other media
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Society For Human Resource Management
The Society for Human Resource Management
Society for Human Resource Management
(SHRM) is a professional human resources membership association headquartered in Alexandria, Virginia. SHRM promotes the role of HR as a profession and provides education, certification, and networking to its members, while lobbying Congress
Congress
on issues pertinent to labor management.Contents1 History 2 Research 3 Conferences 4 Lobbying activity 5 See also 6 References 7 External linksHistory[edit] Founded in 1948 as the American Society for Personnel Administration (ASPA), the organization operated on a volunteer basis until 1964, when it established headquarters in Berea, Ohio, and began hiring staff members
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Atari 2600
The Atari
Atari
2600 (or Atari
Atari
Video Computer System before November 1982) is a home video game console by Atari, Inc.
Atari, Inc.
Released on September 11, 1977, it is credited with popularizing the use of microprocessor-based hardware and ROM cartridges containing game code, a format first used with the Fairchild Channel F
Fairchild Channel F
video game console in 1976. This format contrasts with the older model of having non-microprocessor dedicated hardware, which could only play the games that were physically built into the unit. For five years, 1977 until late 1982, the system was officially sold as Atari
Atari
VCS, an abbreviation for Video Computer System
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Doom (1993 Video Game)
Doom
Doom
(typeset as DOOM in official documents)[1] is a 1993 science fiction horror-themed first-person shooter (FPS) video game by id Software. It is considered one of the most significant and influential titles in video game history, for having helped to pioneer the now-ubiquitous first-person shooter. The original game was divided into three nine-level episodes and was distributed via shareware and mail order
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First-person Shooter
First-person shooter
First-person shooter
(FPS) is a video game genre centered around gun and other weapon-based combat in a first-person perspective; that is, the player experiences the action through the eyes of the protagonist. The genre shares common traits with other shooter games, which in turn makes it fall under the heading action game. Since the genre's inception, advanced 3D and pseudo-3D graphics have challenged hardware development, and multiplayer gaming has been integral. The first-person shooter genre has been traced as far back as Maze War, development of which began in 1973, and 1974's Spasim. Later, and after more playful titles like MIDI Maze
MIDI Maze
in 1987, the genre coalesced into a more violent form with 1992's Wolfenstein 3D, which has been credited with creating the genre's basic archetype upon which subsequent titles were based
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Doom Clone
First-person shooter (FPS) is a video game genre centered around gun and other weapon-based combat in a first-person perspective; that is, the player experiences the action through the eyes of the protagonist. The genre shares common traits with other shooter games, which in turn makes it fall under the heading action game. Since the genre's inception, advanced 3D and pseudo-3D graphics have challenged hardware development, and multiplayer gaming has been integral. The first-person shooter genre has been traced as far back as Maze War, development of which began in 1973, and 1974's Spasim. Later, and after more playful titles like MIDI Maze in 1987, the genre coalesced into a more violent form with 1992's Wolfenstein 3D, which has been credited with creating the genre's basic archetype upon which subsequent titles were based
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Catherine Hardwicke
Helen Catherine Hardwicke[1] (born October 21, 1955) is an American film director, production designer, and screenwriter. Her directorial work includes Thirteen (2003), which she co-wrote with Nikki Reed, the film's co-star,[2] Lords of Dogtown
Lords of Dogtown
(2005), The Nativity Story
The Nativity Story
(2006), Twilight (2008), and Red Riding Hood (2011).Contents1 Early life and work 2 Education 3 Film career 4 Themes 5 Other endeavors 6 Filmography6.1 Feature films 6.2 Television series 6.3 Music videos7 References 8 External linksEarly life and work[edit] Hardwicke was born in Cameron, Texas[1] on October. 21, 1955, the daughter of Jamee Elberta (née Bennett) and John Benjamin Hardwicke. She has a brother Jack, and a sister Irene Hardwicke Olivieri, who became an artist. She grew up in McAllen on the U.S.–Mexico border, where her family owned and operated a farm along the Rio Grande, and was raised as a Presbyterian
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Privately Held Company
A privately held company, private company, or close corporation is a business company owned either by non-governmental organizations or by a relatively small number of shareholders or company members which does not offer or trade its company stock (shares) to the general public on the stock market exchanges, but rather the company's stock is offered, owned and traded or exchanged privately. More ambiguous terms for a privately held company are unquoted company and unlisted company. Though less visible than their publicly traded counterparts, private companies have major importance in the world's economy. In 2008, the 441 largest private companies in the United States accounted for US$1,800,000,000,000 in revenues and employed 6.2 million people, according to Forbes. In 2005, using a substantially smaller pool size (22.7%) for comparison, the 339 companies on Forbes' survey of closely held U.S
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Warhawk (1995 Video Game)
Warhawk, released as AirAssault in Japan, is a futuristic arcade-style flight-combat game for the Sony PlayStation console, developed by SingleTrac[1] and published by Sony Computer Entertainment. It was originally released on November 10, 1995 in North America and a month later in Europe. It was later re-released as part of Sony's Greatest Hits line-up. A Windows version slated for release in 1996 was canceled.[citation needed] A multiplayer-only remake of the same name has been developed by Incognito Entertainment; it was released on Blu-ray Disc and as a digital download for the PlayStation 3 on August 28, 2007.Contents1 Gameplay 2 Plot 3 Development 4 Reception 5 See also 6 References 7 External linksGameplay[edit] Warhawk is a vehicle simulation game built around a futuristic VTOL craft. The player maneuvers with 360 degrees of flight control through six levels. Weapons include fire-off lock-ons, rockets, multi-fire swarmers, and plasma cannons
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PlayStation
PlayStation
PlayStation
(Japanese: プレイステーション, Hepburn: Pureisutēshon, abbreviated as PS) is a gaming brand that consists of four home video game consoles, as well as a media center, an online service, a line of controllers, two handhelds and a phone, as well as multiple magazines. It is created and owned by Sony
Sony
Interactive Entertainment since December 3, 1994, with the launch of the original PlayStation
PlayStation
in Japan.[1] The original console in the series was the first video game console to ship 100 million units, 9 years and 6 months after its initial launch.[2] Its successor, the PlayStation
PlayStation
2, was released in 2000
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John Romero
Alfonso John Romero
John Romero
(born October 28, 1967)[1] is an American director, designer, programmer, and developer in the video game industry. He is best known as a co-founder of id Software and designer for many of their games, including Wolfenstein
Wolfenstein
3D, Dangerous Dave, Hexen, Doom and Quake. His game designs and development tools, along with new programming techniques created and implemented by id Software's lead programmer John D. Carmack, led to a mass popularization of the first-person shooter, or FPS, in the 1990s
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Id Software
id Software LLC (/ɪd/; see Company name) is an American video game developer headquartered in Dallas, Texas. The company was founded on February 1, 1991, by four members of the computer company Softdisk, programmers John Carmack
John Carmack
and John Romero, game designer Tom Hall, and artist Adrian Carmack (no relation to John Carmack). Business manager Jay Wilbur was also involved.[2] id Software made important technological developments in video game technologies for the PC (running MS-DOS
MS-DOS
and Windows), including work done for the Wolfenstein, Doom, and Quake franchises. id's work was particularly important in 3D computer graphics
3D computer graphics
technology and in game engines that are heavily used throughout the video game industry. The company was also heavily involved in the creation of the first-person shooter genre
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