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Hangame
Hangame ( ko, 한게임) (also known as Hange ( ja, ハンゲ) and formerly known as NHN Hangame ( ja, NHNハンゲーム) in Japan) is a popular South Korean online game portal operated by NHN Corporation. Launched in December 1999, Hangame offers casual, first-person shooter, MMORPGs, sports, and other genres. With over 20 million members and a peak concurrent user base of 290,000 in South Korea, it is the country's largest game portal. Hangame also has affiliates in Japan (NHN PlayArt). It also offers channeling and publishing services for many popular online games. History Hangame was launched in December 1999 as the online game service of Hangame Communications, which changed its name to NHN in September 2001. In 2000, Hangame entered the Japanese online market with Hangame, Japan. The following year, Hangame became an online game publisher. In 2003, mobile game A mobile game, or smartphone game, is a video game that is typically played on a mobile phone. The term also ...
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Naver Corporation
The Naver Corporation is a South Korean internet conglomerate headquartered in Seongnam that operates the search engine Naver. Naver established itself as an early pioneer in the use of user-generated content through the creation of the online Q&A platform Knowledge iN. Naver also manages the video messenger SNOW, and group communication service BAND. On August 1, 2013, Naver decided to split with Hangame, a corporation which it had grown together with as NHN Corporation for 13 years. On October 1, 2013, the company adopted its current name Naver Corporation in order to reflect the change, restoring its pre-merger name. Hangame is now overseen by NHN Entertainment Corporation. Naver's current affiliates include Line Corporation, Snow, Naver Labs, Naver Webtoon, NAVER Cloud, and Works Mobile. The company is currently cooperating with IT startups in order to evolve into a tech-based platform. History 1999–2000: Establishment and launch of services Naver Corporation was ...
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NHN Corporation
NHN Corp. () is a Korean IT company that started its business as a game company called Hangame in 1999. Currently its main businesses can be categorized as Cloud, Fin-Tech (cross-border e-commerce, payment), Entertainment (game, webtoon, music) and Advertisement. NHN has been focusing on Cloud service since 2014. It launched a comprehensive cloud solution brand called TOAST Cloud in 2014 and built its own IDC center in 2015 for the secure foundation of cloud solution business. Targeting both the corporate and individual clients, TOAST Cloud provides all sorts of cloud services including SaaS, PaaS and Iaas. History It was founded in December 1999 under the name Hangame Communications, Inc. In July 2000, Hangame Communications officially merged with South Korea's largest search engine company, Naver. Upon the merger, the name of the company was changed to "Next Human Network", or NHN, although the two divisions continue to operate under their original brand names. On 1 Augus ...
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InnoSpark
InnoSpark Inc (Kor. 이노스파크) is a mobile game development company founded in April 2012 by key members of the team who created the top-grossing game in Korea: ''Rule the Sky'', published by JCE. The company’s debut game was Dragon Friends, originally serviced by NHN. From February 27, 2015, InnoSpark started directly servicing Dragon Friends in South Korea and 175 other countries. By now InnoSpark has also fully released and is servicing ''Hero Sky: Epic Guild Wars''. In June 2015 InnoSpark raised $6.5 million in a Series B funding round. The funding round was led by venture capital firm Keynote Ventures, SL Investment and Company K Partners. InnoSpark is expected to use the funding to continue developing games and enter the Chinese market. Games Dragon Friends: Green Witch (2013) is a social farming game centered on breeding and collecting different cute dragons. It is currently available on iOS, Android, Kindle, Windows and Facebook. Hero Sky:Epic Guild War ...
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Game Portal
In the video game industry, digital distribution is the process of delivering video game content as digital information, without the exchange or purchase of new physical media such as ROM cartridges, magnetic storage, optical discs and flash memory cards. This process has existed since the early 1980s, but it was only with network advancements in bandwidth capabilities in the early 2000s that digital distribution became more prominent as a method of selling games. Currently, the process is dominated by online distribution over broadband Internet. To facilitate the sale of games, various video game publishers and console manufacturers have created their own platforms for digital distribution. These platforms, such as Steam, Origin, and Xbox Live Marketplace, provide centralized services to purchase and download digital content for either specific video game consoles or PCs. Some platforms may also serve as digital rights management systems, limiting the use of purchased items t ...
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South Korea
South Korea, officially the Republic of Korea (ROK), is a country in East Asia, constituting the southern part of the Korea, Korean Peninsula and sharing a Korean Demilitarized Zone, land border with North Korea. Its western border is formed by the Yellow Sea, while its eastern border is defined by the Sea of Japan. South Korea claims to be the sole legitimate government of the entire peninsula and List of islands of South Korea, adjacent islands. It has a Demographics of South Korea, population of 51.75 million, of which roughly half live in the Seoul Capital Area, the List of metropolitan areas by population, fourth most populous metropolitan area in the world. Other major cities include Incheon, Busan, and Daegu. The Korean Peninsula was inhabited as early as the Lower Paleolithic period. Its Gojoseon, first kingdom was noted in Chinese records in the early 7th century BCE. Following the unification of the Three Kingdoms of Korea into Unified Silla, Silla and Balhae in the ...
