Imagineering (company)
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Imagineering (company)
Imagineering, based in Glen Rock, New Jersey, was an American in-house studio of Absolute Entertainment. Many notable video games developed for Absolute include '' A Boy and His Blob: Trouble on Blobolonia'', '' Battle Tank'', ''Super Battletank'' and '' The Rescue of Princess Blobette''. They are also best known for their video games developed for third-party publishers, such as Acclaim Entertainment, Atari Corporation, Activision, Hi Tech Expressions, Gametek and THQ. Imagineering was in existence from 1986 to 1992 before folding into Absolute Entertainment who then handled simultaneously the development and publishing of video games for its remaining three years. Lineup of games 1988 * ''Commando'' (Atari 2600) * ''Crossbow'' (Commodore 64) * '' Double Dragon'' (Atari 2600, Atari 7800) * '' River Raid II'' (Atari 2600) 1989 * '' Ikari Warriors'' (Atari 2600, Atari 7800) * ''Stealth ATF'' ( NES) * '' Touchdown Football'' (Atari 7800) * '' Fight Night'' (Atari 7800) 1990 ...
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Glen Rock, New Jersey
Glen Rock is a borough in Bergen County, New Jersey, United States. As of the 2020 United States census, the borough's population was 12,133, reflecting an increase of 532 (+4.6%) from the 11,601 counted in the 2010 census,DP-1 - Profile of General Population and Housing Characteristics: 2010 for Glen Rock borough, Bergen County, New Jersey
. Accessed March 5, 2013.

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Atari 2600
The Atari 2600, initially branded as the Atari Video Computer System (Atari VCS) from its release until November 1982, is a home video game console developed and produced by Atari, Inc. Released in September 1977, it popularized microprocessor-based hardware and games stored on swappable ROM cartridges, a format first used with the Fairchild Channel F in 1976. The VCS was bundled with two joystick controllers, a conjoined pair of paddle controllers, and a game cartridgeinitially ''Combat'' and later '' Pac-Man''. Atari was successful at creating arcade video games, but their development cost and limited lifespan drove CEO Nolan Bushnell to seek a programmable home system. The first inexpensive microprocessors from MOS Technology in late 1975 made this feasible. The console was prototyped as codename Stella by Atari subsidiary Cyan Engineering. Lacking funding to complete the project, Bushnell sold Atari to Warner Communications in 1976. The Atari VCS launched in 1977 wit ...
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Ghostbusters II (video Game)
The list of ''Ghostbusters'' video games covers many titles and gaming systems, and encompasses the history of the ''Ghostbusters'' media franchise since the original film's release in 1984. ''Ghostbusters'' (1984) ''Ghostbusters'' is a licensed game produced by Activision based on the movie of the same name. It was designed by David Crane, produced by Brad Fregger, and released for several home computer platforms in 1984, and later released for various video game console systems, including the Atari 2600, Sega Master System and NES. Most versions of the game have a similar basic format to the initial Commodore 64 and Atari 800 game, which Crane wrote in six weeks. He based it in part on an incomplete game called ''Car Wars'' featuring armed automobiles in a city; this led, for example, to the "ghost vacuum" on the Ecto-1, something not present in the film. Activision obtained the license early in the film's production, and most of the game was finished by the time Crane watc ...
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Destination Earthstar
''Destination Earthstar'' is a futuristic, first-person and side-scrolling, space shooter game developed by Imagineering and published by Acclaim for the Nintendo Entertainment System. Plot Two hundred years ago, a random number of Earthlings were captured for slave labor. They eventually earned their freedom and the privilege to live amongst the aliens as equals. The descendants of these enslaved Earthlings formed a group and sent a volunteer into outer space in the hopes of finding planet Earth again.Story of ''Destination Earthstar''
at Nintendo Player
Players have to travel through eight vast planetary systems in order to get back to their original home world.