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Online Game
An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, and span many genres, including first-person shooters, strategy games, and massively multiplayer online role-playing games (MMORPG). In 2019, revenue in the online games segment reached $16.9 billion, with $4.2 billion generated by China and $3.5 billion in the United States. Since 2010s, a common trend among online games has been operating them as games as a service, using monetization schemes such as loot boxes and battle passes as purchasable items atop freely-offered games. Unlike purchased retail games, online games have the problem of not being permanently playable, as they require special servers in order to function. The design of online games can range from simple text-based environments to the incorporation of ...
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MMORPG
A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player character, character (often in a fantasy world or science-fiction world) and takes control over many of that character's actions. MMORPGs are distinguished from Online game, single-player or small Multiplayer online game, multi-player online RPGs by the number of players able to interact together, and by the game's persistent world (usually hosted by the game's video game publisher, publisher), which continues to exist and evolve while the player is offline and away from the game. MMORPGs are played throughout the world. Worldwide revenues for MMORPGs exceeded half a billion dollars in 2005, and Western revenues exceeded a billion dollars in 2006. In 2008, the spending on subscription MMORPGs by consumers in North America and Europe grew to $1.4 ...
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Video Game Publisher
A video game publisher is a company that publishes video games that have been developed either internally by the publisher or externally by a video game developer. They often finance the development, sometimes by paying a video game developer (the publisher calls this ''external development'') and sometimes by paying an internal staff of developers called a ''studio''. The large video game publishers also distribute the games they publish, while some smaller publishers instead hire distribution companies (or larger video game publishers) to distribute the games they publish. Other functions usually performed by the publisher include deciding on and paying for any licenses used by the game; paying for localization; layout, printing, and possibly the writing of the user manual; and the creation of graphic design elements such as the box design. Some large publishers with vertical structure also own publishing subsidiaries (labels). Large publishers may also attempt to boost eff ...
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Mobile Game
A mobile game, or smartphone game, is a video game that is typically played on a mobile phone. The term also refers to all games that are played on any portable device, including from mobile phone ( feature phone or smartphone), tablet, PDA to handheld game console, portable media player or graphing calculator, with and without network availability. The earliest known game on a mobile phone was a Tetris variant on the Hagenuk MT-2000 device from 1994. In 1997, Nokia launched ''Snake''. Snake, which was pre-installed in most mobile devices manufactured by Nokia, has since become one of the most played games and is found on more than 350 million devices worldwide. A variant of the ''Snake'' game for the Nokia 6110, using the infrared port, was also the first two-player game for mobile phones. Today, mobile games are usually downloaded from an app store but in some cases are also preloaded in the handheld devices by the OEM or by the mobile operator when purchased, via infra ...
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Avatar (computing)
In computing, an avatar is a graphical representation of a user or the user's character or persona. Avatars can be two-dimensional icons in Internet forums and other online communities, where they are also known as profile pictures, userpics, or formerly picons (personal icons). Alternatively, an avatar can take the form of a three-dimensional model, as used in online worlds and video games. The term ' () originates from Sanskrit, and was adopted by early computer games and science fiction novelists. Richard Garriott extended the term to an on-screen user representation in 1985, and the term gained wider adoption in Internet forums and MUDs. Nowadays, avatars are used in a variety of online settings including social media, virtual assistants, instant messaging platforms, and digital worlds such as ''World of Warcraft'' and '' Second Life''. They can take the form of an image of one's real-life self, as often seen on platforms like Facebook, or a virtual character t ...
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Ijji
ijji was a free multiplayer game portal website. Games hosted at ijji ranged from traditional shooters and MMORPGs to more accessible casual games, all of which were free to download and play, and with the majority featuring competitive multiplayer gameplay. The ijji website opened on July 7, 2006. The American-based game portal has published some well known worldwide titles that include Alliance of Valiant Arms, GunZ, and Soldier Front. In 2009 ijji decided to focus more on the "hardcore" gaming segment, by releasing titles like '' Alliance of Valiant Arms'' and '' Soul of the Ultimate Nation''. ijji later released Genesis A.D into open beta in November 2010. ijji surpassed 10 million unique registered users in November 2009 and created a new logo for their game portal. The old orange ijji logo was replaced by a new metallic looking logo. In this same month, all flash games on ijji.com that required no download were closed and removed from the game portal. In June 2011, ijji ...
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Video Game Companies Of South Korea
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical ...
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