Summary

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Sentinel (video Game)
Sentinel may refer to: Places Mountains * Mount Sentinel, a mountain next to the University of Montana in Missoula, Montana * Sentinel Buttress, a volcanic crag on James Ross Island, Antarctica * Sentinel Dome, a naturally occurring granite dome in Yosemite National Park, California * Sentinel Mountain (Montana), in Glacier National Park * Sentinel Peak (Alberta) * Sentinel Peak (Antarctica) * Sentinel Peak (Arizona), a peak in the Tucson Mountains * Sentinel Peak (British Columbia) * Sentinel Range, a mountain range in Antarctica * The Sentinel, Hout Bay * The Sentinel (Zion), a sandstone summit in Zion National Park, Utah Elsewhere * Sentinel, Arizona * Sentinel, California * Sentinel, Missouri * Sentinel, Oklahoma * Sentinel Island (other) Arts, entertainment, and media Artworks * ''Sentinel'' (sculpture), a 2000 sculpture by Tim Tolkien * ''Sentinels'' (Hudson), a 2005 public artwork by American artist Jon Barlow Hudson Comics * ''Sentinel'' (com ...
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Fight Night (1985 Video Game)
''Fight Night'' is a boxing video game developed by Sydney Development Corporation and published by Accolade in the United States and by U.S. Goldhttp://www.atarimania.com/detail_soft.php?MENU=8&VERSION_ID=6810 in the United Kingdom. It was initially released in 1985 for the Apple II, Atari 8-bit family, and Commodore 64. The game includes both a single player mode and multiplayer mode. It includes the ability to customize the player's boxer. In total, there are five boxers to beat. The Atari 8-bit version was republished on cartridge by Atari Corporation in 1987, after the release of the Atari XEGS.http://www.atarimania.com/detail_soft.php?MENU=8&VERSION_ID=1953 It was followed by an Atari 7800 port in 1988. Reception Rick Teverbaugh reviewed the game for '' Computer Gaming World'', and stated that "The game could have been much better. The graphics are good and it is possible to create your own characters and save them to disk for future use. My only question is why would ...
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Touchdown Football
A touchdown (abbreviated as TD) is a scoring play in gridiron football. Whether running, passing, returning a kickoff or punt, or recovering a turnover, a team scores a touchdown by advancing the ball into the opponent's end zone. In American football, a touchdown is worth six points and is followed by an extra point or two-point conversion attempt. Description To score a touchdown, one team must take the football into the opposite end zone. In all gridiron codes, the touchdown is scored the instant the ball touches or "breaks" the plane of the front of the goal line (that is, if any part of the ball is in the space on, above, or across the goal line) while in the possession of a player whose team is trying to score in that end zone. This particular requirement of the touchdown differs from other sports in which points are scored by moving a ball or equivalent object into a goal where the whole of the relevant object must cross the whole of the goal line for a score to be ...
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Nintendo Entertainment System
The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American test markets on October 18, 1985, before becoming widely available in North America and other countries. After developing a series of successful arcade games in the early 1980s, Nintendo planned to create a home video game console. Rejecting more complex proposals, the Nintendo president Hiroshi Yamauchi called for a simple, cheap console that ran games stored on cartridges. The controller design was reused from Nintendo's portable Game & Watch games. Nintendo released several add-ons, such as a light gun for shooting games. The NES was one of the best-selling consoles of its time and helped revitalize the US game industry following the video game crash of 1983. It introduced a now-standard business model of licensing third-party ...
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Stealth ATF
''Stealth ATF'' is a stealth fighter video game released by Activision in 1989 for the Nintendo Entertainment System. The object of the game is to take out aircraft that are trying to destroy the player's stealth fighter. The game supports up to two players. Gameplay The player is in full control of their Lockheed F-117 Nighthawk stealth attack aircraft; controlling every aspect of the military flight experience from exiting the runway and battling other fighters while airborne to landing the plane after the battle is over. The fighter is equipped with machine guns and missiles to take out enemy aircraft. Each level has different scenery and varying types of runways; for example, some levels will have a very long runway on solid ground, while others may have a very short one on a carrier out in the ocean. The player must also be aware of the damage the fighter has taken, the number of missiles it has remaining, and the altitude of the fighter (so it will not crash into the ...
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Ikari Warriors
''Ikari Warriors'', known as in Japan, is a vertically-scrolling, run-and-gun shooter arcade video game released by SNK in 1986. It was published in North America by Tradewest. The game was released at the time when there were many ''Commando'' clones on the market. What distinguished ''Ikari Warriors'' were rotary joysticks and a two-player cooperative mode. The rotary joystick controls were in turn based on SNK's earlier ''TNK III'' (1985). ''Ikari'' was originally intended it to be an official licensed adaptation of the film '' Rambo: First Blood Part II'' (1985), but SNK were initially unable to acquire the rights to the film. The game was a major commercial success in arcades. It was Japan's second highest-grossing table 1986, and London's third highest-grossing arcade game that year. It was also a major breakthrough US release for SNK, ranking among America's top five highest-grossing dedicated arcade games for two years in a row, in 1986 and 1987. Gameplay The player t ...
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River Raid II
A river is a natural flowing watercourse, usually freshwater, flowing towards an ocean, sea, lake or another river. In some cases, a river flows into the ground and becomes dry at the end of its course without reaching another body of water. Small rivers can be referred to using names such as creek, brook, rivulet, and rill. There are no official definitions for the generic term river as applied to geographic features, although in some countries or communities a stream is defined by its size. Many names for small rivers are specific to geographic location; examples are "run" in some parts of the United States, "burn" in Scotland and northeast England, and "beck" in northern England. Sometimes a river is defined as being larger than a creek, but not always: the language is vague. Rivers are part of the water cycle. Water generally collects in a river from precipitation through a drainage basin from surface runoff and other sources such as groundwater recharge, springs ...
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Atari 7800
The Atari 7800 ProSystem, or simply the Atari 7800, is a home video game console officially released by Atari Corporation in 1986 as the successor to both the Atari 2600 and Atari 5200. It can run almost all Atari 2600 cartridges, making it one of the first consoles with backward compatibility. It shipped with a different model of joystick from the 2600-standard CX40 and ''Pole Position II'' as the pack-in game. Most of the announced titles at launch were ports of 1981–83 arcade video games. Designed by General Computer Corporation, the 7800 has significantly improved graphics hardware over Atari's previous consoles, but the same Television Interface Adaptor chip that launched with the 2600 in 1977 is used to generate audio. In an effort to prevent the flood of poor quality games that contributed to the video game crash of 1983, cartridges had to be digitally signed by Atari. The Atari 7800 was first announced by Atari, Inc. on May 21, 1984, but a general release was shelved ...
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